Kennel ChaosSteamIn-game 3D props, audio sound effects, etc.
- Creator
- Watashi Games
- Reviews
- -
- Added
- Aug 28, 2026
Kennel ChaosSteamIn-game 3D props, audio sound effects, etc.
Travel Agency SimulatorSteamGenerative AI tools were used during development to assist with some pre-generated visual assets, including selected pixel-art environments, characters, illustrations, icons, and promotional artwork. These assets are included with the game and are not generated live during gameplay. The game does not use a live AI service or send player data to an AI service. Shipped assets were reviewed, edited, and integrated by the development team.
Abandoned GameshopSteamThe 3D environment and props are human made, but the images on the cover, and code were made with the help of AI.
The Last StashSteamPortions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime.
Carpet DaddySteamNo Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code.
Video Game Store SimulatorSteamGenerative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game.
Supermarket Empire TogetherSteamIt has been used in the store page images and achievement images.
Gun Shop: Tidy UpSteamAI was used for some in-game localization, and translation.
Outpost SimulatorSteamGenerative AI was used to assist with programming and some pre-recorded voice-over audio.
足球经理:自走棋SteamGenerative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.
Bureau of Hero AffairsSteamAI was used to generate initial drafts for some images and illustrations. All resulting assets are used only after review and revision by the developer.
Can Collector SimulatorSteamThe visual branding featured on the can was created with the assistance of AI-generated imagery.
Landscaper SimulatorSteamSome store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Shelf HappensSteamCassette and movie posters are made by AI
Pizza RevolutionSteamSome of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
Burger SmashSteamGenerative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators. AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
Fruit Store SimulatorSteamOnly Steam store assets and logo are generated or modified by AI
Cellar KeeperSteamGenerative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation.
VHS World '89SteamAll 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures.
Stream TrainSteamWe used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor.
Water Polo Manager 2026SteamThis game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service.
Retail RivalsSteamA small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
Son of BeachSteamThe game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement.
Warehouse SimulatorSteamGenerative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
Keep Drawing: Webtoon TycoonSteamKeep Drawing was developed by HuDoes Interactive with AI-assisted tools used as part of our workflow — not as a fully automated production pipeline. Some in-game visuals and UI elements were created or refined with generative AI during development. All such assets were reviewed, edited, and integrated by the developer before release. Store and marketing graphics (including Steam capsule artwork) were also created with AI assistance and then manually adjusted for quality and consistency. AI-assisted coding tools were used to help write and refactor parts of the game's source code. The design, game systems, balance, and final implementation remain developer-directed.
Hosting Simulator: 2026SteamGenerative AI was used in this game to help create some user interface visuals and sound effects.
OvertimeGMSteamAI has been used to generate game art as well as the Social media posts in game.
Parcel Works: Packing SimulatorSteamGenerative AI was used for some store page marketing images and for the game Logo. No AI is used during gameplay or runtime systems.
Farm Factory SimulatorSteamAI is used for generating game thumbnail with extra editing.
Deal FlipperSteamSome store visuals were created with artificial intelligence.
Electronics Reseller SimulatorSteamAI-generated content was used for the Steam Store images.
European Seafreight TycoonSteamThis game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations. No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic.
7 MillimetersSteamAI tools were used to assist in the creation of store capsule images and logo
Supermarket ChaosSteamAll 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
STROZOWKASteamGenerative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere.
Certi drone proSteamlogos and cover art are AI-generated
Kingblade: Medieval TCG Card ShopSteamGenerative AI has been used for some marketing assets and in-game item descriptions.
Today Tomorrow and the NextSteamAI was used to make the paint streaks in the main menu and pause menu.
Indian Street Food SimulatorSteamThe game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Peter the Stash HunterSteamPeter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles: - Translating store descriptions and in-game text into different languages - Acting as a helper assistant during code writing All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game.
Livin' the Cream: Ice Cream SimulatorSteamSome promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools.
Cheap Car Repair: Welcome to NowhereSteamArtificial intelligence was used in the production of the game to modulate voices and generate songs.
