本游戏包含在开发过程中借助生成式 AI 制作的预生成视觉资源,包括[角色立绘/插画/背景/其他视觉资源]。游戏运行过程中不会生成 AI 内容,也不会连接外部 AI 服务。
- Creator
- Folia Studio
- Reviews
- -
- Added
- Sep 30, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
本游戏包含在开发过程中借助生成式 AI 制作的预生成视觉资源,包括[角色立绘/插画/背景/其他视觉资源]。游戏运行过程中不会生成 AI 内容,也不会连接外部 AI 服务。
Generative AI tools were used during development to assist with the creation of certain art assets.
Generative Fill and some generative AI editing tools were used while creating the visuals.
Generative AI is used as a supplementary tool, primarily for partial editing of image assets and translation. ※It is not used to generate images from scratch or to create 3D models.
Pre-generated content only. No AI generated content is produced at runtime during gameplay. Some in-game text and its English localization were drafted with AI assistance and edited by the team. All art, including card art, backgrounds, icons and UI, is created by our artist. AI image tools were used as visual reference during concept work only; no AI generated image ships in the game. No AI models are used for music or sound effects.
This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer.
During development, generative AI tools were used to assist with portions of the game’s artwork and music. All such content was selected, edited, refined, and integrated by the developer, with final creative direction and implementation handled manually.
Hero Chains of Destiny includes pre-generated content created with the assistance of generative AI tools during development. This includes selected artwork, music, and sound effects. All generated content is reviewed, curated, and approved by the developer before being included in the game.
AI tools assisted historical card wording, interface and rules text, Japanese translations, and original procedural game and marketing artwork. Cards include source references. No generative AI runs during gameplay.
During the development of this game, we utilized AI technologies to assist with certain visual and video production processes. Specifically: Visuals & Artwork: Some game assets and promotional images were initially generated using AI tools and have been extensively edited, refined, and integrated by our human development team. Promotional Videos: Certain camera movements and dynamic visual effects in our trailers were created by applying AI animation tools to static artwork prepared by our artists. We maintain rigorous quality control over all final assets to ensure the best possible experience for our players.
AI Voice over
Some store and library capsule art was produced with image-generation tools (SDXL and a chat assistant) using our own in-game screenshots as the input image. The underlying game content -- models, textures, code, text -- is authored by us without generative AI. All generated art was reviewed by us before publication.
Generative AI was used during development to create pre-generated visual assets for the game, including character artwork, card artwork, backgrounds, visual effects, textures, UI artwork, and promotional materials. All AI-generated content is reviewed and curated by the developer before being included in the game. The game does not use live generative AI during gameplay.
Coding was done with help of generative artificial intelligence. Music was downloaded online from copyright free assets. Art was done by myself with some vfx done with help of generative artificial intelligence. All translations were done by AI, because I don't speak that many languages... I hope in future people can help me translate all these
The game used AI generated assets. Including Artwork and Audio.
backgrounds and logo created by AI.
During development, this game used generative AI tools to assist in creating some content: some card illustrations, character art, and scene images were initially generated by AI, then manually selected, redrawn, and post-processed by the developer. Some music, sound effects, and text were also created with AI assistance and finalized after item-by-item revisions by the developer. Some assets used on the store page and promotional images were also produced with the assistance of the above tools. The game does not contain any AI content generated in real time at runtime, and does not use any third-party copyrighted characters, assets, or trademarks.
Generative AI was used during development to create and refine pre-generated visual assets for Legends of the Pitch, including character illustrations, environment artwork, card and interface imagery, and promotional artwork for the Steam store. Screenshots and trailers may display these assets. The developer selected, edited and integrated the final content. No AI content is generated during gameplay, and the game does not connect to any external AI service while playing.
Some icons and character sprites were created with the assistance of generative AI, then edited and refined by hand. The remaining artwork consists of pre-made assets and hand-drawn work.
This game uses AI-assisted content created during development: - Some card art and story silhouette assets were created with AI image generation tools - Some background music was created with AI music generation tools The game contains no runtime AI-generated content. All AI-assisted assets have been manually reviewed, selected, and edited.
Generative AI was used during development to assist with the creation and refinement of some visual assets. All AI-assisted content was selected, reviewed, edited, and integrated by the development team. The game does not use generative AI in real time during gameplay.
Card and key art generated with AI tools to a studio style guide, then hand-composited in Photoshop; all text, UI, code and music are original or purchased assets.
