Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly.
- Creator
- BLACKGLASS ASSEMBLY
- Reviews
- -
- Added
- Aug 2, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly.
Some in-game backgrounds and icons, as well as icons in the game preview thumbnails.
1. Game Logo (Marketing / Store Page Asset) The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself 2. Player Battle Armor Voice (In-Game Audio) The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Generative AI was used in the creation of some of the digital assets in this game.
Used for generating image information such as game covers and UI.
Generative AI was used during the early development phase to create placeholders, concept art base layers, and certain visual assets/sprites. As a solo developer working alongside a demanding full-time job, this technology served as a vital tool to help bring the project's vision to life within limited hours. All AI-generated art has been manually edited, stylized, and integrated by the developer to fit the game's pixel art aesthetic. Note on Future Development: The developer is fully committed to replacing 100% of the AI-generated visual content with handcrafted, original artwork by the time of the full 1.0 release.
Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
AI makes game better visual effect and gameplay logic.
Generative tools were used during development to assist with certain aspects of the games rendering systems; all such content was curated, reviewed, and integrated by the development team.
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
Pre-rendered content used to fill in game for testing and early access as development and artistic design are completed for full release in 2027
I used coding agents to code this game.
SELF//FORK used AI to generate the main character from a description. It was later redrawn by human hands, but the initial sketches were AI-generated.
Generative AI was used for localization.
This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du.
Generative AI was used during development to assist with localization and the creation of character voices. During gameplay, AI generates Amber’s dialogue and speech in real time and determines her actions and facial expressions based on the player’s interactions.
The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Background Music. Story Pictures.
During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements.
Graphics generated by AI.
Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release. The following are temporary AI placeholder textures: - Most UI buttons - Vehicle textures - The home screen - The mouse cursor - Most of the shop scene - All bridges The following are NOT AI textures (100% custom-made): - All enemy models and textures (minus the boss "evil reforged bot mk9001") - All item icons and textures - All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture)
Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer.
Generative AI tools were used to help develop some in game assets.
Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay.
Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality.
Evo Ascension includes limited AI‑generated content. Some audio and select graphical elements were created using AI tools, with most visuals further refined and hand‑edited in Aseprite. All gameplay systems, pixel art characters, animations, and core design remain handcrafted by the developer.
Pre-rendered AI imagery was used to create some background looping elements, for example an in-game TV screen. All other artwork, narrative and character art and animation is created by hand.
Artwork/Music
AI is used to prepare the promo materials & trailers and generate funny robot voices for bots.
Generative AI tools were utilized to create some base visual and audio assets for Warix. AI was used to generate background textures, character sprites, and promotional store art. All AI-generated imagery was subsequently edited, composited, and polished by hand to fit the game's final aesthetic.
Some visual assets — character art/portraits, sprite artwork, and store/marketing capsule images — were created with the help of generative AI image tools, then edited, composited, and curated by the developer. All such assets are PRE-GENERATED during development; the shipped game performs NO live/runtime AI generation. No generative AI produces text, dialogue, or any player-facing content at runtime. All generated assets were reviewed by the developer to ensure they contain no infringing or inappropriate material.
This game uses AI-generated artwork for store page assets, including capsule images, promotional graphics, and character illustrations. The game logo and visual marketing materials were created with the assistance of AI image generation tools. No AI content is generated during gameplay — all in-game content is pre-authored. No third-party AI services are connected during gameplay.
For the few voiceline that we used AI
This game is partly made by AI
Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)
Some of the HIRUN game music is AI generated and/or assisted, to be able to increase the amount and variety of banger tracks within the gameplay.
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process.
The game's localization was done using AI.
I've used AI for code, and to generate some 2D & 3D assets. I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it. I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling. You couldn't "prompt" a game like this. I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game.
Generative AI was used during the coding of this game.
AI was used for the code base and art/design of the game to allow development by only one person, Henrik Kjærulff.
Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer.
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.
This game uses generative AI tools to create visual assets, audio, and to assist with development. No AI content is generated during gameplay.
