25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Thalenor's DescentSteam
Disclosure

This game utilizes generative AI tools to assist in the production of select art, sound, and music assets. However, no raw AI content is used. Every single AI-generated asset has been extensively modified, remade, and personalized by hand to fit the game's specific creative vision.

Creator
FDDG Interactive
Reviews
-
Added
Oct 8, 2026
BLACKWALL ASYLUMSteam
Disclosure

Generative AI was used to assist with creating selected promotional artwork and drafting or editing some written marketing content for the Steam store page. No generative AI is used during gameplay.

Creator
Kettlefox Games
Reviews
-
Added
Oct 8, 2026
Ravenfall - Horse GameSteam
Disclosure

AI assistance was used to draft and translate text for this Steam store page from the developer’s own story and game information. No AI-generated artwork, voices, music, in-game story or in-game translations are currently used. No content is generated by AI during gameplay.

Creator
Ravenfall Horse Game
Reviews
-
Added
Oct 8, 2026
History of war: Napoleon in SpainSteam
Disclosure

The game uses AI-assisted tools during development, including code generation, asset creation, music composition, map prototyping, and image generation. These systems are part of the production workflow and do not generate new content during gameplay. AI for Coding: Development tools assist with scripting, debugging, and generating boilerplate code. All AI-generated code is reviewed and manually refined by the development team. AI for Visual Assets: Some environmental elements, props, and textures are created or enhanced using AI image-generation tools. These images are always curated, edited, and finalized by artists to ensure consistency with the game’s historical art direction. AI for Music: Background tracks and ambient layers may be composed with AI tools, then adjusted by human composers to match the tone of the game. AI for Maps: AI is used to prototype terrain shapes and layout ideas, which are later fully redesigned and polished by level designers. AI for Image Generation: Certain concept art, reference images, and early-stage visual drafts are produced using AI image-generation systems. These are used only as development references or starting points, not as final in‑game assets. All AI-generated materials are static, pre-produced, and manually validated. No AI system creates dynamic content, gameplay outcomes, or real-time images while the player is playing.

Creator
War History Studio
Reviews
-
Added
Oct 8, 2026
Retro RacersSteam
Disclosure

Generative AI was used to create some pre-rendered images displayed in the game’s menus and user interface.

Creator
Kavari Studio
Reviews
-
Added
Oct 8, 2026
Sort Them DiceSteam
Disclosure

Generative AI assisted with pre-generated branding, Steam capsule and library artwork, store descriptions and translations. No content is generated by AI during gameplay.

Creator
Dice Dice Dice
Reviews
-
Added
Oct 7, 2026
Monsters, Inn Order!Steam
Disclosure

Generative AI was used during development to create character, environment artwork, and illustrated UI elements. Localization was AI-translated and separately AI-reviewed.

Creator
Monsters, Inn Order!
Reviews
-
Added
Oct 7, 2026
Up the Great OakSteam
Disclosure

The key art used for the store capsules and the title screen background was generated with image models run locally and then hand-edited. The Spanish, Portuguese (Brazil), German and Simplified Chinese translations and drafts of the store page text were produced with the help of an AI assistant. Everything you see during gameplay (the beetle, the tree, its surfaces and all animation) is drawn procedurally in code. Sound effects are CC0 recordings; no AI-generated voice or music is used, and no generative AI runs while you play.

Creator
Andrey Drobovich
Reviews
-
Added
Oct 7, 2026
Scrap HorizonSteam
Disclosure

I'm a solo developer and not experienced with 3D art, so I used AI tools for parts of this game: some sound effects were generated with an AI audio tool, the logo and key art (also used for the store artwork and icons) were created with an AI image generator, and about half of the item artwork was made with AI-assisted tools and then reworked. Item names and descriptions and the store page text were written with the help of AI tools and reviewed by me; the translations were also created with the help of AI tools. With support from others, I would like to gradually replace the AI-assisted item artwork with assets made by people.

Creator
Kattwinkel IT & Games
Reviews
-
Added
Oct 7, 2026
破铜烂铁Steam
Disclosure

This game includes pre-generated visual and auditory assets created with the assistance of generative AI. These assets have been reviewed, edited, and integrated by the development team. The game does not use generative AI to create content while players are playing.

Creator
Dawang Games
Reviews
-
Added
Oct 7, 2026
Desert SpringsSteam
Disclosure

Desert Springs uses AI-assisted tools in parts of its development: some UI icons and Images were made with AI image generation. All of it was reviewed and edited by the developer. 2D art, level design, game design and codes are human made. No content is generated by AI while the game runs.

