AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Racing Games
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | - | Jul 13, 2026 | |
Rolling Star Dev only code | Hired as an assistant for writing programming code. They weren't of much use. | Atelier Nuclear | - | Jul 8, 2026 | |
BRAYZ In-game content text | Used for text translation. | studio nu | - | Jun 28, 2026 | |
Punk Racer In-game content art | Track-select card thumbnails (one image per race track) are AI-generated, pre-rendered JPEGs included in the bundled web build. These are static decorative thumbnails, not generated at runtime. No other in-game content uses generative AI. | RatKing Labs | - | Jun 28, 2026 | |
Roundy Wheels In-game content audio | RoundyWheels uses AI-generated Music | Jarosław Chrobak | - | Jun 28, 2026 | |
Thunder Trucks: Heavy Racers Store/marketing art | It gas been used to generate some store page and marketing assets. | Kavari Studio | - | Jun 28, 2026 | |
Karting Core In-game content audio | Some sound design elements partially created with generative tools. | Artcore Studios Llc | - | Jun 28, 2026 | |
Tinturbo Dev only code | AI has been used as a coding assist | Chromiquira | - | Jun 27, 2026 | |
Drift Mania In-game content art | Some of the game’s visual assets were created with the help of AI art tools. All assets are pre-generated and do not change during gameplay. | Full Sweat Games | - | Jun 16, 2026 | |
Carland: Drifter Store/marketing art | Generative AI tools were used during development to assist with some Steam store capsule artwork and promotional visual drafts. These AI-assisted images were used only as part of the store page and marketing artwork workflow.
All final assets were reviewed, selected, and edited by the developer to make sure they match the game’s visual style and do not contain illegal, infringing, or inappropriate content.
The game itself does not use generative AI during gameplay. | OY Games | - | Jun 15, 2026 | |
KingBattle In-game content art | Generated some UI elements | ERDHub | - | Jun 11, 2026 | |
Tiny Taxi Dev only code | AI was used to write code for the game.
All art, sound and gameplay decisions was made by Me. | Gorgo Games | - | Jun 11, 2026 | |
Hangin' Off! In-game content art | All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer.
This includes in-game sprites, visual assets, Steam store artwork, and promotional material. | Sk1ds Retro Works | 32 | Jun 11, 2026 | |
Explosive Track Store/marketing art | AI was used only to enhance storyboard artwork and loading screen images. | UY Studios | - | Jun 8, 2026 | |
They See Me Rollin' Unclear | Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow. | Equal Games | - | Jun 3, 2026 | |
Type For Speed In-game content text | I used AI for localization. | Akduman | - | Jun 3, 2026 | |
Roomrush Racer In-game content artaudio | Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product. | Benjamin Recker | - | Jun 3, 2026 | |
DRIFT & GRIP In-game content arttext | Generative AI tools were used during parts of the game's development process for concept exploration, visual ideation, and promotional asset creation.
All gameplay systems, game design, programming, and final in-game content were reviewed, edited, and integrated by the development team. | Eclipse Interactive | - | Jun 3, 2026 | |
DRAWN TO RACE Dev only art | Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game. | Agalar Game Company | - | Jun 3, 2026 | |
Phaseshift: Evolved In-game content artaudio | Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime. | Bubblehead Game Dev | - | Jun 3, 2026 | |
Colorace In-game content audio | The music was generated by AI and can be turned off. | Fenigem | - | May 23, 2026 | |
Rumble Rush In-game content artaudio | Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI tools. All AI-generated content was reviewed and edited by the developer before inclusion in the game. | RoyalWings | - | May 23, 2026 | |
Tiny Wrecks In-game content art | Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product. | Kaivor Studio | - | May 23, 2026 | |
onRails In-game content art | Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals. | Tim McArthur | - | May 23, 2026 | |
Sync or Sink Store/marketing art | Some of the art is generated, this includes splash art and some 3d models. | SyrupyGames | - | May 23, 2026 | |
ALL GAS In-game content art | During the development process, developer may use AI-based tools to assist with the creation of certain UI elements. In any case, the output reflects the expression of the development team. Examples include upgrade icon images. | VelociLogic | - | May 23, 2026 | |
Gambiarra Garage In-game content artcode | Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process. | FuzzyDev | - | May 23, 2026 | |
Guate Grand Prix In-game content artaudio | We use AI for ilustrutatios, Sounds FX, Voices and Music.
