Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
- Creator
- ToD Game Studio
- Reviews
- 28
- Added
- Mar 18, 2026
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Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
AI localization for Steam store page and in game menus.
プログラミングの補助として、コードの一部を生成AIを用いて作成しています。
Artificial intelligence has been used solely for generating images and translating the different languages for the video game.
Use of AI for placeholder art ingame.
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
Artificial intelligence was only used to create music in the demo version teaser.
Some art pictures were generated by AI first, but then modified by our art team.
Artificial Intelligence was used to create the content of the game page in the store
some textures are created by AI image creators
This game features both hand-crafted content and AI-generated music and design.
Generative AI was used for some of the music and textures.
AI-generated art object
The vertically elongated art cover is generated with the assistance of AI.
Characters art images (2 faces).
The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :)
Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time.
Localizations are a mix of manual and machine translation.
Menu images & loading screen images are AI generated.
Some store graphics made by AI Help.
We use AI to generate some of the textures and music for the game.
Use AI to assist in creation in code and some art materials.
AI generated artwork is used inside the game
The developer used AI to help with code generation and code tweaks for various in-game systems.
AI Create Photo For Game
AI has been used for the capsule art.
In-game speeches are mainly generated with AI.
AI is used to generate some 2D images.
noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
We used AI to generate pre-rendered content for this game. for example some icons. and we used ai for get some advice. We have NOT use AI to live-generate content or code during gameplay yet.
used artificial intelligence for the store page and some images and ui
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
AI-generated artifacts
Some of the assets in the game are processed and implemented from the output by the generation AI.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
Some pictures on the walls were generated by AI.
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Dialogues Descriptions Icons
The ending of this work includes images created using generative AI.
This game store page is AI content, and the copyright belongs to the developer
Some sound files (radio), music and small pictures.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
The steam capsule with the soldier, mage and mobster Is ai generated. There Is no ai content inside the game.
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully: We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”). A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves. One minor joke character uses an AI voice by design.
Generative AI tools have been applied by development team in process of creation of parts of very limited in-game graphic assets and in certain marketing materials with considerable limitations and human overview and input at all times. All core game content has been carefully designed and curated by our team to ensure quality and originality.
In some of the game's cutscenes, we have used AI tools to generate several images to help present the story. These images have been edited and refined to enhance the player's visual experience. We are committed to providing rich content for our players and will continue to leverage innovative technologies to improve the overall game experience.
Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese).
AI was used to generate old version of steam page banner, and now it's as main image on most of community news.
Borrowhelen uses AI only for generating and synthesizing character voices and for checking typos. All other content (graphics, music, levels, etc.) is 100% human-made.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arctic Digger TCG Collection Prologue Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity. | ToD Game Studio | 28 | Mar 18, 2026 | |
Aethelon In-game content text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
道渡しのオーレリア Dev only code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
Money at Play In-game content arttext | Artificial intelligence has been used solely for generating images and translating the different languages for the video game. | PanicForge Studios | - | Mar 18, 2026 | |
Eurekas In-game content art | Use of AI for placeholder art ingame. | Ubben Ubben Studios | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs. | ToD Game Studio | 31 | Mar 18, 2026 | |
FRUKT In-game content audio | Artificial intelligence was only used to create music in the demo version teaser. | tripledose | - | Mar 18, 2026 | |
Legendary Tomb digger In-game content art | Some art pictures were generated by AI first, but then modified by our art team. | Tide Studio | - | Mar 18, 2026 | |
Stepfight Store/marketing text | Artificial Intelligence was used to create the content of the game page in the store | Gamesforgames | 10 | Mar 18, 2026 | |
Oars of Silence In-game content art | some textures are created by AI image creators | SuloSounds | - | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
