AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI has been used to help develop the game's cover art.
AI-generated art objects
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
Some images and music in this game were generated with the assistance of AI tools during development.
AI was used to generate the control tower audio in English and Spanish.
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
AI-generated voices are used for certain characters.
Some images in the steam store page and game menu backgrounds have AI generated content
Some images and icons in the game were generated with AI and post-processed manually. In-game music and voice-overs are AI generated. More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/
One of the sky textures is AI-generated.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
AI is used to generate some images for the store page and in-game.
Use of AI in coding, translations and planet texture generation.
AI-generated content used only for Steam page
Parts of the artwork were enhanced with the help of AI.
AI-generated art object
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
AI was used to create menu icons and buttons images
There are several NPC portraits basically created by AI and then adjusted manually.
AIの利用について 本作では、以下の箇所でAIを使用しております。 ・一部の背景画像 ・一部のNPC顔画像 ・一部の発見物画像 ・沈没船の内容を示した画像
AI is used for store page capsule art
we used it for store capsules
We used AI to create the capsules for the game's store page.
AI-generated art object
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
The trash tiles, trashcans and backgrounds were created with support of AI
AI-generated art object
Almost all songs are AI generated Voiceover is also AI generated
Background music (instrumental)
Steam store page capsule art appears is pre-generated AI art.
The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork.
We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
We used AI to beautify the promotional images and some pictures
For creating image assets and music
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
Game logo has been created by AI.
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
The music for the radio stations was mostly generated by Suno.
AI was used to generate music and image textures for the game.
The trailer's music is AI-generated. Translations into languages other than Italian (including some dialects). Various textures (such as posters within the game).
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
Due to limited production budget, the game uses AI to create background music, voices, and textures...
Images for store, marketing, and announcement pages are AI-Supported creations.
AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc.
Pizza Ingredients, Upgrade Icons
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Truck Simulator 2026 : USA In-game content art | AI-generated art objects | KIWI PRODUCTION LTD | - | Mar 18, 2026 | |
D.R.I.F.T. Store/marketing art | During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay. | ResilientLogic Games | - | Mar 18, 2026 | |
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
Overland Journey In-game content artaudio | Some images and music in this game were generated with the assistance of AI tools during development. | TrailRoam Games | - | Mar 18, 2026 | |
SKYSAVIOR Helicopter Services In-game content audio | AI was used to generate the control tower audio in English and Spanish. | Raphael do Amaral de Albuquerque | 55 | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
Pilot Tycoon In-game content audio | AI-generated voices are used for certain characters. | Earthrise Games | - | Mar 18, 2026 | |
Failed Game Developer Store/marketing art | Some images in the steam store page and game menu backgrounds have AI generated content | msswkd | - | Mar 18, 2026 | |
Trade Anchor In-game content artaudio | Some images and icons in the game were generated with AI and post-processed manually.
In-game music and voice-overs are AI generated.
More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/ | Lemuria | - | Mar 18, 2026 | |
Constracktion In-game content art | One of the sky textures is AI-generated. | Lapioware | 58 | Mar 18, 2026 | |
Storm Horse Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | INDIE FORGE STUDIOS S.R.L. | 12 | Mar 18, 2026 | |
Energy Manager In-game content art | AI is used to generate some images for the store page and in-game. | Trophy Games | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
Car Tuning Garage Simulator In-game content art | AI-generated art object | Carjovs Jurijs | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
イル・ドー In-game content art | AIの利用について
本作では、以下の箇所でAIを使用しております。
・一部の背景画像
・一部のNPC顔画像
・一部の発見物画像
・沈没船の内容を示した画像 | あとらそふと | 158 | Mar 18, 2026 | |
Moving Simulator Store/marketing art | AI is used for store page capsule art | Corpix Games | 99 | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
14. Forklift Sim Store/marketing art | AI-generated art object | Buterin Armin Ewald | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
Waste Sorting In-game content art | The trash tiles, trashcans and backgrounds were created with support of AI | Debuff Interactive | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Moon Carrier Store/marketing art | Steam store page capsule art appears is pre-generated AI art. | UNPREDICTABLE GAMES | - | Mar 18, 2026 | |
Country Hopper In-game content art | The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork. | Blue Math | - | Mar 18, 2026 | |
Metrogether In-game content audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works. | camelCase Games | 13 | Mar 18, 2026 | |
Rubbish Store/marketing art | We used AI to beautify the promotional images and some pictures | Wcyyl | 99 | Mar 18, 2026 | |
Pizza Delivery in a Storm In-game content artaudio | For creating image assets and music | GAMING RIKISHI | - | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
Steam & Heather In-game content codearttext | AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted. | Flag Hippo Games | - | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
General Purpose Trucker In-game content audio | The music for the radio stations was mostly generated by Suno. | Fantastic Systems | - | Mar 18, 2026 | |
Alien Fish World In-game content audioart | AI was used to generate music and image textures for the game. | Brooky Games | - | Mar 18, 2026 | |
ATTENZIONE PICKPOCKET In-game content audiotextart | The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game). | Serio Studio | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Train Simulator Store/marketing art | Images for store, marketing, and announcement pages are AI-Supported creations. | Sentric | - | Mar 18, 2026 | |
Ports Of Call Deluxe 3D 2024 In-game content arttext | AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc. | Dipl. Ing. Rolf-Dieter Klein | 40 | Mar 18, 2026 | |
Zompizza : The Last Delivery Unclear art | Pizza Ingredients, Upgrade Icons | Broken Toilet Games | 23 | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 |