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BLACK STACK In-game content artaudio | Some shipped visual art, cinematic material, music, and sound effects were created with generative AI tools, then selected, edited, authored, and integrated by Blackglass Assembly. | BLACKGLASS ASSEMBLY | - | Aug 2, 2026 | |
敵国工場への潜入 In-game content art | Some in-game backgrounds and icons, as well as icons in the game preview thumbnails. | Asaruto | - | Aug 2, 2026 | |
The Jacksaw Rift War In-game content artaudio | 1. Game Logo (Marketing / Store Page Asset)
The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself
2. Player Battle Armor Voice (In-Game Audio)
The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions). | Samuel Botha | - | Aug 1, 2026 | |
Zone//Zero In-game content art | Generative AI was used in the creation of some of the digital assets in this game. | OmniVibe | - | Aug 1, 2026 | |
赛博神话:悟空 Store/marketing art | Used for generating image information such as game covers and UI. | CyberMoonStudio | - | Aug 1, 2026 | |
Kernel Override In-game content art | Generative AI was used during the early development phase to create placeholders, concept art base layers, and certain visual assets/sprites. As a solo developer working alongside a demanding full-time job, this technology served as a vital tool to help bring the project's vision to life within limited hours. All AI-generated art has been manually edited, stylized, and integrated by the developer to fit the game's pixel art aesthetic.
Note on Future Development: The developer is fully committed to replacing 100% of the AI-generated visual content with handcrafted, original artwork by the time of the full 1.0 release. | Crimson Riff Games | - | Aug 1, 2026 | |
Gemfire Survival Store/marketing codetext | Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay. | RVLWorks | - | Jul 30, 2026 | |
NEON FORTRESS Unclear | AI makes game better visual effect and gameplay logic. | tangcq | - | Jul 30, 2026 | |
PHOSPHOR Dev only | Generative tools were used during development to assist with certain aspects of the games rendering systems; all such content was curated, reviewed, and integrated by the development team. | Manawave | - | Jul 30, 2026 | |
Neo-Exodus: Last Bastion In-game content art | Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards. | GODev Games | - | Jul 30, 2026 | |
xvorogue Dev only | Pre-rendered content used to fill in game for testing and early access as development and artistic design are completed for full release in 2027 | aerbuf | - | Jul 30, 2026 | |
Juju Dev only code | I used coding agents to code this game. | Takana | - | Jul 30, 2026 | |
SELF//FORK In-game content art | SELF//FORK used AI to generate the main character from a description. It was later redrawn by human hands, but the initial sketches were AI-generated. | Helen Allien Poe | - | Jul 30, 2026 | |
UNLOAD In-game content text | Generative AI was used for localization. | RooTwo | - | Jul 29, 2026 | |
Digital Waste Unclear code | This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du. | Kevin Du | - | Jul 29, 2026 | |
Amber: By Your Side Live AI textaudio | Generative AI was used during development to assist with localization and the creation of character voices. During gameplay, AI generates Amber’s dialogue and speech in real time and determines her actions and facial expressions based on the player’s interactions. | CosmosRaven | - | Jul 28, 2026 | |
ARC-9 In-game content arttext | The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release. | Dynamz Games | - | Jul 27, 2026 | |
Morpheus In-game content artaudio | Background Music.
Story Pictures. | Rainbow Cat Studio | - | Jul 27, 2026 | |
Command-Ω Omega 2 In-game content artcode | During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements. | IMPERIAL DYNAMICS | - | Jul 25, 2026 | |
Space Detective 14 Unclear art | Graphics generated by AI. | Videogame Collective | - | Jul 25, 2026 | |
TAKEDOWN 16 In-game content art | Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release.
