AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Voxel
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MQ: Rise Above general | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
Keystones: Foundations artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
Iskarn textart | Some localization texts and 1 image were created with the assistance of AI tools. | Iskarn | - | May 23, 2026 | |
Voxel Shooter audio | Some of the music tracks in this game were initially generated using AI tools and then manually edited and refined by a ... | Stase Games | - | May 23, 2026 | |
LowPolygonTeam art | wall textures | Gorson Pitrón | - | May 23, 2026 | |
Space Stone Smashing Simulator art | - Placeholders - Icons | Kokrok Production | - | May 23, 2026 | |
Prehistoric Pit text | AI was used during development to assist with translations for the game and store page. | Moko | - | May 23, 2026 | |
Scales of Silence artaudiotext | This game is designed, written, and coded by humans. All music and nearly all art were made by real artists. A couple of... | Aggro Games | - | May 23, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 general | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
SAM Arena code | AI was used to assist with coding. | CodingBigTime | - | May 23, 2026 | |
Falling Cubes art | Artwork for the store page | Dave | - | May 23, 2026 | |
Asteroid Rodeo art | NPC Portrait Pictures | Buried Signal Studios | - | May 23, 2026 | |
KingForge art | Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during develop... | ElykraGames | - | May 23, 2026 | |
Rustic Defense audio | Generative AI music | Lasot Interactive | 28 | May 23, 2026 | |
Peagrove Noir audio | Voice lines for dialogue. | LUX Story Forge | - | May 23, 2026 | |
Ace Squared general | This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by ... | Oldground Software Oy | 241 | May 23, 2026 | |
Plentiful text | The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used t... | GabberGames | 25 | May 23, 2026 | |
CatTag: Create art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | - | May 23, 2026 | |
Cube Kingdoms text | AI was used to translate the following languages: -Japanese -Russian -French -Portuguese These will be replaced by human... | GamingPugsStudios | 12 | May 23, 2026 | |
Human Host textart | The translations and a few special icons were created with AI. | Virtual Matrix Studio | 101 | May 23, 2026 | |
Dungeoncraft art | To generate 2D art for cards, 2D characters, logos, etc. | Zinnusl | - | May 23, 2026 | |
Michi-Suji Puzzle: Michi Connect text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative... | NowSw | - | Mar 18, 2026 | |
Shear Heaven general | This game does not use any generative AI systems. All content is created manually by the developer with no user-generate... | Pixelada | - | Mar 18, 2026 | |
桌面农场物语 general | Only AI was used on the store page. | 逍遥时间 | - | Mar 18, 2026 | |
Soundscapes artcode | Some image mockups and prototype code have been generated using AI | Fresh Coast Game Studio | - | Mar 18, 2026 | |
Surviving Day! code | I used claude.code to write the code for the game. | JJustis | - | Mar 18, 2026 | |
YUME ROOF textcodeaudio | Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI With... | Rivi | - | Mar 18, 2026 | |
Mission Whilkas art | Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of ... | BaMNyX | - | Mar 18, 2026 | |
La La Lunch artcodetext | This game uses AI for some materials, coding, and translations. | LilyCompany | - | Mar 18, 2026 | |
Dave's Wrecking Yard 3D art | AI is used to create 2D images for making 3D assets later. | Dave C | 15 | Mar 18, 2026 | |
Voxel Delvers art | AI Has been used to assist in game development, as well as designing some of the character and enemy voxel models. It ha... | Teragon Studios | - | Mar 18, 2026 | |
Nightork Adventures 3 - Arena audio | Some music was generated with the help of AI. | Warptear Entertainment | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive general | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
D.I.G. — Discover Infinite Galaxies artaudiotext | Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assist... | BloomSpaceGames | - | Mar 18, 2026 | |
Office Chug arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additiona... | ByteLyft | - | Mar 18, 2026 | |
Beetle Battle Bros artcode | The capsule logo and lots of code were generated with AI. | Zoidburgh | - | Mar 18, 2026 | |
Rift Miner textaudioart | - AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons | TIDERAFT | - | Mar 18, 2026 | |
Bit Builder art | Achievement icons in Steam were edited using generative AI. | HoboGames | - | Mar 18, 2026 | |
Guns Cant Walk art | AI is used for store and in game start screen splash art. | Sloth Games Ltd | - | Mar 18, 2026 | |
Nevitsky Castle: The bloody legend of Transcarpatia audio | Pre-rendered AI content only: audio. - Sound effects created with ElevenLabs prior to shipping. - Background music creat... | VL4PROD | - | Mar 18, 2026 | |
Zombie Typing art | I'm a colourblind dev, so I used AI to help me choose colours for the game's art | CBgameDev | - | Mar 18, 2026 | |
Dig For Riches art | Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have ... | OxygenStudio | 13 | Mar 18, 2026 | |
Dig Island art | AI-Generated images are used for game cover of the store page. | FiftyEight Studios | 130 | Mar 18, 2026 | |
FIGHT LIKE HELL art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provide... | Progressive Destruction Games | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Prologue art | Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to ... | ToD Game Studio | 24 | Mar 18, 2026 | |
Aethelon text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
道渡しのオーレリア code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
Money at Play arttext | Artificial intelligence has been used solely for generating images and translating the different languages for the video... | PanicForge Studios | - | Mar 18, 2026 | |
Eurekas art | Use of AI for placeholder art ingame. | Ubben Ubben Studios | - | Mar 18, 2026 | |
Arctic Digger TCG Collection art | Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the cre... | ToD Game Studio | 31 | Mar 18, 2026 |
102 results
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