AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Narration
TitleDisclosureCreatorSrcReviewsAdded
Trouble in Potion High
In-game content
artaudio
Some textures and assets are AI-assisted. Some audio tracks are AI-assisted.
Faynogames
-Mar 18, 2026
Those Who Stayed
In-game content
art
This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs.
Pendul8
-Mar 18, 2026
幽深之羽
In-game content
audio
The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to.
YANG ZHANGXING
10Mar 18, 2026
WHISPERWOOD
In-game content
art
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
Komakolar
-Mar 18, 2026
NO WAY OUT:Prison
In-game content
art
Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
Co's Studios
-Mar 18, 2026
The Beckoning
In-game content
audio
This game uses AI-generated voice performances for certain in-game recordings. All narrative design, gameplay systems, and environmental content were created and implemented by the developer.
SquawkA Games
-Mar 18, 2026
Thor - God of Thunder
In-game content
art
Used to HI REZ older images - ICON design corrections
Outlaw Games
-Mar 18, 2026
The Ghost Of Solaris
audio
Generative AI used for: Voiceover Talents. Musics.
MSP Universe
-Mar 18, 2026
The Lighthouse of Black Salt
In-game content
audio
This game uses AI text-to-speech for narration. All written content is created by the developer.
Light Source
-Mar 18, 2026
ToMyX
Unclear
art
This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
Sinpla
-Mar 18, 2026
Live Through Time
Live AI
text
Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text, NPC dialogue, character biographies, and world events are generated live in real-time based entirely on player input. The game contains no pre-written scripts; instead, the AI calculates the historical causality of your actions to create a completely unique, unscripted roleplaying experience.
Live Through Time
-Mar 18, 2026
NonSense
In-game content
artcode
Some of the visual assets and code of NonSense were AI Generated.
Amorosa Entertainment
-Mar 18, 2026
Nerobreak: Cult Fall
In-game content
art
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
Walther Von Crade
-Mar 18, 2026
The Excavation : Beneath The Cathedral
In-game content
text
Some in-game written notes were initially drafted with AI assistance and later refined by the developer.
Wyrmfang Forge
-Mar 18, 2026
KNAD - First Chapter
In-game content
artaudio
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
Matt Against Yokai
-Mar 18, 2026
Dreams Of A Visionary
In-game content
artaudio
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
Flunder Games
-Mar 18, 2026
DNOWHERE
In-game content
artaudiocode
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
Matous Pilny
-Mar 18, 2026
Lighthouse Keeper: Lost At Sea
Store/marketing
art
Generative AI was used solely to assist in creating promotional materials and store page visuals. All in-game content is human-created and does not involve generative AI.
Ascendara Games
-Mar 18, 2026
Ludwig II. - Neuschwanstein
Unclear
artaudiotext
Textures Soundeffects Voice Music
VR-Dynamix
-Mar 18, 2026
Imperium Europae What Remains?
In-game content
art
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Simone Castaldo
-Mar 18, 2026
Zombies Per Minute
In-game content
codeaudioart
Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images.
Enzed Studio
-Mar 18, 2026
LOGBOOK: Beneath the Storm
In-game content
artaudiocodetext
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Pink Iceberg Games
-Mar 18, 2026
SPARTA 2035 – The Last Diamond
In-game content
art
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
Lipsar Studio
-Mar 18, 2026
LONG PIECE!
In-game content
art
美术方面,部分背景图片采用了AI辅助
午休社/Noon Time Rest Studio
-Mar 18, 2026
Exorcism of Montague Manor
In-game content
audioart
This game uses generative artificial intelligence tools during development to assist with the creation of certain audio, voice lines, and visual assets (in cut scenes). All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency and quality within the final experience. No player data is collected or used to train AI systems during gameplay.
GraveBound Studios
-Mar 18, 2026
Subliminal Echoes
In-game content
art
This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist in the creation process, with a small portion of materials being purely hand-drawn. All content has been modified and integrated by the developer to ensure accuracy in expression.
拆局爆米花(System Popcorn)
-Mar 18, 2026
No. 9, The Marlowes
Unclear
Generative AI was used in small amounts to assist our tiny team.
Four Wins Studio
-Mar 18, 2026
Olivia's World: Crystal Keep
In-game content
artaudiocodetext
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Chasing Magic Studios
-Mar 18, 2026
Candy Girl!! Dreams Forever
In-game content
art
-Some basic textures and sprites were generated by AI during development. -AI technology was used as a supporting tool in the creation of some illustrations.
Lucas Vacari Gomes
-Mar 18, 2026
Devilbreath: The First Seal
In-game content
artaudio
Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime.
Tomáš Hellebrand
-Mar 18, 2026
Case File: Archived
In-game content
audio
This game uses generative artificial intelligence for voice-over narration. AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team.
Zippy Creative Studio
-Mar 18, 2026
Tiny Restorations
Dev only
code
Some code and other small assets had AI assistance.
Final Boss Editing's Games
-Mar 18, 2026
Cosmic Brothers
Dev only
code
Code with AI
namjo-games
-Mar 18, 2026
SHUFF IT
Dev only
As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to update as many assets as possible with a focus on allowing artists to do what they do best.
Spin Axis Studios
-Mar 18, 2026
Afterclass: A High School Adventure
Dev only
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
Zegan Games
-Mar 18, 2026
Depengate
In-game content
art
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
infirsoft
-Mar 18, 2026
Amanecer
Store/marketing
art
El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte.
Abner Noé Ramírez
-Mar 18, 2026
Catriarch
Dev only
AI-assisted tools were used during development. Final content was curated and integrated by the developer.
Nelepus Games
-Mar 18, 2026
Resonant
In-game content
audioart
AI tools were used during development to assist a solo developer. This includes AI-generated voice-overs and the creation of initial base assets for background environments, which were subsequently manually adapted, animated, and refined to fit the game's specific style. No AI systems are used to generate content, dialogue, or code dynamically during gameplay. The game’s story, characters, core gameplay, logic, animations, effects, music, and the overall artistic composition were created manually.
PRONWAN Video Game Productions
-Mar 18, 2026
QWERTING
Unclear
Artificial intelligence was used to reconstruct partial fragments.
vladkudas
-Mar 18, 2026
Frostveil: The Last Winter
In-game content
art
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
Alabarda Gaming
-Mar 18, 2026
Nick's Text Adventure
In-game content
textcode
I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling.
GXPlay
-Mar 18, 2026
Remnants: Omision
In-game content
textartaudio
Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego).
http://steamcommunity.com/groups/ OlakeayProductions /
-Mar 18, 2026
PoliCromix
In-game content
artaudio
Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI. Video voiceovers are made with AI-powered text-to-speech services.
LAVA Softworks
-Mar 18, 2026
Autism, ADHD and Syphilis
In-game content
audioart
Voices and some images are AI generated.
ProgenitorWorks
-Mar 18, 2026
3:33 AM
audio
Created by a solo developer using cutting-edge voice and art tools. Every character, every line, every image was hand-crafted and curated.
null.exe
-Mar 18, 2026
Sorrow's Serenade
In-game content
art
Certain textures and models have been generated with the help of artificial intelligence.
Faynogames
11Mar 18, 2026
Signal Lost: The Ping
Live AI
text
This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
Mousavi Tech
-Mar 18, 2026
Chamber One
In-game content
audio
Ai-generated voice lines Ai-generated sound effects
Forysium Games
-Mar 18, 2026
Whispers of Appalachia
In-game content
art
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
Hidden Frame Interactive
-Mar 18, 2026
374 results
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