Generative AI was used to assist in creating some store promotional images with manual post-compositing. Generative AI was also used to produce part of the 2D assets within the game, and to assist with translation and localization for portions of the game text. All AI-assisted content has been reviewed, edited and refined by our development team.
The tower and building art began as 3D models made with AI tools and inside Blender. I edited many of them by hand, then turned them into pixel art with our own pipeline. The characters are drawn by hand in Aseprite. Some in-game text and the translations were written with AI assistance.
カード絵柄等にAI生成画像を使用
Generative AI assisted the creation of scientific illustrations, scientist portraits, felt textures, card-pack art, text and translations. These are fixed assets included in the game. There is no live AI generation during play.
Generative AI tools were used during development to create some visual assets, including card and encounter illustrations, the game icon, and certain visual effects, as well as music and some sound effects. AI tools also assisted with in-game text, localization, and store-page copy. This content is prepared before release. The game does not use generative AI to create content during gameplay.
Generative AI was used for pre-generated artwork, including character portraits, key art, cards, Jokers and decorative interface artwork, and assisted portions of game text and localization. Assets are selected and integrated during development. No AI content is generated during gameplay, and the game does not connect to external AI services.
Generative AI tools were used in the following areas of this game's development. ■ Visual assets Image generation AI was used to create some 2D visual assets, including backgrounds, card artwork, and UI elements. These images are included in the game as fixed assets. ■ Music The background music was created using Suno, an AI music generation tool. ■ Voice assets The included female voice assets were created using audio generation AI. The male voice assets are pre-existing recordings provided by T-Sta. ■ Text and translation Generative AI assisted with writing and translation for some in-game text and the store page description. ■ Program code AI coding assistance tools were used for part of the implementation work. ■ Other assets Sound effects are pre-existing audio assets provided by Soundeffect Lab, Kurage Kosho, T-Sta, and DOVA-SYNDROME. The font is Zen Kaku Gothic New, provided under the SIL Open Font License. ■ No live generation All AI-generated content described above was created in advance during development. The game does not use generative AI to create new images, music, voices, or dialogue during gameplay.
Some artwork, sound effects, music and written content were created with the help of generative AI tools during development, then selected, refined and integrated by the developer.
This game was created as a personal challenge to myself to see if i could solo dev a game and release it the same day as GTA 6. I wanted to see what the highest quality final release consumer ready product I could create with only 69 days and a 200 dollar per month codex pro plan as the budget. While the majority of implementation and art assets were llm derived, the architecture, game design, card concepts and overall vision of the project remain the product of my own efforts.
Card art, character portraits and the music were created with AI tools and edited by our team.
Character illustrations, backgrounds, and card artwork in this game were created with the help of generative AI tools and then selected and edited by the developer. AI tools were also used to assist with English translation and text. All music and sound effects are licensed works by human creators. The game does not generate any AI content during gameplay.
Generative AI tools were used during development to assist with portions of the source code. All AI-assisted output included in the game was reviewed, edited, tested, and integrated by the developer. The game does not use generative AI during gameplay, does not generate content in real time, and does not connect to any external AI service.
Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Transparency is important--I built this game with extensive AI use, from coding to visual assets. If that's not your thing, I respect that. The game is free and I have no intention of adding anything in-game to buy. I just wanted to make something fun and see what I could do. Hopefully, it feels like some effort and creativity went into this and it's not just slop.
The developer used generative AI tools during the development process to assist in creating pre-generated 2D visual assets (such as backgrounds and promotional art) and to help generate programming code. All AI-generated content was heavily modified, curated, and reviewed by the developer to fit the game's cyberpunk setting. There is no live-generated AI content in this game.
During development, we used generative AI to assist with some character art assets and early UI concepts. All related assets were subsequently refined and manually adjusted extensively by professional artists and other team members to ensure the finished work matched the game's distinctive style and quality standards.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
This game uses generative AI to help create pre-generated content. Artwork (character art, backgrounds, card illustrations, icons) is produced with AI image generation as base material, then hand-curated, edited and integrated by the developer before it is finalized. Text is drafted with AI assistance and edited by hand. Cinematics and store videos are assembled from AI-generated footage and edited by hand. Background music and stingers are produced with AI music generation and hand-selected. The game contains no AI content generated at runtime and does not connect to any external AI service.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets. AI tools were also used as development assistance for programming. No content is generated by AI during gameplay.
