25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Night at the Fun ParkSteam
Disclosure

AI tools were used to create or edit some in-game and store artwork and textures, and to assist with translations. Creative direction and final content selection are ours. No AI content is generated during gameplay.

Creator
Sitting Teddy
Reviews
-
Added
Oct 1, 2026
Stock Car TycoonSteam
Disclosure

AI was used to create pre-generated artwork for Steam Community Items, including Trading Cards.

Creator
Tycoon Managers
Reviews
-
Added
Oct 1, 2026
Fallen Crowns Steam
Disclosure

Some artwork and marketing assets for Fallen Crowns were created with the assistance of generative AI tools. All AI-assisted assets were reviewed and edited by the developer before inclusion. The game does not use AI to generate content live during gameplay.

Creator
Demonia Game Studios
Reviews
-
Added
Oct 1, 2026
Bums Race RatsSteam
Disclosure

The game's code, which procedurally generates all 3D models, textures, sound effects and music at runtime, was written with the help of an AI coding assistant, as were the store description, marketing images and trailer. No AI generation happens while the game is running.

Creator
RatMaxxing
Reviews
-
Added
Oct 1, 2026
DesklingsSteam
Disclosure

The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play.

Creator
Doodle Nest
Reviews
-
Added
Sep 30, 2026
俺の最高の夏!Steam
Disclosure

Generative AI was used to assist in the creation of some in-game images, textures, dialogue, store page text, and localization. All AI-assisted content was reviewed, edited, and implemented by the developer. No live-generated AI content is used during gameplay.

Creator
Akaji Games
Reviews
-
Added
Sep 30, 2026
光与绽森语Steam
Disclosure

DAWNBLOOM uses generative AI-assisted tools during the development of certain game content. The in-game “Dawnbloom Spirit” feature connects to a generative AI service to provide real-time text responses to players’ game-related questions, including game knowledge, gameplay explanations, and general guidance. This feature generates auxiliary text content only. It does not generate or modify game code, nor does it directly control game rules, character data, or player assets.

Creator
DAWNBLOOM Studio
Reviews
-
Added
Sep 30, 2026
ISKRA: Beneath The FrostSteam
Disclosure

ISKRA currently includes AI-generated artwork prepared during development. We plan to replace this artwork with work created by human artists before leaving Early Access, giving the game the individual artistic identity we envision.

Creator
The Zioms Media
Reviews
-
Added
Sep 30, 2026
Frag PartySteam
Disclosure

Parts of Frag Party's artwork and translated text were produced with generative AI tools. Artwork: the promotional key art that the store capsules are composed from, and a small number of static wallpaper images used as backdrops behind a few of the challenges. Text: the non-English interface translations (Spanish, French, Portuguese, Russian, Arabic and Simplified Chinese). English is the original and was written by hand. Everything else is human-made: all gameplay and code, the 3D characters, weapons and environments, animation, interface layout and audio. Nothing is generated while you play, and the game does not connect to any AI service.

Creator
Mena Games
Reviews
-
Added
Sep 30, 2026
Through the Void: EchoesSteam
Disclosure

Some promotional artwork on this store page was created using generative AI tools. All in-game assets (characters, environments, effects) are original or licensed third-party content.

Creator
TON
Reviews
-
Added
Sep 30, 2026
Tarnish OnlineSteam
Disclosure

Library Capsule Library Header Library Hero Library Logo Store Capsule Store Header can contain AI generated images.

Creator
Temel KIRCI
Reviews
-
Added
Sep 30, 2026
COUNTRYBALLSteam
Disclosure

Generative ai was used to do change some angles to orthographic perspective and all of the sprites are vectorized, and some sfx was generated.

Creator
Octave Louis
Reviews
-
Added
Sep 30, 2026
DiceZ RoyaleSteam
Disclosure

Pre-generated content only. No AI generated content is produced at runtime during gameplay. Some in-game text and its English localization were drafted with AI assistance and edited by the team. All art, including card art, backgrounds, icons and UI, is created by our artist. AI image tools were used as visual reference during concept work only; no AI generated image ships in the game. No AI models are used for music or sound effects.

Creator
Zeroot Studios
Reviews
-
Added
Sep 30, 2026
Chest & BladeSteam
Disclosure

Some of the game's artwork, including characters, monsters, items and backgrounds, was created with the help of generative AI tools and then edited and refined by our team; none of it is used as raw AI output. Parts of the in-game text and translations were also produced with AI assistance. No AI content is generated during gameplay.

