We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Nightclub Security's cartoon style.
- Creator
- Tiny Pause
- Reviews
- -
- Added
- Sep 24, 2026
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We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Nightclub Security's cartoon style.
Game uses AI generated Code, Art and Sound.
Generative AI tools were used to assist with some of the game's translations and localization. The AI-generated translations were reviewed and edited before being included in the game.
AI tools were used to help translate the game's text into other languages.
Stick Life is designed and directed by a solo developer. Some of the game's code, its in-game writing, the artwork the game draws, the achievement icons and parts of this store page were made with the help of generative AI tools, then played, reviewed and edited by the developer. Nothing is generated by AI while you play.
We use artificial intelligence solely as a supporting tool. Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals.
Generative AI was used during development to assist with localization.
Generative AI tools were used during development to help create card artwork, certain 3D assets, sound effects, and music. These assets are included as pre-made content. The game does not generate AI content during gameplay.
We have used AI for generating the Achievement Icons and ingredients icons which were then edited to keep a consistent art style. AI mockups were used for inspiration along side many UI from different games. All UI graphics, logos and 3D models in game are either manually created, purchased or dowloaded from asset store.
The poster collectibles and a small number of icons in the game were generated with AI assistance
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
AI generation tools were used to construct raw background components and draft initial concept layers. All final assets, character sprites, and visual interfaces were manually fixed, edited, and assembled by human artists.
Generative AI tools were used during development to create artwork, logos, and promotional images.
Generative AI tools were used during development to create selected pre-generated textures, sound effects, and promotional artwork. These materials are used as individual components within the game and its marketing rather than being generated dynamically. AI-assisted materials are selected, edited, adapted, composed, and integrated by the developer to fit the game's original visual and audio direction. The game's design, gameplay systems, implementation, world building, and overall creative direction are developed by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services while running.
As a solo indie developer, I use AI to assist with multi-language localization and the creation of some visual assets.
Game and Store Page localizations (excluding English and Portuguese - Portugal) were AI-generated.
static visuals and code fixes for scripts.
As this game was developed by a single developer, AI was used to a minimal extent in the creation of some visual assets.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete.
Generative AI was used only as a supporting tool for the design of some fictional can bottle brands
Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content.
AI was used for some in-game localization, and translation.
Generative AI was used solely as a support tool for language translation.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images
Were used during development to assist with selected visual asset workflows. All final assets were reviewed, edited, optimized, and manually integrated by the developer.
Generative AI tools were used to assist with some UI artwork and localization. All AI-assisted content is pre-generated and reviewed before being included in the game or its store materials.
AI powers real-time dialogue and responses from fictional in-game characters, allowing them to react dynamically to player conversations and actions.
In-game 3D props, audio sound effects, etc.
Generative AI tools were used during development to assist with some pre-generated visual assets, including selected pixel-art environments, characters, illustrations, icons, and promotional artwork. These assets are included with the game and are not generated live during gameplay. The game does not use a live AI service or send player data to an AI service. Shipped assets were reviewed, edited, and integrated by the development team.
The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI.
Portions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime.
No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code.
Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game.
It has been used in the store page images and achievement images.
AI was used for some in-game localization, and translation.
Generative AI was used to assist with programming and some pre-recorded voice-over audio.
Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.
AI was used to generate initial drafts for some images and illustrations. All resulting assets are used only after review and revision by the developer.
The visual branding featured on the can was created with the assistance of AI-generated imagery.
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Cassette and movie posters are made by AI
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators. AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
Only Steam store assets and logo are generated or modified by AI
Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures.
We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor.
