AI tools were used to help translate the game, locate and fix bugs.
- Creator
- Coldspire Studios
- Reviews
- -
- Added
- Oct 7, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI tools were used to help translate the game, locate and fix bugs.
As a solo developer I have utilized some AI-based tools to help during development. However all visuals in the game are generated procedurally by the game's own code
Pre-generated AI was used to assist with some pre-rendered cutscene artwork, in-game art, music, and selected store/library promotional images. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during play.
Generative AI was used during development to assist in creating store page promotional artwork and in-game music.
Generative AI tools were used during development to assist with drafting and refining portions of the game's store-page copy, localization, and player-facing text. All AI-assisted content was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used to assist with programming and to create visual and audio assets.
AI tools were used during development to create some sound effects and voice audio, and to assist with store-page text. These assets and text are prepared in advance.
AI was used to assist in the creation of the character artwork AI was also used to assist in the creation of the game's promotional posters
AI was used to translate the following languages: - English - Portuguese-BR
Gemwise includes pre-generated music, visual artwork, and localized text created with generative AI tools. These assets were selected, edited, processed, integrated, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
AI has been used for some of the games code. Certain game assets were created via code, however no AI generated images/textures are present in the game.
Localization and some (not all) of the fake company logos. Most of the stuff was either created by me directly or through paid assets and services.
Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game.
AI-assisted development tools (an AI coding assistant) were used during development to help write code and portions of this store page's descriptive text. No game art, music, or narrative content was generated by AI.
The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation.
AI was used for translation and to support the development team throughout the project, including assistance with artwork and code.
Some in-game voice lines and sound effects were generated using ElevenLabs with a commercial license.
Generative AI was used during the development of this game to create code, illustrations, and audio assets.
Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. All sound effects and music are synthesized in code or come from CC0 sample packs; there is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer.
Some character, background and icon artwork was created using AI tools and edited during development.
As a solo developer, I used generative AI tools as part of the visual production workflow for selected assets. All final materials were carefully reviewed, edited, and refined by hand before being included in the game.
Generative AI was used to create some decorative visual assets, including studio props, frames, backgrounds, and lamp artwork used in the game and store materials. No AI content is generated during gameplay.
The store description was drafted in Japanese and English with AI assistance and finalized by the developer. The in-game text translations and the store description in other languages were translated with AI. No AI-generated graphics or music are used. The game does not generate any content with AI during play.
I have used Claude Code to create the game itself code and assets.
Created with Astra and Claude.
All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play.
AI was used to enhance store page image assets.
Some text in this game — the store page, in-game UI labels and menus, and the English translation — was drafted with the help of an AI assistant and then reviewed and edited by the developer. AI coding assistants were also used during development. All in-game art, 3D models, textures and sounds are hand-made, generated procedurally by the game's own code, or licensed third-party assets; none of them are AI-generated. No AI is used to generate content during gameplay.
Pre-generated AI content: The four background music tracks were generated with Suno AI under the developer's paid subscription (commercial license per Suno's Terms of Service). The source image of the application icon was generated with an AI image tool and manually processed. All in-game 3D models, textures, chalk illustrations and sound effects are procedurally generated by in-house scripts without AI. The game contains no live-generated AI content.
AI was used on the translation and localization of the game into several languages.
Asset, UI Creating. etc.
This game contains some content generated with the assistance of generative artificial intelligence, including some art materials
Every part of this game's concept, design, and features was created by humans. The ideas, the gameplay, the look and feel, and every decision about how it all fits together came from us. For the programming itself, we use AI coding agents to help us write code. They speed up development and let us focus our time on what matters most: making the game fun to play.
筐体パネル、ロゴ、演出の一部にAI生成画像を使用しています
Generative AI was used during development for the following: - Music: The background music was created with an AI music generation tool (Suno). - Word definitions: The definitions shown in the game were written with the assistance of AI, using the public dictionary data JMdict as a reference, and were reviewed and corrected by the developer. - Programming: AI was used as a development aid. No content is generated by AI during gameplay. All puzzles, word data, and visuals are pre-made.
MARCO is made by a solo developer. Its characters, core concepts, and art direction are my original work. I used AI tools, guided by my own artwork and creative direction, to help create additional 3D models, props, textures, concept art, and some store-page and marketing images. I reviewed, selected, and refined these assets to fit MARCO’s style before including them. No content is generated by AI during gameplay. As a solo developer with limited time and resources, these tools helped me turn a game I’d imagined for years into something people can actually play.
Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development.
Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer: • visual art — the ambient background images and the animated background loop • audio — background music and sound effects Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play. Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI).
Some character and store art was created with AI and edited by the developer.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service. Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process. Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release. Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me. Store copy is drafted with an AI writing assistant and edited by me.
Cleaned up some of the scene backgrounds
Some visual assets were created with the help of generative AI and then edited by the developer. A few sprite animations (doors opening, the ghost, the dynamite fuse and explosion, the turret turning) were generated with PixelLab from our own hand-made sprites, and some store artwork was made with AI image tools. Parts of the in-game text were written with AI assistance and reviewed by the developer. The game does not generate any content with AI while you play.
This game utilizes AI technology for some of its translations and content creation. While we make every effort to review and refine the content, some translations or expressions may contain inaccuracies or unnatural wording. If you notice any issues or have any feedback, we will work to address and improve them through future updates. Thank you for your understanding.
Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product.
The game propaganda map was created by AI.
The English, Finnish and German texts on the store page and in the game are written by our team; all other languages are translated with AI.
This game contains pre-generated AI content. Some collectible item models and several furniture and decor props were created with AI image-to-3D and text-to-3D generation, then optimized and placed by the developer. Some surface textures and decorative images were AI-generated. The store capsule and library artwork, logo and icons were created with AI image generation using the game's own screenshots as reference. In-game and store text, including translations, was drafted with AI assistance and edited by the developer. Gameplay screenshots are real in-game captures without AI editing. The game does not generate AI content or connect to AI services while running.
The store page texts and the pixel-art game logo and icon (also used in the game) were created with the help of an AI assistant and reviewed by the developer. Screenshots and capsule backgrounds are rendered directly from the game.
Generative AI tools were used to assist in creating some pre-generated 3D models, textures, visual assets, and promotional artwork. All content is generated before gameplay, reviewed by the developer, and integrated into the finished game. No generative AI is used live during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cable Management Simulator In-game content text | AI tools were used to help translate the game, locate and fix bugs. | Coldspire Studios | - | Oct 7, 2026 | |
Hasami: Moonlight Trim Dev only art | As a solo developer I have utilized some AI-based tools to help during development. However all visuals in the game are generated procedurally by the game's own code | Symfonim | - | Oct 7, 2026 | |
Iris & Hue In-game content artaudio | Pre-generated AI was used to assist with some pre-rendered cutscene artwork, in-game art, music, and selected store/library promotional images. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during play. | PupilBox Games | - | Oct 7, 2026 | |
Astrology 101 In-game content artaudio | Generative AI was used during development to assist in creating store page promotional artwork and in-game music. | Yi | - | Oct 7, 2026 | |
A Cup of Cat In-game content text | Generative AI tools were used during development to assist with drafting and refining portions of the game's store-page copy, localization, and player-facing text. All AI-assisted content was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | fatcat | - | Oct 7, 2026 | |
将棋トゥーン In-game content artaudiocode | Generative AI was used to assist with programming and to create visual and audio assets. | mayoaji | - | Oct 7, 2026 | |
Fishpals In-game content audiotext | AI tools were used during development to create some sound effects and voice audio, and to assist with store-page text. These assets and text are prepared in advance. | Armada Interactive | - | Oct 7, 2026 | |
Boxes Grow Cats Store/marketing art | AI was used to assist in the creation of the character artwork
AI was also used to assist in the creation of the game's promotional posters | 幻想叙事工作室Mirage Tales Studio | - | Oct 7, 2026 | |
Hex and Hearth Unclear text | AI was used to translate the following languages:
- English
- Portuguese-BR | Caracara | - | Oct 7, 2026 | |
Gemwise In-game content audioarttext | Gemwise includes pre-generated music, visual artwork, and localized text created with generative AI tools. These assets were selected, edited, processed, integrated, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Triox Studio | - | Oct 7, 2026 | |
Kintsugi Cottage: Cozy Repair Dev only code | AI has been used for some of the games code. Certain game assets were created via code, however no AI generated images/textures are present in the game. | fdots games | - | Oct 7, 2026 | |
