Game uses AI generated art and music.
- Creator
- Shadow games
- Reviews
- -
- Added
- Jun 3, 2026
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Game uses AI generated art and music.
AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and creative direction are created by the development team. No AI-generated voice acting, art, or music is used.
The English translation of this game was completed with AI assistance.
AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world.
This game contains certain content generated by artificial intelligence, including: Video Content - Animation clips and memory replay videos created using Seedance AI video generation platform - All AI-generated video materials have undergone human review, editing, and post-processing Music Content - Background music and ambient sound effects composed using Suno AI music generation platform - All AI-generated music materials have undergone human selection, mixing, and copyright verification Copyright Statement - All AI-generated content has obtained legal usage authorization - The game development team holds complete usage and modification rights for these materials - For any copyright concerns, please contact the game's official customer support
- Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion. - Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software.
This game uses generative tools for art and audio.
This game uses generative tools for art and audio.
Some visual assets in this game have been created with the assistance of AI tools, then refined and integrated to fit the artistic direction of the project. All music featured in the game is original and performed by a real pianist, composed specifically to enhance the emotional experience.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used. The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading.
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards.
This game uses generative AI tools in the creation of character illustrations, event CGs, UI icons, logos, and scripts. No real-time AI generation occurs during gameplay.
Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works.
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone. Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production. Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
AI-assisted story art and music
Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected. Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer.
Some shipped artwork and written content were created or assisted with generative AI tools during development. The game does not generate AI content during gameplay and does not connect to external AI services while you play.
All images and CGs in this game are created with AI assistance
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content.
游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI
Artificial intelligence was used for the visual component of the game.
As a two-person team creating our first game, we used AI tools to assist with certain non-core production tasks to improve efficiency. All content that directly shapes your experience — including character art, CGs, and story — has been manually created, reviewed, and refined by us. We believe the heart of our game lies in the human touch we bring to it, and we hope that shines through in the final experience.
Some of the videos used in the game were produced using AI-generated images.
"Generative AI tools were used to create the static character sprites and background images for this visual novel."
This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work.
Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design. All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation.
We used AI generation for some of the illustrations.
The game includes only a few background radio tracks and some NPC voice lines created with the help of AI tools, which will be replaced in future updates.
Some images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
Partial initial generation of graphical images during the game development process.
Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience.
Simplified Chinese versions was translated using AI.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
We use AI to create some graphic elements, followed by graphic processing.
We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays.
游戏中所有的图片和视频均由AI生成
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
The artwork and the cutscenes are AI. The story made by human :)
Some cover and visual assets were created with AI assistance and finalized by our team.
This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
AI Disclosure for "Lake Town Stories" We use generative AI to assist in the creation of the following game assets: Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools. Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools. All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game is an AI-powered desktop companion that uses Large Language Models (LLM) to generate real-time dialogue and voice interactions. The AI assistant can engage in natural conversations, answer questions, perform tasks, and provide voice feedback through Text-to-Speech (TTS) technology. All AI-generated content is produced in real-time via external API services, with content filtering and safety measures implemented to ensure compliance with community standards.
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline. The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project. The game does not generate AI content dynamically during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stella: into the Shadow In-game content artaudio | Game uses AI generated art and music. | Shadow games | - | Jun 3, 2026 | |
REDLINE — Strings of Fate In-game content textcode | AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and creative direction are created by the development team. No AI-generated voice acting, art, or music is used. | Moteru Games | - | May 23, 2026 | |
白书传说 In-game content text | The English translation of this game was completed with AI assistance. | Hairtails | 32 | May 23, 2026 | |
ProviderHero In-game content audioartcode | AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world. | Project MH | - | May 23, 2026 | |
三生忆梦(Dream Of Three Lives) In-game content artaudio | This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support | 菜市场工作室 | - | May 23, 2026 | |
Emotional Labor Laboratory In-game content audioart | - Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion.
- Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software. | astro stew | - | May 23, 2026 | |
Crownborne In-game content artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
The Server In-game content artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
Against The Light In-game content art | Some visual assets in this game have been created with the assistance of AI tools, then refined and integrated to fit the artistic direction of the project.
