AI tools were used to help draft some text, such as this store page description and the in-app guide (all reviewed by the developer). The application itself does not ship AI-generated content: every measurement, analysis, and recommendation is computed locally with deterministic algorithms.
Generative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.
The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application.
The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content.
The pixel art in this game was created with an AI image generation tool (Pixellab).
Generated art is never used as-is: the style, proportions and palette standards are set by a human,
every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding,
animation continuity and color consistency are likewise human-checked before adoption.
Game design, balance and specification decisions are made by a human. AI-assisted tools are also
used in the development process.
Nothing is generated by AI at runtime (pre-generated content only).
Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services.
AI used to assist in creating some pre-generated promotional artwork and visual assets used in snapWR and its store presentation. snapWR does not use generative AI to generate content during use.
The application includes a live generative AI assistance feature ("AI Assistant"). This feature generates real-time, text-based recommendations and diagnostics to help the user optimize their PC's performance, manage system resources, and improve game performance. Output is generated dynamically while the application is running, based on the user's own system data (CPU, GPU, RAM, disk usage) and locally gathered telemetry.
The AI does not generate images, audio, video, or other media assets. All generated output is text-only and is derived exclusively from the user's own input and locally measured system information. No user data is transmitted to any third-party generative AI service.
Guardrails: The AI operates fully offline and uses a constrained, rule-based response engine. It only processes input entered by the user within the application, cannot generate illegal or infringing content, and does not monitor or act on content outside the application. No external API, model, or content-generation service is used at runtime.
3D models used in the game were pre-generated or generated with the assistance of AI technology prior to build deployment. All models have been reviewed, integrated, and verified to ensure they comply with rights, quality standards, and platform policies.
All speech audio is generated at runtime by a local text-to-speech model (Kokoro) running on the player's PC. Memnon reads text that is already visible on the player's screen and speaks it aloud. It does not write stories, create images, or generate any other content. If the player connects their own cloud API key, those voices are synthesized by their chosen provider under their own account.
Some of the app's code was written with the assistance of AI coding tools. All artwork and store assets are human-made.
Rexclaw's companions are powered by generative AI, conversations (text and voice), along with files you create together are generated on demand by third party AI models. Some promotional artwork, including store banners, was created with AI assistance.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
Generative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service.
MistWindow includes static visual assets — the application icon, task-tray icon, and the sprite sheets for the bundled pet characters — that were created with AI tools during development, and portions of its source code were written with the help of AI coding assistants. All of this content is pre-generated and ships as fixed files: MistWindow does not generate any content with AI while it is running, and it does not send user data to AI services.
The English interface text in this application was translated from the Japanese original with AI translation tools then reviewed and corrected by the developer.
This application was developed in collaboration with AI. The promotional video (PV) on the store page is an AI-assisted recreation of the actual application behavior, and AI tools were partially utilized in creating the PV and other visual assets. The application itself does not contain any functions that utilize AI.
AI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running.
Generative AI tools were used during development to create the game's visual art assets, including character images and animation/video assets. All AI-assisted content is pre-generated before release and included in the game. The game does not use generative AI to create content during gameplay.
This game uses AI-assisted tools during development, limited exclusively to programming assistance, assistance with the creation of certain UI assets, and multilingual translation assistance. AI-generated output is not integrated directly into the game. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use.
AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players.
A2GD does NOT use AI to convert images whatsoever. It is purely algorithmic software.
AI was used for the user interface designs—I wish I could have done it myself, but I have very little experience with web design.
Dashboard Engine uses AI only at runtime, on your own device, and bundles no pre-generated AI content.
On-device neural text-to-speech (installed by default): the app includes neural TTS voices (MeloTTS and Kokoro) that synthesize spoken audio from text locally on your PC. An English voice is bundled and installed by default; other languages download on demand. These voices produce speech at runtime — for the assistant's replies, spoken system alerts, and voice previews. They are used purely as speech output: a "voice profile" is a small set of tuning settings that reference a licensed base voice, and the app stores or uploads no voice recordings of any kind.
Optional AI assistant (off by default): if you turn it on, you connect it to a language model you run locally on your own machine or local network (for example Ollama or LM Studio). Your typed messages are sent to that local model to generate conversational replies in real time, which can be read aloud by the on-device TTS above. There is no cloud AI service, account, or API key — nothing leaves your PC.
All AI output is generated live from your own input and your own local models, so it is not authored or reviewed by the developer. No AI-generated content is pre-created or bundled with the app.
AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.
Store page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer.
Generative AI tools were used during development to assist with some pre-generated promotional and graphical artwork used for Cubing Forge, including certain Steam store, library, and marketing assets. All AI-assisted content is reviewed, curated, and finalized before publication. Cubing Forge does not use live generative AI during gameplay.
