AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: eSports
TitleDisclosureCreatorSrcReviewsAdded
MEGA GOAT FOOTBALL: Cyberia Arena
In-game content
artaudio
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Balderrama Marcos Leonardo
-Jul 11, 2026
Winged Sakura: Mindy's Arc
In-game content
text
AI was used to translate text from English to other languages.
WINGED SAKURA GAMES
149Jul 4, 2026
Ring Toss Legend
art
Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery.
Crazish Games
-Jul 1, 2026
Threadstorm
In-game content
artcode
How is generative AI used in this game? We utilized generative AI tools during the development of Threadstorm to assist with specific elements of the game's creation: Art Assets: Some 2D sprites and visual elements within the game were created or refined using AI image generation tools. All generated assets were subsequently reviewed, edited, and curated by our team to ensure they fit the game's visual style. Code Assistance: We utilized AI coding assistants (specifically GitHub Copilot) to help draft, optimize, and troubleshoot scripts for the Godot Engine, which helped streamline our development workflow. All AI-assisted content has been thoroughly tested and integrated by the development team to ensure it aligns with our creative vision and quality standards.
Justus Nacken
-Jun 30, 2026
OvertimeGM
Store/marketing
art
AI has been used to generate game art as well as the Social media posts in game.
Landamov
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
Gridiron Football League
In-game content
art
Generative AI was used to assist and enhance the generation of placeholder art assets in this game.
PeligroAmigo
-Jun 27, 2026
IGL - In Game Leader
In-game content
text
I have used generative AI tools to assist with localization of in-game text into additional languages, as I am a native English speaker. Source text (UI strings, menus, tutorial/coaching content) is authored in English; AI is used to produce initial translations, which are then reviewed and edited before shipping. The game contains no live/real-time AI-generated content. All other game content including artwork, audio and design, is created by real humans. This includes assets from the Unity store, Synty store, Humble Bundles and Fiverr artists.
CleverByte Games
-Jun 27, 2026
Scarecrow Simulator
Store/marketing
art
AI was used to create the visual content for the store page.
OTTO Games
-Jun 10, 2026
67 Simulator
Dev only
It helped me with some integrations
DreamHelix
-Jun 9, 2026
Grand Chess Manager: Road to Grandmaster
In-game content
art
Pre-generated AI-assisted artwork is used for fictional chess player avatars and selected promotional visuals. These assets are reviewed before inclusion. No live generative AI is used during gameplay.
Onurcan Donmezer
-Jun 3, 2026
Foundation Typer
In-game content
artaudio
Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development.
Bladevampirek
-Jun 3, 2026
BanPick Master
Dev only
code
coding
PenguinGod
-Jun 3, 2026
Juggling Cup
In-game content
text
All text content was originally written in pt‑BR (Brazilian Portuguese) and localized into other languages with the assistance of AI tools. This localization extends beyond the game itself. All creative assets were created by humans, such as audio, visual, and other content developed by our team or licensed from third parties.
Lebab
-Jun 3, 2026
Bump
In-game content
arttext
We use generative AI in a limited capacity for certain visual and written content. Generative AI may be used for: - Marketing materials, including promotional artwork, trailer graphics, and store page content. - Loading screen images and decorative in-game poster artwork. - Assistance with some written text, such as tutorials and informational content. Generative AI is not used for: - Live content generation during gameplay. - Gameplay screenshots shown on the Steam store page. - Maps, level geometry, character models, weapons, gameplay assets, game mechanics, or networking systems. - Player-generated content.
TwinBrains Studio
14Jun 3, 2026
Are You A Pilot
In-game content
art
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
Carlos Fierro
-May 23, 2026
PRO: Push React Outgun
In-game content
arttext
AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the page descriptions.
EVAGAST
-May 23, 2026
Grim Dice
In-game content
audioart
Generative artificial intelligence was partially used to create the game’s soundtrack and graphics
ZFteam
-May 23, 2026
Birds
Store/marketing
art
The logo was made by my homie with the help of an ai there i said it
RubenCo
-May 23, 2026
Battle For Lumani
In-game content
artaudio
No real-time generative AI in the client. Static in-game and store art/audio may include material initially produced with generative AI, revised and approved by the developer before release.
Gary Dawkins
-May 23, 2026
REK
In-game content
artaudio
AI is used for some of the experiences art, voices, and textures.
