Some illustrations on the store page were created using AI.
- Creator
- Cockroach Studio
- Reviews
- -
- Added
- Aug 14, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some illustrations on the store page were created using AI.
Generative AI was used as part of the creation process for certain store artwork and promotional materials. All final assets were selected, edited, and reviewed by the developer. SlapBox itself does not generate AI content and does not connect to external AI services during use.
This software uses generative artificial intelligence to create custom voice output based on user‑provided text or prompts. The AI system analyzes the input and produces natural‑sounding speech in real time.
Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running.
RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
Store page assets were generated with the help of AI.
OpenSheet uses generative AI for optional artwork only. This is disabled by default. Pre-rendered: the decorative art that ships with the app — character portraits, race and class backgrounds, creature illustrations, interface icons and stat-panel frames — was produced with OpenAI's image models, as were the application icon and this store page's artwork. All of it is decoration, every family of it can be switched off in Settings, and a new installation shows none of it by default. No rules content is AI-generated. Every rule, statistic, feat, spell, item, monster and table comes from the published 3.5 Edition SRD source material and the PCGen data set. The app is built so the book always wins.
This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer. Machine Learning and AI technologies are strictly limited to technical functionality and development: - Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions. - Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process. No AI-generated content is included in the software or produced during runtime.
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Videos is generated using AI support. Store page capsules image is generated using AI support.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
This game uses AI-generated content. The character artwork was pre-generated locally with an image model (Animagine XL 3.1) and manually curated by the developer. During gameplay, the mascot's chat replies (text only) are generated in real time by a bundled local language model (Google Gemma 3 via the Ollama runtime) running entirely on your PC. No internet connection is used and no conversation data leaves your device.
Test cases, hints, solutions, testing and validation was assisted by artificial intelligence.
Selby is a desktop AI assistant tool. It generates text responses, code, and document content in real time, and performs automated tasks to streamline your workflow.
Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team.
Claude etc. were heavily used for the creation of this product.
AI tools were used during development for programming assistance, and multilingual localization.
Generative AI tools were used during development to assist with the creation of certain visual assets, 3D assets, textures, localization text, and other pre-generated content included with the product. All such content has been manually reviewed, selected, and edited by the developer to ensure quality and to avoid illegal, infringing, or impersonating content.
Assistance with interface prototyping; and assistance with localization.
Generative AI tools were used during development to assist with programming and drafts of some user-interface text and localization. All shipped content was reviewed and edited by the developer. The animated cat artwork is licensed human-created pixel art. Taskbar Cats does not generate AI content during use and does not connect to external AI services.
This app includes an optional AI chat feature: your cheer character can chat with you in real time, powered by generative AI. Using the chat feature consumes an in-app currency ("gems"), which can be purchased. A background image used on the store/library page (depicting a keyboard and a mug) was also created with the assistance of generative AI tools.
This application uses generative AI technology (Large Language Models), such as Google Gemini, for character interaction and to enable characters to understand and react to your desktop environment. Character Chat: The AI generates real-time responses based on character personalities in response to player input. Visual Understanding (Optional): Only with player permission, the AI analyzes desktop screens or webcam images to provide context-aware reactions. Web Search: The AI may utilize real-time internet searches to retrieve up-to-date information. To ensure the prevention of inappropriate content generation, we have implemented custom prompt restrictions and usage limits (quotas) in addition to the standard safety filters of the AI service.
LumaEdge does NOT contain generative AI. LumaEdge was born in an RV going down the oregon coast (legit, lol), and its real-world test setup is not quite Steam-capsule material. Generative AI was used to help create and composite some multi-monitor environments shown in LumaEdge's trailers and the Steam store artwork (capsules, etc). All reactive gradients displayed within those environments were captured using LumaEdge itself and composited into those images. No LumaEdge gradient, on any image, was generated by AI. LumaEdge contains no generative AI features. No generative AI content is delivered with, or created by LumaEdge at any time.
Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission. VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
Some of the code was written with the assistance of Codex.
Generative AI was used to support parts of the game’s development and to help create some marketing materials. All AI-assisted content was reviewed and refined by the development team.
Generative AI was used in creating pre-rendered SVG assets for the app's UI, logo, and Steam store capsules, along with informational text for the breathing patterns and "Knowledge" section, which was carefully researched and reviewed for accuracy.
Some visual assets (store artwork and logo) and localization text in this app were created with the assistance of generative AI tools. All AI-assisted content was reviewed and edited by the developer. The app does not generate any content with AI at runtime.
Generative AI was used to assist in creating translations, marketing materials, music, artwork, and some 3D models. VisApex does not use generative AI during operation. Head tracking runs locally using built-in machine learning models.
To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP.
During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources. The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime. Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build.
In the interest of transparency: DeckCrate was built with the help of AI including the development of the app, UI, Steam assets and the documentation website under https://deckcrate.app. AI was a tool in the process and not a replacement for judgment. Everything that ships is reviewed, tested, and signed off by a human. Nothing goes out the door on an AI’s word alone: code is read and understood, behavior is verified, and the final decisions are made by the developer.
NarrationOS uses generative AI to create its output. It synthesizes speech from your books using an AI voice model (Resemble AI's Chatterbox) and can generate a custom voice from a short recording you supply. A local AI language model assists with text analysis. All generation happens locally on your device. You are responsible for having the rights to any content or voice you use, and voice cloning requires your confirmation of consent.
This application uses AI-powered text-to-speech (Microsoft Edge-TTS) to read aloud text files that you import yourself. An on-device language model (or an optional API you configure) analyzes the imported text to identify speakers and assign voices. The app does not generate any original story, art, or music content — all audio is synthesized from text you provide.
This game uses generative AI only for in-game character dialogue. Players can communicate with certain characters using natural language, and the AI generates text responses based on the game's setting and the current conversation context. Apart from character dialogue text, the game's artwork, music, sound effects, code, store page assets, and marketing materials are not generated by AI.
P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices. Always use AI responsibly.
Pre-generated AI: GPT Image 2 was used during development to create 2D paper-cut-style images included in the app, including weather phenomena, collectible visitors, ecosystem entities, Steam achievement icons, and key art for Steam store capsules and library assets. The developer selected and edited these images, including cropping, background removal, color and alpha cleanup, and export. The app does not use generative AI at runtime.
This game uses generative AI for some pre-generated content. Specifically, generative AI tools were used in the creation of some in-game background/wallpaper assets and some in-game background music. All such content has been reviewed, selected, and edited by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
Portions of the application code were developed with AI assistance. Some UI text translations were produced with AI tools and reviewed by the developer. All visual assets, artwork, and design are human-made.
"AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom. I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day."
Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended. AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience.
AI tools were used to generate the visual assets, logos, and images featured on this store page and inside the application. The software itself is a local utility and does not dynamically generate any AI content during runtime.
Generative AI tools were used during development, including for localization of in-game text.
Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint.
Portions of this game's store page text were created with the assistance of generative AI tools and then edited by the developer. CueVR itself does not use generative AI: its captions are produced entirely by on-device speech-to-text transcription of a live microphone, with no content generation and no external AI services.
Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials.
