Generative AI was used during development to create and refine some of the game’s visual assets, including certain images and textures.
- Creator
- SKEF_5XX3
- Reviews
- -
- Added
- Oct 12, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used during development to create and refine some of the game’s visual assets, including certain images and textures.
AI was used to tailor store page descriptions and grammar correct.
The game's code, some in-game text (English/Turkish dialogue and UI) and some poster artwork were created with the help of generative AI and then reviewed and edited by the developer. The game does not generate any AI content at runtime.
The capsule and logo artwork was created with an AI image generator. Some of the game's code and parts of the written dialogue were produced with the help of an AI assistant, then reviewed and edited by the developer. No content is generated by AI while the game is running.
AI tools were used to support the development of this game. Some of the audio was created with generative AI. All content was reviewed and selected by the developer.
Some of the ui and logos use ai
Generative AI tools were used during development to help create some visual assets and branding. Some music and sound effects were developed with AI-assisted composition and procedural sound synthesis. Store screenshots and gameplay video are captured from the game. These assets are prepared before release.
We used AI tools a bit to help with some assets, then reworked them ourselves until they felt right for the game.
Some of the in-game text (dialogue and descriptions) was written with the help of AI and reviewed and edited line by line by the developer. All pixel art and music are drawn and synthesized in real time by the game's own code, which was written with AI assistance; no AI image or audio generation models were used.
AI tools were used during development to assist with writing and debugging game code and to generate card illustrations and promotional artwork. All AI-generated content is created before release. The game does not generate AI content during gameplay.
AI tools assisted with in-game text translation.
Generative AI tools were used for parts of this game during development: some story and dialogue text, the English localization, store page text, and some of the code that draws patterns and shapes. The developer directed all of it, chose what to keep, and reviewed and edited every piece. The music and sound effects were not made with AI, and nothing is generated by AI while you play.
Generative AI tools were used during development to assist with localization, translation drafts, and selected promotional artwork. All AI-assisted content is pre-generated and reviewed before use. No generative AI is used at runtime.
This game uses AI-generated art and other assets.
This game contains no pre-generated content. Everything in the game is generated in real time by AI as you play. We want it to respond to every culinary idea a player has with something interesting and one of a kind. We use top-tier Claude models (such as Claude Fable 5.1) to deliver the best possible experience.
Several 3D assets in this game — including some character models and props — were created with generative AI tools (Meshy) and then converted, cleaned up and hand-adjusted before being used in the game. Textures are either hand-made or generated procedurally with our own code.
AI tools are used to speed up coding and to generate the visual art you see in the game. This is not the work of a "soul less machine" - It takes real human effort besides the generation of images. Even if you dislike AI in games, I hope you will try my game demo when available and see for yourself if it is fun. Personally I think AI will let me respond to feedback faster and give you a better game. Thank you!
Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly. Some game text and its corresponding localized translations were generated using AI.
AI tools were used for Art Assets including the Steam store capsules
Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans.
The character portraits, ingredient and trick illustrations, bar background and UI artwork in this game were created using generative AI image tools, then selected, cleaned up and integrated by the developer. All gameplay, design, music and sound effects were made without generative AI. The game does not generate any AI content during play and does not connect to any AI services.
AI was used to translate the game for multi-language support. All other content, including art, animation, sound effects, and music, was either created by the developers or used under license.
Some content in this game was created with the help of generative AI tools during development: sound effects, the English translation, some 3D assets and parts of the store page text. All of it was reviewed and edited by the developer. The game does not generate any content with AI while you play.
AI was used to edit capsule artwork and background music tracks.
AI was used to background music tracks.
Some sound effects were generated with AI tools (ElevenLabs) and the in-game radio songs were generated with AI (Suno), under commercial licenses, then selected, edited and mixed by the developer. All visuals (3D models, textures, grass, logo, store art), gameplay and writing are made by the developer.
Cover art made with the help of AI tools.
During development we used generative AI tools to create content that ships with the game: character, creature and environment art and animation frames (generated, then edited and assembled by the team), the hunters' short voice lines, the music, some sound effects, and drafts of in-game and store text. All AI-generated content was reviewed, edited and integrated by the developers. The game does not generate any content with AI while it is running.
Some of the artwork (including store art) and the music were created with the help of generative AI tools, then selected and edited by the developer. Translations were also prepared with AI assistance. No AI content is generated while you play.
Generative AI was used for 2D icons, background music, and translation.
Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game.
