Some of the background music is generated using Suno
- Creator
- ZeroBitCode
- Reviews
- 11
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some of the background music is generated using Suno
Store page capsule was generated using AI.
In our game, AI is used to create and enhance in-game character designs
Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome.
AI used for translating store page only.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%). AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
Only used in designing the background graphic of Steam card capsules
Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.
Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).
The in-game CG animations were generated using AI.
The game background music, circuit board background, and some UI backgrounds are generated by AI.
BGM is created by AI.
This game uses generative AI to assist in the creation of certain visual assets.
We used some assets and development directory
The application uses AI for editing. Specifically: * AI to demux sounds to parts * AI to create karaoke sound effects * AI to transcribe text from speech * AI to create speech from text * AI to separate speech * AI to enhance speech * AI to reduce music noise * AI to upscale images * AI to stabilize videos * AI to resize images * AI for content-aware erasing * AI for image object detection * AI for face restoration * AI for file compression All AI models are MIT-licensed and no image or video is automatically generated.
I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer. I also use AI-generated pre-rendered images for character photos/portraits when needed. All images do not resemble or impersonate any person, living or dead.
Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images.
Steam store page graphics and ingame avatars like people and company logos.
The game will provide an opportunity to try yourself in a story led by a non-human. The AI explained exactly how it would act and interact with the player if they had a certain personality. And we recreated it in a game. All dialogue with the player is written by AI.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
AI generated artwork
The game contains portraits and images generated by AI.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
The game's opening scene includes some AI-generated elements that were manually edited afterward.
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence
AI is only used in some 2D icons and images.
As a solo dev, I use custom-trained AI tools for a small portion of the visuals/audio, based on assets I own or created. The vast majority of my development effort goes into the realistic rocket simulation and engineering systems.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Regex Game In-game content audio | Some of the background music is generated using Suno | ZeroBitCode | 11 | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
Card Coder In-game content text | Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome. | Prof. Scherer | 27 | Mar 18, 2026 | |
You Are The Code Store/marketing text | AI used for translating store page only. | ThinkWithGames | 36 | Mar 18, 2026 | |
Malware Tycoon In-game content audioart | Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed. | JIMMY DIAMOND | - | Mar 18, 2026 | |
IT Specialist Simulator Store/marketing art | Only used in designing the background graphic of Steam card capsules | Pixel Team RED | 396 | Mar 18, 2026 | |
Pastopia Live AI codeart | Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game. | Quurk Studios | - | Mar 18, 2026 | |
Shadows Of Serenity In-game content art | Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world). | NoumeNoir Games | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
From The Mystery Zone In-game content audio | BGM is created by AI. | kakeia | - | Mar 18, 2026 | |
Archean In-game content art | This game uses generative AI to assist in the creation of certain visual assets. | batcholi | 235 | Mar 18, 2026 | |
Calendar Notess Unclear | We used some assets and development directory | iag | - | Mar 18, 2026 | |
Turbo Play In-game content audiotextart | The application uses AI for editing. Specifically:
* AI to demux sounds to parts
* AI to create karaoke sound effects
* AI to transcribe text from speech
* AI to create speech from text
* AI to separate speech
* AI to enhance speech
* AI to reduce music noise
* AI to upscale images
* AI to stabilize videos
* AI to resize images
* AI for content-aware erasing
* AI for image object detection
* AI for face restoration
* AI for file compression
All AI models are MIT-licensed and no image or video is automatically generated. | Michael Chourdakis | 13 | Mar 18, 2026 | |
Dark Web: Vigilante In-game content art | I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer.
I also use AI-generated pre-rendered images for character photos/portraits when needed.
All images do not resemble or impersonate any person, living or dead. | Edgebyter_ | - | Mar 18, 2026 | |
Star of Games In-game content art | Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images. | Velo Games | - | Mar 18, 2026 | |
SysOps Saga In-game content art | Steam store page graphics and ingame avatars like people and company logos. | Sophism Games | - | Mar 18, 2026 | |
KILL AI Live AI text | The game will provide an opportunity to try yourself in a story led by a non-human.
The AI explained exactly how it would act and interact with the player if they had a certain personality. And we recreated it in a game. All dialogue with the player is written by AI. | GGA-S | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
GrindFest Unclear art | AI generated artwork | Sorcerer on the Rocks | 44 | Mar 18, 2026 | |
Anonymous Hacker Simulator In-game content art | The game contains portraits and images generated by AI. | Sicarius | 692 | Mar 18, 2026 | |
Lila's Synthetic Shadows In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
ABI-DOS In-game content art | The game's opening scene includes some AI-generated elements that were manually edited afterward. | ABI.DOS.SOFTWARE | 401 | Mar 18, 2026 | |
The Legend of Pomodoro In-game content art | The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists. | Tony Wang | 88 | Mar 18, 2026 | |
SysAdmin Odyssey. Back to the office In-game content art | Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence | Molodoy-GameDev | 38 | Mar 18, 2026 | |
Developer Daily In-game content art | AI is only used in some 2D icons and images. | Mehan Games | - | Mar 18, 2026 | |
Meco Rocket Simulator In-game content artaudio | As a solo dev, I use custom-trained AI tools for a small portion of the visuals/audio, based on assets I own or created. The vast majority of my development effort goes into the realistic rocket simulation and engineering systems. | Loren Aerospace Ltd | 12 | Mar 18, 2026 |