25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Gore GrindSteam
Disclosure

We at GabaCool believe in the beauty of human art. Hence, we don't allow ourselves to create art by AI. We use it for coding, no worries we are professional engineers. We also use it for voice line generation, as we are a small team in the bootstrap phase. Localization is another point. We are dedicated to remedy this. Where we will never use it: Story, Art, Music, Models, and all creative. Because that's what makes us human.

Creator
GabaCool Games
Reviews
-
Added
Jul 23, 2026
DeflectSteam
Disclosure

Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)

Creator
AlzKrak Games
Reviews
-
Added
Jul 18, 2026
LanelordSteam
Disclosure

This game was created in collaboration with my friend Claude Code. Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient. The direction comes from my side and the passion for this project is still real.

Creator
Arctic Cabin Games
Reviews
-
Added
Jul 17, 2026
Lunadra: Luna Awakens the Legendary DragonSteam
Disclosure

Some visual assets used in this game were created or assisted using generative AI and were further edited, refined, and integrated by the developers. No generative AI is used during gameplay.

Creator
Luna's Tail Creative LLC
Reviews
-
Added
Jul 17, 2026
BlobkeySteam
Disclosure

Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.

Creator
Aspect Digital Software
Reviews
-
Added
Jul 15, 2026
SoulsrunnerSteam
Disclosure

This game uses generative artificial intelligence as a supporting tool for the creation of some visual and graphic assets, such as the game icon, logo, promotional images, main menu artwork, buttons, and certain visual or typography styles used within the game. All AI-generated or AI-assisted content was reviewed, edited, and manually selected by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or to dynamically modify the player experience.

Creator
Aurora pixel
Reviews
-
Added
Jul 15, 2026
SnugfangSteam
Disclosure

- Store page localizations were handled by AI. - Coding support was obtained during the game's development phase.

Creator
Deniz Durusoy
Reviews
-
Added
Jul 15, 2026
CluDokuSteam
Disclosure

Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated.

Creator
MyNeuronal
Reviews
18
Added
Jul 15, 2026
UniversaliaSteam
Disclosure

I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant. I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators. Thank you.

Creator
Roberto Schiavulli
Reviews
-
Added
Jul 11, 2026
Crown & ConquestSteam
Disclosure

Some store-page and marketing imagery for Crown & Conquest (capsule art, icons) was created with the assistance of generative AI image tools. All gameplay, rules, audio, and in-game art are hand-authored, and the game does not use generative AI during gameplay.

Creator
Cannibal Parrot Games
Reviews
-
Added
Jul 11, 2026
TaivalSteam
Disclosure

Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.

Creator
Bonobo Software
Reviews
143
Added
Jul 10, 2026
O LabirintoSteam
Disclosure

Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.

Creator
Matheuzera Games
Reviews
-
Added
Jul 9, 2026
Rever4Steam
Disclosure

AI is used in some of the images on the store page and in the game title.

Creator
As-key
Reviews
-
Added
Jul 8, 2026
DEFLEKTSteam
Disclosure

DEFLEKT uses AI-generated assets created during development ("pre-generated"): 3D models for ships, bosses and environment dioramas, background artwork, and portions of the music soundtrack were generated with AI tools and then curated, edited and integrated by the developer. Sound effects are CC0 licensed (Kenney.nl). The game does not generate any content with AI at runtime.

Creator
Mayd-It Games
Reviews
-
Added
Jul 7, 2026
Metal Detector IslandSteam
Disclosure

Pre-generated AI tools were used to create some visual assets and promotional artwork, including UI concepts, store page artwork, icons, and environmental illustrations. These assets are reviewed and curated by the developer before inclusion. The game does not use live-generated AI content during gameplay.

Creator
BetDev
Reviews
-
Added
Jul 7, 2026
TankSteam
Disclosure

The graphics for the Steam library were created using AI

Creator
Tank Master
Reviews
-
Added
Jul 5, 2026
The Left BehindSteam
Disclosure

AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.

Creator
Extrude
Reviews
-
Added
Jul 3, 2026
Stella Supernova: The Astral ValeSteam
Disclosure

The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience. Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content. This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience.

Creator
LEON GAGIN
Reviews
-
Added
Jul 3, 2026
GalatriaSteam
Disclosure

some Artwork was generated and modified with AI tools, some of the 3D Models where designed with help of AI Models. Music was generated with AI Music Tools.

Creator
Hofmann Andreas
Reviews
-
Added
Jun 30, 2026
Patch and PraySteam
Disclosure

Some of this game's 2D art/images and in-game text were created with the help of generative AI tools during development, then reviewed and edited by the developer. Some of the game's code was also written with the assistance of AI coding tools. The game does not generate any content using AI while you play.