Generative AI was used during development to assist with the translation and localization of in-game text into multiple languages
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PC Electro Onna-chan Checker Store/marketing art | Some illustrations on the store page were created using AI. | Cockroach Studio | - | Aug 14, 2026 | |
SlapBox: Audio Tools Store/marketing art | Generative AI was used as part of the creation process for certain store artwork and promotional materials. All final assets were selected, edited, and reviewed by the developer. SlapBox itself does not generate AI content and does not connect to external AI services during use. | Cappuccino Digital | - | Aug 14, 2026 | |
Mars Ind - Voice Live AI audio | This software uses generative artificial intelligence to create custom voice output based on user‑provided text or prompts. The AI system analyzes the input and produces natural‑sounding speech in real time. | Mars Ind | - | Aug 13, 2026 | |
Desktop Pet Aquarium In-game content artcode | Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running. | Sayachi-maru Games | - | Aug 13, 2026 | |
RagNext In-game content arttext | RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates. | RagNext Labs LLC | - | Aug 13, 2026 | |
Saikey Assets Manager Store/marketing art | Store page assets were generated with the help of AI. | Saikey Studios | - | Aug 13, 2026 | |
OpenSheet 3.5e SRD In-game content art | OpenSheet uses generative AI for optional artwork only. This is disabled by default.
Pre-rendered: the decorative art that ships with the app — character portraits, race and class backgrounds, creature illustrations, interface icons and stat-panel frames — was produced with OpenAI's image models, as were the application icon and this store page's artwork. All of it is decoration, every family of it can be switched off in Settings, and a new installation shows none of it by default.
No rules content is AI-generated. Every rule, statistic, feat, spell, item, monster and table comes from the published 3.5 Edition SRD source material and the PCGen data set. The app is built so the book always wins. | Arcane Systems Inc. | - | Aug 11, 2026 | |
Aitan Studio Pro Dev only artcode | This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer.
Machine Learning and AI technologies are strictly limited to technical functionality and development:
- Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions.
- Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process.
No AI-generated content is included in the software or produced during runtime. | In Focus: Universe | - | Aug 11, 2026 | |
PawTop Cats In-game content art | Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | PawTop Studio | - | Aug 11, 2026 | |
Liminal Desktop Store/marketing art | Videos is generated using AI support.
Store page capsules image is generated using AI support. | Dreamer | - | Aug 11, 2026 | |
屏幕精灵 In-game content artcode | Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources. | 屏幕精灵 | - | Aug 11, 2026 | |
Tilky Engine Dev only code | AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity. | Berke Memioglu | - | Aug 11, 2026 | |
Desktop Pal Live AI arttext | This game uses AI-generated content. The character artwork was pre-generated locally with an image model (Animagine XL 3.1) and manually curated by the developer. During gameplay, the mascot's chat replies (text only) are generated in real time by a bundled local language model (Google Gemma 3 via the Ollama runtime) running entirely on your PC. No internet connection is used and no conversation data leaves your device. | yidev | - | Aug 8, 2026 | |
Algorithms Dev only | Test cases, hints, solutions, testing and validation was assisted by artificial intelligence. | Chilling Moose Games | - | Aug 7, 2026 | |
Selby Dev only textcode | Selby is a desktop AI assistant tool. It generates text responses, code, and document content in real time, and performs automated tasks to streamline your workflow. | 枫秋舞 (Fengqiuwu) | - | Aug 7, 2026 | |
嘉豪 In-game content audio | Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team. | 豪意有限公司 | - | Aug 5, 2026 | |
walstad loom Unclear | Claude etc. were heavily used for the creation of this product. | sleepingox | - | Aug 5, 2026 | |
Dive Log: A Focus Voyage In-game content text | AI tools were used during development for programming assistance, and multilingual localization. | Aegithalos Studio | - | Aug 4, 2026 | |
DeskFamiliar In-game content arttext | Generative AI tools were used during development to assist with the creation of certain visual assets, 3D assets, textures, localization text, and other pre-generated content included with the product. All such content has been manually reviewed, selected, and edited by the developer to ensure quality and to avoid illegal, infringing, or impersonating content. | LinxTech | - | Aug 2, 2026 | |
TappyCat In-game content text | Assistance with interface prototyping; and assistance with localization. | qs2k | - | Aug 2, 2026 | |
작업표시줄 고양이 In-game content codetext | Generative AI tools were used during development to assist with programming and drafts of some user-interface text and localization. All shipped content was reviewed and edited by the developer. The animated cat artwork is licensed human-created pixel art. Taskbar Cats does not generate AI content during use and does not connect to external AI services. | TSBACK | - | Aug 1, 2026 | |
뽀모로이드 Live AI text | This app includes an optional AI chat feature: your cheer character can chat with you in real time, powered by generative AI. Using the chat feature consumes an in-app currency ("gems"), which can be purchased. A background image used on the store/library page (depicting a keyboard and a mug) was also created with the assistance of generative AI tools. | KIRA | - | Aug 1, 2026 | |
Kizuna Desktop Live AI text | This application uses generative AI technology (Large Language Models), such as Google Gemini, for character interaction and to enable characters to understand and react to your desktop environment.