REK
-May 23, 2026
American Football Coach
Live AI
text
American Football Coach utilises artificial intelligence to randomise players and finances at the start of each game load, for the gameplay of each individual match, the questions posed by the media and the occasional random event, which can effect your finances and prestige positively or negatively.
Andrew Ward
-May 23, 2026
War Room Football
In-game content
text
Social Feed post templates created with the help of AI.
Tanish Jagtap
59May 23, 2026
Clutch Legend
Store/marketing
art
The store page assets (capsule art, screenshots, and banner) were created using generative AI tools.
Federico Mariotti
23May 23, 2026
Football Director
In-game content
art
This game uses generative AI to create player and club images.
Syra Games
-May 23, 2026
Tessera
In-game content
artaudio
I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs.
MUGI Games
-May 23, 2026
Nebulagon
Unclear
art
Tools were used to enhance my creativity, I produced and refined various assets and ideas through the help of Generative AI.
Eversko
-May 23, 2026
Breakline
In-game content
audioartcode
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
Narriflux
-May 23, 2026
Origins TCG
In-game content
audio
We may use AI-assisted tools during development to help streamline content creation—such as generating placeholder or supporting elements like character voiceovers. All AI-assisted content is guided, refined, and finalized by our development and creative team. The finished product fully reflects our creative vision, with AI serving only as a tool to accelerate the process—not replace the craftsmanship behind it.
Koin Games
-May 23, 2026
Snooker Billiard
In-game content
arttext
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
DotStudio
-May 23, 2026
Pro Football Referee
In-game content
art
Used AI to create some portrait materials and visual images while preserving realism as much as possible.
Nutshell
-May 23, 2026
Laser Planet
Store/marketing
art
This game uses artificial intelligence tools during development. AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer. AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Laser Planet Games
-May 23, 2026
Horse Racing Jackpot
Store/marketing
art
The silly horse mascot face is the only use of AI.
Wyrmhole Games
-May 23, 2026
Drone Soccer
In-game content
text
In game text localization provided by AI enabled API service.
Trash Panda Studios
-May 23, 2026
CrosshairEDGE
In-game content
art
Generative AI was used for some pre-rendered promotional gameplay footage in the trailer and small visual assets.
sensonas
-May 23, 2026
FreeStyle Football 2
In-game content
art
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
WOORE
-May 23, 2026
桌上足球 TableSoccer
In-game content
art
The icons are AI-generated
YongyeGames
-May 23, 2026
Big Bad Soccer
Store/marketing
art
Some marketting assets may be a.i assisted.
www.superstargames.co.uk
-May 23, 2026
Euro3v3
In-game content
textaudio
AI was used to help with localizing texts and voice lines.
Epoch Games Palma
243May 23, 2026
Parallel TCG
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Parallel Studios
45May 23, 2026
Trivals
In-game content
artcode
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Living on Ro Entertainment
-May 23, 2026
Legacy of Allard
In-game content
art
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
Fernit Studios
-May 23, 2026
eFootball™
In-game content
artaudiotext
During the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following processes. ・ Partial creation of base images used for background art production of Events ・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips. ・ Production of some audio for stadium announcements ・ Generation and copyediting of some text ・ Review of some translations Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use. The quality of all final content is ensured through human evaluation.
KONAMI
28.7kMay 23, 2026
3on3 FreeStyle: Rebound
In-game content
art
AI generated images may be used in in-game UI or in image assets on the Steam store page
Joycity
2.5kMay 23, 2026
FreeStyle 2: Street Basketball
In-game content
art
AI-generated images may be used in in-game UI or in image assets on the Steam store page.
JOYCITY
7kMay 23, 2026
Chess Kingdom
In-game content
codeart
I have used Claude Code to create the game itself code and assets.
Pinch Games
27Mar 18, 2026
Splatsplasm
In-game content
art
Some AI generated images and textures
PRPVFX Ltd.
-Mar 18, 2026
SuperTag
In-game content
audio
Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is to replace these tracks with music created by human artists as the project progresses.
Michael Abid
-Mar 18, 2026
Rush B: Esports Manager
In-game content
arttext
Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters. Localization support – assisting in the translation and adaptation of in-game text into different languages.
Lazy Penguin Studios
-Mar 18, 2026
Cybersport Manager
In-game content
art
Player photos and team logos are generated by AI.
Glitch Tactics
-Mar 18, 2026
176 results
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