We use artificial intelligence solely as a supporting tool. Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals.
- Creator
- Kiki Games
- Reviews
- -
- Added
- Sep 22, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We use artificial intelligence solely as a supporting tool. Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals.
Some assets
Generative AI tools were used during development to assist with programming, writing in-game dialogue and descriptive text, translation into multiple languages, implementing graphics and sound effects, and creating promotional artwork and descriptions for the Steam store page. These materials were created and incorporated during development. The game does not use generative AI to create new dialogue, images, or audio during gameplay. The autonomous behavior of residents and monsters, as well as their context-sensitive conversations, is driven by pre-programmed game logic and pre-written dialogue.
Almost all graphic elements in the game were created using artificial intelligence tools and subsequently refined in graphic editing software to ensure visual consistency. Non-English translations are generated automatically. No AI-generated content is created in real time during gameplay. All graphical assets are static and pre-rendered.
Generative AI tools were used during development to assist with the creation of some pre-generated employee portrait images, written interface content, localization, and development assets. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The employee portraits represent fictional individuals and are not intended to depict real people. The game does not generate content using AI during gameplay and does not connect to any external generative AI service.
Generative AI tools were used during the development of LOCKDOWN to assist in the creation of some artwork and music featured in the game. All AI-assisted content was reviewed, selected, edited, and integrated by the development team. Generative AI is not used to generate content in real time during gameplay.
All fish models are fully human made in blender. Generative AI tools were used during development to create logic and some visual assets. These assets are included with the game as pre-generated content. The game does not use live generative AI during gameplay. Fish breeding combines existing parent textures locally through procedural image processing; it does not use an AI model or an external AI service.
Pre-generated content only. The game contains no runtime AI and makes no network calls. AI tools were used during development for: - 3D character model: generated with Meshy, then adjusted and integrated by the developer. - In-game illustrations: 17 tutorial cutscene images. - In-game text: quest titles and descriptions, character dialogue, tutorial explanations and UI status text. Drafted with an AI assistant, then reviewed and edited by the developer. - 16x16 pixel icons: generated procedurally from code. - Store page description and its English translation. Not AI generated: the room and environment art is a purchased Unity Asset Store package.
AI tools assist with programming, translation, and creating selected visual assets and marketing materials. All AI-assisted content is reviewed and edited by the developer before inclusion.
Pre-rendered art, sound effects, music
Some visual assets used in the game and/or its promotional materials were created with the assistance of generative AI tools and were reviewed and edited by the developer before use.
Generative AI tools were used during the development process to assist in the conceptualization and creation of character sprites and visual assets. All AI-generated content was pre-rendered and manually refined to fit the game's art style
Splash Park Tycoon features artwork developed with generative AI.
Helped with some art
Lost Gaijin uses generative AI during development and gameplay. Selected pre-generated visual and audio assets used in the game and its Steam materials were created or edited with generative AI tools and reviewed by the developer. During play, text-generating AI responds to player input and game state to create dynamic story content and personalized Japanese-language coaching. Live-generated text is provided through OpenRouter and may vary between playthroughs.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some 3D props, textures and ambient voice audio were pre-generated with AI tools during development and then edited by hand. The game does not generate any content with AI while you play.
I built every environment, HUD and system in MOGGED by hand over months. I even placed the individual pingpong balls and the patches of grass myself. But two things did involve AI: A few decals and icons, made for comedic effect. And several voice lines: narrator and NPC barks. If the game does well, I'm hiring proper voice acting. Everything I did not make myself is properly licensed and credited to the people who did.
Generative AI tools were used during development to assist with programming, localization, and the creation or refinement of some 3D models and animations. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game. The game does not use generative AI at runtime or generate live content for players.
only for marketing images, the assets are from real artist 2d animations, updated with coloring to have variation.
Some: posters, product photos on packaging, and songs were created or modified using AI.
Generative AI was used exclusively to create promotional artwork for the game's Steam page, including capsule images, banners, and backgrounds.
Art assets (backgrounds, capybara and object sprites, capsules, icon), the store trailer footage, sound effects, ambience and music were generated with AI tools (image and video generation, PixelLab, ElevenLabs) from the developer's own references and direction, then cropped, scaled, palette-snapped and composed by hand-written code. The translations of the game and store texts into languages other than Portuguese and English were produced with AI and reviewed by the developer. All code, game design, writing and the original Portuguese and English texts are human-made. The game does not generate any content at runtime.
