The game features an AI-generated audio soundtrack.
- Creator
- CoJIRpa
- Reviews
- -
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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The game features an AI-generated audio soundtrack.
AI was used in the creation of some of the arts and BGM.
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes.
Some game images are generated and modified by AI
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
We use AI for capsule image and loading screens.
We used AI to create models of characters and several 2D images.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The store page assets were generated with AI
graphical elements, movie posters etc. Some songs in the radio are AI-generated.
The generated soundtrack
Some of the content is generated by AI.
AI was used in the creation of certain visual assets, including character avatars, title screen artwork, promotional materials, and background art. However, these assets still required substantial manual work such as design, sketching, outline drawing, and polishing. The AI was used primarily as a tool for coloring and enhancement, and it did not dictate the creative direction. The visual style remains faithful to the original Little Fighter 2. Some people assume that because AI was used in certain artwork, it must have been applied throughout the entire project. That is far from the truth. I used AI primarily for large-scale visual tasks. To give a clearer picture: the game includes over 3,000 hand-crafted sprite frames, composed from thousands of hand-drawn body parts. In contrast, only about 100 images were AI-assisted, and many of those, such as promotional artwork, don't even appear in the actual game. I understand that some people may have concerns about the use of AI in the creative process. But I hope people can see the broader context and appreciate the amount of manual effort that went into making this game. Please know that I’m a solo developer working with a limited budget. I’ve been developing this project for around 3.5 years; even quitting my full-time job for a year to work on it full time, without expecting it to cover even half of my previous salary. I've done my best to balance quality and practicality. Your understanding and support mean a great deal to me.
The trailer is a combination of AI generated video along with gameplay recordings.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
We use generative AI for some textures, models, and pre-translation for multilingual support.
The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel.
The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production.
AI has been used to develop the game's cover art as well as the game's trailer.
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
Some icons , trailer voice over
使用AI把角色的已有模型生成图片(形象图)
The textures of some assets in the background were enhanced using an ai-pipeline.
No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
Some cover art & icons are first generated by AI and then modified/finetuned by human.
I use AI to edit some images. It is less than 1% of the content.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
AI was used to generate promotional content.
Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork.
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
AI is used for the store page art assets.
We used AI to generate a small number of icons and scene materials.
Artificial intelligence has been used in store materials due to financial difficulties.
Used for art board and market materials.
Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year.
游戏的部分美术由AI完成
Announcer and narrator voices.
AI helped us create graphic assets such as most icons in the game
Some graphical assets in game are made by pre-rendering AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Froggy: Jelly Punch In-game content audio | The game features an AI-generated audio soundtrack. | CoJIRpa | - | Mar 18, 2026 | |
Murim Survival In-game content artaudio | AI was used in the creation of some of the arts and BGM. | Sunwood Games | 214 | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Infernity: The Devil's Arena In-game content audio | Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes. | SFA | - | Mar 18, 2026 | |
小小侠客模拟器 In-game content art | Some game images are generated and modified by AI | 小小游戏 | 1.1k | Mar 18, 2026 | |
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Rogue Samurai: Prologue In-game content art | We use AI for capsule image and loading screens. | CO's Entertainment | 22 | Mar 18, 2026 | |
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My Kirin kidney and my beloved teachers 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
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Some people assume that because AI was used in certain artwork, it must have been applied throughout the entire project. That is far from the truth. I used AI primarily for large-scale visual tasks. To give a clearer picture: the game includes over 3,000 hand-crafted sprite frames, composed from thousands of hand-drawn body parts. In contrast, only about 100 images were AI-assisted, and many of those, such as promotional artwork, don't even appear in the actual game.
I understand that some people may have concerns about the use of AI in the creative process. But I hope people can see the broader context and appreciate the amount of manual effort that went into making this game. Please know that I’m a solo developer working with a limited budget. I’ve been developing this project for around 3.5 years; even quitting my full-time job for a year to work on it full time, without expecting it to cover even half of my previous salary. I've done my best to balance quality and practicality. Your understanding and support mean a great deal to me. | Little Fighter Co Pty Ltd | 1.7k | Mar 18, 2026 | |
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