AI-assisted tools were used to assist with the creation of some in-game image assets and promotional materials. No AI-generated content is created during gameplay.
Generative AI was used solely to create placeholder card artwork during development, allowing the team to focus on refining the gameplay. The final card artwork will be created by human artists.
AI-assisted tools were used during development to create some visual assets and textures, music and sound effects, and to assist with English localization. Generated promotional illustrations and pre-generated synthetic voice performances are also used in the Steam store materials and trailers. These assets were selected, edited and integrated during production. The game does not generate AI content while it is running.
AI-generated artwork and music are used. All generated assets are reviewed and curated by the developer before inclusion in the game.
Generative AI tools were used during development to create or edit some background details, table illustrations, and promotional images and video. These assets were reviewed and integrated into the game and its promotional materials. The game does not generate images, text, or audio at runtime. Poker opponents use local decision-making code.
Ragequit Royale was developed in collaboration with generative AI.
The game is written in English and was translated into 14 other languages with AI assistance. Every translated line is reviewed before release. Nothing in the game is generated by AI while you play.
Generative AI was used to generate in-game card illustrations, graphical assets, and all programming code. The game design, world-building, and lore were created directly by the developer. (게임 내 카드 일러스트와 그래픽 에셋 제작, 그리고 프로그래밍 코딩 전반에 생성형 AI를 활용했습니다. 게임 기획 및 배경 세계관 설정은 직접 작성했습니다.)
SOFT 17's visuals and audio are generated procedurally from code: the dealers, the cards, the table and every sound are drawn and synthesized while you play, rather than imported as files. Generative AI contributed to some of the content that ships with the game: eight interface icons in the main menu, the artwork used on this store page, and part of the in-game text and its English translation. All of it was produced from written briefs, then reviewed, edited and assembled by hand.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
终点防线 In-game content art | 本游戏包含在开发过程中借助生成式 AI 制作的预生成视觉资源,包括[角色立绘/插画/背景/其他视觉资源]。游戏运行过程中不会生成 AI 内容,也不会连接外部 AI 服务。 | Folia Studio | - | Sep 30, 2026 | |
英雄对决 In-game content art | Generative AI tools were used during development to assist with the creation of certain art assets. | Marty | - | Sep 30, 2026 | |
Not Yet King Dev only art | Generative Fill and some generative AI editing tools were used while creating the visuals. | Basman Games | - | Sep 30, 2026 | |
花札ノ巫孤 / Blooming Solitude: Priestess of Hanafuda In-game content arttext | Generative AI is used as a supplementary tool, primarily for partial editing of image assets and translation.
※It is not used to generate images from scratch or to create 3D models. | KNPARTICLE | - | Sep 30, 2026 | |
DiceZ Royale In-game content textart | Pre-generated content only. No AI generated content is produced at runtime during gameplay.
Some in-game text and its English localization were drafted with AI assistance and edited by the team.
All art, including card art, backgrounds, icons and UI, is created by our artist. AI image tools were used as visual reference during concept work only; no AI generated image ships in the game. No AI models are used for music or sound effects. | Zeroot Studios | - | Sep 30, 2026 | |
INKTRICK In-game content artaudiocode | This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer. | zweipilot | - | Sep 30, 2026 | |
SolTarot In-game content artaudio | During development, generative AI tools were used to assist with portions of the game’s artwork and music. All such content was selected, edited, refined, and integrated by the developer, with final creative direction and implementation handled manually. | TheAgileSlug | - | Sep 29, 2026 | |
Hero Chains of Destiny In-game content artaudio | Hero Chains of Destiny includes pre-generated content created with the assistance of generative AI tools during development. This includes selected artwork, music, and sound effects. All generated content is reviewed, curated, and approved by the developer before being included in the game. | TavernCatGames | - | Sep 29, 2026 | |
Dates at the Table In-game content textart | AI tools assisted historical card wording, interface and rules text, Japanese translations, and original procedural game and marketing artwork. Cards include source references. No generative AI runs during gameplay. | Luka Yeaman | - | Sep 28, 2026 | |
ECHOES OF REINCARNATION In-game content art | During the development of this game, we utilized AI technologies to assist with certain visual and video production processes. Specifically:
Visuals & Artwork: Some game assets and promotional images were initially generated using AI tools and have been extensively edited, refined, and integrated by our human development team.