As a solo developer, I used generative AI tools as part of the visual production workflow for selected assets. All final materials were carefully reviewed, edited, and refined by hand before being included in the game.
Some text in this game — the store page, in-game UI labels and menus, and the English translation — was drafted with the help of an AI assistant and then reviewed and edited by the developer. AI coding assistants were also used during development. All in-game art, 3D models, textures and sounds are hand-made, generated procedurally by the game's own code, or licensed third-party assets; none of them are AI-generated. No AI is used to generate content during gameplay.
This game contains content created with the assistance of AI tools. AI was used during development to assist with programming, visual assets, and other creative elements. All generated content was reviewed, edited, and integrated by the dev.
Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay.
Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play.
In-game text translations were generated with the assistance of AI translation tools.
Generative AI helped create some artwork, UI icons, audio assets and store graphics during development. Store graphics use our original cat designs as references. No content is generated during play, and the game does not connect to an AI service.
Localization of store page description
Generative AI was used during development to create pre-generated artwork, including backgrounds, characters, fish, food, icons, and some UI and store images. AI was also used to prepare store descriptions and translations. No content is generated by AI during gameplay.
Generative AI assisted the creation of characters, card artwork, environments, some interface artwork, pre-rendered animations, and some narrative and localized text during development. This content was selected, edited, and reviewed in the game. Generative AI was also used to create store artwork. Music and sound effects include locally synthesized audio. The game does not use generative AI to create content during gameplay.
Generative AI was used to assist with artwork, UI elements and sound effects. No AI content is generated during gameplay.
Some UI assets in this game were created with the assistance of AI tools during development.
3D models generated with AI
We only use AI as a supporting tool.
This game includes pre-generated visual and auditory assets created with the assistance of generative AI. These assets have been reviewed, edited, and integrated by the development team. The game does not use generative AI to create content while players are playing.
Some AI assistance with art assets, which are edited later.
Art Resource
Generative AI is used only for translations in this game.
Some visual, audio and written content was created with the help of AI tools and then reworked and finalized by the developer. Nothing is generated while you play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SKEFs Night Grill In-game content art | Generative AI was used during development to create and refine some of the game’s visual assets, including certain images and textures. | SKEF_5XX3 | - | Oct 12, 2026 | |
Burgerama Anomaly Store/marketing text | AI was used to tailor store page descriptions and grammar correct. | Mossy Games Studio | - | Oct 12, 2026 | |
Visa Quest In-game content arttextcode | The game's code, some in-game text (English/Turkish dialogue and UI) and some poster artwork were created with the help of generative AI and then reviewed and edited by the developer. The game does not generate any AI content at runtime. | pin.games | - | Oct 12, 2026 | |
Taverns of Aldermont In-game content arttextcode | The capsule and logo artwork was created with an AI image generator. Some of the game's code and parts of the written dialogue were produced with the help of an AI assistant, then reviewed and edited by the developer. No content is generated by AI while the game is running. | Hamre Games | - | Oct 12, 2026 | |
Endless Shift: Haunted House In-game content audio | AI tools were used to support the development of this game. Some of the audio was created with generative AI. All content was reviewed and selected by the developer. | NRM | - | Oct 12, 2026 | |
中国厨师模拟器 In-game content art | Some of the ui and logos use ai | egg | - | Oct 12, 2026 | |
Sushi Shogun In-game content artaudio | Generative AI tools were used during development to help create some visual assets and branding. Some music and sound effects were developed with AI-assisted composition and procedural sound synthesis. Store screenshots and gameplay video are captured from the game. These assets are prepared before release. | Black Fruit Studios | - | Oct 12, 2026 | |
Bento Express In-game content art | We used AI tools a bit to help with some assets, then reworked them ourselves until they felt right for the game. | Pluvia Nova | - | Oct 12, 2026 | |
Spring Breeze Shokudo In-game content textcode | Some of the in-game text (dialogue and descriptions) was written with the help of AI and reviewed and edited line by line by the developer. All pixel art and music are drawn and synthesized in real time by the game's own code, which was written with AI assistance; no AI image or audio generation models were used. | AOYUE DESIGN | - | Oct 10, 2026 | |
