AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Romance
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Lady with the Dog Unclear artaudio | AI has been used for pre-generation of images, sfx & music | Marat Zimnurov | - | Jul 13, 2026 | |
Wasteland Messenger In-game content art | This game uses AI-generated art assets. | Qingyuan PixelBox Network Co., Ltd. | - | Jul 13, 2026 | |
Harbourlight In-game content artcode | This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction. | TaoAndChalk_ | - | Jul 11, 2026 | |
GF Clicker In-game content artaudio | Character artwork and background music in this game were created with the assistance of generative AI tools. | Simulacrum Games | - | Jul 11, 2026 | |
Seabell Supper Store/marketing art | Some assets on the store page were generated by AI. | solvent | - | Jul 5, 2026 | |
Fire and Water: Spirits of the Forest In-game content art | Some of the visuals are crafted by using AI assisted tools. | IQ Games | - | Jul 2, 2026 | |
After-Rain Bookmark In-game content artaudio | This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay. | Sun Panpan | - | Jul 1, 2026 | |
BCI: A Telepathic Romance In-game content art | Some of the game's artwork was created with the assistance of AI tools.
This game contains a neural network model. | XieXing Game | - | Jun 30, 2026 | |
Helmet In-game content arttext | Generative AI was used as a production tool to help create and refine some static visual assets, including illustrations, backgrounds, CG images, promotional artwork, and Steam library images. It was also used to assist with translation drafts. All final assets and text were reviewed and edited manually before being included in the game. | gerafko | - | Jun 30, 2026 | |
致经济下行的我们 In-game content art | 游戏内的场景和人物以及一些藏品配图使用夸克AI生成,人物经过二次修改后才投入使用。 | 汪景航 | - | Jun 30, 2026 | |
Dream to Millennium | 梦回千禧 In-game content art | some textures were generated with AI | 男人40玩说唱 | - | Jun 28, 2026 | |
World on a Plate In-game content art | This game contains assets made with generative AI technologies | Honey Pixel Games | - | Jun 28, 2026 | |
Hyakki Yagyo: Endless Nights In-game content art | Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay. | Hyakki Yagyo inc | - | Jun 28, 2026 | |
701病房 In-game content artaudiotextcode | Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system. | Shuo Xu | - | Jun 27, 2026 | |
WarmSoul Live AI textaudio | This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input. | Mr.Yes | - | Jun 27, 2026 | |
Ashrose Manor - A Portrait of Forbidden Love In-game content arttext | Generative AI was used to assist in the creation of selected 2D images and sprite assets, as well as for proofreading and editing written text. All AI-assisted content was reviewed, selected, and refined by the developer before being included in the game. | Andrea Voggenreiter | - | Jun 16, 2026 | |
I'd Like to Know More About You Unclear | There may be assets/code created by generative AI. | Bauta Studio | - | Jun 15, 2026 | |
Half Dead: A Zombie Story Game In-game content artaudiotext | This game uses pre-generated AI content in the following areas of its production:
- Character artwork (comic-style panels)
- Background and environment artwork
- FMV/cutscene videos
- Music and ambient audio
- Story dialogue text (developer-edited with AI assistance)
All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer. | Karayel Games | - | Jun 13, 2026 | |
Kairos: Until the Dawn Breaks In-game content artaudio | The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content. | Mokomuku | - | Jun 13, 2026 | |
Her Remember You Live AI text | This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used. | Huiyu | - | Jun 13, 2026 | |
Selubra In-game content artaudiotextcode | Various AI tools were utilized during the development of this game to increase efficiency. Character portraits and certain visual assets were pre-generated using AI, and then manually edited by the developer to fit the game's style. AI tools were also used in the creation of the game's music, sound effects, and localization (translation) processes. Additionally, AI was used as a coding assistant during the programming phase. All of this content was pre-generated during development; the game does not generate real-time AI content during gameplay, nor does it connect to any external AI services. | Muzaba Studio | - | Jun 12, 2026 | |
文豪カタルシス Dev only | In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio. | YUKIKO SATO | - | Jun 12, 2026 | |
Sweet Clockwork Store/marketing art | Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content. | Team D.T.R | - | Jun 9, 2026 | |
Mortie College In-game content artaudiotextcode | All visual assets, character art, backgrounds, music, sound effects, dialogue implementation, and programming assistance for this game were created with the help of generative AI tools. The original concept, story, characters, direction, and overall game design were created by the developer. AI was used as a creative production tool during development, while all final content selection, editing, and integration were directed by the developer. | Mor10 Productions | - | Jun 8, 2026 | |
Surviving The Island Store/marketing art | Generative AI was used to assist in the creation of promotional artwork, marketing images, and store page assets. No AI-generated content is produced during gameplay, and no gameplay features rely on generative AI. | DragoPiccolino | - | Jun 6, 2026 | |
Dere Quintet In-game content textartaudio | Language support, art and music support | TBF | - | Jun 3, 2026 | |
流転のジェミニ In-game content arttextcodeaudio | This game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay.
Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer.
Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement.
Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks.
Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game.
Localization: The English translation is produced with AI assistance and reviewed by the developer. | kanae | - | Jun 3, 2026 | |
Hunk Battle Gems In-game content artaudiotextcode | All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization. | NamekoKing777 | - | Jun 3, 2026 | |
紅蜘蛛2/Red Spider2 リマスター版 制作応援 ver. In-game content artaudio | Visuals:
This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration.
Music:
The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission. | studio wasp | - | Jun 3, 2026 | |
Aimi Desktop Friends Live AI textaudio | This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration. | weijin tech | - | Jun 3, 2026 | |
她在烟花中消失的夜晚 In-game content art | Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer.
Some assets may be replaced or redrawn in future versions during development.
Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer.
This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project. | 心室二 | - | Jun 3, 2026 | |
Reverie Unbound In-game content artaudio | This game using AI to creat pictures and music | MISHRA GAMES | - | Jun 3, 2026 | |
我的女友是杀手 In-game content art | Some in-game art assets were generated using AI during production and have been further polished by professional human artists. | 故障猫 Studio | - | Jun 3, 2026 | |
Word Score Labs Live AI text | This application uses local AI technology for interaction, although the chosen TTS and STT plugins have not yet been selected because the word game is still under development.
However, it is confirmed that plugins from the FAB marketplace will be used. And AI processing will run offline on player's device. No internet connection will be required. | Achieve Bright | - | Jun 3, 2026 | |
李商隐:青袍玉珂传 art | 仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。 | 苍松工作室 | - | Jun 3, 2026 | |
GAL-Chat Live AI text | This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs.
API and Billing Notice:
To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage
The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees. | Madao | - | Jun 3, 2026 | |
盛夏离与合 In-game content textart | 少量文本和美术图片如游戏中的书籍、图画等使用AI生成 | intiny | 707 | Jun 3, 2026 | |
Stella: into the Shadow In-game content artaudio | Game uses AI generated art and music. | Shadow games | - | Jun 3, 2026 | |
REDLINE — Strings of Fate In-game content textcode | AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and creative direction are created by the development team. No AI-generated voice acting, art, or music is used. | Moteru Games | - | May 23, 2026 | |
白书传说 In-game content text | The English translation of this game was completed with AI assistance. | Hairtails | 32 | May 23, 2026 | |
ProviderHero In-game content audioartcode | AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world. | Project MH | - | May 23, 2026 | |
三生忆梦(Dream Of Three Lives) In-game content artaudio | This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support | 菜市场工作室 | - | May 23, 2026 | |
Emotional Labor Laboratory In-game content audioart | - Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion.
- Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software. | astro stew | - | May 23, 2026 | |
Crownborne In-game content artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
The Server In-game content artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
Against The Light In-game content art | Some visual assets in this game have been created with the assistance of AI tools, then refined and integrated to fit the artistic direction of the project.
All music featured in the game is original and performed by a real pianist, composed specifically to enhance the emotional experience. | Shinka AI Studio | - | May 23, 2026 | |
Seven Seas Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | May 23, 2026 | |
武俠人生 In-game content arttextcode | All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used.
The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading. | 肉's Lab | - | May 23, 2026 | |
The Meridian In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | May 23, 2026 | |
How Much for the Body in the Freezer In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 164 | May 23, 2026 |
488 results
…
Missing a product? Let us know