Creator
Robo Sombrero Studios
Reviews
-
Added
Oct 7, 2026
The Fog & FlaskSteam
Disclosure

Some of the artwork (including store art) and the music were created with the help of generative AI tools, then selected and edited by the developer. Translations were also prepared with AI assistance. No AI content is generated while you play.

Creator
RedRock Games
Reviews
-
Added
Oct 7, 2026
The Debt of ChronosSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of certain in-game visual assets, promotional artwork, and portions of text/localization. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay, and no content is generated live for players.

Creator
NozKaia Games
Reviews
-
Added
Oct 7, 2026
추 : 그날의 악몽Steam
Disclosure

All AI use happened during development. The background music was created with an AI music generation tool and edited by the developer. Parts of the in-game text, the store page text and the scripts used to build the 3D models were written with the help of an AI assistant, then reviewed and edited by the developer. No AI content is generated during gameplay.

Creator
HyungDongStudio
Reviews
-
Added
Oct 7, 2026
After TroySteam
Disclosure

The card illustrations were made with an AI image tool from our own low-poly style references, then reviewed and placed by hand. All other art, the map, characters, interface, voices and writing were made by people. Store art and screenshots are captured from the game itself. I'm hoping I can replace the card art by proper human art before full release.

Creator
Ruben Van Den Broucke
Reviews
-
Added
Oct 7, 2026
Cell DominionSteam
Disclosure

AI was used in the production of some visual assets in the game. All AI-assisted content was carefully reviewed and refined to ensure quality, consistency, and suitability for the game.

Creator
Angry Pebble
Reviews
-
Added
Oct 7, 2026
Fungal FieldSteam
Disclosure

Generative AI was used to help create some images on the Steam store page and some visual assets and objects in the game. AI tools also assisted with debugging during development. The game does not generate AI content during play.

Creator
Devhuub
Reviews
-
Added
Oct 7, 2026
새벽별 고양이Steam
Disclosure

Some artwork used in the Steam store capsules and the game's Steam Library background image was created with the assistance of generative AI and subsequently edited and refined by the development team. The game logo and initial design concepts were created without the use of generative AI.

Creator
나인티세븐스스튜디오
Reviews
-
Added
Oct 7, 2026
AlpineFallSteam
Disclosure

Alpine Fall uses generative AI tools during development to assist with the creation of pre-generated visual, 3D, voice/audio, cinematic, and promotional content. All AI-assisted content is reviewed, curated, and integrated by the developer before inclusion in the game or its marketing materials. The game does not generate AI content during gameplay.

Creator
Su Games
Reviews
-
Added
Oct 7, 2026
Cairn & CaratSteam
Disclosure

Some content in Cairn & Carat was created with the help of generative AI: - The 3D models of the characters and the collection display shelf were generated with Meshy AI, then adjusted and set up in Unity by our team. - In-game texts, their translations into the supported languages and the store page texts were written and translated with AI assistance.

Creator
ZeuZ IT
Reviews
-
Added
Oct 7, 2026
Super Retro RaceSteam
Disclosure

Pre-generated AI content was used for some menu and HUD artwork, promotional images, and recorded narrator and radio voice clips. These assets were reviewed and integrated during development. The game does not generate AI content at runtime or connect to external AI services.

Creator
NEXTFRAME STUDIO
Reviews
-
Added
Oct 7, 2026
Arid FrontiersSteam
Disclosure

Generative AI was used to create some pre-rendered artwork, including store and promotional art and selected in-game visuals such as terrain, resources, animals, and characters, as well as some music and audio assets. These assets are prepared before play. Arid Frontiers does not generate content with AI during gameplay or connect to a third-party generative AI service during play; pawn behavior, colony simulation, combat, wildlife, and events are driven by programmed game systems.

Creator
Voxel Pulse Games
Reviews
-
Added
Oct 7, 2026
Nosferatu: Call of the BloodSteam
Disclosure

Generative AI tools were used during development to create visual references and assist with the creation of some 3D assets. AI-generated outputs used as source material were further edited, refined, or integrated by the developer before inclusion in the game. Generative AI may also be used to create or assist with some music, sound, and localization assets, with outputs reviewed and edited before inclusion. No generative AI is used at runtime.