Character Chat: The AI generates real-time responses based on character personalities in response to player input.
Visual Understanding (Optional): Only with player permission, the AI analyzes desktop screens or webcam images to provide context-aware reactions.
Web Search: The AI may utilize real-time internet searches to retrieve up-to-date information.
To ensure the prevention of inappropriate content generation, we have implemented custom prompt restrictions and usage limits (quotas) in addition to the standard safety filters of the AI service. | Hero Works | - | Aug 1, 2026 | |
LumaEdge Store/marketing art | LumaEdge does NOT contain generative AI.
LumaEdge was born in an RV going down the oregon coast (legit, lol), and its real-world test setup is not quite Steam-capsule material.
Generative AI was used to help create and composite some multi-monitor environments shown in LumaEdge's trailers and the Steam store artwork (capsules, etc). All reactive gradients displayed within those environments were captured using LumaEdge itself and composited into those images. No LumaEdge gradient, on any image, was generated by AI.
LumaEdge contains no generative AI features. No generative AI content is delivered with, or created by LumaEdge at any time. | Red Letter Day Software | - | Aug 1, 2026 | |
VN Engine 2D In-game content art | Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam. | AlphaCore | - | Aug 1, 2026 | |
桌面塔罗 Desktop Tarot Dev only code | Some of the code was written with the assistance of Codex. | SpaceWizard64 | - | Aug 1, 2026 | |
Completion Index Store/marketing | Generative AI was used to support parts of the game’s development and to help create some marketing materials. All AI-assisted content was reviewed and refined by the development team. | CroakWorksGaming | - | Jul 31, 2026 | |
Art of Breathing Store/marketing arttext | Generative AI was used in creating pre-rendered SVG assets for the app's UI, logo, and Steam store capsules, along with informational text for the breathing patterns and "Knowledge" section, which was carefully researched and reviewed for accuracy. | Subhojit Kumar Mahato | - | Jul 30, 2026 | |
Quest Log In-game content arttext | Some visual assets (store artwork and logo) and localization text in this app were created with the assistance of generative AI tools. All AI-assisted content was reviewed and edited by the developer. The app does not generate any content with AI at runtime. | yidev | - | Jul 30, 2026 | |
VisApex In-game content textartaudio | Generative AI was used to assist in creating translations, marketing materials, music, artwork, and some 3D models. VisApex does not use generative AI during operation. Head tracking runs locally using built-in machine learning models. | VisApex | - | Jul 30, 2026 | |
God Save Wrist In-game content codeart | To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency. | PBH production | - | Jul 29, 2026 | |
Game Frame Store/marketing art | Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP. | Stone Pit Sons | - | Jul 29, 2026 | |
Proximity Core In-game content text | During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included. | Two Fault | - | Jul 26, 2026 | |
泠泠路101:与你相伴的时光 In-game content art | This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build. | Zero String Studio | - | Jul 25, 2026 | |
DeckCrate Store/marketing arttextcode | In the interest of transparency: DeckCrate was built with the help of AI including the development of the app, UI, Steam assets and the documentation website under https://deckcrate.app. AI was a tool in the process and not a replacement for judgment. Everything that ships is reviewed, tested, and signed off by a human. Nothing goes out the door on an AI’s word alone: code is read and understood, behavior is verified, and the final decisions are made by the developer. | HFMA | - | Jul 23, 2026 | |
Narration OS Live AI audiotext | NarrationOS uses generative AI to create its output. It synthesizes speech from your books using an AI voice model (Resemble AI's Chatterbox) and can generate a custom voice from a short recording you supply. A local AI language model assists with text analysis. All generation happens locally on your device. You are responsible for having the rights to any content or voice you use, and voice cloning requires your confirmation of consent. | Luno Sama | - | Jul 23, 2026 | |
