Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some promotional artwork and marketing materials for this game were created with the assistance of generative AI tools. All gameplay content, systems, and game assets are developed and reviewed by the development team.
AI tools were used only during the concept development stages. All final content was reviewed and edited by the development team. All artwork used on the Steam store page was created by freelance 2D artists.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of the placeholder art currently in Tiny Chef was generated with AI tools while the game is in development. It is temporary and is being replaced with final artwork drawn by a human artist.
This game may use AI tools to help create some map and UI assets used inside the game, along with sound effects, since the small development team does not include a dedicated UI or sound designer. All content assisted by AI is reviewed and adjusted by the developer before being included in the game. No AI is used to generate content in real time during gameplay, and core visual art is created without AI. We are working to remove all AI visuals before the full release.
Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
Some of the graphical assets in this game were created using generative AI tools. This includes certain 3D models (characters and props), textures, background illustrations, and UI images; some of the key art on this store page was created the same way. All AI-generated assets were curated, edited, and placed by the developer, and no AI content is generated in real time during gameplay.
Global Plates uses generative AI in limited, development-time ways only:
• Music: the game's soundtrack was created using AI music generation tools, then selected and edited by the developer.
• Store page artwork: the key art is based on real screenshots rendered directly from the game, stylized with AI image tools.
All other content — 3D environments, machines, characters, and game design — was hand-crafted by the developer or licensed from professional asset libraries. The game does not use generative AI at runtime: nothing is AI-generated while you play.
AI was used to assist with grammar corrections for in-game text, which were then carefully reviewed and refined by hand.
We use AI solely as a supporting tool. Every aspect of the game is guided by human creativity, and our development process remains firmly centered on manual work.
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
AI generation was used only for store page branding and marketing imagery (the Sizzlix logo, capsule artwork, and store icons). No AI-generated content ships inside the game itself: all in-game 3D art, characters, and environments are licensed asset packs from Synty Studios, in-game icons are rendered directly from those 3D assets, and all audio, text, and design are human-made. The game does not use any live or runtime AI generation.
We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily.
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content.
AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification.
The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
During development, generative AI tools were used to assist in the creation of certain visual assets. All AI-generated content has been reviewed and curated by the development team.
Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay.
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
We utilize generative AI for most of our artwork and some of our music.
A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline:
- 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand.
- Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us.
- Localization — translations are drafted with AI assistance and reviewed before release.
All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
Some visual assets used in the game were created with the help of generative AI. This includes certain service icons, such as Express Delivery, some NPC purchase icons, such as Cook and Burger Maker, and some burger ingredient images. These AI-generated visuals are used as in-game UI/store assets and item icons.
We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us.
AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters.
Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game.
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
Some promotional artwork and marketing materials for this game were created with the assistance of generative AI tools. All gameplay content, systems, and game assets are developed and reviewed by the development team.
AI tools were used only during the concept development stages. All final content was reviewed and edited by the development team. All artwork used on the Steam store page was created by freelance 2D artists.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of the placeholder art currently in Tiny Chef was generated with AI tools while the game is in development. It is temporary and is being replaced with final artwork drawn by a human artist.
This game may use AI tools to help create some map and UI assets used inside the game, along with sound effects, since the small development team does not include a dedicated UI or sound designer. All content assisted by AI is reviewed and adjusted by the developer before being included in the game. No AI is used to generate content in real time during gameplay, and core visual art is created without AI. We are working to remove all AI visuals before the full release.
Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
Some of the graphical assets in this game were created using generative AI tools. This includes certain 3D models (characters and props), textures, background illustrations, and UI images; some of the key art on this store page was created the same way. All AI-generated assets were curated, edited, and placed by the developer, and no AI content is generated in real time during gameplay.
Global Plates uses generative AI in limited, development-time ways only:
• Music: the game's soundtrack was created using AI music generation tools, then selected and edited by the developer.
• Store page artwork: the key art is based on real screenshots rendered directly from the game, stylized with AI image tools.
All other content — 3D environments, machines, characters, and game design — was hand-crafted by the developer or licensed from professional asset libraries. The game does not use generative AI at runtime: nothing is AI-generated while you play.
AI was used to assist with grammar corrections for in-game text, which were then carefully reviewed and refined by hand.
We use AI solely as a supporting tool. Every aspect of the game is guided by human creativity, and our development process remains firmly centered on manual work.
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
AI generation was used only for store page branding and marketing imagery (the Sizzlix logo, capsule artwork, and store icons). No AI-generated content ships inside the game itself: all in-game 3D art, characters, and environments are licensed asset packs from Synty Studios, in-game icons are rendered directly from those 3D assets, and all audio, text, and design are human-made. The game does not use any live or runtime AI generation.
We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily.
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content.
AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification.
The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
During development, generative AI tools were used to assist in the creation of certain visual assets. All AI-generated content has been reviewed and curated by the development team.
Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay.
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
We utilize generative AI for most of our artwork and some of our music.
A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline:
- 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand.
- Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us.
- Localization — translations are drafted with AI assistance and reviewed before release.
All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
Some visual assets used in the game were created with the help of generative AI. This includes certain service icons, such as Express Delivery, some NPC purchase icons, such as Cook and Burger Maker, and some burger ingredient images. These AI-generated visuals are used as in-game UI/store assets and item icons.
We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us.
AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters.
Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game.
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.