Promotional Videos: Certain camera movements and dynamic visual effects in our trailers were created by applying AI animation tools to static artwork prepared by our artists.
We maintain rigorous quality control over all final assets to ensure the best possible experience for our players. | Nanjing Sigma Network Technology | - | Sep 28, 2026 | |
Love&Knights Solitaire In-game content audio | AI Voice over | DigiMight | - | Sep 28, 2026 | |
Dealer's Tell: All Bets Are Final Store/marketing art | Some store and library capsule art was produced with image-generation tools
(SDXL and a chat assistant) using our own in-game screenshots as the input
image. The underlying game content -- models, textures, code, text -- is
authored by us without generative AI. All generated art was reviewed by us
before publication. | MistaNonik | - | Sep 28, 2026 | |
Oath of Stigmata In-game content art | Generative AI was used during development to create pre-generated visual assets for the game, including character artwork, card artwork, backgrounds, visual effects, textures, UI artwork, and promotional materials.
All AI-generated content is reviewed and curated by the developer before being included in the game.
The game does not use live generative AI during gameplay. | LI SHUANG | - | Sep 28, 2026 | |
Ruin Upon Ruin In-game content artaudiotext | Coding was done with help of generative artificial intelligence. Music was downloaded online from copyright free assets. Art was done by myself with some vfx done with help of generative artificial intelligence.
All translations were done by AI, because I don't speak that many languages... I hope in future people can help me translate all these | Hobbyist Moon | - | Sep 28, 2026 | |
Forge In Hand In-game content artaudio | The game used AI generated assets. Including Artwork and Audio. | Steve_BBQ | - | Sep 28, 2026 | |
TCG Card Market Simulator Store/marketing art | backgrounds and logo created by AI. | Chef Interactive | - | Sep 27, 2026 | |
Strive Card In-game content artaudiotext | During development, this game used generative AI tools to assist in creating some content: some card illustrations, character art, and scene images were initially generated by AI, then manually selected, redrawn, and post-processed by the developer. Some music, sound effects, and text were also created with AI assistance and finalized after item-by-item revisions by the developer. Some assets used on the store page and promotional images were also produced with the assistance of the above tools. The game does not contain any AI content generated in real time at runtime, and does not use any third-party copyrighted characters, assets, or trademarks. | 赤兔工作室 | - | Sep 27, 2026 | |
Legends of the Pitch In-game content art | Generative AI was used during development to create and refine pre-generated visual assets for Legends of the Pitch, including character illustrations, environment artwork, card and interface imagery, and promotional artwork for the Steam store. Screenshots and trailers may display these assets. The developer selected, edited and integrated the final content. No AI content is generated during gameplay, and the game does not connect to any external AI service while playing. | LZQI STUDIOS | - | Sep 27, 2026 | |
Undercurrent: The Hollow Crown In-game content art | Some icons and character sprites were created with the assistance of generative AI, then edited and refined by hand. The remaining artwork consists of pre-made assets and hand-drawn work. | Seitaku | - | Sep 27, 2026 | |
云歌江湖 In-game content artaudio | This game uses AI-assisted content created during development:
- Some card art and story silhouette assets were created with AI image generation tools
- Some background music was created with AI music generation tools
The game contains no runtime AI-generated content. All AI-assisted assets have been manually reviewed, selected, and edited. | 云歌与李 | - | Sep 27, 2026 | |
The Mayor’s Hand In-game content art | Generative AI was used during development to assist with the creation and refinement of some visual assets. All AI-assisted content was selected, reviewed, edited, and integrated by the development team. The game does not use generative AI in real time during gameplay. | JustCodeIt | - | Sep 27, 2026 | |
Dahntahn Duels Store/marketing art | Card and key art generated with AI tools to a studio style guide, then hand-composited in Photoshop; all text, UI, code and music are original or purchased assets. | Git Aht Games | - | Sep 27, 2026 | |
Toast Cat: Scratch & Win In-game content arttext | Generative AI was used to assist in creating some store promotional images with manual post-compositing. Generative AI was also used to produce part of the 2D assets within the game, and to assist with translation and localization for portions of the game text. All AI-assisted content has been reviewed, edited and refined by our development team. | ToastCat Games | - | Sep 27, 2026 | |