Creator
Rubbish Trout
Reviews
-
Added
Oct 7, 2026
ムゲン階段 団地編Steam
Disclosure

Pre-generated AI-assisted imagery is used for two in-game environment textures (an aged wall and a steel door surface) and for source artwork used in Steam store capsules. All outputs were reviewed and edited by the developer. The game does not generate content during play and does not connect to an external AI service.

Creator
Mori Mori Potato
Reviews
-
Added
Oct 7, 2026
深緑の雫の中でSteam
Disclosure

Generative AI tools were used during development to assist with creating visual assets, drafting and editing text, translation, and programming. AI-assisted assets and text included in the game were reviewed and edited by the developer. The game does not generate new content with AI during play.

Creator
Renge
Reviews
-
Added
Oct 7, 2026
Peasants in the SummerSteam
Disclosure

This game was made by a solo developer with the help of generative AI tools. The world, buildings and 3D scenes are built and composed by hand. AI was used to produce: some character voices (text written by me, spoken with AI voice synthesis), some of the sound effects

Creator
Woweach Games
Reviews
-
Added
Oct 7, 2026
Hasami: Moonlight TrimSteam
Disclosure

As a solo developer I have utilized some AI-based tools to help during development. However all visuals in the game are generated procedurally by the game's own code

Creator
Symfonim
Reviews
-
Added
Oct 7, 2026
Iris & HueSteam
Disclosure

Pre-generated AI was used to assist with some pre-rendered cutscene artwork, in-game art, music, and selected store/library promotional images. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during play.

Creator
PupilBox Games
Reviews
-
Added
Oct 7, 2026
江湖一牌:无情武林 / Ace of JianghuSteam
Disclosure

The art, music, and sound effects in this game were made with the help of generative AI tools, and each piece was selected and refined by the developer. The Chinese and English translations were drafted with AI assistance and will continue to be refined throughout Early Access. The story and dialogue were written by the developer, and the game was designed by the developer.

Creator
墨劍 Ink Blade
Reviews
-
Added
Oct 7, 2026
Seven Gate : Lost HunterSteam
Disclosure

Generative AI tools were used during development to assist in creating select assets, including a character's voiceover audio, UI design elements, and specific artwork. All generated content was manually edited, refined, and integrated by the developer to ensure quality and stylistic consistency.

Creator
Cyrus Games Studio
Reviews
-
Added
Oct 7, 2026
The UnhiddenSteam
Disclosure

Some of the game's content was created with the help of generative AI tools and then reviewed and integrated by the developer: several 3D models and their textures, the logo and key art, some of the music and voices, and the English translation of the game's text. All of it is pre-generated: the game does not generate anything with AI while you play.

Creator
Calvary Games
Reviews
-
Added
Oct 7, 2026
MythakaSteam
Disclosure

Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay.

Creator
Ampersand Game Studios
Reviews
-
Added
Oct 7, 2026
全世界等我开饭!Steam
Disclosure

Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game.

Creator
清友工作室
Reviews
-
Added
Oct 7, 2026
Dawnforge NightfallSteam
Disclosure

During development, generative AI tools including OpenAI image generation and Higgsfield assisted with pre-generated visual source material for characters, enemies, bosses, animation strips, world props and floors, menu and capsule art, icons, and achievement art. AI coding assistants also contributed to production code, QA tooling, documentation, player-facing copy, and localization drafts. The developer selected, edited, cleaned, composited, animated, integrated, and QA-reviewed the resulting material. All player-visible content is fixed in the shipped build: no prompt, generative model, or external generation service runs at runtime, and the game has no live-generated AI feature.

Creator
Tinkerburst Studio
Reviews
-
Added
Oct 7, 2026
Werewolf WhispersSteam
Disclosure

Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.

Creator
SK
Reviews
-
Added
Oct 7, 2026
Whispers Between WorldsSteam
Disclosure

AI-assisted coding and editor automation tools were used during development for workflow efficiency. No AI-generated art, audio, narrative, or other player-facing content is included in the game.

Creator
gibbletiggle
Reviews
-
Added
Oct 7, 2026
Cyan HeartSteam
Disclosure

Please note that non-Japanese localization is currently generated by AI. I plan to replace this with professional human localization in the future. Furthermore, one sound effect was created using AI. All other elements have been meticulously crafted by myself.

Creator
Shoei Sio
Reviews
-
Added
Oct 6, 2026
Don't Feed the ZombieSteam
Disclosure

Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay.

Creator
HYDRA GAMES
Reviews
-
Added
Oct 6, 2026
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