All music featured in the game is original and performed by a real pianist, composed specifically to enhance the emotional experience. | Shinka AI Studio | - | May 23, 2026 | |
Seven Seas Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | May 23, 2026 | |
武俠人生 In-game content arttextcode | All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used.
The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading. | 肉's Lab | - | May 23, 2026 | |
The Meridian In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | May 23, 2026 | |
How Much for the Body in the Freezer In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 212 | May 23, 2026 | |
Luminara: The Second Dawn In-game content artaudiotextcode | Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards. | LOADING DREAMS INC. | - | May 23, 2026 | |
Dereology Chime In-game content arttext | This game uses generative AI tools in the creation of character illustrations, event CGs, UI icons, logos, and scripts. No real-time AI generation occurs during gameplay. | Ryuki Yumeno | - | May 23, 2026 | |
小真心AI-2055 In-game content audiotextart | Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works. | AngeBi | - | May 23, 2026 | |
Vatan In-game content art | During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design.
We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game. | Vortexon Studios | - | May 23, 2026 | |
Debug Your Heart In-game content artaudio | This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized. | Starry Seaweed Game Studio Ltd. | - | May 23, 2026 | |
代号清风 In-game content artaudiotext | AI-assisted story art and music | 云联智捷 | - | May 23, 2026 | |
Wanderfolk Live AI textartaudio | Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected.
Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer. | Kinetic Sky | - | May 23, 2026 | |
重启人生 In-game content arttext | Some shipped artwork and written content were created or assisted with generative AI tools during development. The game does not generate AI content during gameplay and does not connect to external AI services while you play. | MR薛 | - | May 23, 2026 | |
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시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
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StellarUniversity:FurryHearts In-game content arttext | As a two-person team creating our first game, we used AI tools to assist with certain non-core production tasks to improve efficiency. All content that directly shapes your experience — including character art, CGs, and story — has been manually created, reviewed, and refined by us. We believe the heart of our game lies in the human touch we bring to it, and we hope that shines through in the final experience. | Lukkabear studio | - | May 23, 2026 | |
Locked in love : The Office In-game content art | Some of the videos used in the game were produced using AI-generated images. | Inster | - | May 23, 2026 | |
Touhou: Beyond Gensokyo In-game content art | "Generative AI tools were used to create the static character sprites and background images for this visual novel." | FUF Games | 22 | May 23, 2026 | |
Robust Island In-game content art | This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work. | Cornerstone Ministry | - | May 23, 2026 | |
Mesudoku In-game content artaudiotext | Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design.
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The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
Mystery Trip Dev only art | Partial initial generation of graphical images during the game development process. | IteraLabs | - | May 23, 2026 | |
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SIGILLVM: RESONANCE In-game content text | Simplified Chinese versions was translated using AI. | Levistok | - | May 23, 2026 | |
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Pitching Miami Nights - Bartending in the 80s In-game content art | The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style. | Inex | - | May 23, 2026 | |
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Palliative - Reach for an Angel In-game content art | We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays. | Platomenti | - | May 23, 2026 | |
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Lisa: The Lost Memories In-game content art | The artwork and the cutscenes are AI.
The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
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ToMyX Unclear art | This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements.
All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence. | Sinpla | - | Mar 18, 2026 | |
Lake Town Stories In-game content artaudio | AI Disclosure for "Lake Town Stories"
We use generative AI to assist in the creation of the following game assets:
Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools.
Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools.
All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision. | Studio Digima | - | Mar 18, 2026 | |
Mercury Elopement Syndrome In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 137 | Mar 18, 2026 | |
你的ai桌宠 Live AI textaudio | This game is an AI-powered desktop companion that uses Large Language Models (LLM) to generate real-time dialogue and voice interactions. The AI assistant can engage in natural conversations, answer questions, perform tasks, and provide voice feedback through Text-to-Speech (TTS) technology. All AI-generated content is produced in real-time via external API services, with content filtering and safety measures implemented to ensure compliance with community standards. | FZ GAME | 19 | Mar 18, 2026 | |
Chakra Hearts In-game content artaudiotext | This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay. | Bug Queen Flow Studio | - | Mar 18, 2026 |