Artificial Intelligence was used in the programming process and creation of Steam store assets.
- Creator
- David Allendorfer
- Reviews
- -
- Added
- Sep 18, 2026
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Artificial Intelligence was used in the programming process and creation of Steam store assets.
The artwork in the game includes pieces generated by AI.
Some visual assets and all story voice-over audio in this game were generated using AI tools, then curated and edited by the developer. Some store page and marketing assets were also AI-assisted.
Generative AI tools were used during development to assist with code optimization and UI icon prototyping. All content is safe for all audiences and does not infringe any copyrights.
The game had used AI tools for localization and dialogue voice lines. The game does not use any generative AI or any sort of AI during gameplay.
Generative AI was used to create some visual assets for NINEWROUGHT, including artwork used in the game and its Steam store and marketing materials.
Generative AI was used to help create capsule and library artwork, store descriptions, and screenshot accessibility text. The game itself does not use generative AI.
Generative AI tools were used during development to assist with some visual assets and written content. All AI-assisted content was reviewed and edited.
We are using AI to help write, structure, and/or review written code by the team. Some of the artwork in this game was produced with the help of generative AI tools.
Some of the text in this game was created with the help of generative AI tools. - In-game text: Korean dialogue, stage narration and help text were drafted with an AI assistant, then rewritten and reviewed by the developer. - Localization: the English text was produced with AI assistance and reviewed by the developer. All artwork and UI icons are hand-authored by the developer, the sound effects are synthesized procedurally in code, and the background music is a licensed stock track. No AI runs during gameplay — all content is fixed at build time. - Store page: the store description text was drafted with AI assistance and edited by the developer.
Generative AI tools were used in a limited capacity to assist with the creation and enhancement of certain 2D images and audio assets. No 3D models, animations, gameplay systems, or other game content were generated using AI.
Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay.
This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools.
Uses placeholder AI-art for steam page. Will be replaced later.
AI was used in the translation.
AI was used to create some of the images.
all the pictures are generated by artificial intelligence.
This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions. Artwork Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing. Translation AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer.
Generative AI tools were used as development aids to help draft and iterate on portions of the game’s code, written content, and Steam store description. All AI-assisted material was reviewed, modified, and approved by the developer. The game does not use live-generated AI during gameplay.
Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play.
AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up
Generative AI was used to assist with bug fixes, text editing, and portions of the game's music. Generative AI was not used for the game's direction, art direction, or gameplay mechanics.
In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly. In terms of music, AI generation was used directly.
Some AI was used to generate marketing images and in-game content, including music and art. This game would not be possible for a 1-person studio without such tools.
Generative AI was used to create some of the game's graphics and sound assets.
All textual copy, dialogue, and scripts in this game are entirely handcrafted and written by the developer without the use of AI. The background music and sound effects are licensed from Pixabay under commercial-use terms. Generative AI (Leonardo.ai) was utilized strictly to pre-generate initial CG illustrations and concept art, which were subsequently edited and refined manually by the developer before being built into the game.
AI was used to create the Steam page design based on in-game 3D models.
Generative AI was used to assist in the creation of some pre-generated promotional artwork for the Steam store page. ModuleZ does not use generative AI to generate content during gameplay.
Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime.
Generative AI tools were used to assist in the creation or editing of certain visual assets, promotional materials, cinematic elements, draft copy, and audio elements. All final outputs were reviewed and selected by the development team, and were revised where necessary before being incorporated into the game and related materials. Generative AI is not used during gameplay, and the game does not connect to any generative AI services.
Some of the game's 2D art, character voice acting, and localization content utilized generative AI assistance during production. All related content was generated and manually reviewed before release; no generative AI-generated content will be used during gameplay.
Generative AI tools were used during development to assist with creating certain puzzle artworks, background visuals, and ambient music tracks. The game does not feature any real-time, live AI generation while playing.
Pre-generated AI tools were used during development to assist with portions of source code and localization, and to create the store capsule/key artwork. All outputs were reviewed, edited, and curated by the developers. The game's playable visuals are rendered procedurally by the shipped code. The product contains no live-generative AI, does not accept AI prompts from players, and does not send player data to an AI service.
Generative AI tools assisted with drafting store page copy and written marketing material and some graphic items. The game itself contains no AI-generated content.