Creator
Misto Games
Reviews
-
Added
Sep 29, 2026
Relic RecoilSteam
Disclosure

Generative AI was used during development to create visual assets, including illustrations and backgrounds, produce background music, and translate in-game text. Images created using generative AI are also used on the Steam store page and in promotional materials. No content is generated using AI during gameplay.

Creator
ATonanWing
Reviews
-
Added
Sep 28, 2026
AimZenSteam
Disclosure

Generative AI tool TRAE was used during development to assist in writing portions of the codebase. The visual elements presented in-game — including the target spheres, ground plane, and sky — are directly generated by this code. The generation logic for the ground texture was produced with TRAE and was reviewed and approved by the developer before shipping in the final build. All AI-assisted visual content has been reviewed by the developer to ensure it meets expectations and platform standards. This software does not include any live-generated AI content at runtime.

Creator
JING YUN
Reviews
-
Added
Sep 28, 2026
May the Best Craft WinSteam
Disclosure

Most of the game's visual art and sound was pre-generated with AI tools and then selected, edited and placed by the developer: the dungeon panoramas, room props, floors, town and building plates, character portraits, walk and combat sprite sheets, monster, boss and villager sprites, item, skill and stack icons, combat and reward effects, and the store page art were generated with the FLUX.1 image model through fal.ai and animated with AutoSprite; the sound effects, ambience beds, voice barks and music were generated with ElevenLabs. Every generated file, the tool that made it and the prompt that asked for it are recorded in the game's files (assets/README.md and assets/PROMPTS.md). All game text, design, rules and code are written by people. Nothing is generated while you play: the game contains no live AI generation and calls no AI service at runtime.

Creator
SCVI Media
Reviews
-
Added
Sep 28, 2026
Beach Volleyball EmpireSteam
Disclosure

Generative AI tools were used during development to help create content in this game. This includes artwork (such as player portraits and promotional art) and the game's music soundtrack, which was generated with AI music tools under a commercial licence. The store page trailer includes gameplay stills that were animated using an AI video tool. All AI-assisted content was selected, reviewed and edited by the developer. The game does not generate any AI content while you play.

Creator
Bean & Label
Reviews
-
Added
Sep 28, 2026
NARONSteam
Disclosure

I’m developing NARON as a solo project. I use AI tools to translate the in-game text into additional languages.

Creator
TIDERAFT
Reviews
-
Added
Sep 28, 2026
AQUA FALLSteam
Disclosure

- Localization (translation) of in-game text from the original Japanese into [English, Chinese, etc.]The original Japanese text was written by the developer without AI. All AI-generated translations were reviewed and adjusted by the developer before being included in the game. If you find any translation issues, please let us know via the Steam discussions.

Creator
tatsumaki games
Reviews
-
Added
Sep 28, 2026
The Guy DownstairsSteam
Disclosure

AI tools are used to assist in development, including code, writing, art, and sound effects

Creator
Downstairs Games
Reviews
-
Added
Sep 27, 2026
Wrecked DistrictSteam
Disclosure

Generative AI tools were used to create some pre-generated static artwork displayed as mission images in the campaign menu. All gameplay visuals, screenshots, and gameplay footage are rendered directly from the game. No AI-generated content is created during gameplay

Creator
Sergei Dovidenko
Reviews
-
Added
Sep 27, 2026
NecrolordSteam
Disclosure

Generative AI was used as a supporting tool for selected elements of the artwork. Most elements were extensively modified and adapted through substantial hands-on work, including repainting, rigging, and animation.

Creator
Daniel Nasseh
Reviews
-
Added
Sep 27, 2026
Rosalia: Match-3 PuzzleSteam
Disclosure

AI tools were used in the creation of every part of this game, including art, text, localization, audio and code.

Creator
Frostbyte Forge
Reviews
-
Added
Sep 27, 2026
Court of LiesSteam
Disclosure

Some promotional artwork for this game (such as the store capsule image) was created with the help of generative AI tools and then edited by hand. All in-game content — 3D models, animations, sound effects, interface and code — was created without generative AI. The game does not use AI during gameplay and does not connect to any external AI service.

