The game has no AI generated content, only the Store Page.
- Creator
- S19Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game has no AI generated content, only the Store Page.
The background images and dogs pictures are pre-rendered AI art
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content.
Used to generate capsules for the store page.
AI-generated artifacts
In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset: • background textures for player nameplates After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services.
AI generation used for initial concept art and marketing images for key art.
The background images and girls pictures are pre-rendered AI art
This game features interactive dialogue powered by large language models, creating natural conversations with the player. It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
We're just a small team who loves making games and we love using AI to make them even better. We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity. In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create. We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values. So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI.
We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist.
AI generated art assets: - 9 (out of the 23) images use for item icons - the gray fruit silhouette background on menu screens
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
AI is used for translations. We are trying to work with people for improved human translations, but it takes a while to cover all the languages we'd like support.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
background musics are made by AI music creator.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
Voice generation
Some of the images featured in the game are AI-generated.
Game Assets
AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI.
We used AI to enchant the logo and equal store assets for the game.
Our team used artificial intelligence to create the initial segment of the product’s promotional video
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
Menu page used AI and was edited after. Same for the character faces. The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
AI was used in designing the game's logo.
We use AI to generate some of the textures and music for the game.
We use AI to generate text & voice to power the non-playable characters (NPC).
Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
Some pictures was generated by AI.
This game uses AI to upscale and refine images.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The background images and girls pictures are pre-rendered AI art
We used A.I. in some assets of our game.
Text to voice for NPCs
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws.
One image based on a photo and one musical track.
Only the logo for Steam Graphics was created using an AI program.
AI has been used to help develop the game's cover art.
Our game only contains AI-generated content for 3d animal models.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Infploria | The game has no AI generated content, only the Store Page. | S19Games | - | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
The Faked Store/marketing art | Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content. | Mehmet Özkan | - | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
SPIDER HOTEL In-game content art | In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset:
• background textures for player nameplates
After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services. | Spoke Inc. | - | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Persona Shell Live AI textaudio | This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression. | 遊樂黨 Yo!DawnLa | 14 | Mar 18, 2026 | |
My Silly Science Summer in the Past In-game content textartaudio | DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated. | TBF | 17 | Mar 18, 2026 | |
Candy Shop Simulator: Sweet Start In-game content art | AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer | Games Incubator | 135 | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
2 Cooks 1 Mess Live AI text | We're just a small team who loves making games and we love using AI to make them even better.
We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity.
In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create.
We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values.
So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI. | 01 Studio | 21 | Mar 18, 2026 | |
Growmon Island Store/marketing art | We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist. | Ramskull Studio | - | Mar 18, 2026 | |
Juiced Fruit Racing In-game content art | AI generated art assets:
- 9 (out of the 23) images use for item icons
- the gray fruit silhouette background on menu screens | Cascadia Games | - | Mar 18, 2026 | |
Chokur In-game content art | GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery. | BuzzBee Games, LLC | - | Mar 18, 2026 | |
QR Controller In-game content text | AI is used for translations.
We are trying to work with people for improved human translations, but it takes a while to cover all the languages we'd like support. | Bashar Saada | 80 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
The First Foreigner In-game content audio | background musics are made by AI music creator. | CYG | 42 | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
Galleons of Fortune: Pioneers Unclear audio | Voice generation | Grupo Axertia | - | Mar 18, 2026 | |
Brain Workout – 15 Puzzles for Memory, Math & Logic | IQ Test Games In-game content art | Some of the images featured in the game are AI-generated. | Aleksa Racovic | - | Mar 18, 2026 | |
Argonauts Agency: Gorgon Medusa Unclear | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Coincremental In-game content art | AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI. | Fractal Forge Gaming | 14 | Mar 18, 2026 | |
siMarket Cloth Store Simulator Store/marketing art | We used AI to enchant the logo and equal store assets for the game. | HALVA Studio | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
Lullapops Sail Race In-game content arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested. | Gamore Ltd. | - | Mar 18, 2026 | |
Vesper's Hunt In-game content art | Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me. | ditiem.games | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Star Ores Inc. In-game content artaudio | We use AI to generate some of the textures and music for the game. | BlackBeak Games | 301 | Mar 18, 2026 | |
Yooca: Next Horizon Live AI textaudio | We use AI to generate text & voice to power the non-playable characters (NPC). | Youniverse Games | - | Mar 18, 2026 | |
LOCO MUKO In-game content art | Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures. | Hall of Collectors | - | Mar 18, 2026 | |
Doorz In-game content art | AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay | MegLore | - | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 | |
Block Rush Unclear art | Some pictures was generated by AI. | T1 Games | - | Mar 18, 2026 | |
Balloomia In-game content art | This game uses AI to upscale and refine images. | Miragem Games | - | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
Holiday in Europe: Netherlands Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Anime Dream Match: Girls In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Figure Shop Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | 345 | Mar 18, 2026 | |
Rise Of Transport In-game content audio | Text to voice for NPCs | Softdimension Games | - | Mar 18, 2026 | |
LuonTile Store/marketing text | Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials. | Thinking of Moths | - | Mar 18, 2026 | |
Ranman In-game content art | The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws. | Tested | - | Mar 18, 2026 | |
Launching Over It In-game content artaudio | One image based on a photo and one musical track. | Talitos Games | 18 | Mar 18, 2026 | |
Electrician Life Store/marketing art | Only the logo for Steam Graphics was created using an AI program. | FreeMind S.A. | - | Mar 18, 2026 | |
Bird Coloring Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 |