CATCAR Pit Crew In-game content textart | Localization and some (not all) of the fake company logos. Most of the stuff was either created by me directly or through paid assets and services. | ESGalore | - | Oct 7, 2026 | |
全世界等我开饭! In-game content artaudiotext | Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game. | 清友工作室 | - | Oct 7, 2026 | |
Tiny Cauldron Store/marketing textcode | AI-assisted development tools (an AI coding assistant) were used during development to help write code and portions of this store page's descriptive text. No game art, music, or narrative content was generated by AI. | 3PM Game Studio | - | Oct 7, 2026 | |
What's the Word In-game content art | The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation. | OutGG | - | Oct 7, 2026 | |
Stopwatch Challenge In-game content textartcode | AI was used for translation and to support the development team throughout the project, including assistance with artwork and code. | Join Digital Land | - | Oct 6, 2026 | |
Good Boy Good Girl In-game content audio | Some in-game voice lines and sound effects were generated using ElevenLabs with a commercial license. | DooIT | - | Oct 6, 2026 | |
MOVETOON In-game content artaudiocode | Generative AI was used during the development of this game to create code, illustrations, and audio assets. | mayoaji | - | Oct 6, 2026 | |
BIGGER BANG Dev only codeaudio | Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. All sound effects and music are synthesized in code or come from CC0 sample packs; there is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer. | HS Solution | - | Oct 6, 2026 | |
Lodebreaker In-game content art | Some character, background and icon artwork was created using AI tools and edited during development. | Boogygames | - | Oct 6, 2026 | |
Bloom & Dine In-game content art | As a solo developer, I used generative AI tools as part of the visual production workflow for selected assets. All final materials were carefully reviewed, edited, and refined by hand before being included in the game. | Grey Cold Production | - | Oct 6, 2026 | |
The Restoration Studio: Masterpiece Nonograms In-game content art | Generative AI was used to create some decorative visual assets, including studio props, frames, backgrounds, and lamp artwork used in the game and store materials. No AI content is generated during gameplay. | JJJI STUDIO | - | Oct 6, 2026 | |
Swaplines In-game content text | The store description was drafted in Japanese and English with AI assistance and finalized by the developer. The in-game text translations and the store description in other languages were translated with AI. No AI-generated graphics or music are used. The game does not generate any content with AI during play. | coznssoft | - | Oct 6, 2026 | |
Sudoku Unlimited In-game content artcode | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | Oct 6, 2026 | |
MossLight Unclear | Created with Astra and Claude. | Flucky Antics Games | - | Oct 6, 2026 | |
Tiny Ring Defense In-game content textaudio | All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play. | Doodle Nest | - | Oct 6, 2026 | |
Roll & Realm Store/marketing art | AI was used to enhance store page image assets. | Spellmeat | - | Oct 6, 2026 | |
Tsudoi In-game content textcode | Some text in this game — the store page, in-game UI labels and menus, and the English translation — was drafted with the help of an AI assistant and then reviewed and edited by the developer. AI coding assistants were also used during development. All in-game art, 3D models, textures and sounds are hand-made, generated procedurally by the game's own code, or licensed third-party assets; none of them are AI-generated. No AI is used to generate content during gameplay. | TENZO | - | Oct 6, 2026 | |
Little Pot, Big Seasons In-game content audioart | Pre-generated AI content: The four background music tracks were generated with Suno AI under the developer's paid subscription (commercial license per Suno's Terms of Service). The source image of the application icon was generated with an AI image tool and manually processed. All in-game 3D models, textures, chalk illustrations and sound effects are procedurally generated by in-house scripts without AI. The game contains no live-generated AI content. | zxdefine | - | Oct 6, 2026 | |
Blockmania In-game content text | AI was used on the translation and localization of the game into several languages. | Buru Arcade | - | Oct 6, 2026 | |
Delivery Simulator Unclear art | Asset, UI Creating. etc. | Kim Han Byeol | - | Oct 6, 2026 | |
Tiny Desktop Fishing In-game content art | This game contains some content generated with the assistance of generative artificial intelligence, including some art materials | 云栖工作室 | - | Oct 6, 2026 | |
Neonrise Dev only code | Every part of this game's concept, design, and features was created by humans. The ideas, the gameplay, the look and feel, and every decision about how it all fits together came from us.
For the programming itself, we use AI coding agents to help us write code. They speed up development and let us focus our time on what matters most: making the game fun to play. | Green Novice Games | - | Oct 6, 2026 | |
精霊の森 In-game content art | 筐体パネル、ロゴ、演出の一部にAI生成画像を使用しています | てんくうGC | - | Oct 6, 2026 | |
和同開珎オンライン In-game content audiotextcode | Generative AI was used during development for the following:
- Music: The background music was created with an AI music generation tool (Suno).