Creator
TAMGA Games
Reviews
-
Added
Sep 27, 2026
MEGA TAG PANICSteam
Disclosure

AI was used for three things only: the first draft of the character models, the two main-menu music tracks, and the game and studio logos. No AI runs while you play. Everything you actually play was designed, built and balanced by the developer: the growing-tagger rule and the charged slap at the heart of the game; 6 game modes; 12 maps that each play by their own rules — a rolling ship, a flooding water tower, an arena that collapses ring by ring, lava that launches you skyward; 10 characters with 10 distinct powers, tuned one by one; bots with three difficulty levels that make the game fully playable solo; 2–10 player online play; a level and shop progression; match photos, match history and replays; and a 15-language localization. The character models were then hand-edited, rigged, height-matched and animated by the developer. The trailer and all screenshots are real gameplay. Sound effects and fonts come from CC0 / open-licensed sources.

Creator
Big Dot Games
Reviews
-
Added
Sep 27, 2026
dungeons and glorySteam
Disclosure

Some shipped artwork, visual effects, interface assets, and audio were created or modified with generative AI tools during development. All such content is pre-generated, selected and reviewed by the development team, and included as fixed game assets. The game does not generate AI content while running.

Creator
Trash Panda Software
Reviews
-
Added
Sep 27, 2026
AntilliaSteam
Disclosure

Generative AI tools assisted in producing some background artwork, music and sound effects, models, and narrative content. The developer reviewed and edited these materials before integrating them into the game. No AI content is generated during gameplay.

Creator
Alagondar
Reviews
-
Added
Sep 27, 2026
Streaming SimulatorSteam
Disclosure

Contains Pre-rendered AI generated content. Example: Bunch of posters available at in-game store. The content has right to be used commercially.

Creator
ShIRLey
Reviews
-
Added
Sep 27, 2026
TellioBallSteam
Disclosure

Generative AI was used to create some visual assets and music for TellioBall. No generative AI is used during gameplay.

Creator
Mehmet Emin Tellioglu
Reviews
-
Added
Sep 27, 2026
SpirestormSteam
Disclosure

Spirestorm uses pre-generated AI-assisted artwork for characters, enemies, environments, interface illustrations, and promotional images. These assets were selected, edited, animated, and integrated during development. No AI content is generated during gameplay.

Creator
nextgenrungames
Reviews
-
Added
Sep 25, 2026
Tower of HyakkiSteam
Disclosure

Some of the artwork in this game was created with the assistance of generative AI tools. This includes character and enemy models, visual effects, skill icons, and key art. All generated material was reviewed, edited, and integrated by the developer. No AI-generated content is produced while the game is running.

Creator
SANO_ISAO
Reviews
-
Added
Sep 25, 2026
KEYLINGSSteam
Disclosure

Generative AI tools were used during development to assist with selected visual and promotional assets, as well as localization. All AI-assisted content is reviewed, edited, and curated by the developer before being included in the game or store materials. KEYLINGS does not generate AI content during gameplay and does not connect to external AI services.

Creator
ZAKO GAMES
Reviews
-
Added
Sep 25, 2026
Mischief! Magic Poker & MoreSteam
Disclosure

Generative AI tools were used in the following areas of this game's development. ■ Visual assets Image generation AI was used to create some 2D visual assets, including backgrounds, card artwork, and UI elements. These images are included in the game as fixed assets. ■ Music The background music was created using Suno, an AI music generation tool. ■ Voice assets The included female voice assets were created using audio generation AI. The male voice assets are pre-existing recordings provided by T-Sta. ■ Text and translation Generative AI assisted with writing and translation for some in-game text and the store page description. ■ Program code AI coding assistance tools were used for part of the implementation work. ■ Other assets Sound effects are pre-existing audio assets provided by Soundeffect Lab, Kurage Kosho, T-Sta, and DOVA-SYNDROME. The font is Zen Kaku Gothic New, provided under the SIL Open Font License. ■ No live generation All AI-generated content described above was created in advance during development. The game does not use generative AI to create new images, music, voices, or dialogue during gameplay.

