AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Transportation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
War in Asia art | Certain visual assets were created with the assistance of generative AI. | Bufo Studio | - | May 23, 2026 | |
Hello Mayor art | Portions of the artwork in this game were generated using Artificial Intelligence. | JZHL | - | May 23, 2026 | |
All Lanes Must Exit art | All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to ... | Map Edge Studio | - | May 23, 2026 | |
TRUCK SIMULATOR US DRIVER general | AI-generated artifacts | Christopher Ikeda | - | May 23, 2026 | |
Blueprint: EV codetext | AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit na... | Phi Digital | - | May 23, 2026 | |
Mostly Delivered arttextcode | Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text... | Could Be Worse Games | - | May 23, 2026 | |
Fleet Manager: Logistics Simulator codetext | A coding agent was used to assist and generate some code for the game. An AI model was used to help with some ideas and ... | Woodheadgames Studio | - | May 23, 2026 | |
Travelling Home: Ever After artaudio | The development of this game involved the use of generative AI tools to assist in producing art and music assets include... | Pulucat | - | May 23, 2026 | |
National Transit audio | National Transit uses procedural generation algorithms to create unique world maps for each playthrough. Terrain, rivers... | NationQ Studio | - | May 23, 2026 | |
Cheap Car Repair: Welcome to Nowhere audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 373 | May 23, 2026 | |
Trainferno artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voi... | INDIELLIGENT | - | May 23, 2026 | |
CrazyLobster art | The store's promotional page uses images generated by Tencent Yuanbao as material. | Shenzhen Yiling Industrial Design Center | - | May 23, 2026 | |
Master the Track art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-genera... | MadMoose Softworks | - | May 23, 2026 | |
SkyChart: Airline Executive codetext | AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set ... | Casey Jones Labs | - | May 23, 2026 | |
Karless general | Generative AI was used in the creation of assets and the development of this game. | Pagecall | - | May 23, 2026 | |
Dacan Express: Logistic manager art | Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city m... | Dacan Studio | - | May 23, 2026 | |
Esqapes Voyages audioart | Music and some visual assets used in this experience were AI generated | AVCV | - | May 23, 2026 | |
Rails & Rivals art | Wallpapers in this game include AI-generated work. | Creahive Games | - | May 23, 2026 | |
Void Cargo: Equilibrium artaudiotext | All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game... | Hammer&Hammer | - | May 23, 2026 | |
鉄道運行管理シミュレーション artcode | 本ゲームでは、ストアページの画像素材、ゲーム本編のグラフィック素材、およびプログラムの一部にAIによる生成ツールを活用しています。サウンドにはAI生成素材を使用していません。 | たでぃまる | - | May 23, 2026 | |
Minibus Simulator art | We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain vi... | RSG Interactive | - | May 23, 2026 | |
Nile Express art | The Logo on the Steam Page was created using help of AI. | Roland Mueller | - | May 23, 2026 | |
末日货轮:Doomsday Cargo Ship art | 在游戏中loading界面和结局动画,使用了人工智能生成 | goodmoxing | - | May 23, 2026 | |
Dumi's Adventure: Across Europe art | Some visual and marketing assets for this game were created or assisted using AI tools during development. No AI-genera... | Dumi’s Games | - | May 23, 2026 | |
Speed Rivals - Model Trains textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of ... | BabelGames | - | May 23, 2026 | |
Pizza Dash art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
The Bus audioart | For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for p... | TML-Studios | 1.7k | May 23, 2026 | |
Tides of Trade: Eastern Horizons artaudio | Some of the game's visuals and sound effects were created using artificial intelligence. | alpha | - | Mar 18, 2026 | |
Airline CEO arttext | In this game, generative AI tools were used in parts of the creation and refinement process for visual assets and in-gam... | Alperen Tekay | - | Mar 18, 2026 | |
The Tram textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
City Painter text | Generative AI was utilized to translate the game's interface and to assist in writing the store description text. | Blunix Games | - | Mar 18, 2026 | |
Street Legal art | "We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page ass... | Tabletop Logic Studios | - | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the ... | Atomic Jelly | 98 | Mar 18, 2026 | |
KharkivVision 2035 audiotext | Musical support. Dialogues. | One Human Games | - | Mar 18, 2026 | |
Approach Control: Remastered text | ChatGPT was used to create trophies for the trophy case. All in-game art was created myself using Photoshop. The splas... | Big Fat Simulations Inc. | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
Arcade Warlord art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
Adventure Master art | AI was only used to generate visual content to create full images for each trivia question. | Joe Dean | - | Mar 18, 2026 | |
BOKUKAN5 TOKYO (HND) general | In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflec... | TechnoBrain | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
My Winter Car artaudio | -Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game T... | Amistech Games | 5.9k | Mar 18, 2026 | |
Throst artaudio | Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edit... | ZiG GAMES | - | Mar 18, 2026 | |
Green Wave textart | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is crea... | nobankstudio | - | Mar 18, 2026 | |
Potuzhna country art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
Project Substrata arttextcode | About the Use of AI During the early stages of development, Project Substrata utilized generative AI tools (such as imag... | Studio Substrata | - | Mar 18, 2026 | |
Preset Rocket Plan art | Some capsule images for the Steam store page were created using pre-generated AI tools | MakeThings | - | Mar 18, 2026 | |
Truck Company art | We use AI to create the images in the game | GameCode | 13 | Mar 18, 2026 | |
Real Flight Simulator: RC Aircraft Model Remote Control 2026 audiotext | The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-ge... | Thetis Games | - | Mar 18, 2026 | |
Colorado Rail Game art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Suez Canal Training Simulator art | Some UI icons and store artwork have been AI generated. | Mythical City Games | - | Mar 18, 2026 |
116 results
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