Stack Coffee Shop In-game content artcode | AI tools were used during development to assist with writing and debugging game code and to generate card illustrations and promotional artwork. All AI-generated content is created before release. The game does not generate AI content during gameplay. | JayZed | - | Oct 10, 2026 | |
The Usual, Please In-game content text | AI tools assisted with in-game text translation. | Hadwa Games | - | Oct 10, 2026 | |
Minato Shokudo: Mirage of the Great Clam In-game content textcode | Generative AI tools were used for parts of this game during development: some story and dialogue text, the English localization, store page text, and some of the code that draws patterns and shapes. The developer directed all of it, chose what to keep, and reviewed and edited every piece. The music and sound effects were not made with AI, and nothing is generated by AI while you play. | 電脳鈴木組 | - | Oct 10, 2026 | |
Roadside Burger Shack In-game content textart | Generative AI tools were used during development to assist with localization, translation drafts, and selected promotional artwork. All AI-assisted content is pre-generated and reviewed before use. No generative AI is used at runtime. | ShiftWave Games | - | Oct 10, 2026 | |
Tiny Tavern In-game content art | This game uses AI-generated art and other assets. | VAFORT | - | Oct 10, 2026 | |
Very Tasty Story Live AI text | This game contains no pre-generated content. Everything in the game is generated in real time by AI as you play. We want it to respond to every culinary idea a player has with something interesting and one of a kind. We use top-tier Claude models (such as Claude Fable 5.1) to deliver the best possible experience. | 202b | - | Oct 10, 2026 | |
Çay Ocağı: Bir Bardak Daha In-game content art | Several 3D assets in this game — including some character models and props — were created with generative AI tools (Meshy) and then converted, cleaned up and hand-adjusted before being used in the game. Textures are either hand-made or generated procedurally with our own code. | Akgul Studio | - | Oct 10, 2026 | |
Before Dawn Bakery In-game content artcode | AI tools are used to speed up coding and to generate the visual art you see in the game.
This is not the work of a "soul less machine" - It takes real human effort besides the generation of images.
Even if you dislike AI in games, I hope you will try my game demo when available and see for yourself if it is fun. Personally I think AI will let me respond to feedback faster and give you a better game.
Thank you! | Ricardo Cebola | - | Oct 10, 2026 | |
恋恋垂钓录 In-game content arttext | Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly.
Some game text and its corresponding localized translations were generated using AI. | meow | - | Oct 10, 2026 | |
A Baker's Dungeon Store/marketing art | AI tools were used for Art Assets including the Steam store capsules | Chibi.Games | - | Oct 10, 2026 | |
Pan, Please! In-game content artaudio | Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans. | BitPick | - | Oct 9, 2026 | |
Nightcap Alchemist In-game content art | The character portraits, ingredient and trick illustrations, bar background and UI artwork in this game were created using generative AI image tools, then selected, cleaned up and integrated by the developer. All gameplay, design, music and sound effects were made without generative AI. The game does not generate any AI content during play and does not connect to any AI services. | chi yin so | - | Oct 9, 2026 | |
Stick A Fork In-game content text | AI was used to translate the game for multi-language support. All other content, including art, animation, sound effects, and music, was either created by the developers or used under license. | Flowdot | - | Oct 9, 2026 | |
CrazyFood In-game content audiotextart | Some content in this game was created with the help of generative AI tools during development: sound effects, the English translation, some 3D assets and parts of the store page text. All of it was reviewed and edited by the developer. The game does not generate any content with AI while you play. | Inti Entertainment | - | Oct 9, 2026 | |
Bar Owner Simulator In-game content artaudio | AI was used to edit capsule artwork and background music tracks. | Curve Street | - | Oct 9, 2026 | |
Italian Street Food Simulator In-game content audio | AI was used to background music tracks. | Curve Street | - | Oct 8, 2026 | |
One More Lawn In-game content audio | Some sound effects were generated with AI tools (ElevenLabs) and the in-game radio songs were generated with AI (Suno), under commercial licenses, then selected, edited and mixed by the developer. All visuals (3D models, textures, grass, logo, store art), gameplay and writing are made by the developer. | Superdou | - | Oct 7, 2026 | |
Grog & Grudges Store/marketing art | Cover art made with the help of AI tools. | Akin Games | - | Oct 7, 2026 | |
Caçarola In-game content artaudiotext | During development we used generative AI tools to create content that ships with the game: character, creature and environment art and animation frames (generated, then edited and assembled by the team), the hunters' short voice lines, the music, some sound effects, and drafts of in-game and store text. All AI-generated content was reviewed, edited and integrated by the developers. The game does not generate any content with AI while it is running. | dotsmith | - | Oct 7, 2026 | |
