Code and store page artwork is made with AI assistance.
- Creator
- Tegridy Made Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Code and store page artwork is made with AI assistance.
AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025
We use AI-generated background images, icons, and sounds within the game.
Some use of AI in game's narrative, drawings, and some of the store page materials.
Voice generation for the trailer and some in-game vocals
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs). Some 3d environment parts were made using ai. The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
Cosmetics like logos
Some capsule images are a mixture of AI generated and human generated content.
As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction.
Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
In-game sprites and materials were generated by AI
The Cover art is an AI generated rendition of the characters inside the game .
We used AI to generate the faces of the people in the game, as well as some of the logos.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it. How We Use AI in Development & Marketing: Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists. Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team. Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs. What We Do Not Use AI For: We do not use AI-generated assets as final in-game models, animations, or sound. We do not use AI to replace human-written narratives, character design, or core gameplay elements. AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
AI is used for generating certain assets and marketing materials
Some of the assets in the game are not generated with an AI.
AI has been used to help develop the game's cover art.
Just images/artwork currently
some UI elements are created with IA
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Some background images and a few music are generated by AI
Store promotional poster
AI was used to create artistic store capsule images for the game.
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Game name logo, created with artificial intelligence
game only uses help with ai with logo work and some story telling.
Some art images contain AI images.
AI has been used to help develop the game's cover art.
Sigma Squad uses generative artificial intelligence only for some promotional artwork (images only) featured on the Steam page.
Some of the image assets in the game are AI generated.
AI has been used to develop the game's cover art as well as the game's trailer.
Our game uses AI to create unique card images and marketing materials.
All music tracks in the game were created with Udio. Some of the voices you hear were designed using Elevenlabs. Several images and backgrounds were generated with Stable Diffusion. Translations were done using ChatGPT. All pieces are entirely fictional "artworks" created by the developer "Draconum."
I used AI to generate some 2D image assets 1 Promotional images on the game store 2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
Store art has been assisted with generative AI
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited.
During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team.
Some of the story backgrounds, character illustrations, and item icons in the game were created using AI.
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
Some of the in-game images were generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Speedway Club Manager 25 Store/marketing art | AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025 | Marcin Dopierała | 97 | Mar 18, 2026 | |
Pro Eleven In-game content artaudio | We use AI-generated background images, icons, and sounds within the game. | DONTEL | 91 | Mar 18, 2026 | |
Dot Clicker In-game content arttext | Some use of AI in game's narrative, drawings, and some of the store page materials. | Wraith Esports | - | Mar 18, 2026 | |
Soap In-game content audio | Voice generation for the trailer and some in-game vocals | Decoy | - | Mar 18, 2026 | |
Only Jump On Pogo In-game content artaudiocode | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI. | Chewie Games | - | Mar 18, 2026 | |
Ultimate Mythic Ski Jumping League In-game content audioart | There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game. | Eric Behme | - | Mar 18, 2026 | |
Fireteam Breach In-game content art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 | |
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
Legends Esport Manager In-game content art | As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction. | Waezen Games | - | Mar 18, 2026 | |
Galacia Auto Card Live AI art | Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface. | 游心雕龙 | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
Lullapops Sail Race In-game content arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested. | Gamore Ltd. | - | Mar 18, 2026 | |
Favela Kick: The Final Goal In-game content art | In-game sprites and materials were generated by AI | Vladimir Pliashkun | 45 | Mar 18, 2026 | |
Animal Games In-game content art | The Cover art is an AI generated rendition of the characters inside the game . | Christopher V. Costello | - | Mar 18, 2026 | |
Tennis Manager 25 In-game content art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
AquaBall League In-game content arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation. | Creative Mindset Productions | - | Mar 18, 2026 | |
Iron Trident Store/marketing art | AI is used for generating certain assets and marketing materials | Iron Trident Games | - | Mar 18, 2026 | |
Skilander general | Some of the assets in the game are not generated with an AI. | Hackers Media Industries® | 64 | Mar 18, 2026 | |
Basketball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Race Wars Store/marketing art | Just images/artwork currently | Petey | - | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
Champions City Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | Mayhem Universe | - | Mar 18, 2026 | |
CS Manager In-game content art | Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated. | Crumana | 70 | Mar 18, 2026 | |
EA SPORTS FC™ 26 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | EA Canada | 24.2k | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Ultimate Penalty Store/marketing art | Store promotional poster | Ultimate Penalty | - | Mar 18, 2026 | |
Figure Skating Legends Store/marketing art | AI was used to create artistic store capsule images for the game. | Tomas Daugela | 28 | Mar 18, 2026 | |
HyperCycle League In-game content artaudio | We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision. | Tuar Studio , LLC | - | Mar 18, 2026 | |
Street Soccer Online Store/marketing art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
Miolhr Wrestling League The Game In-game content arttext | game only uses help with ai with logo work and some story telling. | Miolhr Company | - | Mar 18, 2026 | |
Go! Chicken Jump! Store/marketing art | Some art images contain AI images. | YOUBEE | - | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sigma Squad Store/marketing art | Sigma Squad uses generative artificial intelligence only for some promotional artwork (images only) featured on the Steam page. | GBPLabs | - | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
Streets of Rageness: Beat 'Em Up Fighter Store/marketing art | AI has been used to develop the game's cover art as well as the game's trailer. | Hard Shark Games | - | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
Adrenalinkick In-game content audioarttext | All music tracks in the game were created with Udio.
Some of the voices you hear were designed using Elevenlabs.
Several images and backgrounds were generated with Stable Diffusion.
Translations were done using ChatGPT.
All pieces are entirely fictional "artworks" created by the developer "Draconum." | Draconum | - | Mar 18, 2026 | |
酒馆战争 In-game content art | I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images | 战魂工作室 | 63 | Mar 18, 2026 | |
Golfslinger In-game content art | We used generative AI for some graphics (UI), which were then refined by humans for full integration. | Chaos Cactus | - | Mar 18, 2026 | |
Disc Golf Store/marketing artaudiotext | Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay. | Charles De Yoe | 10 | Mar 18, 2026 | |
One Shot Arena Store/marketing art | Store art has been assisted with generative AI | ShoXx | - | Mar 18, 2026 | |
Jab Juggernauts Store/marketing art | The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material? | Dynamic Programming | - | Mar 18, 2026 | |
Coryphaeus Championships In-game content artaudio | AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can! | Coryphaeus Corp | 23 | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
The Cruciball In-game content art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Fateful Bullet Unclear | During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team. | Lymdun | - | Mar 18, 2026 | |
My Esports Club In-game content art | Some of the story backgrounds, character illustrations, and item icons in the game were created using AI. | Celestial Studio | - | Mar 18, 2026 | |
Teamfight Manager 2 In-game content arttextcode | We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:
Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.
Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading.
Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.
In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review. | Team Samoyed | 666 | Mar 18, 2026 | |
Football Referee Simulator In-game content art | Some of the in-game images were generated by AI | Vladimir Pliashkun | 454 | Mar 18, 2026 |