- Word definitions: The definitions shown in the game were written with the assistance of AI, using the public dictionary data JMdict as a reference, and were reviewed and corrected by the developer.
- Programming: AI was used as a development aid.
No content is generated by AI during gameplay. All puzzles, word data, and visuals are pre-made. | cript Inc. | - | Oct 6, 2026 | |
Marco! In-game content art | MARCO is made by a solo developer. Its characters, core concepts, and art direction are my original work.
I used AI tools, guided by my own artwork and creative direction, to help create additional 3D models, props, textures, concept art, and some store-page and marketing images. I reviewed, selected, and refined these assets to fit MARCO’s style before including them.
No content is generated by AI during gameplay.
As a solo developer with limited time and resources, these tools helped me turn a game I’d imagined for years into something people can actually play. | Noel Ray | - | Oct 6, 2026 | |
Packlore Store/marketing artcode | Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development. | Infinity aspect | - | Oct 6, 2026 | |
Words In Place In-game content artaudio | Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer:
• visual art — the ambient background images and the animated background loop
• audio — background music and sound effects
Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play.
Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI). | lil kooky | - | Oct 6, 2026 | |
Keyboard Companion Store/marketing art | Some character and store art was created with AI and edited by the developer. | Butterstick Games | - | Oct 6, 2026 | |
Mind Echoes: Broken Vow Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Oct 6, 2026 | |
Semblature: A Deduction Game In-game content arttextcode | Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service.
Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process.
Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release.
Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me.
Store copy is drafted with an AI writing assistant and edited by me. | Perpolita | - | Oct 6, 2026 | |
Halloween Trick or Treat: Mega Bundle 1 Unclear art | Cleaned up some of the scene backgrounds | Casual Arts | - | Oct 6, 2026 | |
Friends Park In-game content arttext | Some visual assets were created with the help of generative AI and then edited by the developer. A few sprite animations (doors opening, the ghost, the dynamite fuse and explosion, the turret turning) were generated with PixelLab from our own hand-made sprites, and some store artwork was made with AI image tools. Parts of the in-game text were written with AI assistance and reviewed by the developer. The game does not generate any content with AI while you play. | Igoroja | - | Oct 6, 2026 | |
あれ探し図鑑~猫編~ In-game content text | This game utilizes AI technology for some of its translations and content creation.
While we make every effort to review and refine the content, some translations or expressions may contain inaccuracies or unnatural wording.
If you notice any issues or have any feedback, we will work to address and improve them through future updates. Thank you for your understanding. | BEYOND INTERACTIVE, INC. | - | Oct 6, 2026 | |
Bible Putt Putt In-game content textaudioart | Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product. | bfreshwest | - | Oct 6, 2026 | |
General please break through In-game content art | The game propaganda map was created by AI. | NHB | - | Oct 6, 2026 | |
Reactor 13 In-game content text | The English, Finnish and German texts on the store page and in the game are written by our team; all other languages are translated with AI. | Vaaran Game Studio | - | Oct 5, 2026 | |
Witch’s Tidy-Up In-game content arttext | This game contains pre-generated AI content. Some collectible item models and several furniture and decor props were created with AI image-to-3D and text-to-3D generation, then optimized and placed by the developer. Some surface textures and decorative images were AI-generated. The store capsule and library artwork, logo and icons were created with AI image generation using the game's own screenshots as reference. In-game and store text, including translations, was drafted with AI assistance and edited by the developer. Gameplay screenshots are real in-game captures without AI editing. The game does not generate AI content or connect to AI services while running. | Doodle Nest | - | Oct 5, 2026 | |
We Are The Horde In-game content arttext | The store page texts and the pixel-art game logo and icon (also used in the game) were created with the help of an AI assistant and reviewed by the developer. Screenshots and capsule backgrounds are rendered directly from the game. | BixelTechCode | - | Oct 4, 2026 | |
Sort The Dumplings In-game content art | Generative AI tools were used to assist in creating some pre-generated 3D models, textures, visual assets, and promotional artwork. All content is generated before gameplay, reviewed by the developer, and integrated into the finished game. No generative AI is used live during gameplay. | Black Vault Games | - | Oct 4, 2026 |