Use AI to generate background music that fits the story.
- Creator
- 方圓十米
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Use AI to generate background music that fits the story.
The game's logo and some in-game artwork were created using generative AI.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
code 2D sprites images
This game game uses AI for the creation of content or other assets.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems.
AI-generated content used only for Steam page & some icons / textures in the game.
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
Some background images and player skins include visuals generated by AI.
Main logo picture is AI adjusted. However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know. Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game) The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself.
Graphics generated using AI
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Speak Boy! Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency. Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025 Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945
AI has been used to generate some artwork and code snippets that I have reviewed
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players.
Use of AI for User Interface art and Library art.
This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
Some of the store page graphics were generated with the assistance of LLMs.
Images
AI has used to generate some of the images you see in the game and game materials.
Some of the image materials are generated by AI.
Music generated by AI
Only for music.
[AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support!
AI is used to generate marketing materials
Background music generated using UDIO.
AI has been used to help develop the game's cover art.
美工部分大量使用AI辅助,部分人工绘制。 剧本完全人工。
AI has been used to help develop the game's cover art.
Used AI to generate few of the textures as I couldn't hire any artists
Part of the game code uses output generated by AI. The in-game background music is generated using Udio.
Images.
Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game.
Some game images are generated by AI
ed中使用了ACE Studio的ai合成人声 ed和pv中画面会动的头发和眼睛为ai合成
Some background art and visual elements were created or enhanced using AI-assisted tools. No live AI content is generated during gameplay.
Some CGs and background images are generated by AI
Translation into other languages.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
Some icons and music tracks were created with the assistance of AI tools.
AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish.
The background music in this game was generated by AI.
Some of the scenes in this game are not real and and are using AI for Artwork editing.
AI has been used in art and music creation.
The cover image of the store page was generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
歐特在庫比城 Alter in Cube City Unclear audio | Use AI to generate background music that fits the story. | 方圓十米 | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
President's Ambition-Project Beauty In-game content art | All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing. | KAKU DIGITAL LIMITED. | - | Mar 18, 2026 | |
伐木宠物 In-game content art | Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created. | 强酸工作室 | - | Mar 18, 2026 | |
Sparked In-game content art | code
2D sprites
images | The Dreams Team | - | Mar 18, 2026 | |
Cult of the Rotten Moon Unclear | This game game uses AI for the creation of content or other assets. | Fun Jar LTD | - | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
20 Days In-game content audio | Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems. | AgostonB | - | Mar 18, 2026 | |
Crop Empire In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | - | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Little Brave Adventurer Store/marketing art | Main logo picture is AI adjusted.
However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know.
Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game)
The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself. | Xray | - | Mar 18, 2026 | |
Coin idle Unclear art | Graphics generated using AI | Spaghetti | 13 | Mar 18, 2026 | |
Polybomber In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | Mar 18, 2026 | |
Legal Beagll: Justice is Argued Live AI text | Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions. | Flower Industries | - | Mar 18, 2026 | |
Roopie Clicker In-game content artaudio | Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency.
Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025
Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945 | CILINDRE | - | Mar 18, 2026 | |
Lysoria: The Settler's Path Dev only artcode | AI has been used to generate some artwork and code snippets that I have reviewed | Brandon Williams | - | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
盖亚冥想曲 In-game content artaudio | There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players. | 青翎漫画工作室 | - | Mar 18, 2026 | |
Big Flip Basketball In-game content art | Use of AI for User Interface art and Library art. | PT185 | - | Mar 18, 2026 | |
图书馆偷偷抓痒 In-game content artaudio | This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time. | Shimmer | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
SproutBound Store/marketing art | Some of the store page graphics were generated with the assistance of LLMs. | Cyberfrog Systems | - | Mar 18, 2026 | |
Duty Free Shop Simulator Unclear art | Images | CLOWN MAGIC | - | Mar 18, 2026 | |
Coin Hoarder In-game content art | AI has used to generate some of the images you see in the game and game materials. | JLY Games | - | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
Miner to Die Unclear audio | Only for music. | Mercimek Games | - | Mar 18, 2026 | |
你好晚安公寓 In-game content artaudio | [AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support! | 阿瑜 | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
薄缘浅份 In-game content art | 美工部分大量使用AI辅助,部分人工绘制。
剧本完全人工。 | 晚风游戏 | - | Mar 18, 2026 | |
Soccer Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
SuperPacker In-game content art | Used AI to generate few of the textures as I couldn't hire any artists | GamersInUnity Studio | - | Mar 18, 2026 | |
Just Dig In-game content codeaudio | Part of the game code uses output generated by AI.
The in-game background music is generated using Udio. | Parsley Crab | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
Who is Dumb Store/marketing art | Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game. | Artneron Games | - | Mar 18, 2026 | |
桌面有矿 Store/marketing art | Some game images are generated by AI | LingJing | - | Mar 18, 2026 | |
同桌!我喜欢你 In-game content audioart | ed中使用了ACE Studio的ai合成人声
ed和pv中画面会动的头发和眼睛为ai合成 | 海伦幻想制作组 | 35 | Mar 18, 2026 | |
THE 5'6" GAME In-game content art | Some background art and visual elements were created or enhanced using AI-assisted tools. No live AI content is generated during gameplay. | Jason Jeong | - | Mar 18, 2026 | |
飞跃旧屋之墙 In-game content art | Some CGs and background images are generated by AI | LeisureTuck | - | Mar 18, 2026 | |
Dirty Piggy In-game content text | Translation into other languages. | Vorh Games | 10 | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 | |
Occult Shop Clicker In-game content artaudio | Some icons and music tracks were created with the assistance of AI tools. | Asylum Ward Studios | - | Mar 18, 2026 | |
Mind Faux The First Compliance Unclear arttext | AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish. | Pixels2Pixels Studio | - | Mar 18, 2026 | |
NEKO TISSUE In-game content audio | The background music in this game was generated by AI. | Kibidango Studio | - | Mar 18, 2026 | |
Ravenwood 46 In-game content art | Some of the scenes in this game are not real and and are using AI for Artwork editing. | Cyanide | - | Mar 18, 2026 | |
百日任期 In-game content artaudio | AI has been used in art and music creation. | DK | - | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 |