Creator
Miyadaiku
Reviews
-
Added
Sep 25, 2026
Shogi: Magic & MischiefSteam
Disclosure

Shogi: Magic & Mischief was developed with the assistance of generative AI tools in the following areas. ■ Illustrations and images Generative AI was used to create 2D visual assets, including character portraits, backgrounds, title illustrations, and other game and promotional artwork. The developer directed the visual concepts, character designs, composition, and colors, and selected the images for inclusion, with editing, cropping, and compositing where needed. ■ Music Background music was created using music generation AI. The developer defined the intended mood, generated candidates, and selected and edited tracks for the game. ■ Voices The male voice assets are pre-existing human-recorded audio from T-Sta. The female voice assets were created using audio generation AI and selected and edited by the developer. These descriptions refer to the voice asset sets, rather than the gender of every character using them. ■ Text AI writing assistance was used to draft or revise some character descriptions and store-page text, including English promotional text. The developer determines the final wording. ■ Program code AI coding assistance tools were used during implementation, debugging, and testing. ■ Non-AI assets Sound effects are pre-existing human-created audio assets from providers including Soundeffect Lab, Kurage Kosho, T-Sta, and DOVA-SYNDROME, rather than AI-generated sound effects. The game uses the fonts Zen Kaku Gothic New and Shippori Mincho, distributed under the SIL Open Font License 1.1. ■ How AI is used Generative AI is used during development, not to generate new artwork, music, voices, or dialogue during gameplay. The computer-controlled shogi opponents use game logic and move-search algorithms; they are separate from the generative AI tools used to develop the game. ■ Developer responsibility The developer is responsible for the content included in the game, reviewing it for inappropriate or potentially infringing material, and checking the applicable licenses and terms of use for third-party assets and AI tools.

Creator
Miyadaiku
Reviews
-
Added
Sep 25, 2026
House of Pips: a Domino RoguelikeSteam
Disclosure

Some of this game's art was stylized or created with AI image generation tools from original prompts and project reference material: character portraits, tables, backgrounds, and Steam store and community artwork. Initial translations were AI-assisted. All of it was edited and reviewed before shipping. The soundtrack is chip-synth music generated at build time by the game's own code, no audio model and no sampled audio in the shipped files. Several tracks are AI-stylized arrangements of original songs written by a member of the development team; others were composed with AI assistance to our direction. Nothing is generated by AI while you play.

Creator
Slapcraft Games
Reviews
-
Added
Sep 25, 2026
Hockey Coach DynastySteam
Disclosure

Some pre-generated content — the fictional league, club and player name pools, portions of descriptive and flavour copy, the arena photograph used on the title and store presentation, and parts of the store description — was created with generative-AI assistance during development, then selected, reviewed and edited by the developer. No content is generated at runtime, and no player data is sent to any AI service.

Creator
Chuck Chestnuts
Reviews
-
Added
Sep 25, 2026
Intergalactic Burger JointSteam
Disclosure

Intergalactic Burger Joint has been a labor of love, with a lot of time, attention, and care put into bringing this little corner of the galaxy to life. The game’s 3D characters, environments, and props use licensed Synty assets. Generative AI helped create achievement icons, some interface and branding artwork, Steam store images, music, ambient audio, sound effects, and chef and customer voices. It also helped us write in-game text and dialogue. Choosing what belonged, refining the details, and bringing everything together into a game took time, experimentation, and care. We hope you feel that love in the little details as you play. All AI-generated content was created during development. Nothing is generated live while you play.

Creator
Aettir Studios, LLC
Reviews
-
Added
Sep 25, 2026
Spellsanity: Wizard SurvivalSteam
Disclosure

Spellsanity is made by one person and uses generative AI as a tool, not as a substitute for design. Art: Much of the pixel art (enemies, bosses, characters, portraits, story stills, environment details) was produced with AI image generators and then reworked by hand: reduced to the game's colour palette, corrected pixel by pixel, animated and fitted into the game. Some of the art (surfaces, effects, UI frames) was drawn without AI or generated procedurally. Text: Dialogue, descriptions and help texts were written with AI assistance and revised by the developer. The translations from English (German, Spanish, Portuguese, Russian, Chinese) were produced with AI and spot-checked; please report mistakes. Code: AI assistants were used during programming. Music and sound are not AI: the music is licensed work by Kevin MacLeod (incompetech.com), the sound effects are synthesized. No AI runs inside the game. All content is shipped with the game and was reviewed before release; nothing is generated at runtime.

Creator
Spellsanity Games
Reviews
-
Added
Sep 25, 2026
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