Break Of Dawn In-game content arttext | The tower and building art began as 3D models made with AI tools and inside Blender. I edited many of them by hand, then turned them into pixel art with our own pipeline. The characters are drawn by hand in Aseprite. Some in-game text and the translations were written with AI assistance. | Kalyx Games | - | Sep 27, 2026 | |
ももあわせ Store/marketing art | カード絵柄等にAI生成画像を使用 | あさちゃん Games | - | Sep 27, 2026 | |
AXIOMA In-game content arttext | Generative AI assisted the creation of scientific illustrations, scientist portraits, felt textures, card-pack art, text and translations. These are fixed assets included in the game. There is no live AI generation during play. | Quanta — Private Tutoring | - | Sep 25, 2026 | |
Stancefolio In-game content artaudiotext | Generative AI tools were used during development to create some visual assets, including card and encounter illustrations, the game icon, and certain visual effects, as well as music and some sound effects. AI tools also assisted with in-game text, localization, and store-page copy. This content is prepared before release. The game does not use generative AI to create content during gameplay. | TarasFreund | - | Sep 25, 2026 | |
A Table of Liars In-game content arttext | Generative AI was used for pre-generated artwork, including character portraits, key art, cards, Jokers and decorative interface artwork, and assisted portions of game text and localization. Assets are selected and integrated during development. No AI content is generated during gameplay, and the game does not connect to external AI services. | Aulenor | - | Sep 25, 2026 | |
Mischief! Magic Poker & More In-game content artaudiotextcode | Generative AI tools were used in the following areas of this game's development.
■ Visual assets
Image generation AI was used to create some 2D visual assets, including backgrounds, card artwork, and UI elements. These images are included in the game as fixed assets.
■ Music
The background music was created using Suno, an AI music generation tool.
■ Voice assets
The included female voice assets were created using audio generation AI. The male voice assets are pre-existing recordings provided by T-Sta.
■ Text and translation
Generative AI assisted with writing and translation for some in-game text and the store page description.
■ Program code
AI coding assistance tools were used for part of the implementation work.
■ Other assets
Sound effects are pre-existing audio assets provided by Soundeffect Lab, Kurage Kosho, T-Sta, and DOVA-SYNDROME. The font is Zen Kaku Gothic New, provided under the SIL Open Font License.
■ No live generation
All AI-generated content described above was created in advance during development. The game does not use generative AI to create new images, music, voices, or dialogue during gameplay. | Miyadaiku | - | Sep 25, 2026 | |
Solo Cards In-game content artaudiotext | Some artwork, sound effects, music and written content were created with the help of generative AI tools during development, then selected, refined and integrated by the developer. | kaydot23 | - | Sep 25, 2026 | |
Peril and Plunder In-game content arttext | This game was created as a personal challenge to myself to see if i could solo dev a game and release it the same day as GTA 6.
I wanted to see what the highest quality final release consumer ready product I could create with only 69 days and a 200 dollar per month codex pro plan as the budget.
While the majority of implementation and art assets were llm derived, the architecture, game design, card concepts and overall vision of the project remain the product of my own efforts. | Zero Sequels | - | Sep 25, 2026 | |
The Arcane Open In-game content artaudio | Card art, character portraits and the music were created with AI tools and edited by our team. | Par 4 Games | - | Sep 25, 2026 | |
Acorn Heist! In-game content arttext | Character illustrations, backgrounds, and card artwork in this game were created with the help of generative AI tools and then selected and edited by the developer. AI tools were also used to assist with English translation and text. All music and sound effects are licensed works by human creators. The game does not generate any AI content during gameplay. | Pop Polygon | - | Sep 25, 2026 | |
欢乐二人麻将 Dev only code | Generative AI tools were used during development to assist with portions of the source code. All AI-assisted output included in the game was reviewed, edited, tested, and integrated by the developer. The game does not use generative AI during gameplay, does not generate content in real time, and does not connect to any external AI service. | OldYoung | - | Sep 25, 2026 | |
Fenrir's Ragnarök In-game content artaudiotext | Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | IndigoTales | - | Sep 25, 2026 | |
Ultimate RPS Championship In-game content artcode | Transparency is important--I built this game with extensive AI use, from coding to visual assets. If that's not your thing, I respect that. The game is free and I have no intention of adding anything in-game to buy. I just wanted to make something fun and see what I could do. Hopefully, it feels like some effort and creativity went into this and it's not just slop. | CLQ Gaming | - | Sep 25, 2026 | |