Parts of this game's art, music and translations were created with AI tools during development and edited by hand. They ship as fixed assets — nothing is generated by AI while you play.
Gen-AI was used to help debug the game after development.
Some art assets, sound effects and narrative materials were pre‑generated with AI tools during development. No AI‑generated content is created in real‑time during gameplay.
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
AI tools were used during development to assist with parts of the workflow, including code, materials, graphics, and other production tasks. All generated content was reviewed, adjusted, integrated, and refined as part of the game’s development process.
Ai-assisted tools were used during development for programming support. Some visuals and audio were created through developer-directed, deterministic code and exported as fixed assets—not generated by image, video, or audio models. Screenshots and trailers show actual gameplay footage.
Some of the artwork for this game was created with generative AI image tools and then edited by hand: the store page capsule images, the application icon, the studio logo, and the lobby board art. The store text was written in Korean and translated into the other six supported languages with the help of AI. The gameplay visuals are rendered in Unity, and all 2,478 stages are hand-authored data whose solutions are verified by a solver. No generative AI runs while you are playing.
All supported languages are localized. English and Hungarian were translated manually, while all other languages were produced with AI assistance.
Some images are rendered and some music is produced by AI
Generative AI was solely utilized to create the 2D background artwork for the main menu screen.
I created the vast majority of the images, drawings, and text by hand. However, I did use AI from time to time.
The developer of The Grotto Index used generative AI tools during development to help create some of the game's visual assets, including specimen pixel art and illustrations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. No content is generated by AI during gameplay — every puzzle, image, and piece of text in the shipped game is fixed and was finalized before release.
Generative AI tools were used during development to assist with brainstorming and editing some mission and other written content. All generated suggestions were reviewed and edited by me before inclusion in the game.
Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
Generative AI was used in the creation of visual assets for this game, including characters, backgrounds, and stage maps. AI-assisted coding tools were also used during the development of the game. The game does not use generative AI to create content in real time during gameplay.
Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/). If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.”
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Minefield Mayhem Store/marketing codeart | Artificial Intelligence was used in the programming process and creation of Steam store assets. | David Allendorfer | - | Sep 18, 2026 | |
Minesweeper Scapes In-game content art | The artwork in the game includes pieces generated by AI. | 16F | - | Sep 18, 2026 | |
Code Grid In-game content artaudiotext | Some visual assets and all story voice-over audio in this game were generated using AI tools, then curated and edited by the developer. Some store page and marketing assets were also AI-assisted. | NanQi | - | Sep 18, 2026 | |
Slimefall In-game content codeart | Generative AI tools were used during development to assist with code optimization and UI icon prototyping. All content is safe for all audiences and does not infringe any copyrights. | Funny Turtle Games | - | Sep 18, 2026 | |
CodeX Protocol In-game content textaudio | The game had used AI tools for localization and dialogue voice lines. The game does not use any generative AI or any sort of AI during gameplay. | CodingKraft | - | Sep 17, 2026 | |
Ninewrought: Nine Men's Morris In-game content art | Generative AI was used to create some visual assets for NINEWROUGHT, including artwork used in the game and its Steam store and marketing materials. | Nine Gates Studio | - | Sep 16, 2026 | |
Trickstir Store/marketing arttext | Generative AI was used to help create capsule and library artwork, store descriptions, and screenshot accessibility text. The game itself does not use generative AI. | Trickstir | - | Sep 16, 2026 | |
Oscilloscopia Unclear arttext | Generative AI tools were used during development to assist with some visual assets and written content. All AI-assisted content was reviewed and edited. | Imbölt | - | Sep 16, 2026 | |
Genesis Core In-game content artcode | We are using AI to help write, structure, and/or review written code by the team. Some of the artwork in this game was produced with the help of generative AI tools. | Sunday's Playground | - | Sep 16, 2026 | |
폴더 탈출 In-game content text | Some of the text in this game was created with the help of generative AI tools.
- In-game text: Korean dialogue, stage narration and help text were drafted with an AI assistant, then rewritten and reviewed by the developer.
- Localization: the English text was produced with AI assistance and reviewed by the developer.
All artwork and UI icons are hand-authored by the developer, the sound effects are synthesized procedurally in code, and the background music is a licensed stock track. No AI runs during gameplay — all content is fixed at build time.