ERAIASON In-game content audioart | Generative AI was used for some of the music and textures. | Christian Hahm | - | Mar 18, 2026 | |
Dive and Dine Simulator Store/marketing art | AI-generated art object | Alessandro Muscente | - | Mar 18, 2026 | |
MineSweeper 3D Store/marketing art | The vertically elongated art cover is generated with the assistance of AI. | CyberAura | - | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 | |
HANGMAN.exe In-game content art | The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :) | Luke Grayson | - | Mar 18, 2026 | |
Neon Echo Live AI text | Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time. | Lcc | - | Mar 18, 2026 | |
DSS 2: War Industry In-game content text | Localizations are a mix of manual and machine translation. | vikingfabian | 178 | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
DIG Store/marketing art | Some store graphics made by AI Help. | Alkame Games | - | Mar 18, 2026 | |
Michelangelo: Stonemason Simulator In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 30 | Mar 18, 2026 | |
十品芝麻官 In-game content artcode | Use AI to assist in creation in code and some art materials. | 孟骏远、梁骞、欧阳坤 | - | Mar 18, 2026 | |
Alien Shooters In-game content art | AI generated artwork is used inside the game | Frame Sixty LLC | - | Mar 18, 2026 | |
Treasures & Battlefields Dev only code | The developer used AI to help with code generation and code tweaks for various in-game systems. | Wishing Well Studios | - | Mar 18, 2026 | |
Keyboard Warrior Simulator Unclear art | AI Create Photo For Game | SomeTimesAtNight | - | Mar 18, 2026 | |
Cosmik Storm Store/marketing art | AI has been used for the capsule art. | Strike13Games | - | Mar 18, 2026 | |
Cannoneer In-game content audio | In-game speeches are mainly generated with AI. | dReal | - | Mar 18, 2026 | |
Nexus Storm In-game content art | AI is used to generate some 2D images. | FxGen Studio | - | Mar 18, 2026 | |
noRma In-game content artaudio | noRma's photo was invented and then generated by AI.
The English voice in the introduction is spoken by an AI. | Cubic-Lemon | - | Mar 18, 2026 | |
Aether Effect In-game content art | We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet. | Dreamtowards | - | Mar 18, 2026 | |
Weed Store Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 22 | Mar 18, 2026 | |
Carnage Battle Arena In-game content art | The game's main banner graphic, logo and icon have been made using a Generative AI solution. | Boombit | - | Mar 18, 2026 | |
ZURCAM ARENA Unclear | AI-generated artifacts | Mardari George | - | Mar 18, 2026 | |
Cats Fishing for Cats In-game content artaudiocodetext | Some of the assets in the game are processed and implemented from the output by the generation AI. | 1st-impact co.,Ltd. | 50 | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
Cold Chains In-game content art | Some pictures on the walls were generated by AI. | Gustavo Lucas | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 | |
电竞教父:传奇将至 In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 622 | Mar 18, 2026 | |
Postrok In-game content textart | Dialogues
Descriptions
Icons | kjalarr.dev | - | Mar 18, 2026 | |
ワンコワンコ大作戦 In-game content art | The ending of this work includes images created using generative AI. | Yamabico Games | - | Mar 18, 2026 | |
The Zombie Wave general | This game store page is AI content, and the copyright belongs to the developer | Snow Flake | - | Mar 18, 2026 | |
Blunted in The Malen Unclear audioart | Some sound files (radio), music and small pictures. | Outgate Studios | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Save the throne Store/marketing art | The steam capsule with the soldier, mage and mobster Is ai generated. There Is no ai content inside the game. | Alex Voxel | - | Mar 18, 2026 | |
GlitchSPANKR In-game content audiotext | GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design. | Mahelyk | 264 | Mar 18, 2026 | |
Pixel Gun 3D: PC Edition In-game content art | Generative AI tools have been applied by development team in process of creation of parts of very limited in-game graphic assets and in certain marketing materials with considerable limitations and human overview and input at all times.
All core game content has been carefully designed and curated by our team to ensure quality and originality. | Cubic Games Studio | 23.5k | Mar 18, 2026 | |
Elemental Realms In-game content art | In some of the game's cutscenes, we have used AI tools to generate several images to help present the story. These images have been edited and refined to enhance the player's visual experience.
We are committed to providing rich content for our players and will continue to leverage innovative technologies to improve the overall game experience. | Bunker Games | 11 | Mar 18, 2026 | |
ボクセル築城ずんだもんキャッスル In-game content text | Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese). | KC Project | 104 | Mar 18, 2026 | |
Elven City Simulator Store/marketing art | AI was used to generate old version of steam page banner, and now it's as main image on most of community news. | Igor Vasilenko | 17 | Mar 18, 2026 | |
Borrowhelen In-game content audio | Borrowhelen uses AI only for generating and synthesizing character voices and for checking typos. All other content (graphics, music, levels, etc.) is 100% human-made. | 4-Cube Games | 18 | Mar 18, 2026 |