This game is handcrafted by indie developers. Generative tools were used only to support the creation of specific assets, while the final game reflects the developers’ own creative vision.
Some 3D models and store page text were created with the assistance of generative AI tools, then reviewed and hand-tuned by the developer. No AI content is generated at runtime. All fishing data, depth charts, and gameplay systems were authored manually from real NOAA and fishery sources.
此游戏使用了AI生成代码,相关宣传画也由AI生成后续经手工修改完成。素材也游戏当前为单机游戏,游戏过程中游戏独立编写了语义引擎,没有使用完整的AI功能,虽然以后为了游戏的某些功能,应该会引入完整AI。
The Game Assets Are Initially Designed By Humans, Then Generated With Ai Assistance In The Middle Stage, And Finally Edited By Humans.
Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay.
This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page. The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships. Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service.
Usage of AI-assisted coding tools were used to help debug, and write some lengthy aspects of the game. But all creative work (art, animation, music, sound effects, and all writing and dialogue) is made by hand, without any generative AI whatsoever.
Some art assets and marketing images were created or assisted with generative AI during development, then curated and edited for the final game. The game does not generate AI content in real time during play.
Generative AI is used as a development aid for research, information analysis, routine technical tasks, and assistance with drafting and editing text for the Steam store page. No AI-generated 2D or 3D artwork, audio, or live-generated content is included in the game. The game's concept, creative direction, design, and implementation are the work of the developer.
Some marketing and store page artwork (capsule art, promotional images, achievement icons) was created with the assistance of generative AI tools and then reviewed and edited by our team. The game itself does not generate content with AI at runtime.
Generative AI tools were used during development to create selected pre-generated textures, sound effects, and promotional artwork. These materials are used as individual components within the game and its marketing rather than being generated dynamically. AI-assisted materials are selected, edited, adapted, composed, and integrated by the developer to fit the game's original visual and audio direction. The game's design, gameplay systems, implementation, world building, and overall creative direction are developed by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services while running.
The game cover
Generative AI tools were used as development assistants, including assistance drafting and editing portions of store-page marketing text. All player-facing content is reviewed and edited by the developer. Main Street Operator does not use generative AI during gameplay and does not connect to external AI services while the game is running.
This game may include developer-directed generative AI content used during development for select visual assets, concept art, marketing materials, store/community artwork, placeholder imagery, and/or edited production assets. All AI-assisted content is reviewed, selected, edited, and implemented by the developer. The game does not use live generative AI to create gameplay, dialogue, or player-facing content at runtime.
本游戏在开发过程中使用生成式人工智能辅助制作部分静态背景、角色与场景插画、商店宣传素材,并辅助部分游戏文本的初稿与润色。所有相关内容均经过开发者人工筛选、修改、整合和最终审核,并以固定内容提供。游戏运行期间不会连接生成式人工智能服务,也不会根据玩家输入实时生成任何内容。
This game’s player-facing art, writing, and audio were created with generative AI and then selected, edited, and directed by the developer. Store images and trailers use the same pre-generated assets. No content is generated live during gameplay.
Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist
Portions of the game code were generated using AI tools.
Music for this game was generated with AI.
Some game assets and marketing material might have been created or assisted by generative Ai.
Generative AI tools were used to assist in the creation of some 3D models and textures in this game. All such content was pre-generated during development, reviewed and adjusted as necessary by the developer before being included in the game. The game does not use generative AI to generate content during gameplay.
Generative AI was used to aid art composition and code implementation.
Generative AI was used during development to create or assist with code, 2D art, UI assets, icons, music, sound effects, narrative text, localization, and store marketing materials. All AI-assisted content was reviewed, selected, modified, and integrated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
按钮、图标、合成物品、背景使用了AI技术
This game uses AI-assisted tools during development to create and refine some of its visual and audio assets. AI is not used to generate content while the game is running. All assets are reviewed and polished by our team before they appear in the game, ensuring a consistent and family-friendly experience.
Generative AI was used to assist with artwork, UI elements and sound effects. No AI content is generated during gameplay.
Generative artificial intelligence tools were used during development to help create certain visual elements (sprites) and to assist with generating portions of code. No content is generated in real time during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Supercar Collection Together In-game content textart | We use artificial intelligence solely as a supporting tool.
Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals. | Kiki Games | - | Sep 22, 2026 | |
A Game About Cleaning a River Unclear | Some assets | APP1 | - | Sep 21, 2026 | |
7 days in a little world In-game content artaudiotext | Generative AI tools were used during development to assist with programming, writing in-game dialogue and descriptive text, translation into multiple languages, implementing graphics and sound effects, and creating promotional artwork and descriptions for the Steam store page.
