Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.
We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS.
Some of the images used on the store page are AI-generated.
Certain images and 3D models used in the game are AI-generated.
Some of the text has been created with the assistance of AI.
Parts of the programming have been developed with the assistance of AI.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it.
We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
AI helps me with texts on the Steam page (grammar correction, translations, and texts).
AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment).
I don't use AI at all for music and sound creation.
I don't use AI at all for 3D or 2D graphics creation.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
"In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
All voices heard in the game are generated by ElevenLabs AI audio.
ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game.
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.
We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS.
Some of the images used on the store page are AI-generated.
Certain images and 3D models used in the game are AI-generated.
Some of the text has been created with the assistance of AI.
Parts of the programming have been developed with the assistance of AI.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it.
We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
AI helps me with texts on the Steam page (grammar correction, translations, and texts).
AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment).
I don't use AI at all for music and sound creation.
I don't use AI at all for 3D or 2D graphics creation.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
"In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
All voices heard in the game are generated by ElevenLabs AI audio.
ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game.