The faces of the characters are generated with the help of AI.
- Creator
- Fleer Art Studio
- Reviews
- 24
- Added
- Mar 18, 2026
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The faces of the characters are generated with the help of AI.
Artificial Intelligence partly helps us write game code and generate some images for the game.
Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay.
Game Assets
Game Assets
Game Assets
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
Some of the art in the storepage is AI generated
Faction backgrounds have been generated with the help of AI.
Sound Photos Images
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
AI tools were used during development to generate a few concept images and visuals. No live AI generation occurs during gameplay.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Use of AI in This Game: This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development.
Background pictures
Used for creating the game banner
我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的
All in-game imagery viewed by the player was generated with the assistance of ChatGPT.
Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience."
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
All of the images in this game and its store page are AI generated. The story and narrative design are my own.
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
icons & sound
Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content.
Neural net audio was generated for speech narration.
The story is narrated by Ai
This game uses AI to generate placeholder store page logos to be replaced at a future date.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
Stylizing background images based on my own images
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
Some banners made with the help of AI
some textures and bug fixing assistance
in game narrative voice
For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
I use gpt chat to test and debug code and check text for errors.
Game Assets
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists. It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable. All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
I use AI to generate music and sound effects, mainly these two.
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
AI was used to generate some in game assets and Steam assets
This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers. Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
AI Content Disclosure Pre-generated Content: This game uses AI-generated images for certain 2D background assets and in game pictures. Human Involvement & Modification: All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.
Images and music are generated with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
Bound Between Desks In-game content artaudio | Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay. | AnyTale Game Studios | - | Mar 18, 2026 | |
Ghost Hunters general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Elven Rivers 5: UnderSea general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Argonauts Agency: Ares Games general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
Joyful Masks Store/marketing art | Some of the art in the storepage is AI generated | Heartfelt Edge Studio | - | Mar 18, 2026 | |
Kingdoms of Dice - The Elonia Chronicles In-game content text | Faction backgrounds have been generated with the help of AI. | Judox Studio | - | Mar 18, 2026 | |
Resonance Tales: Alone Unclear | Sound
Photos
Images | RAXZONE | - | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
The Artifact Protocol Dev only art | AI tools were used during development to generate a few concept images and visuals. No live AI generation occurs during gameplay. | Liam Butler | - | Mar 18, 2026 | |
Enlil Rise Of the End In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Gorilla Smash In-game content artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience. | Lavaworks | - | Mar 18, 2026 | |
The Kingdom of Frilensgrade In-game content artcode | Use of AI in This Game:
This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development. | Azeria Interactive | - | Mar 18, 2026 | |
Anime Minesweeper Unclear | Background pictures | zakawizard | - | Mar 18, 2026 | |
Heavy Burden VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
咒怨迷邸:重生 In-game content art | 我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的 | LiJingGuo | - | Mar 18, 2026 | |
Night Patrol In-game content art | All in-game imagery viewed by the player was generated with the assistance of ChatGPT. | HwangSo Games | 17 | Mar 18, 2026 | |
One of Us Store/marketing art | Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience." | FunByte Games | - | Mar 18, 2026 | |
Project SARA In-game content artaudio | Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional. | Yousef Jawhar | - | Mar 18, 2026 | |
Thank You for Your Time In-game content arttext | All of the images in this game and its store page are AI generated. The story and narrative design are my own. | Rogue Writer Indie | 11 | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
Ghost Line: Plan B Unclear artaudio | icons & sound | anafsis | - | Mar 18, 2026 | |
“MANOS” The Hands Of Choice In-game content art | Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content. | Clay Davis | - | Mar 18, 2026 | |
Orbitrel In-game content audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
Ozric In-game content text | The story is narrated by Ai | Stay-at-Home Software | - | Mar 18, 2026 | |
Grave's Halloween Tag In-game content art | This game uses AI to generate placeholder store page logos to be replaced at a future date. | Grave Limit Studio | - | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
CyberControl: Another Life In-game content art | AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product. | Cat Games Studio | 35 | Mar 18, 2026 | |
Вторая степень покоя Unclear art | Stylizing background images based on my own images | Marina Buttenko | 13 | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Echoes of the Wild In-game content audio | in game narrative voice | Cosmix | - | Mar 18, 2026 | |
Gut Eater In-game content audio | For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game. | OnFire.exe | 18 | Mar 18, 2026 | |
Marked Souls Dev only arttext | During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation. | Marked Boy | - | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Argonauts Agency: Gorgon Medusa Unclear | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Amma: Chronicles of lost stars code | The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth. | Joinplay™ Games Studios Oy | - | Mar 18, 2026 | |
College Escape In-game content audio | I use AI to generate music and sound effects, mainly these two. | ShiFeiFan | 22 | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
Deal With The Devil Chapter: 2 - From Tuonela to Hell In-game content artaudiotext | This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics. | SoulTradeStudios | - | Mar 18, 2026 | |
Clawback In-game content audio | While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game. | WZOGI | - | Mar 18, 2026 | |
Fremd Wagen: Mod Chaos In-game content art | AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay. | alpware | - | Mar 18, 2026 | |
Stella: into the Shadow In-game content artaudio | Images and music are generated with AI | Shadow games | 25 | Mar 18, 2026 |