All AI content could be removed during the development process. | Garrobo Estudio | - | May 23, 2026 | |
Rally TS Dev only code | Some additional support in development, there is no dynamic generated code | 1337Interactive | - | May 23, 2026 | |
Hyper-Drive Unclear art | AI was used to create an image | Beowolf Games | - | May 23, 2026 | |
On The Ramp In-game content audio | The game's soundtrack was composed with the assistance of AI tools. | FromGamers4Gamers | - | May 23, 2026 | |
NitroRun: Off-Road Rush In-game content art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay. | Iron Grid Studios | - | May 23, 2026 | |
Rutted In-game content audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
G-Vora In-game content artaudio | The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation. | mañana studios | - | May 23, 2026 | |
极线赛车 Dev only code | All of the game's code was generated using generative AI, and no code was manually written by the developer. The gameplay, levels, balancing, controls, and overall player experience were entirely designed, directed, tested, and ultimately approved by a human creator. | 贪玩狗工作室 | - | May 23, 2026 | |
Formula: RPG In-game content art | Environment icon assets, unused in the final game. | omziGizmo | - | May 23, 2026 | |
Cyber Bike Duels Unclear art | Mildly used for art | Bashabeth Games | - | May 23, 2026 | |
Neon Grand Prix In-game content audioart | AI was used to generate music and the logo. | DMTE Consulting Limited | - | May 23, 2026 | |
Longboard Skate Downhill Simulator In-game content art | AI-generated art objects | Lu Ming | - | May 23, 2026 | |
World Nexuses: Hyper Racer In-game content text | Extra Warp Games used generative artificial intelligence to assist in creating portions of its narrative text, while all gameplay and design remain entirely handcrafted. | Extra Warp Games | - | May 23, 2026 | |
Breakline In-game content audioartcode | This game uses generative AI tools in parts of development:
Music Design
Some background music and sound effects were generated using AI tools, then refined by human composers.
Visual Assets
Certain textures were AI-generated and refined by artists.
Programming Support
AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers.
No generative AI is used during gameplay, and the game does not generate new AI content at runtime. | Narriflux | - | May 23, 2026 | |
Tokyo Wave Rush In-game content artaudio | Development was aided by generative AI for a subset of visual and audio assets. | Wave Rush | - | May 23, 2026 | |
世紀末救急シティ In-game content textcodeaudio | This game includes content created with the assistance of AI tools.
AI was used to assist in generating some store page text, parts of the game code, and background music.
All AI-assisted content has been reviewed and curated by the developer before being included in the final product. | Kenji Tomita | - | May 23, 2026 | |
Code Velocity In-game content art | Some characters and scenes in the game are generated by AI. | STIM GAMES | - | May 23, 2026 | |
Motocross The Force Store/marketing art | Minimal use of AI to enhance some store artwork. | SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD. | - | May 23, 2026 | |
F1® 25 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | Codemasters | 9.6k | May 23, 2026 | |
Galactic Speed Legends In-game content art | This game contains visual assets generated using generative AI tools (including some characters, vehicles, and icons). All such assets have been reviewed and integrated by the developer.
The game does not use generative AI during gameplay, nor does it generate any content in real time. All gameplay logic and systems are fully developer-created. | ocasocreations | - | May 23, 2026 | |
Redline JDM Drift In-game content art | Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer. | Antique Box Studio | - | Mar 18, 2026 | |
Tandemonium In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. | UsersFirst | - | Mar 18, 2026 | |
Terminal Lucidity Era In-game content artcode | Some of the images are generated using AI and then edited and processed.
Some of the scripts were also created in consultation with the AI. | DreamerMoon | - | Mar 18, 2026 |
168 results
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