Football AmbitionSteamThe promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision.
Gamarra - Street Vendor SimulatorSteamSome UI and interface elements were created with AI assistance and refined by the developer.
Smoke & Lottery SimulatorSteamI got help from artificial intelligence to create some fictional in-game images.
Sports Card Collector SimulatorSteamThe only use of AI in this game was to create the images of the athletes.
Cafe RevolutionSteamSome of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
RanchSteamAI has been used to help develop the game's cover art.
BurgerSteamAI has been used to help develop the game's cover art.
Pro Football RefereeSteamUsed AI to create some portrait materials and visual images while preserving realism as much as possible.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kennel Chaos In-game content artaudio | In-game 3D props, audio sound effects, etc. | Watashi Games | - | Aug 28, 2026 | |
Travel Agency Simulator In-game content art | Generative AI tools were used during development to assist with some pre-generated visual assets, including selected pixel-art environments, characters, illustrations, icons, and promotional artwork. These assets are included with the game and are not generated live during gameplay. The game does not use a live AI service or send player data to an AI service. Shipped assets were reviewed, edited, and integrated by the development team. | World of Travel | - | Aug 24, 2026 | |
Abandoned Gameshop Store/marketing artcode | The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI. | Zero Code Studios | - | Aug 24, 2026 | |
The Last Stash In-game content codetextart | Portions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime. | Kaldforge Studio | - | Aug 24, 2026 | |
Carpet Daddy Dev only code | No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code. | Cheltenham Interactive LTD | - | Aug 22, 2026 | |
Video Game Store Simulator In-game content artcodetext | Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game. | luuuuyang | - | Aug 22, 2026 | |
Supermarket Empire Together Store/marketing art | It has been used in the store page images and achievement images. | cnsgames | - | Aug 19, 2026 | |
Gun Shop: Tidy Up In-game content text | AI was used for some in-game localization, and translation. | kotcool | - | Aug 16, 2026 | |
Outpost Simulator In-game content codeaudio | Generative AI was used to assist with programming and some pre-recorded voice-over audio. | Mental Dreams | - | Aug 15, 2026 | |
足球经理:自走棋 In-game content arttext | Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance. | 刻奇游戏 | - | Aug 12, 2026 | |
Bureau of Hero Affairs In-game content art | AI was used to generate initial drafts for some images and illustrations. All resulting assets are used only after review and revision by the developer. | indigoblue | - | Aug 4, 2026 | |
Can Collector Simulator Store/marketing art | The visual branding featured on the can was created with the assistance of AI-generated imagery. | ShiftWorks Games | - | Jul 30, 2026 | |
Landscaper Simulator Store/marketing art | Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content. | Midnight Game Studios | 140 | Jul 30, 2026 | |
Shelf Happens Store/marketing art | Cassette and movie posters are made by AI | NurRam | - | Jul 29, 2026 | |
Pizza Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | - | Jul 29, 2026 | |
Burger Smash In-game content text | Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself. | Alnutmob | - | Jul 29, 2026 | |
Fruit Store Simulator Store/marketing art | Only Steam store assets and logo are generated or modified by AI | MetaMata | - | Jul 22, 2026 | |
Cellar Keeper In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation. | EgoTrampoline | - | Jul 18, 2026 | |
VHS World '89 In-game content art | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures. | Indovers Studio | - | Jul 17, 2026 | |
Stream Train In-game content text | We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor. | Half Past Yellow | - | Jul 16, 2026 | |
Water Polo Manager 2026 In-game content arttextaudio | This game uses generative AI tools (including Canva AI) to create some visual assets, such as the logo, menu backgrounds, and promotional artwork. In-game text localization into multiple languages was produced with AI assistance and reviewed by the development team. The trailer's background music was created using a generative AI music tool, licensed for commercial use. No content is generated by AI during gameplay, and the game does not connect to any external AI service. | BOSSMADE Games | - | Jul 15, 2026 | |
Retail Rivals In-game content art | A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version. | DreamStudios | - | Jul 7, 2026 | |
Son of Beach In-game content art | The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement. | Rainboar Studios | - | Jul 4, 2026 | |
Warehouse Simulator In-game content art | Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page. | Aulryght | - | Jun 28, 2026 | |
Keep Drawing: Webtoon Tycoon In-game content artcode | Keep Drawing was developed by HuDoes Interactive with AI-assisted tools used as part of our workflow — not as a fully automated production pipeline.
