AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Cooking
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Harbourlight
In-game content
artcode
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
TaoAndChalk_
-Jul 11, 2026
Omelet Rice Shop Simulator
In-game content
codetext
AI was used for C# scripting and language translation.
Axiom
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
KEBAB CLICKER: El Imperio del Dürüm
In-game content
arttextcode
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
Cristian albala tortosa
-Jul 9, 2026
Shuffle Bistro
In-game content
artaudio
The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI.
Sweets Bucket
-Jul 9, 2026
Sizzlix
In-game content
art
AI generation was used only for store page branding and marketing imagery (the Sizzlix logo, capsule artwork, and store icons). No AI-generated content ships inside the game itself: all in-game 3D art, characters, and environments are licensed asset packs from Synty Studios, in-game icons are rendered directly from those 3D assets, and all audio, text, and design are human-made. The game does not use any live or runtime AI generation.
Sheelix Games
-Jul 8, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Cake & Bake
In-game content
audio
As a small indie team, we utilized AI technologies during development to deliver the best possible experience within our limited resources. AI was used as a supportive tool to assist with software development and to generate certain audio elements beyond our team's capacity. Thank you for your understanding and support!
Vormela Interactive
-Jul 7, 2026
Living on Plain Pasta
In-game content
artaudiotext
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content. AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification. The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
Granité Works
-Jul 7, 2026
Feastfall
In-game content
art
During development, generative AI tools were used to assist in the creation of certain visual assets. All AI-generated content has been reviewed and curated by the development team.
Yuzuki Game Studio
-Jul 7, 2026
Goblin Gobblers
In-game content
text
The NPC's were made with the help of AI. Alongside Translation assistance for multiple languages.
4Ƶ4
-Jul 7, 2026
Waterpump Simulator
In-game content
art
Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay.
UnnamedCreators
-Jul 7, 2026
Comfort Food: A Taste of Courage
In-game content
audio
OST is AI-Generated
Horrorverse
-Jun 28, 2026
MiniCook
In-game content
artaudio
本游戏在开发过程中使用了生成式人工智能辅助制作部分美术素材、音效和音乐内容。所有生成内容均经过开发者筛选、修改和审核后使用。游戏玩法设计、程序开发、数值设计及最终内容均由开发者完成。
Fantasy Lightyear
-Jun 28, 2026
外婆的手账本
In-game content
art
一部分过场动画与图片素材使用了AI生成内容
伴心制作组
-Jun 28, 2026
Chinese Pancake Simulator
In-game content
art
Some images in this game were generated with the assistance of AI tools during development.
Furnace Hound Games
-Jun 28, 2026
Cats & Rhythmical Restaurant
In-game content
text
AI was used to assist with the localization (translation) of this game.
2phase
-Jun 28, 2026
Robot In Kitchen
In-game content
arttext
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
MA HAN
-Jun 28, 2026
The Wandering Wyrm
In-game content
artaudiocode
We utilize generative AI for most of our artwork and some of our music. A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
Critical Sprite Games
-Jun 28, 2026
World on a Plate
In-game content
art
This game contains assets made with generative AI technologies
Honey Pixel Games
-Jun 28, 2026
Upgradia
In-game content
artaudio
AI was used to help find bugs, create some art, music, and game content. The game itself was designed and made by humans.
Mytharia
-Jun 27, 2026
By My Side
In-game content
artaudiotext
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline: - 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand. - Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us. - Localization — translations are drafted with AI assistance and reviewed before release. All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
OverLKD Studio
-Jun 27, 2026
Bowling Alley Simulator
In-game content
art
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
Vulcron
-Jun 16, 2026
Burgers To Go
In-game content
art
Some visual assets used in the game were created with the help of generative AI. This includes certain service icons, such as Express Delivery, some NPC purchase icons, such as Cook and Burger Maker, and some burger ingredient images. These AI-generated visuals are used as in-game UI/store assets and item icons.