Creator
Raclette Games
Reviews
-
Added
Jun 29, 2026
がむしゃらギルド-Scrappy Guild-Steam
Disclosure

本作では、一部の3Dモデルや画像素材の制作に生成AIツールを使用しています。生成された素材は開発チームが調整・編集した上でゲーム内に使用しています。

Creator
GenGorouGames
Reviews
-
Added
Jun 28, 2026
Brick BustersSteam
Disclosure

Some assets in BRICK BUSTERS were created with the help of generative AI tools — including parts of the pixel art, some sound effects and music, and the translations of the in-game text. All AI-assisted content was reviewed and edited by hand before release.

Creator
NPC AT WORK
Reviews
-
Added
Jun 28, 2026
Rocoumie and BouquetSteam
Disclosure

Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product.

Creator
team rocoumie
Reviews
-
Added
Jun 28, 2026
Ultimate JamSteam
Disclosure

Ultimate Jam uses generative AI for all coding and select pre-made assets (announcer voice and/or music), created from robot-human-written scripts and prompts, then edited by the team. Gameplay, controls, and AI opponents use traditional code — not generative AI. Nothing is generated live while you play.

Creator
RJ Games Division
Reviews
-
Added
Jun 27, 2026
All But WeakSteam
Disclosure

Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.

Creator
Hikyu
Reviews
-
Added
Jun 27, 2026
Rogue StrikerSteam
Disclosure

Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.

Creator
Zyg Studios
Reviews
-
Added
Jun 16, 2026
SLAMTOWN - Brawl TogetherSteam
Disclosure

This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.

Creator
Pair of Pixels
Reviews
-
Added
Jun 15, 2026
SiegeBlockSteam
Disclosure

Generative AI was used as a development assistant for pre-release asset iteration, writing support, localization drafts, ideation and productivity tasks. Some visual assets and draft text/assets may have been assisted or iterated with generative AI before being reviewed and integrated into the game. This content is static and does not generate new content at runtime. The game does not use live generative AI to create content during gameplay. No player prompts are sent to an AI service at runtime. AI-assisted material is reviewed manually before inclusion. It is adjusted to match the game's style, naming, tone and technical requirements, and content that would be inappropriate, infringing or inconsistent with the project is not intentionally included.

Creator
Manuel Medina Cea
Reviews
-
Added
Jun 12, 2026
Aetherantis Realm of FatesSteam
Disclosure

Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.

Creator
qiongwan
Reviews
-
Added
Jun 12, 2026
Ritual BreakSteam
Disclosure

Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.

Creator
Lazy Hamster
Reviews
-
Added
Jun 10, 2026
LeukocyteSteam
Disclosure

I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.

Creator
Víctor Martínez
Reviews
-
Added
Jun 10, 2026
Scourge of the NecromancerSteam
Disclosure

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it. Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs. 3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output. Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer. Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game. Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above). Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation. Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.

Creator
Ember Logic LLC
Reviews
-
Added
Jun 8, 2026
Chronicles of Nameless HeroesSteam
Disclosure

Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.

Creator
MVAONE Games
Reviews
-
Added
Jun 7, 2026
Harmonic CatastropheSteam
Disclosure

This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.

Creator
Splinternova
Reviews
-
Added
Jun 5, 2026
Ball Guys: Merge PartySteam
Disclosure

We continue to draw all game art by hand. Some of our sounds have been generated using a tool called ElevenLabs. We use a wide range of co-development tools to help optimise and test the code in our minigames. We have used tools like OpenAI to help with localisation of our content to other languages.

Creator
Half Moon Studios Ltd
Reviews
-
Added
Jun 5, 2026
Samurai PetsSteam
Disclosure

Some of the 2D content was generated by AI but was then refined by humans to preserve the team’s artistic vision.

Creator
The Talking Boot Games
Reviews
-
Added
Jun 5, 2026
EA SPORTS™ College Football 27Steam
Disclosure

Dynasty and RTG Modes - Storyline content in hub screen, Design Implementation and tuning Commentary scripting support Trophy Room Support Creating more realistic play calls made by CPU teams

Creator
Tiburon
Reviews
2.2k
Added
Jun 4, 2026
Passage 5Steam
Disclosure

KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.

Creator
netmin games GmbH
Reviews
-
Added
Jun 3, 2026
Folclore XaminSteam
Disclosure

AI tools were used during development to assist in generating custom sound effects, instrumental music assets, and code optimization. The technology was also utilized as a base to pre-fabricate certain background environment elements. However, all character designs and frame-by-frame 2D animations were 100% hand-drawn and manually created by a solo developer.

Creator
StudioFDS
Reviews
-
Added
Jun 3, 2026
Project:TacoSteam
Disclosure

An AI tool was used for the background images, along with translation tools such as Google Translate.

Creator
Gamelive.Studio
Reviews
-
Added
Jun 3, 2026
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