Yakutori uses on-device AI to translate Japanese text on your screen into English in real time. It reads the on-screen text with optical character recognition (PaddleOCR PP-OCRv5) and generates the English translation with a local large language model (Qwen3-4B). All AI runs entirely on your own computer — no cloud services and no internet connection are used, and nothing you translate ever leaves your device. As with any machine translation, the AI-generated output is not always perfect.
Generative AI was used as part of the creation process for certain store artwork and promotional materials. All final assets were selected, edited, and reviewed by the developer. SlapBox itself does not generate AI content and does not connect to external AI services during use.
This software uses generative artificial intelligence to create custom voice output based on user‑provided text or prompts. The AI system analyzes the input and produces natural‑sounding speech in real time.
Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running.
RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
OpenSheet uses generative AI for optional artwork only. This is disabled by default.
Pre-rendered: the decorative art that ships with the app — character portraits, race and class backgrounds, creature illustrations, interface icons and stat-panel frames — was produced with OpenAI's image models, as were the application icon and this store page's artwork. All of it is decoration, every family of it can be switched off in Settings, and a new installation shows none of it by default.
No rules content is AI-generated. Every rule, statistic, feat, spell, item, monster and table comes from the published 3.5 Edition SRD source material and the PCGen data set. The app is built so the book always wins.
This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer.
Machine Learning and AI technologies are strictly limited to technical functionality and development:
- Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions.
- Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process.
No AI-generated content is included in the software or produced during runtime.
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
This game uses AI-generated content. The character artwork was pre-generated locally with an image model (Animagine XL 3.1) and manually curated by the developer. During gameplay, the mascot's chat replies (text only) are generated in real time by a bundled local language model (Google Gemma 3 via the Ollama runtime) running entirely on your PC. No internet connection is used and no conversation data leaves your device.
Selby is a desktop AI assistant tool. It generates text responses, code, and document content in real time, and performs automated tasks to streamline your workflow.
AI tools were used to help draft some text, such as this store page description and the in-app guide (all reviewed by the developer). The application itself does not ship AI-generated content: every measurement, analysis, and recommendation is computed locally with deterministic algorithms.
Generative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.
The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application.
The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content.
The pixel art in this game was created with an AI image generation tool (Pixellab).
Generated art is never used as-is: the style, proportions and palette standards are set by a human,
every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding,
animation continuity and color consistency are likewise human-checked before adoption.
Game design, balance and specification decisions are made by a human. AI-assisted tools are also
used in the development process.
Nothing is generated by AI at runtime (pre-generated content only).
Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services.
AI used to assist in creating some pre-generated promotional artwork and visual assets used in snapWR and its store presentation. snapWR does not use generative AI to generate content during use.
The application includes a live generative AI assistance feature ("AI Assistant"). This feature generates real-time, text-based recommendations and diagnostics to help the user optimize their PC's performance, manage system resources, and improve game performance. Output is generated dynamically while the application is running, based on the user's own system data (CPU, GPU, RAM, disk usage) and locally gathered telemetry.
The AI does not generate images, audio, video, or other media assets. All generated output is text-only and is derived exclusively from the user's own input and locally measured system information. No user data is transmitted to any third-party generative AI service.
Guardrails: The AI operates fully offline and uses a constrained, rule-based response engine. It only processes input entered by the user within the application, cannot generate illegal or infringing content, and does not monitor or act on content outside the application. No external API, model, or content-generation service is used at runtime.
3D models used in the game were pre-generated or generated with the assistance of AI technology prior to build deployment. All models have been reviewed, integrated, and verified to ensure they comply with rights, quality standards, and platform policies.
All speech audio is generated at runtime by a local text-to-speech model (Kokoro) running on the player's PC. Memnon reads text that is already visible on the player's screen and speaks it aloud. It does not write stories, create images, or generate any other content. If the player connects their own cloud API key, those voices are synthesized by their chosen provider under their own account.
Some of the app's code was written with the assistance of AI coding tools. All artwork and store assets are human-made.
Rexclaw's companions are powered by generative AI, conversations (text and voice), along with files you create together are generated on demand by third party AI models. Some promotional artwork, including store banners, was created with AI assistance.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
Generative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service.
MistWindow includes static visual assets — the application icon, task-tray icon, and the sprite sheets for the bundled pet characters — that were created with AI tools during development, and portions of its source code were written with the help of AI coding assistants. All of this content is pre-generated and ships as fixed files: MistWindow does not generate any content with AI while it is running, and it does not send user data to AI services.