- Store page: the store description text was drafted with AI assistance and edited by the developer. | TeamCrux | - | Sep 16, 2026 | |
Second Reign: Reclaim In-game content artaudio | Generative AI tools were used in a limited capacity to assist with the creation and enhancement of certain 2D images and audio assets. No 3D models, animations, gameplay systems, or other game content were generated using AI. | ThunderRQN Games | - | Sep 16, 2026 | |
Lexiclue In-game content text | Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay. | Imaginary Component | - | Sep 16, 2026 | |
SonDouKee In-game content art | This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools. | CooDxRooT | - | Sep 16, 2026 | |
Blind Seek Store/marketing art | Uses placeholder AI-art for steam page. Will be replaced later. | WOLVEN | - | Sep 16, 2026 | |
Tilements In-game content text | AI was used in the translation. | bbibic | - | Sep 16, 2026 | |
BigFooten Unclear art | AI was used to create some of the images. | Dan Smith | - | Sep 16, 2026 | |
Visual Novel: The Neighbor with My Face In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Sep 15, 2026 | |
Black & White in Balance In-game content arttext | This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions.
Artwork
Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing.
Translation
AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer. | Indie Heart Games | - | Sep 15, 2026 | |
Roulette Strategy Research Lab Dev only codetext | Generative AI tools were used as development aids to help draft and iterate on portions of the game’s code, written content, and Steam store description. All AI-assisted material was reviewed, modified, and approved by the developer. The game does not use live-generated AI during gameplay. | MadIrish Studios | - | Sep 15, 2026 | |
Boom Crew In-game content art | Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play. | Orchakov | - | Sep 15, 2026 | |
Dugout Dice In-game content art | AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up | Clint Graves | - | Sep 15, 2026 | |
Paper Planes In-game content textaudio | Generative AI was used to assist with bug fixes, text editing, and portions of the game's music. Generative AI was not used for the game's direction, art direction, or gameplay mechanics. | Holly Gaming Studios | - | Sep 15, 2026 | |
Wuju Division In-game content artaudio | In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly.
In terms of music, AI generation was used directly. | MIRALIM STUDIO | - | Sep 15, 2026 | |
The Vessel In-game content artaudio | Some AI was used to generate marketing images and in-game content, including music and art.
This game would not be possible for a 1-person studio without such tools. | Fist Pump Games | - | Sep 13, 2026 | |
Civilization Alchemy In-game content artaudio | Generative AI was used to create some of the game's graphics and sound assets. | NovaScreen | - | Sep 13, 2026 | |
ToFaYun 2000 In-game content art | All textual copy, dialogue, and scripts in this game are entirely handcrafted and written by the developer without the use of AI. The background music and sound effects are licensed from Pixabay under commercial-use terms. Generative AI (Leonardo.ai) was utilized strictly to pre-generate initial CG illustrations and concept art, which were subsequently edited and refined manually by the developer before being built into the game. | black_goat_studio | - | Sep 13, 2026 | |
The Orb In-game content art | AI was used to create the Steam page design based on in-game 3D models. | Equilibrium | - | Sep 13, 2026 | |
ModuleZ Store/marketing art | Generative AI was used to assist in the creation of some pre-generated promotional artwork for the Steam store page. ModuleZ does not use generative AI to generate content during gameplay. | IMTESOWL SOFTWARE | - | Sep 12, 2026 | |
Turing's Hive In-game content arttext | Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime. | CounterRocks | - | Sep 12, 2026 | |
Vector Quake In-game content arttextaudio | Generative AI tools were used to assist in the creation or editing of certain visual assets, promotional materials, cinematic elements, draft copy, and audio elements.
All final outputs were reviewed and selected by the development team, and were revised where necessary before being incorporated into the game and related materials.