These materials were created and incorporated during development. The game does not use generative AI to create new dialogue, images, or audio during gameplay. The autonomous behavior of residents and monsters, as well as their context-sensitive conversations, is driven by pre-programmed game logic and pre-written dialogue. | kumashin | - | Sep 21, 2026 | |
TohoKids In-game content arttext | Almost all graphic elements in the game were created using artificial intelligence tools and subsequently refined in graphic editing software to ensure visual consistency. Non-English translations are generated automatically.
No AI-generated content is created in real time during gameplay. All graphical assets are static and pre-rendered. | MonardoFunClub | - | Sep 20, 2026 | |
Print Shop Manager In-game content arttext | Generative AI tools were used during development to assist with the creation of some pre-generated employee portrait images, written interface content, localization, and development assets.
All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The employee portraits represent fictional individuals and are not intended to depict real people.
The game does not generate content using AI during gameplay and does not connect to any external generative AI service. | Whatsayer Studio | - | Sep 19, 2026 | |
LOCKDOWN In-game content artaudio | Generative AI tools were used during the development of LOCKDOWN to assist in the creation of some artwork and music featured in the game. All AI-assisted content was reviewed, selected, edited, and integrated by the development team. Generative AI is not used to generate content in real time during gameplay. | M1G GAMES STUDIOS | - | Sep 19, 2026 | |
ChillTank In-game content artcode | All fish models are fully human made in blender.
Generative AI tools were used during development to create logic and some visual assets. These assets are included with the game as pre-generated content.
The game does not use live generative AI during gameplay. Fish breeding combines existing parent textures locally through procedural image processing; it does not use an AI model or an external AI service. | Chillwatch | - | Sep 19, 2026 | |
Chill Gyaru In-game content arttext | Pre-generated content only. The game contains no runtime AI and makes no
network calls.
AI tools were used during development for:
- 3D character model: generated with Meshy, then adjusted and integrated
by the developer.
- In-game illustrations: 17 tutorial cutscene images.
- In-game text: quest titles and descriptions, character dialogue, tutorial
explanations and UI status text. Drafted with an AI assistant, then
reviewed and edited by the developer.
- 16x16 pixel icons: generated procedurally from code.
- Store page description and its English translation.
Not AI generated: the room and environment art is a purchased Unity Asset
Store package. | DeepXRLab Inc | - | Sep 19, 2026 | |
Milling Machine Simulator 2: Machine Shop Store/marketing arttextcode | AI tools assist with programming, translation, and creating selected visual assets and marketing materials. All AI-assisted content is reviewed and edited by the developer before inclusion. | UI-NEXT | - | Sep 19, 2026 | |
Russpuppy Play & Learn artaudio | Pre-rendered art, sound effects, music | russpuppy | - | Sep 18, 2026 | |
Shopping Center Simulator In-game content art | Some visual assets used in the game and/or its promotional materials were created with the assistance of generative AI tools and were reviewed and edited by the developer before use. | Quikgames | - | Sep 18, 2026 | |
TamaWhere In-game content art | Generative AI tools were used during the development process to assist in the conceptualization and creation of character sprites and visual assets. All AI-generated content was pre-rendered and manually refined to fit the game's art style | David Kalil Braga | - | Sep 18, 2026 | |
Splash Park Tycoon In-game content art | Splash Park Tycoon features artwork developed with generative AI. | Recoil Mojo | - | Sep 18, 2026 | |
Horror Stories: Social Problems Unclear art | Helped with some art | YarFunnyStar | - | Sep 18, 2026 | |
Lost Gaijin Live AI artaudiotext | Lost Gaijin uses generative AI during development and gameplay. Selected pre-generated visual and audio assets used in the game and its Steam materials were created or edited with generative AI tools and reviewed by the developer. During play, text-generating AI responds to player input and game state to create dynamic story content and personalized Japanese-language coaching. Live-generated text is provided through OpenRouter and may vary between playthroughs. | Ten Turtle Games | - | Sep 18, 2026 | |
Fieldmade Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Andrew Brown | - | Sep 18, 2026 | |
Hasta Agotar Existencias In-game content artaudio | Some 3D props, textures and ambient voice audio were pre-generated with AI tools during development and then edited by hand. The game does not generate any content with AI while you play. | Black and Bald Cats Studios | - | Sep 18, 2026 | |
MOGGED: Looksmaxx or Die In-game content artaudio | I built every environment, HUD and system in MOGGED by hand over months. I even placed the individual pingpong balls and the patches of grass myself.