The English interface text in this application was translated from the Japanese original with AI translation tools then reviewed and corrected by the developer.
This application was developed in collaboration with AI. The promotional video (PV) on the store page is an AI-assisted recreation of the actual application behavior, and AI tools were partially utilized in creating the PV and other visual assets. The application itself does not contain any functions that utilize AI.
AI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running.
Generative AI tools were used during development to create the game's visual art assets, including character images and animation/video assets. All AI-assisted content is pre-generated before release and included in the game. The game does not use generative AI to create content during gameplay.
This game uses AI-assisted tools during development, limited exclusively to programming assistance, assistance with the creation of certain UI assets, and multilingual translation assistance. AI-generated output is not integrated directly into the game. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use.
AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players.
A2GD does NOT use AI to convert images whatsoever. It is purely algorithmic software.
AI was used for the user interface designs—I wish I could have done it myself, but I have very little experience with web design.
Dashboard Engine uses AI only at runtime, on your own device, and bundles no pre-generated AI content.
On-device neural text-to-speech (installed by default): the app includes neural TTS voices (MeloTTS and Kokoro) that synthesize spoken audio from text locally on your PC. An English voice is bundled and installed by default; other languages download on demand. These voices produce speech at runtime — for the assistant's replies, spoken system alerts, and voice previews. They are used purely as speech output: a "voice profile" is a small set of tuning settings that reference a licensed base voice, and the app stores or uploads no voice recordings of any kind.
Optional AI assistant (off by default): if you turn it on, you connect it to a language model you run locally on your own machine or local network (for example Ollama or LM Studio). Your typed messages are sent to that local model to generate conversational replies in real time, which can be read aloud by the on-device TTS above. There is no cloud AI service, account, or API key — nothing leaves your PC.
All AI output is generated live from your own input and your own local models, so it is not authored or reviewed by the developer. No AI-generated content is pre-created or bundled with the app.
AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.
Store page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer.
Generative AI tools were used during development to assist with some pre-generated promotional and graphical artwork used for Cubing Forge, including certain Steam store, library, and marketing assets. All AI-assisted content is reviewed, curated, and finalized before publication. Cubing Forge does not use live generative AI during gameplay.
Yakutori uses on-device AI to translate Japanese text on your screen into English in real time. It reads the on-screen text with optical character recognition (PaddleOCR PP-OCRv5) and generates the English translation with a local large language model (Qwen3-4B). All AI runs entirely on your own computer — no cloud services and no internet connection are used, and nothing you translate ever leaves your device. As with any machine translation, the AI-generated output is not always perfect.
Generative AI was used as part of the creation process for certain store artwork and promotional materials. All final assets were selected, edited, and reviewed by the developer. SlapBox itself does not generate AI content and does not connect to external AI services during use.
This software uses generative artificial intelligence to create custom voice output based on user‑provided text or prompts. The AI system analyzes the input and produces natural‑sounding speech in real time.
Generative AI tools were used during development to assist with portions of the source code and to create some variations of character artwork, such as facial expressions and color variations. All original character designs and base artwork were created by the developer. All AI-assisted outputs were reviewed, edited, and finalized by the developer. The application does not generate AI content while it is running.
RagNext Studio includes pre-rendered sample background artwork, character portraits, and icons created with Generative AI tools within sample demonstration projects. Additionally, RagNext Studio provides optional AI-assisted narrative and dialogue drafting tools for game creators during the design process. The software operates 100% complete offline out-of-the-box using built-in rule-based generators and offline templates.
OpenSheet uses generative AI for optional artwork only. This is disabled by default.
Pre-rendered: the decorative art that ships with the app — character portraits, race and class backgrounds, creature illustrations, interface icons and stat-panel frames — was produced with OpenAI's image models, as were the application icon and this store page's artwork. All of it is decoration, every family of it can be switched off in Settings, and a new installation shows none of it by default.
No rules content is AI-generated. Every rule, statistic, feat, spell, item, monster and table comes from the published 3.5 Edition SRD source material and the PCGen data set. The app is built so the book always wins.
This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer.
Machine Learning and AI technologies are strictly limited to technical functionality and development:
- Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions.
- Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process.
No AI-generated content is included in the software or produced during runtime.
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.
This game uses AI-generated content. The character artwork was pre-generated locally with an image model (Animagine XL 3.1) and manually curated by the developer. During gameplay, the mascot's chat replies (text only) are generated in real time by a bundled local language model (Google Gemma 3 via the Ollama runtime) running entirely on your PC. No internet connection is used and no conversation data leaves your device.
Selby is a desktop AI assistant tool. It generates text responses, code, and document content in real time, and performs automated tasks to streamline your workflow.