Augment Mahjong Store/marketing artcode | The developer used generative AI tools during the development process to assist in creating pre-generated 2D visual assets (such as backgrounds and promotional art) and to help generate programming code. All AI-generated content was heavily modified, curated, and reviewed by the developer to fit the game's cyberpunk setting. There is no live-generated AI content in this game. | Astral Studio | - | Sep 25, 2026 | |
Ember District In-game content art | During development, we used generative AI to assist with some character art assets and early UI concepts. All related assets were subsequently refined and manually adjusted extensively by professional artists and other team members to ensure the finished work matched the game's distinctive style and quality standards. | Cyber Egg Tart | - | Sep 25, 2026 | |
Dead Bet In-game content audioarttext | We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game. | CraftCoreGames | - | Sep 25, 2026 | |
OneThought In-game content arttextaudio | This game uses generative AI to help create pre-generated content. Artwork (character art, backgrounds, card illustrations, icons) is produced with AI image generation as base material, then hand-curated, edited and integrated by the developer before it is finalized. Text is drafted with AI assistance and edited by hand. Cinematics and store videos are assembled from AI-generated footage and edited by hand. Background music and stingers are produced with AI music generation and hand-selected. The game contains no AI content generated at runtime and does not connect to any external AI service. | 一念工作室 / OneThought Studio | - | Sep 25, 2026 | |
Splitcard In-game content artcode | Generative AI tools were used during development to assist with the creation of some pre-generated visual assets. AI tools were also used as development assistance for programming. No content is generated by AI during gameplay. | OctaGames | - | Sep 25, 2026 | |
How I Learned to Stop Worrying and Love the Kill Line In-game content art | AI-assisted tools were used to assist with the creation of some in-game image assets and promotional materials. No AI-generated content is created during gameplay. | Seattle Fusion Chef | - | Sep 25, 2026 | |
Project Paladin Dev only art | Generative AI was used solely to create placeholder card artwork during development, allowing the team to focus on refining the gameplay. The final card artwork will be created by human artists. | Nebo Games | - | Sep 25, 2026 | |
香腸大冒險 Sausage Adventure In-game content artaudiotext | AI-assisted tools were used during development to create some visual assets and textures, music and sound effects, and to assist with English localization. Generated promotional illustrations and pre-generated synthetic voice performances are also used in the Steam store materials and trailers. These assets were selected, edited and integrated during production. The game does not generate AI content while it is running. | Ladle Lantern | - | Sep 24, 2026 | |
ULTIMATE将棋 In-game content artaudio | AI-generated artwork and music are used. All generated assets are reviewed and curated by the developer before inclusion in the game. | Studio In-se | - | Sep 24, 2026 | |
The Usual Table: Texas Hold’em In-game content art | Generative AI tools were used during development to create or edit some background details, table illustrations, and promotional images and video. These assets were reviewed and integrated into the game and its promotional materials. The game does not generate images, text, or audio at runtime. Poker opponents use local decision-making code. | hututu | - | Sep 24, 2026 | |
Ragequit Royale Unclear | Ragequit Royale was developed in collaboration with generative AI. | ChritzleCraft | - | Sep 24, 2026 | |
SlimeBreak In-game content text | The game is written in English and was translated into 14 other languages with AI assistance. Every translated line is reviewed before release.
Nothing in the game is generated by AI while you play. | KisnLabs | - | Sep 24, 2026 | |
VALHALLA ARCHIVE: CCG In-game content artcode | Generative AI was used to generate in-game card illustrations, graphical assets, and all programming code. The game design, world-building, and lore were created directly by the developer.
(게임 내 카드 일러스트와 그래픽 에셋 제작, 그리고 프로그래밍 코딩 전반에 생성형 AI를 활용했습니다. 게임 기획 및 배경 세계관 설정은 직접 작성했습니다.) | VALHALLA ARCHIVE | - | Sep 24, 2026 | |
Soft 17 In-game content arttext | SOFT 17's visuals and audio are generated procedurally from code: the dealers, the
cards, the table and every sound are drawn and synthesized while you play, rather than
imported as files.
Generative AI contributed to some of the content that ships with the game: eight
interface icons in the main menu, the artwork used on this store page, and part of the
in-game text and its English translation. All of it was produced from written briefs,
then reviewed, edited and assembled by hand. | Berko | - | Sep 24, 2026 |