But two things did involve AI: A few decals and icons, made for comedic effect. And several voice lines: narrator and NPC barks. If the game does well, I'm hiring proper voice acting.
Everything I did not make myself is properly licensed and credited to the people who did. | Sigma Labs | - | Sep 18, 2026 | |
Factory Shift In-game content artcodetext | Generative AI tools were used during development to assist with programming, localization, and the creation or refinement of some 3D models and animations. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game. The game does not use generative AI at runtime or generate live content for players. | Xishun Studio | - | Sep 18, 2026 | |
Kotamas Store/marketing art | only for marketing images, the assets are from real artist 2d animations, updated with coloring to have variation. | Nalora Studio | - | Sep 18, 2026 | |
Sticks and Stones Store/marketing artaudio | Some: posters, product photos on packaging, and songs were created or modified using AI. | DiveDev | - | Sep 17, 2026 | |
Working Dead Store/marketing art | Generative AI was used exclusively to create promotional artwork for the game's Steam page, including capsule images, banners, and backgrounds. | Frogberry | - | Sep 16, 2026 | |
Capivara Companion In-game content artaudiotext | Art assets (backgrounds, capybara and object sprites, capsules, icon), the store trailer footage, sound effects, ambience and music were generated with AI tools (image and video generation, PixelLab, ElevenLabs) from the developer's own references and direction, then cropped, scaled, palette-snapped and composed by hand-written code. The translations of the game and store texts into languages other than Portuguese and English were produced with AI and reviewed by the developer. All code, game design, writing and the original Portuguese and English texts are human-made. The game does not generate any content at runtime. | Dotsmith | - | Sep 16, 2026 | |
宗门经理人 - sect In-game content art | This game is handcrafted by indie developers. Generative tools were used only to support the creation of specific assets, while the final game reflects the developers’ own creative vision. | Tiec Games | - | Sep 16, 2026 | |
Open Boat: Charter Fishing Simulator In-game content arttext | Some 3D models and store page text were created with the assistance of generative AI tools, then reviewed and hand-tuned by the developer. No AI content is generated at runtime. All fishing data, depth charts, and gameplay systems were authored manually from real NOAA and fishery sources. | LB_Game | - | Sep 16, 2026 | |
ERA-ming Store/marketing artcode | 此游戏使用了AI生成代码,相关宣传画也由AI生成后续经手工修改完成。素材也游戏当前为单机游戏,游戏过程中游戏独立编写了语义引擎,没有使用完整的AI功能,虽然以后为了游戏的某些功能,应该会引入完整AI。 | aigmer | - | Sep 16, 2026 | |
Cosy Loops In-game content art | The Game Assets Are Initially Designed By Humans, Then Generated With Ai Assistance In The Middle Stage, And Finally Edited By Humans. | GGOLDBIG | - | Sep 16, 2026 | |
Crazy Life In-game content art | Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay. | ADOMI GAMES | - | Sep 15, 2026 | |
The Last Summer Holiday In-game content textcode | This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page.
The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships.
Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service. | dokind | - | Sep 15, 2026 | |
Doug's Playground Dev only code | Usage of AI-assisted coding tools were used to help debug, and write some lengthy aspects of the game. But all creative work (art, animation, music, sound effects, and all writing and dialogue) is made by hand, without any generative AI whatsoever. | Mercury Media | - | Sep 15, 2026 | |
Desk Sushi Idle In-game content art | Some art assets and marketing images were created or assisted with generative AI during development, then curated and edited for the final game. The game does not generate AI content in real time during play. | Panel and Grid Studio | - | Sep 15, 2026 | |
Man's Perfect Summer Store/marketing text | Generative AI is used as a development aid for research, information analysis, routine technical tasks, and assistance with drafting and editing text for the Steam store page. No AI-generated 2D or 3D artwork, audio, or live-generated content is included in the game. The game's concept, creative direction, design, and implementation are the work of the developer. | Lowbeam Studio | - | Sep 15, 2026 | |
Woman Life Simulator In-game content art | Some marketing and store page artwork (capsule art, promotional images, achievement icons) was created with the assistance of generative AI tools and then reviewed and edited by our team. The game itself does not generate content with AI at runtime. | Ozolnieki Arts | - | Sep 15, 2026 | |
I'll Keep It In-game content artaudio | Generative AI tools were used during development to create selected pre-generated textures, sound effects, and promotional artwork. These materials are used as individual components within the game and its marketing rather than being generated dynamically.