Generative AI is not used during gameplay, and the game does not connect to any generative AI services. | J2M | - | Sep 12, 2026 | |
Alchemy Master In-game content artaudiotext | Some of the game's 2D art, character voice acting, and localization content utilized generative AI assistance during production. All related content was generated and manually reviewed before release; no generative AI-generated content will be used during gameplay. | Fengling Studio | - | Sep 12, 2026 | |
Puzzles Are Better Together In-game content artaudio | Generative AI tools were used during development to assist with creating certain puzzle artworks, background visuals, and ambient music tracks. The game does not feature any real-time, live AI generation while playing. | Emir Suleiman | - | Sep 12, 2026 | |
ShapePack In-game content codetextart | Pre-generated AI tools were used during development to assist with portions of source code and localization, and to create the store capsule/key artwork. All outputs were reviewed, edited, and curated by the developers. The game's playable visuals are rendered procedurally by the shipped code. The product contains no live-generative AI, does not accept AI prompts from players, and does not send player data to an AI service. | Robert & Dad | - | Sep 12, 2026 | |
Sudoku University Store/marketing textart | Generative AI tools assisted with drafting store page copy and written marketing material and some graphic items. The game itself contains no AI-generated content. | Driftwood Forge | - | Sep 12, 2026 | |
Bee on a Roll In-game content artaudiotext | Parts of this game's art, music and translations were created with AI tools during development and edited by hand. They ship as fixed assets — nothing is generated by AI while you play. | Reimar Waitz | - | Sep 12, 2026 | |
Life's Too Short: On Reflection Dev only | Gen-AI was used to help debug the game after development. | Pixel Ghost | - | Sep 12, 2026 | |
Stellar Office artaudiotext | Some art assets, sound effects and narrative materials were pre‑generated with AI tools during development. No AI‑generated content is created in real‑time during gameplay. | Dissonance Nexus | - | Sep 11, 2026 | |
Chessfolk In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | - | Sep 10, 2026 | |
Sediment Dev only codeart | AI tools were used during development to assist with parts of the workflow, including code, materials, graphics, and other production tasks. All generated content was reviewed, adjusted, integrated, and refined as part of the game’s development process. | skeleton picture | - | Sep 10, 2026 | |
Atom By Atom Dev only artaudiocode | Ai-assisted tools were used during development for programming support. Some visuals and audio were created through developer-directed, deterministic code and exported as fixed assets—not generated by image, video, or audio models. Screenshots and trailers show actual gameplay footage. | FurkanFS | - | Sep 10, 2026 | |
DEGUL DEGUL 999 In-game content arttext | Some of the artwork for this game was created with generative AI image tools and then edited by hand: the store page capsule images, the application icon, the studio logo, and the lobby board art.
The store text was written in Korean and translated into the other six supported languages with the help of AI.
The gameplay visuals are rendered in Unity, and all 2,478 stages are hand-authored data whose solutions are verified by a solver. No generative AI runs while you are playing. | STUDIO ODD-I | - | Sep 10, 2026 | |
Genomino In-game content text | All supported languages are localized. English and Hungarian were translated manually, while all other languages were produced with AI assistance. | Nailed Games | - | Sep 10, 2026 | |
衍算:奈落观测者 In-game content artaudio | Some images are rendered and some music is produced by AI | 祈雪好樱 | - | Sep 10, 2026 | |
NucleoSynthetica In-game content art | Generative AI was solely utilized to create the 2D background artwork for the main menu screen. | AnNguyen | - | Sep 10, 2026 | |
Lost Phone Dev only arttext | I created the vast majority of the images, drawings, and text by hand. However, I did use AI from time to time. | Théo Rlt | - | Sep 10, 2026 | |
The Grotto Index In-game content art | The developer of The Grotto Index used generative AI tools during development to help create some of the game's visual assets, including specimen pixel art and illustrations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. No content is generated by AI during gameplay — every puzzle, image, and piece of text in the shipped game is fixed and was finalized before release. | HVPIXELS | - | Sep 9, 2026 | |
Blackdoor In-game content text | Generative AI tools were used during development to assist with brainstorming and editing some mission and other written content. All generated suggestions were reviewed and edited by me before inclusion in the game. | Static Signal | 16 | Sep 8, 2026 | |
Incredible Dracula: Bloodwood Secrets In-game content art | Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team. | Game Mixer | - | Sep 7, 2026 | |
干支になりたい猫 In-game content artcode | Generative AI was used in the creation of visual assets for this game, including characters, backgrounds, and stage maps.
AI-assisted coding tools were also used during the development of the game.
The game does not use generative AI to create content in real time during gameplay. | PaoPao Studio | - | Sep 7, 2026 | |
Logical Cat Logistics In-game content audio | Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/).
If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.” | Chen Liang Yu | - | Sep 7, 2026 |