The Fog & Flask In-game content artaudiotext | Some of the artwork (including store art) and the music were created with the help of generative AI tools, then selected and edited by the developer. Translations were also prepared with AI assistance. No AI content is generated while you play. | RedRock Games | - | Oct 7, 2026 | |
Dungtilian In-game content artaudiotext | Generative AI was used for 2D icons, background music, and translation. | Dekoi | - | Oct 7, 2026 | |
全世界等我开饭! In-game content artaudiotext | Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game. | 清友工作室 | - | Oct 7, 2026 | |
Bloom & Dine In-game content art | As a solo developer, I used generative AI tools as part of the visual production workflow for selected assets. All final materials were carefully reviewed, edited, and refined by hand before being included in the game. | Grey Cold Production | - | Oct 6, 2026 | |
Tsudoi In-game content textcode | Some text in this game — the store page, in-game UI labels and menus, and the English translation — was drafted with the help of an AI assistant and then reviewed and edited by the developer. AI coding assistants were also used during development. All in-game art, 3D models, textures and sounds are hand-made, generated procedurally by the game's own code, or licensed third-party assets; none of them are AI-generated. No AI is used to generate content during gameplay. | TENZO | - | Oct 6, 2026 | |
THE GODDESS TOLD ME: Steal That Loaf of Bread In-game content artcode | This game contains content created with the assistance of AI tools. AI was used during development to assist with programming, visual assets, and other creative elements. All generated content was reviewed, edited, and integrated by the dev. | ISEKAI Games | - | Oct 6, 2026 | |
Kaiten - Sushi Deckbuilder In-game content artaudio | Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay. | Chi Yin So | - | Oct 3, 2026 | |
Task Bar Maid Cafe In-game content art | Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play. | 3xQuest | - | Oct 3, 2026 | |
Taco Truck Simulator In-game content text | In-game text translations were generated with the assistance of AI translation tools. | Taco Hero Studio | - | Oct 3, 2026 | |
Hotpot Party In-game content artaudio | Generative AI helped create some artwork, UI icons, audio assets and store graphics during development. Store graphics use our original cat designs as references. No content is generated during play, and the game does not connect to an AI service. | Nuclear Kitty Games | - | Oct 3, 2026 | |
My Little Bento Shop Store/marketing text | Localization of store page description | Lui Labs | - | Oct 2, 2026 | |
Country Fishing In-game content arttext | Generative AI was used during development to create pre-generated artwork, including backgrounds, characters, fish, food, icons, and some UI and store images. AI was also used to prepare store descriptions and translations. No content is generated by AI during gameplay. | K-Cookie Games | - | Oct 1, 2026 | |
Wok the Deck In-game content arttext | Generative AI assisted the creation of characters, card artwork, environments, some interface artwork, pre-rendered animations, and some narrative and localized text during development. This content was selected, edited, and reviewed in the game. Generative AI was also used to create store artwork. Music and sound effects include locally synthesized audio. The game does not use generative AI to create content during gameplay. | 敏航 | - | Oct 1, 2026 | |
Cook Or Get Cooked In-game content artaudio | Generative AI was used to assist with artwork, UI elements and sound effects. No AI content is generated during gameplay. | Fruitdish | - | Oct 1, 2026 | |
My Boba Shop Simulator In-game content art | Some UI assets in this game were created with the assistance of AI tools during development. | Yishir | - | Oct 1, 2026 | |
Deep Cauldron In-game content art | 3D models generated with AI | Demencion Games | - | Oct 1, 2026 | |
Bob's Dough: The Absurd Bakery Unclear | We only use AI as a supporting tool. | MONADRA | - | Sep 30, 2026 | |
中华料理大王 In-game content artaudio | This game includes pre-generated visual and auditory
assets created with the assistance of generative AI. These assets have been reviewed, edited, and integrated by the development team. The game does not use generative AI to create content while players are playing. | Dawang Games | - | Sep 30, 2026 | |
Fusion Cuisine Survivor In-game content art | Some AI assistance with art assets, which are edited later. | We Will Survive | - | Sep 30, 2026 | |
Little Bear`s Honey Shop general | Art Resource | Blueberry Studio | - | Sep 30, 2026 | |
Just Pancake Simulator In-game content text | Generative AI is used only for translations in this game. | ovov games | - | Sep 28, 2026 | |
Don't Let Him Cook In-game content artaudiotext | Some visual, audio and written content was created with the help of AI tools and then reworked and finalized by the developer. Nothing is generated while you play. | @games | - | Sep 28, 2026 |