Some art scenes utilized AI to assist in production
- Creator
- TAPROMANCE
- Reviews
- -
- Added
- Mar 18, 2026
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Some art scenes utilized AI to assist in production
Few Soundclips
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
The AI image generator Dall-E was used to create imagery within the game.
This game only use AI to create the artistic text promoting the logo.
Our game does not contain AI-generated content; AI support is only used in the game logo.
We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
Artificial intelligence is used to correct voice acting.
Used for in-game plot ideas & dialogue text for NPCs and cats.
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
This game uses generative AI for the creation of pre-rendered voiceovers
AI tools are used to produce some textures in the game.
Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page.
AI used during development for some of the code, music, and marketing images.
AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
The original illustration is loaded and the illustration is generated by AI.
Voice for the AI assistant uses pre-rendered audio.
The pixel materials in the game are generated by AI.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
The description of game content translated with multiple languages helped by AI
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen.
We used some AI tools to help make our textures look less scuffed.
AI generated music.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
AI is only used for 4 images.
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
certain images text voice acting and scripts are made by artificial intelligence
Part of the text on the store page was translated using AI.
Some musical themes were created with the help of AI.
Only some scenes utilized AI-aided drawing.
AI generation assistance is used in game art
the pictures are AI-generated
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters: Deeba Buddy City Official Joslinbell’s wheelchair The procedure is as follows: Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times. A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art. In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art. By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands. Regarding Intellectual Property We respect intellectual property rights and are committed to providing an original, high-quality gaming experience. If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
The music in this game is AI generated.
The original illustration is loaded and the illustration is generated by AI.
A landscape image generated by AI is used as the background.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
The title splash art was generated with AI then manually modified by artists
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
このゲームに使用している背景の画像は、AIで生成されたものが含まれます。 The background images used in this game include those generated by AI.
The Time Within Us relies on historical accuracy and authentic references as its foundation. Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings, museum archives, photographs, and specialized books. AI is used only as a supportive tool to enhance development efficiency and creativity: -Visual exploration: generating alternative design ideas and concepts, mood boards. -Polishing elements: toning up textures, graphic elements, or background details for presentation. -Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
AI images are used for some of the art paintings.
AI content is used for prototyping. This will be replaced by human produced work for the final game.
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mystery Island:Missing Amy In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Monkey Drive Unclear audio | Few Soundclips | Codwis | - | Mar 18, 2026 | |
Cosmic Dream In-game content artaudiotext | This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards. | Andre Mitchell | - | Mar 18, 2026 | |
NOX AETERNA - Veil of Darkness In-game content art | The AI image generator Dall-E was used to create imagery within the game. | Darkside Studios | 10 | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
Pogo With Friends In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Beaked Games | 28 | Mar 18, 2026 | |
FearPark Chapter 1 In-game content art | We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design. | tristan | - | Mar 18, 2026 | |
Powder Runners: Maze Quest In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Farytek | - | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 | |
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
暗夜游侠 In-game content artaudio | Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
No One's Island Store/marketing arttext | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page. | Rinthis Arathis | - | Mar 18, 2026 | |
Forest Floor In-game content artaudio | AI used during development for some of the code, music, and marketing images. | Megatherium | - | Mar 18, 2026 | |
Dao's Cover In-game content art | AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets. | Beijing Baidong Technology | - | Mar 18, 2026 | |
MIKO x MIKO SISTERS 神楽家の巫女と悪霊 In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Soundward: The Lost Signal In-game content audio | Voice for the AI assistant uses pre-rendered audio. | Betawaves | - | Mar 18, 2026 | |
魔塔:八王之争 In-game content art | The pixel materials in the game are generated by AI. | GameMaker | - | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Reflections of the void In-game content art | Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game. | Echo Story Games | 12 | Mar 18, 2026 | |
Lifter In-game content art | AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen. | Goonie Software | - | Mar 18, 2026 | |
A Monkey's Adventure In-game content art | We used some AI tools to help make our textures look less scuffed. | Monkey And Rat Software | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Shoestrings Story In-game content art | In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections. | KITTYPOOL | - | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
おしかけねーちゃん Can I crash at your place? In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
背徳シレネ|Immoral Cyrene In-game content art | A landscape image generated by AI is used as the background. | CHARON | - | Mar 18, 2026 | |
なつ♡カノ SUMMER GIRLFRIEND In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
おしかけケモミミついんず FURRY TWINS In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
少女地獄カルデア|Galaxy Express Chaldea In-game content art | このゲームに使用している背景の画像は、AIで生成されたものが含まれます。
The background images used in this game include those generated by AI. | CHARON | - | Mar 18, 2026 | |
The Time Within Us In-game content arttext | The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories. | Little Space Dot | - | Mar 18, 2026 | |
Anomaly Corridor In-game content art | AI images are used for some of the art paintings. | SATZKI SOFT | 11 | Mar 18, 2026 | |
MoonStreet Dev only | AI content is used for prototyping. This will be replaced by human produced work for the final game. | Christopher Lee | - | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
紅蜘蛛外伝:暗花 In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | 12 | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 |