Some in-game visuals and UI elements were created or refined with generative AI during development. All such assets were reviewed, edited, and integrated by the developer before release. Store and marketing graphics (including Steam capsule artwork) were also created with AI assistance and then manually adjusted for quality and consistency.
AI-assisted coding tools were used to help write and refactor parts of the game's source code. The design, game systems, balance, and final implementation remain developer-directed. | HuDoEs | - | Jun 28, 2026 | |
Hosting Simulator: 2026 In-game content artaudio | Generative AI was used in this game to help create some user interface visuals and sound effects. | Xraus Games | - | Jun 28, 2026 | |
OvertimeGM Store/marketing art | AI has been used to generate game art as well as the Social media posts in game. | Landamov | - | Jun 28, 2026 | |
Parcel Works: Packing Simulator Store/marketing art | Generative AI was used for some store page marketing images and for the game Logo. No AI is used during gameplay or runtime systems. | Suiter Studios | - | Jun 12, 2026 | |
Farm Factory Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 85 | Jun 10, 2026 | |
Deal Flipper Store/marketing art | Some store visuals were created with artificial intelligence. | Roovel Studio | - | Jun 10, 2026 | |
Electronics Reseller Simulator Store/marketing art | AI-generated content was used for the Steam Store images. | HY Indie Game | - | Jun 10, 2026 | |
European Seafreight Tycoon In-game content art | This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations.
No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic. | Warnicke Gamedesign | 15 | Jun 9, 2026 | |
7 Millimeters Store/marketing art | AI tools were used to assist in the creation of store capsule images and logo | DNA ARMY GAMING | - | Jun 6, 2026 | |
Supermarket Chaos In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | BunnyHop | 985 | Jun 6, 2026 | |
STROZOWKA In-game content artaudiocode | Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere. | Wolfgang7825 | - | Jun 3, 2026 | |
Certi drone pro Store/marketing art | logos and cover art are AI-generated | Sofreshgames | - | Jun 3, 2026 | |
Kingblade: Medieval TCG Card Shop In-game content text | Generative AI has been used for some marketing assets and in-game item descriptions. | Revolt Games | - | Jun 3, 2026 | |
Today Tomorrow and the Next In-game content art | AI was used to make the paint streaks in the main menu and pause menu. | cloud__d | - | May 23, 2026 | |
Indian Street Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | - | May 23, 2026 | |
Peter the Stash Hunter In-game content textcode | Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles:
- Translating store descriptions and in-game text into different languages
- Acting as a helper assistant during code writing
All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game. | Fragilent | - | May 23, 2026 | |
Livin' the Cream: Ice Cream Simulator In-game content arttext | Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools. | Clover Rock Games | - | May 23, 2026 | |
Cheap Car Repair: Welcome to Nowhere In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 522 | May 23, 2026 | |
Football Ambition Store/marketing artaudio | The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision. | Orion Pulse Digital | - | May 23, 2026 | |
Gamarra - Street Vendor Simulator In-game content art | Some UI and interface elements were created with AI assistance and refined by the developer. | Kiyana Studios | - | May 23, 2026 | |
Smoke & Lottery Simulator In-game content art | I got help from artificial intelligence to create some fictional in-game images. | EdenStudio | 47 | May 23, 2026 | |
Sports Card Collector Simulator In-game content art | The only use of AI in this game was to create the images of the athletes. | ColeThePole | - | May 23, 2026 | |
Cafe Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | - | May 23, 2026 | |
Ranch Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Burger Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Pro Football Referee In-game content art | Used AI to create some portrait materials and visual images while preserving realism as much as possible. | Nutshell | - | May 23, 2026 |