This game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nightclub Security In-game content artaudiotext | We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Nightclub Security's cartoon style. | Tiny Pause | - | Sep 24, 2026 | |
Sharma Ji's Shop In-game content artaudiocode | Game uses AI generated Code, Art and Sound. | Renvake | - | Sep 24, 2026 | |
Alchemist Archive: Restore The Order In-game content text | Generative AI tools were used to assist with some of the game's translations and localization. The AI-generated translations were reviewed and edited before being included in the game. | JusCify | - | Sep 24, 2026 | |
Shady Shop In-game content text | AI tools were used to help translate the game's text into other languages. | Wobbly Shelf Games | - | Sep 22, 2026 | |
Stick Life: The Daily Grind In-game content arttextcode | Stick Life is designed and directed by a solo developer. Some of the game's code, its in-game writing, the artwork the game draws, the achievement icons and parts of this store page were made with the help of generative AI tools, then played, reviewed and edited by the developer. Nothing is generated by AI while you play. | Drangus Studios | - | Sep 22, 2026 | |
Supercar Collection Together In-game content textart | We use artificial intelligence solely as a supporting tool.
Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals. | Kiki Games | - | Sep 22, 2026 | |
Garden Cleanup Simulator In-game content text | Generative AI was used during development to assist with localization. | Luket | - | Sep 20, 2026 | |
Card Grading Simulator In-game content artaudio | Generative AI tools were used during development to help create card artwork, certain 3D assets, sound effects, and music. These assets are included as pre-made content. The game does not generate AI content during gameplay. | Prime Protocol Interactive | - | Sep 19, 2026 | |
Cats and Sushi In-game content art | We have used AI for generating the Achievement Icons and ingredients icons which were then edited to keep a consistent art style. AI mockups were used for inspiration along side many UI from different games. All UI graphics, logos and 3D models in game are either manually created, purchased or dowloaded from asset store. | GameGameGames | - | Sep 19, 2026 | |
购物车管理员 In-game content art | The poster collectibles and a small number of icons in the game were generated with AI assistance | Jack Li | - | Sep 19, 2026 | |
Save Game: Tidy Videogame Supermarket In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | ODIUS | - | Sep 18, 2026 | |
Alien Resource Manager In-game content art | AI generation tools were used to construct raw background components and draft initial concept layers. All final assets, character sprites, and visual interfaces were manually fixed, edited, and assembled by human artists. | Woolly Games | - | Sep 16, 2026 | |
Approved! A Quiet Day of Paperwork Store/marketing art | Generative AI tools were used during development to create artwork, logos, and promotional images. | Approved! | - | Sep 15, 2026 | |
I'll Keep It In-game content artaudio | Generative AI tools were used during development to create selected pre-generated textures, sound effects, and promotional artwork. These materials are used as individual components within the game and its marketing rather than being generated dynamically.
AI-assisted materials are selected, edited, adapted, composed, and integrated by the developer to fit the game's original visual and audio direction. The game's design, gameplay systems, implementation, world building, and overall creative direction are developed by the developer.
No generative AI is used during gameplay, and the game does not connect to external AI services while running. | IBEXOPUS | - | Sep 15, 2026 | |
Animal Cozy Corner Shop In-game content arttext | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some visual assets. | ZT-Studio | - | Sep 12, 2026 | |
Tick & Tired In-game content text | Game and Store Page localizations (excluding English and Portuguese - Portugal) were AI-generated. | Cr4zy | - | Sep 10, 2026 | |
Mini IT Tycoon Dev only artcode | static visuals and code fixes for scripts. | Radulescu Cristian Stefan | - | Sep 10, 2026 | |
Game Market Mayhem In-game content art | As this game was developed by a single developer, AI was used to a minimal extent in the creation of some visual assets. | Poisonic Studio | - | Sep 10, 2026 | |
Polish Pierogi In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Babuszka Games | - | Sep 10, 2026 | |
British Pub Simulator In-game content audio | During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete. | SimmyLate Games | - | Sep 9, 2026 | |
You Can Sort It! In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional can bottle brands | Indovers Studio | - | Sep 7, 2026 | |
BUNSIK In-game content text | Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content. | Playnova Studio | - | Sep 7, 2026 | |
A Game About Picking Up Trash In-game content text | AI was used for some in-game localization, and translation. | HopeOn Games | - | Sep 6, 2026 | |
Pirate Treasure: Tidy Up! In-game content text | Generative AI was used solely as a support tool for language translation. | Bricchi Games | - | Sep 4, 2026 | |
Megastore Chaos Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | - | Sep 4, 2026 | |
Croissant Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images | C51 Games | - | Sep 3, 2026 | |
Garage: Tidy Up! Dev only art | Were used during development to assist with selected visual asset workflows.
