Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets.
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
In this game, conversations with NPCs are powered by generative AI.
You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot.
Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies.
All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive.
Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward.
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.
This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets.
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
In this game, conversations with NPCs are powered by generative AI.
You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot.
Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies.
All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive.
Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward.
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.
This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.