The following are temporary AI placeholder textures:
- Most UI buttons
- Vehicle textures
- The home screen
- The mouse cursor
- Most of the shop scene
- All bridges
The following are NOT AI textures (100% custom-made):
- All enemy models and textures (minus the boss "evil reforged bot mk9001")
- All item icons and textures
- All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture) | dobert_dev | - | Jul 25, 2026 | |
Portal Time Traveller In-game content art | Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer. | ERY Games | - | Jul 25, 2026 | |
Fractal Descent In-game content art | Generative AI tools were used to help develop some in game assets. | AEVO | - | Jul 25, 2026 | |
Cyber Plinko In-game content art | Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay. | Cyberleek | - | Jul 25, 2026 | |
空港:最后证人 In-game content arttext | Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality. | HUATY//OFFGRID | - | Jul 23, 2026 | |
Evo Ascension In-game content artaudio | Evo Ascension includes limited AI‑generated content. Some audio and select graphical elements were created using AI tools, with most visuals further refined and hand‑edited in Aseprite. All gameplay systems, pixel art characters, animations, and core design remain handcrafted by the developer. | C4 Interactive | - | Jul 23, 2026 | |
X-RL7: Programmatic In-game content art | Pre-rendered AI imagery was used to create some background looping elements, for example an in-game TV screen. All other artwork, narrative and character art and animation is created by hand. | X-RL7 | - | Jul 23, 2026 | |
Neko Rogue Unclear artaudio | Artwork/Music | Linkz Games | - | Jul 22, 2026 | |
RIFTFALL In-game content audioart | AI is used to prepare the promo materials & trailers and generate funny robot voices for bots. | GameEra Studios | - | Jul 22, 2026 | |
Warix In-game content artaudio | Generative AI tools were utilized to create some base visual and audio assets for Warix. AI was used to generate background textures, character sprites, and promotional store art. All AI-generated imagery was subsequently edited, composited, and polished by hand to fit the game's final aesthetic. | Star-snuffing Black | - | Jul 22, 2026 | |
SYNTAX WARS art | Some visual assets — character art/portraits, sprite artwork, and store/marketing
capsule images — were created with the help of generative AI image tools, then
edited, composited, and curated by the developer. All such assets are PRE-GENERATED
during development; the shipped game performs NO live/runtime AI generation. No
generative AI produces text, dialogue, or any player-facing content at runtime.
All generated assets were reviewed by the developer to ensure they contain no
infringing or inappropriate material. | Mosan Game Studio | - | Jul 22, 2026 | |
TRUMPP VS ELON TYCOON Store/marketing art | This game uses AI-generated artwork for store page assets, including capsule images,
promotional graphics, and character illustrations. The game logo and visual marketing
materials were created with the assistance of AI image generation tools.
No AI content is generated during gameplay — all in-game content is pre-authored.
No third-party AI services are connected during gameplay. | BlackTea Games | - | Jul 22, 2026 | |
Moloch Kombinat In-game content audio | For the few voiceline that we used AI | Prisma | - | Jul 21, 2026 | |
RonkBonk Unclear | This game is partly made by AI | copoeric | - | Jul 20, 2026 | |
Deflect In-game content text | Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations) | AlzKrak Games | - | Jul 18, 2026 | |
HIRUN In-game content audio | Some of the HIRUN game music is AI generated and/or assisted, to be able to increase the amount and variety of banger tracks within the gameplay. | JumpyBambi | - | Jul 18, 2026 | |
Hackagon: Cyber Card Battler In-game content art | Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime. | Main Thread Games | - | Jul 17, 2026 | |
Findport: Before the Silence In-game content art | This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game. | Bookleaf Games | - | Jul 17, 2026 | |
1 MIN AIM: Neo Seoul In-game content artcode | Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process. | TEAM_MGTG | - | Jul 17, 2026 | |
Lane Glitch In-game content text | The game's localization was done using AI. | Playactive Games | - | Jul 17, 2026 | |
Archonia: The Neon City In-game content artcode | I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss! | Don Flamingo Jr | - | Jul 17, 2026 | |
Scrap Snap Dev only code | Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game. | BinkyGames | - | Jul 17, 2026 | |
Vizza Dev only code | Generative AI was used during the coding of this game. | Zelda Hessler | - | Jul 15, 2026 | |
Digital Survivor In-game content artcode | AI was used for the code base and art/design of the game to allow development by only one person, Henrik Kjærulff. | Henrik 'WackyJacky101' Kjærulff | - | Jul 15, 2026 | |
LYNK: The Algorithm of Intimacy In-game content art | Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer. | VEILWORKS | - | Jul 15, 2026 | |
TRAINCORE In-game content art | AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | Jul 11, 2026 | |
Chrome Circuit In-game content artcode | Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer. | David Gamble | - | Jul 11, 2026 | |
Big House In-game content artaudio | This game uses generative AI tools to create visual assets, audio, and to assist with development. No AI content is generated during gameplay. | SemiWeirdDude | - | Jul 11, 2026 | |
MEGA GOAT FOOTBALL: Cyberia Arena In-game content artaudio | The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere. | Balderrama Marcos Leonardo | - | Jul 11, 2026 | |
quietd In-game content text | Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer).
quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services. | Hollow Frame | - | Jul 11, 2026 |