All final assets were reviewed, edited, optimized, and manually integrated by the developer. | Cat Company Limited | - | Sep 3, 2026 | |
Forklift Logistics Simulator In-game content arttext | Generative AI tools were used to assist with some UI artwork and localization.
All AI-assisted content is pre-generated and reviewed before being included in the game or its store materials. | Bromy | - | Sep 1, 2026 | |
Scam With Your Friends Live AI text | AI powers real-time dialogue and responses from fictional in-game characters, allowing them to react dynamically to player conversations and actions. | JakeHub | - | Sep 1, 2026 | |
Kennel Chaos In-game content artaudio | In-game 3D props, audio sound effects, etc. | Watashi Games | - | Aug 28, 2026 | |
Travel Agency Simulator In-game content art | Generative AI tools were used during development to assist with some pre-generated visual assets, including selected pixel-art environments, characters, illustrations, icons, and promotional artwork. These assets are included with the game and are not generated live during gameplay. The game does not use a live AI service or send player data to an AI service. Shipped assets were reviewed, edited, and integrated by the development team. | World of Travel | - | Aug 24, 2026 | |
Abandoned Gameshop Store/marketing artcode | The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI. | Zero Code Studios | - | Aug 24, 2026 | |
The Last Stash In-game content codetextart | Portions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime. | Kaldforge Studio | - | Aug 24, 2026 | |
Carpet Daddy Dev only code | No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code. | Cheltenham Interactive LTD | - | Aug 22, 2026 | |
Video Game Store Simulator In-game content artcodetext | Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game. | luuuuyang | - | Aug 22, 2026 | |
Supermarket Empire Together Store/marketing art | It has been used in the store page images and achievement images. | cnsgames | - | Aug 19, 2026 | |
Gun Shop: Tidy Up In-game content text | AI was used for some in-game localization, and translation. | kotcool | - | Aug 16, 2026 | |
Outpost Simulator In-game content codeaudio | Generative AI was used to assist with programming and some pre-recorded voice-over audio. | Mental Dreams | - | Aug 15, 2026 | |
足球经理:自走棋 In-game content arttext | Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance. | 刻奇游戏 | - | Aug 12, 2026 | |
Bureau of Hero Affairs In-game content art | AI was used to generate initial drafts for some images and illustrations. All resulting assets are used only after review and revision by the developer. | indigoblue | - | Aug 4, 2026 | |
Can Collector Simulator Store/marketing art | The visual branding featured on the can was created with the assistance of AI-generated imagery. | ShiftWorks Games | - | Jul 30, 2026 | |
Landscaper Simulator Store/marketing art | Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content. | Midnight Game Studios | 140 | Jul 30, 2026 | |
Shelf Happens Store/marketing art | Cassette and movie posters are made by AI | NurRam | - | Jul 29, 2026 | |
Pizza Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | - | Jul 29, 2026 | |
Burger Smash In-game content text | Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself. | Alnutmob | - | Jul 29, 2026 | |
Fruit Store Simulator Store/marketing art | Only Steam store assets and logo are generated or modified by AI | MetaMata | - | Jul 22, 2026 | |
Cellar Keeper In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation. | EgoTrampoline | - | Jul 18, 2026 | |
VHS World '89 In-game content art | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures. | Indovers Studio | - | Jul 17, 2026 | |
Stream Train In-game content text | We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor. | Half Past Yellow | - | Jul 16, 2026 | |
Water Polo Manager 2026 In-game content arttextaudio | This game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service. | BOSSMADE Games | - | Jul 15, 2026 |