Generative AI was used to assist in programming, texture creation, and background music.
- Creator
- Turtle Duck Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used to assist in programming, texture creation, and background music.
Soundtracks and some in-game visuals have been created using artificial intelligence.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.
some UI elements are created with IA
Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
AI-generated art object
AI was used for localizations.
Almost all songs are AI generated Voiceover is also AI generated
This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds.
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
The game's login screen and the image used in the game's promotional image were generated by AI
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
AI has been used to help develop the game's cover art.
Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar.
Game Assistant Voice Generation
AI helps me with texts on the Steam page (grammar correction, translations, and texts). AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment). I don't use AI at all for music and sound creation. I don't use AI at all for 3D or 2D graphics creation.
Our team utilizes generative AI tools to assist in creating some in-game assets.
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
The AI has created the voice lines for the player and NPCs.
AI was used to generate music and image textures for the game.
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
Some of textures, logo's and character images / character avatars were created using A.I.
We use AI to generate some of the descriptive images.
AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage.
Some user interface images (fuel bar) have been created with the help of AI tools. Map image has been edited with the help of AI tools. Some concept art and inspirational material for the game was created with the help of AI tools.
We use AI to generate pre-rendered skies.
Good morning everyone :), In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover. We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like. The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha). If you have any questions, feel free to ask me. Best regards!
We use only AI for the game's marketing images and logo.
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
Translation of texts
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment. They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before.
AI Voice Acting
AI-powered software was used to generate graphics that are displayed on this shop page and in the game.
A few textures are done using AI generated content.
AI helped us create graphic assets such as most icons in the game
AI was used to help create the main icon for the game used on the Steam Storepage & Library.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Only parts of the UI background and marketing images use AI
Artificial intelligence was used both for multilingual translation and for creating the DLC illustrations.
Ai generated content was use to create this game storepage banner
Some textures contain AI generated imagery
Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships.
Marketing materials are made with AI, including Art and Music.
Some artwork was made using ai
Music
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
Car Crash X In-game content audioart | Soundtracks and some in-game visuals have been created using artificial intelligence. | Berk Kalfa | - | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Dominate the Skies Live AI artcode | We have integrated various AI tools to enhance different aspects of the experience:
ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players.
Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently.
Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience.
By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance. | Blue Squirrel Studios | - | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
Car Factory Empire In-game content audioart | Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us. | RDS Games | 42 | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
Sea Bikers Store/marketing art | This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
HyperCycle League In-game content artaudio | We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision. | Tuar Studio , LLC | - | Mar 18, 2026 | |
Bulletproof Tank Adventure In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
执念Obsession In-game content art | The game's login screen and the image used in the game's promotional image were generated by AI | __落熊__ | - | Mar 18, 2026 | |
Carnage Battle Arena In-game content art | The game's main banner graphic, logo and icon have been made using a Generative AI solution. | Boombit | - | Mar 18, 2026 | |
Pick Me Up - Cabbie Edition In-game content art | AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually. | ANGRY PICKLE GAME STUDIOS | - | Mar 18, 2026 | |
Speedboat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 10 | Mar 18, 2026 | |
Race or Crash: Secret Racer League In-game content text | Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar. | Gulnara Belousova Games | - | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
Hardtrace Store/marketing textcode | AI helps me with texts on the Steam page (grammar correction, translations, and texts).
AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment).
I don't use AI at all for music and sound creation.
I don't use AI at all for 3D or 2D graphics creation. | Lubomír Březina / devbobcz | - | Mar 18, 2026 | |
XEOM Saigon Edition In-game content art | Our team utilizes generative AI tools to assist in creating some in-game assets. | Te Te Studio | - | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Driving Simulator In-game content audio | The AI has created the voice lines for the player and NPCs. | Deep Water Depth Studios | - | Mar 18, 2026 | |
Alien Fish World In-game content audioart | AI was used to generate music and image textures for the game. | Brooky Games | - | Mar 18, 2026 | |
Metro Rivals®: New York In-game content audio | We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors. | Dovetail Games | - | Mar 18, 2026 | |
Turbo Bullets In-game content art | Some of textures, logo's and character images / character avatars were created using A.I. | Carrramba Entertainment | - | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Deaths Circuit In-game content art | AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage. | UCGUP | - | Mar 18, 2026 | |
Mirage: A Biplane Adventure In-game content art | Some user interface images (fuel bar) have been created with the help of AI tools.
Map image has been edited with the help of AI tools.
Some concept art and inspirational material for the game was created with the help of AI tools. | Blitzwood | - | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
MAD & MAX: The Best Survival game with Zombies and Dinosaurs In-game content art | Good morning everyone :),
In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover.
We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like.
The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha).
If you have any questions, feel free to ask me. Best regards! | Red Fables | - | Mar 18, 2026 | |
Car-toon Chaos Store/marketing art | We use only AI for the game's marketing images and logo. | Derrick Davison | - | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Minigames Mayhem Unclear text | Translation of texts | HamsterHam Games | 15 | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Club Koala Live AI text | Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment.
They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before. | Play For Fun Studio | - | Mar 18, 2026 | |
Space Hat In-game content audio | AI Voice Acting | Happy Hours | 86 | Mar 18, 2026 | |
RC Overdrive In-game content art | AI-powered software was used to generate graphics that are displayed on this shop page and in the game. | Game Development Alexander Lamers | 37 | Mar 18, 2026 | |
PizzaPanic In-game content art | A few textures are done using AI generated content. | Catnip Lab | 10 | Mar 18, 2026 | |
City of Ashes In-game content art | AI helped us create graphic assets such as most icons in the game | BatFields s.r.o. | - | Mar 18, 2026 | |
President Race In-game content art | AI was used to help create the main icon for the game used on the Steam Storepage & Library. | WolffWare | - | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Racing: Storm Chase Store/marketing art | Only parts of the UI background and marketing images use AI | ChenZepeng | - | Mar 18, 2026 | |
NeoCars In-game content textart | Artificial intelligence was used both for multilingual translation and for creating the DLC illustrations. | Valakey | 15 | Mar 18, 2026 | |
Miami Horizon 2077 Store/marketing art | Ai generated content was use to create this game storepage banner | CJ | 15 | Mar 18, 2026 | |
Dropoff Dealer In-game content art | Some textures contain AI generated imagery | Bundem Games | - | Mar 18, 2026 | |
Time Shock In-game content artaudiotext | Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships. | Alien Science | - | Mar 18, 2026 | |
Gonochki In-game content artaudio | Marketing materials are made with AI, including Art and Music. | Ducat | - | Mar 18, 2026 | |
Rally 9000 In-game content art | Some artwork was made using ai | Tegridy Made Games | - | Mar 18, 2026 | |
Smash N' Crash Unclear | Music | NullReferenceException | 10 | Mar 18, 2026 |