AI-assisted materials are selected, edited, adapted, composed, and integrated by the developer to fit the game's original visual and audio direction. The game's design, gameplay systems, implementation, world building, and overall creative direction are developed by the developer.
No generative AI is used during gameplay, and the game does not connect to external AI services while running. | IBEXOPUS | - | Sep 15, 2026 | |
Seaside Shop Simulator Store/marketing art | The game cover | Yuhan HE | - | Sep 15, 2026 | |
Main Street Operator Store/marketing text | Generative AI tools were used as development assistants, including assistance drafting and editing portions of store-page marketing text. All player-facing content is reviewed and edited by the developer. Main Street Operator does not use generative AI during gameplay and does not connect to external AI services while the game is running. | Vitalis Interactive | - | Sep 15, 2026 | |
Corporate Corp Incorporated Store/marketing art | This game may include developer-directed generative AI content used during development for select visual assets, concept art, marketing materials, store/community artwork, placeholder imagery, and/or edited production assets.
All AI-assisted content is reviewed, selected, edited, and implemented by the developer. The game does not use live generative AI to create gameplay, dialogue, or player-facing content at runtime. | Stryker Pose Studios | - | Sep 13, 2026 | |
高三最后300天 In-game content arttext | 本游戏在开发过程中使用生成式人工智能辅助制作部分静态背景、角色与场景插画、商店宣传素材,并辅助部分游戏文本的初稿与润色。所有相关内容均经过开发者人工筛选、修改、整合和最终审核,并以固定内容提供。游戏运行期间不会连接生成式人工智能服务,也不会根据玩家输入实时生成任何内容。 | ClearLoveLA | - | Sep 13, 2026 | |
OFF SOUNDINGS In-game content arttextaudio | This game’s player-facing art, writing, and audio were created with generative AI and then selected, edited, and directed by the developer. Store images and trailers use the same pre-generated assets. No content is generated live during gameplay. | Dot2Real | - | Sep 13, 2026 | |
Cat Rooms: Sticker Decor! Dev only art | Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist | Cat Company Limited | - | Sep 13, 2026 | |
Fishjoy: Fishing & Aquarium Dev only code | Portions of the game code were generated using AI tools. | wangjiong | - | Sep 13, 2026 | |
The Ultimate Idiot In-game content audio | Music for this game was generated with AI. | Tilted Interactive | - | Sep 12, 2026 | |
Real Estate Investor Unclear art | Some game assets and marketing material might have been created or assisted by generative Ai. | Highground Entertainment | - | Sep 12, 2026 | |
Ramen Shop in the Floating Slums In-game content art | Generative AI tools were used to assist in the creation of some 3D models and textures in this game. All such content was pre-generated during development, reviewed and adjusted as necessary by the developer before being included in the game. The game does not use generative AI to generate content during gameplay. | あるみど | - | Sep 12, 2026 | |
Sweet Street Dev only artcode | Generative AI was used to aid art composition and code implementation. | Sweet Street Ganes | - | Sep 12, 2026 | |
赶海物语 In-game content artaudiotext | Generative AI was used during development to create or assist with code, 2D art, UI assets, icons, music, sound effects, narrative text, localization, and store marketing materials. All AI-assisted content was reviewed, selected, modified, and integrated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | 拾潮工作室 | - | Sep 12, 2026 | |
lemon cat In-game content art | 按钮、图标、合成物品、背景使用了AI技术 | zhangmeng | - | Sep 12, 2026 | |
Build My World In-game content artaudio | This game uses AI-assisted tools during development to create and refine some of its visual and audio assets. AI is not used to generate content while the game is running. All assets are reviewed and polished by our team before they appear in the game, ensuring a consistent and family-friendly experience. | Paul Yeung | - | Sep 12, 2026 | |
Ant In-game content artaudio | Generative AI was used to assist with artwork, UI elements and sound effects. No AI content is generated during gameplay. | Fruitdish | - | Sep 12, 2026 | |
Camping Tycoon Simulator In-game content artcode | Generative artificial intelligence tools were used during development to help create certain visual elements (sprites) and to assist with generating portions of code. No content is generated in real time during gameplay. | DjiZoN.Net | - | Sep 12, 2026 |