AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Voxel
TitleDisclosureCreatorSrcReviewsAdded
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Taival
In-game content
text
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
Bonobo Software
-Jul 10, 2026
No Man's Mines
In-game content
art
This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, certain icons, and the game logo. All core gameplay, code, systems, and world generation are built by hand. AI is used only as a support tool for visual assets, and all generated content is reviewed and edited before use.
Auscan Games
-Jul 8, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
よろず屋の品定め
In-game content
artcode
I use AI-generated content—such as game illustrations—as a basis for refinement or as a reference. I also use AI to write code, or refer to the code it generates.
ニトロカルボナーラ
-Jun 29, 2026
Pitchforks & Paragraphs
In-game content
audio
Peasant voices are made with AI.
Rogue Pigeon Games
-Jun 28, 2026
Seven Stops: A Trotillions Story
In-game content
art
Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic.
StViga
-Jun 28, 2026
VoxelForge
Live AI
arttext
VoxelForge includes local generative AI features for user-assisted 3D and voxel asset creation. Users can provide their own source images and use the application to generate 3D models, voxel assets, meshes, textures, and related production assets. This generation runs locally on the user’s computer using model files bundled with the application. VoxelForge does not connect to an external AI service during normal use. It does not require a Hugging Face account, API key, cloud generation service, or external server connection at runtime. User input images and generated outputs are not uploaded to our servers. The AI features are intended as creative tools for asset production. Users are responsible for ensuring that they have the necessary rights to any images or source material they import, and for reviewing generated outputs before using or distributing them.
Ghst.Bstrd
-Jun 28, 2026
CORGI & WOOLLY - Little Horizon -
Store/marketing
textart
Generative AI was used to assist with the translation and localization of menu text and interface elements, and to help create graphic assets for the Steam store page. All content was reviewed and approved by the developer before publication.
PICO studio
-Jun 27, 2026
Voxenvale
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game.
PixelCat
-Jun 6, 2026
Blockmind
Store/marketing
art
AI tools were used only for creating promotional visual materials.
Quacky Games
142Jun 3, 2026
BOOSTDRIVE
Store/marketing
art
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
MICROMETA
-Jun 3, 2026
Amaranth Source Online
In-game content
artaudiotext
AI was used to generate 2D character portraits, icons, part of the music, sound effects, item descriptions text, and localization.
Qaranzo Games
-Jun 3, 2026
MQ: Rise Above
Store/marketing
art
The trailer was made using artificial intelligence.
99ADM
-May 23, 2026
Rock Diver
Store/marketing
art
The capsule images for this game were enhanced using AI tools.
Tholus
-May 23, 2026
Keystones: Foundations
In-game content
artcode
AI was used for texture patterns and code assistance. All content was manually verified and optimized.
Cartoon Rocket Games
-May 23, 2026
Iskarn
In-game content
textart
Some localization texts and 1 image were created with the assistance of AI tools.
Iskarn
-May 23, 2026
Voxel Shooter
In-game content
audio
Some of the music tracks in this game were initially generated using AI tools and then manually edited and refined by a human composer.
Stase Games
-May 23, 2026
LowPolygonTeam
Unclear
wall textures
Gorson Pitrón
-May 23, 2026
Space Stone Smashing Simulator
Unclear
art
- Placeholders - Icons
Kokrok Production
-May 23, 2026
Prehistoric Pit
In-game content
text
AI was used during development to assist with translations for the game and store page.
Moko
-May 23, 2026
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3
In-game content
The game uses ai for some assets in the game.
Bill Woo
-May 23, 2026
SAM Arena
Dev only
code
AI was used to assist with coding.
CodingBigTime
-May 23, 2026
Asteroid Rodeo
In-game content
art
NPC Portrait Pictures
Buried Signal Studios
-May 23, 2026
KingForge
In-game content
art
Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards. AI is not used in gameplay systems, code, or real-time content generation.
ElykraGames
-May 23, 2026
Rustic Defense
Unclear
audio
Generative AI music
Lasot Interactive
28May 23, 2026
Peagrove Noir
In-game content
audio
Voice lines for dialogue.
LUX Story Forge
-May 23, 2026
Ace Squared
Unclear
This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release.
Oldground Software Oy
246May 23, 2026
Plentiful
In-game content
text
The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio.
GabberGames
53May 23, 2026
CatTag: Create
In-game content
art
This game uses generative artificial intelligence in the game models and textures.
Haha Studio
-May 23, 2026
Cube Kingdoms
In-game content
text
AI was used to translate the following languages: -Japanese -Russian -French -Portuguese
GamingPugsStudios
23May 23, 2026
Human Host
In-game content
textart
The translations and a few special icons were created with AI.
Virtual Matrix Studio
409May 23, 2026
Dungeoncraft
In-game content
art
To generate 2D art for cards, 2D characters, logos, etc.
Zinnusl
-May 23, 2026
Michi-Suji Puzzle: Michi Connect
In-game content
text
This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference. All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer. No AI-generated content is dynamically created during gameplay.
YuruPuz Studio
-Mar 18, 2026
Arcade Evolution: Matrix OS
Live AI
text
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
GLITCHED MATRIX
-Mar 18, 2026
桌面农场物语
Store/marketing
Only AI was used on the store page.
逍遥时间
-Mar 18, 2026
Soundscapes
Dev only
artcode
Some image mockups and prototype code have been generated using AI
Fresh Coast Game Studio
-Mar 18, 2026
Union Of Rivals
In-game content
Used for testing, validation, and a small selection of in-game assets.
2Play
-Mar 18, 2026
Surviving Day!
Dev only
code
I used claude.code to write the code for the game.
JJustis
-Mar 18, 2026
YUME ROOF
In-game content
codeaudio
Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI Within the App Generative AI is used in the creation of some program code. Generative AI is used in the creation of some sound effects and background music used in the game.
Rivi
-Mar 18, 2026
Wreckborn
In-game content
text
Some game content was translated with the assistance of AI tools.
Krystian Dobaczewski
22Mar 18, 2026
Mission Whilkas
Store/marketing
art
Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners). These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually. All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them.
BaMNyX
-Mar 18, 2026
La La Lunch
In-game content
artcodetext
This game uses AI for some materials, coding, and translations.
LilyCompany
-Mar 18, 2026
Dave's Wrecking Yard 3D
Dev only
art
AI is used to create 2D images for making 3D assets later.
Dave C
17Mar 18, 2026
Voxel Delvers
In-game content
art
AI Has been used to assist in game development, as well as designing some of the character and enemy voxel models. It has also been used to enhance clips or screenshots from the game to use for the store page items. For example the VD Logo is polished from the in game main menu screen, and then used AI to fit together and clean it up.
Teragon Studios
-Mar 18, 2026
Nightork Adventures 3 - Arena
In-game content
audio
Some music was generated with the help of AI.
Warptear Entertainment
-Mar 18, 2026
Cell 413 : Mine & Survive
Store/marketing
art
Game Capsule has been done with help from AI tools
Meerkatt Studio
-Mar 18, 2026
D.I.G. — Discover Infinite Galaxies
In-game content
arttextaudio
Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools.
BloomSpaceGames
-Mar 18, 2026
Office Chug
In-game content
arttext
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
ByteLyft
-Mar 18, 2026
116 results
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