ERMOON
-Jun 12, 2026
Restaurant Empire II
The marketing capsule images used on the Steam store page are AI‑generated.
Enlight Software Limited
293Jun 11, 2026
Purrfect Bliss
In-game content
audioart
Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments.
ThreeFrauds
-Jun 11, 2026
Chopex
In-game content
arttext
Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.
senator.ovh
-Jun 8, 2026
Vacation Cafe Simulator
In-game content
audioarttext
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
Alice Games
-Jun 8, 2026
Heroes Valley
In-game content
artaudio
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
BreadSlice
-Jun 5, 2026
MunchiesGretel
In-game content
audio
Generative AI was used only for the creation of certain background music tracks. Story, game design, programming, character artwork, and other visual assets were created by the developer.
Mizuki
-Jun 4, 2026
Food Truck Rush
Store/marketing
art
Game logo has been created using AI.
Destiny Game Studios
-Jun 4, 2026
Lorne
In-game content
art
A few icons in the game are in made by taking a screenshot and adding a filter over the screenshot.
Lorne Studios
-Jun 3, 2026
Kaizen Kitchen: A Restaurant Simulator
In-game content
art
Generative AI tools are used exclusively during the development process to assist with creating store page and community-related visual materials. No generative AI content is used in the core gameplay experience or real-time in-game systems.
Dark Secrets Studio
-Jun 3, 2026
Snack Factory Together
In-game content
art
The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base.
Han GAMES
-Jun 3, 2026
Contract Cooks
In-game content
text
Gen AI is used for localisation on the store page and ingame.
Potato Peoples
-Jun 3, 2026
Slice To Meet You
In-game content
artaudio
Some visual assets and music in this game were created with the assistance of AI tools.
Lumamind Studio
39Jun 3, 2026
Potions & Passions: Therapist for Monsters
In-game content
art
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
Fronty Games
-Jun 3, 2026
GREEN WITCH WAGON
Dev only
code
AI tools were used to assist with code generation. All visual art is hand-drawn by the developer. All AI-assisted content has been manually reviewed and refined.
TunderWunder
-Jun 3, 2026
食刻Eatime
In-game content
artcode
This game was developed using AI-generated code and art.
Astral Rite
-Jun 3, 2026
Mix It up
Store/marketing
art
Logo and character references use GEN Ai, But the game itself does not use any Gen AI content
Cignus Games Ltd
-Jun 3, 2026
爆盛食堂
In-game content
text
Translations other than Japanese are performed using a text generation AI.
MAGES. Inc.
-Jun 3, 2026
Cakey & Tanaka : CandyLand Adventure
In-game content
art
Generative AI technology was used in the creation of some illustrations and assets within the game.
MemangStudio
-May 23, 2026
Busy Bar - World Tour
Unclear
art
Some parts of the game’s production may involve procedural or AI-assisted tools, mainly to speed up iteration, explore visual directions or support asset creation. The game’s concept, tone, style, story and final creative choices are developed and decided by us.
Flarewing Studios
-May 23, 2026
FussyCraft Survival: Sandbox
In-game content
codetext
This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, gameplay design iteration, text drafting, translations, store descriptions and creative concepting. All AI-assisted content was reviewed, edited, selected, integrated and tested by the developer. The game does not use generative AI to create new images, audio, text or gameplay content in real time during normal gameplay.
FussyCraft
-May 23, 2026
Sushi Idle Clicker
Unclear
artaudiotext
Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process.
Buya Studios
-May 23, 2026
Medieval Juice Crafter
Store/marketing
art
This game contains AI-generated content on the game cover.
Timeless Rush
-May 23, 2026
Feed the King
Store/marketing
art
I used AI to generate some store page graphics.
Night Sky Dogs
-May 23, 2026
烘焙糕手
In-game content
art
在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。
Bob&Fan
-May 23, 2026
313 results
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