Huiyu AI Novel Live AI audio | This application uses AI-powered text-to-speech (Microsoft Edge-TTS) to read
aloud text files that you import yourself. An on-device language model (or an
optional API you configure) analyzes the imported text to identify speakers and
assign voices. The app does not generate any original story, art, or music
content — all audio is synthesized from text you provide. | Huiyu | - | Jul 23, 2026 | |
失真唱片店:Lofi专注时光 Live AI text | This game uses generative AI only for in-game character dialogue. Players can communicate with certain characters using natural language, and the AI generates text responses based on the game's setting and the current conversation context. Apart from character dialogue text, the game's artwork, music, sound effects, code, store page assets, and marketing materials are not generated by AI. | Liangren Studio | - | Jul 23, 2026 | |
P·A·L - Personal Artificial Lifeform Unclear textaudioartcode | P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly. | A Spicy Meatball | - | Jul 22, 2026 | |
风信来客 In-game content art | Pre-generated AI: GPT Image 2 was used during development to create 2D paper-cut-style images included in the app, including weather phenomena, collectible visitors, ecosystem entities, Steam achievement icons, and key art for Steam store capsules and library assets. The developer selected and edited these images, including cropping, background removal, color and alpha cleanup, and export. The app does not use generative AI at runtime. | Astroite | - | Jul 22, 2026 | |
AquaDesk In-game content artaudio | This game uses generative AI for some pre-generated content. Specifically, generative AI tools were used in the creation of some in-game background/wallpaper assets and some in-game background music. All such content has been reviewed, selected, and edited by the developer before being included in the game. The game does not use live-generated AI content during gameplay. | Kanadelier | - | Jul 22, 2026 | |
DeskCanvas In-game content codetext | Portions of the application code were developed with AI assistance. Some UI text translations were produced with AI tools and reviewed by the developer. All visual assets, artwork, and design are human-made. | Re: | - | Jul 22, 2026 | |
Keeplight Unclear | "AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom.
I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day." | Soft Embrace | - | Jul 22, 2026 | |
Desktop Pet: Idle Cats Cozy Chaotic Companions for your screen Dev only | Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended.
AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience. | Panduck Game Studio | - | Jul 20, 2026 | |
Shrinkat In-game content art | AI tools were used to generate the visual assets, logos, and images featured on this store page and inside the application. The software itself is a local utility and does not dynamically generate any AI content during runtime. | Fenllan | - | Jul 20, 2026 | |
Porthole - Local Port Sharing In-game content text | Generative AI tools were used during development, including for localization of in-game text. | SeStudio | 719 | Jul 18, 2026 | |
Pocket Chief! Live AI textart | Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint. | STARWISH LIMITED | - | Jul 18, 2026 | |
CueVR Store/marketing text | Portions of this game's store page text were created with the assistance of generative AI tools and then edited by the developer. CueVR itself does not use generative AI: its captions are produced entirely by on-device speech-to-text transcription of a live microphone, with no content generation and no external AI services. | Riggle Bridge | - | Jul 18, 2026 | |
PixaMixa In-game content arttext | Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials. | Ipkapu | - | Jul 18, 2026 | |
Neural Soul In-game content text | Generative AI was used during development to assist with the translation and localization of in-game text into multiple languages | WistfulDog | - | Jul 18, 2026 |