AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI has been used to help develop the game's cover art.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
"Certain promotional visuals and music in this game were produced with the assistance of generative AI tools.
We are using AI to generate texts that players will type in the game.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
Marketing material.
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
Voice, logo and sound effects
SPLASH GFX - FOR BIG AIR TRICK FLIP
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
Certain artworks displayed within some houses were created using AI.
AI generated music AI generated cutscene pictures Some AI generated icons
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
We used generative AI tools to assist in creating the vertical capsule image and store page background image. No AI was used in the creation of the game's code, gameplay, or in-game assets. All gameplay footage, screenshots, and in-game content are created manually by our development team.
Some languages were AI translated from English.
Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running.
Dialogue generation, neural translation
The cutscenes in the game featured AI-generated voice acting.
Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer.
Some in game "sponsors" or icons have been generated using AI
AI was used for debugging
Used for creating the game banner
The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image.
Steam page content text correction
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy.
AI generated art assets: - 9 (out of the 23) images use for item icons - the gray fruit silhouette background on menu screens
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
AI is used as an upscaling tool for some in‑game textures.
Some images are generated by AI based on real photos provided by myself.
AI was used to generate game artwork in the menu pages and for some elements of the in-game userinterface.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
Ai has been used for store images and logo on steam.
Visual AI
Just images/artwork currently
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience.
AI-generated art object
Almost all songs are AI generated Voiceover is also AI generated
This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
Neon Rush Highway In-game content artaudio | "Certain promotional visuals and music in this game were produced with the assistance of generative AI tools. | Berk Kalfa | - | Mar 18, 2026 | |
Type Drivers In-game content text | We are using AI to generate texts that players will type in the game. | Toonik Games | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
Cancer Crusher USA Store/marketing | Marketing material. | Cancer Crusher Entertainment | - | Mar 18, 2026 | |
MX Bodycam Bikes Racing In-game content art | Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style. | GLOBAL SCRIPTUM | 17 | Mar 18, 2026 | |
Super Flying Vroom Vroom In-game content audio | Voice, logo and sound effects | FVV Games | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Truck Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Toy Car Race Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Street Racer Collection (QUByte Classics) In-game content art | Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI. | QUByte Interactive | - | Mar 18, 2026 | |
Car Race Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bike Stunts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Nightcrawler Dev only code | This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant | TsuraiKuromaru | - | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
My Hooptie In-game content art | Certain artworks displayed within some houses were created using AI. | Mmado | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
Monster Truck Demolition Derby In-game content art | We used generative AI tools to assist in creating the vertical capsule image and store page background image. No AI was used in the creation of the game's code, gameplay, or in-game assets. All gameplay footage, screenshots, and in-game content are created manually by our development team. | Play.io | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
Sky City Rush Store/marketing art | Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running. | Loen Interactive | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
Grizzly Cup Turbo Challenge '92 Store/marketing art | Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer. | Pixel Grizzly Games | - | Mar 18, 2026 | |
Midwest Drag Racing In-game content art | Some in game "sponsors" or icons have been generated using AI | Keybind 10 | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Total Driftin': Touge Dreams In-game content artaudio | The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image. | FAS3 Estudios S.L. | - | Mar 18, 2026 | |
Neo Tokyo Rush Store/marketing text | Steam page content text correction | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
Zenith Drift Store/marketing art | Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
Juiced Fruit Racing In-game content art | AI generated art assets:
- 9 (out of the 23) images use for item icons
- the gray fruit silhouette background on menu screens | Cascadia Games | - | Mar 18, 2026 | |
Lullapops Sail Race In-game content arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested. | Gamore Ltd. | - | Mar 18, 2026 | |
Traffic Rivals: 1v1 Duels In-game content art | We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection. | CUBESync | 16 | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
Speed Rally In-game content art | AI was used to generate game artwork in the menu pages and for some elements of the in-game userinterface. | Horizont Entertainment | - | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
740 Racing Store/marketing art | Ai has been used for store images and logo on steam. | TwinDev Games | - | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
Race Wars Store/marketing art | Just images/artwork currently | Petey | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
Hyperdrive Horizon In-game content audio | The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience. | Nicolas Rousseau | 16 | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
Sea Bikers Store/marketing art | This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 |