THE VOICE OF NPC WAS MADE BY AI
- Creator
- Napping Penguin
- Reviews
- -
- Added
- Mar 18, 2026
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THE VOICE OF NPC WAS MADE BY AI
AI was used during the creation of Voicelines.
Some artworks were made using generative AI
Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made.
Capsule Art, Store images and 3D Models.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
The voiceover featured in the tutorial was created using generative AI. Some visual design elements were also produced with the assistance of generative AI.
The game uses AI generated images.
Audio voices that are pre rendered
ChatGPT corrected the translations and my spelling and grammar errors...
AI-assisted translation used
All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game. AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget. By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters. An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds. No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.
To generate the game logo.
I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.
Localization-related
The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
Most of the pictures and text
AI was used to assist in the generation of a small number of game textures.
All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.
Some store graphics made by AI Help.
Store Page Some store visuals were assisted by AI and are not present in the actual game. In Game In our cinematic and some of our anomalies, we used AI-generated voice production. Apart from the voices we produced, only our paintings contain AI-generated textures. The copyrights of the products we created belong to us.
Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience. AI generated 3D models strictly limited to environmental assets.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency. This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
We use generation AI for some of the objects that appear in the game.
Use of AI for game translation and some sound effects.
I used AI to create the full logo and the partial logo (texte "Escape Haunted Mansion").
AI tools were used in the development of MIRROR MIRROR for whispering women voice.
AI is used for text generation.
in-game TV music.
AI has been used to generate in game art.
Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time.
Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style.
AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers.
AI-generated artifacts
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access.
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
The game uses AI voice acting and generated images of loading screens.
This game utilizes AI for certain translation tasks and programming.
Generative AI was used during development to upscale certain textures for improved visual quality.
intro video, ending video intro video voice, ending video voice
Some assets were originally generated using AI.
Generated images for some paintings and photographs using AI.
Some images are AI generated Some music is AI generated
Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deadly Joy In-game content audio | THE VOICE OF NPC WAS MADE BY AI | Napping Penguin | - | Mar 18, 2026 | |
Mumble Pines: The Arrival In-game content audio | AI was used during the creation of Voicelines. | Dino Nugget Studios | - | Mar 18, 2026 | |
Shadows of Midnight - They Watch Me Sleep Store/marketing art | Some artworks were made using generative AI | Punga | - | Mar 18, 2026 | |
THE WELL In-game content artcode | Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made. | Creeps LTD. | 61 | Mar 18, 2026 | |
Bad Midwife Store/marketing art | Capsule Art, Store images and 3D Models. | Valter Negreiros | 17 | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Meat Without Master Unclear | During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team. | Neon Cocoa | - | Mar 18, 2026 | |
THE XEN In-game content audioart | The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Through the fog In-game content art | The game uses AI generated images. | GDStudio | - | Mar 18, 2026 | |
Vastophobia In-game content audio | Audio voices that are pre rendered | Beyond reason Games | 26 | Mar 18, 2026 | |
Bring the Book back Unclear text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 19 | Mar 18, 2026 | |
Lull: Rest After Crying In-game content text | AI-assisted translation used | Tonkobitta | - | Mar 18, 2026 | |
Particles of Reality: Remembrance In-game content art | All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game.
AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget.
By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters.
An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds.
No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done. | Arewar Games | - | Mar 18, 2026 | |
Keycards Store/marketing art | To generate the game logo. | J Indie Games | - | Mar 18, 2026 | |
Them Store/marketing art | I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me. | Lexip Games | 46 | Mar 18, 2026 | |
LASTORAGE In-game content text | Localization-related | Teramay | - | Mar 18, 2026 | |
Dead Silence - Echoes of the Damned Store/marketing art | The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements. | Persian Dare | 13 | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
Unwelcome Guest Unclear arttext | Most of the pictures and text | BalNaur | - | Mar 18, 2026 | |
Vasilisa In-game content art | AI was used to assist in the generation of a small number of game textures. | Steppe Hare Studio | 61 | Mar 18, 2026 | |
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
Scary Tales: Horror School In-game content arttext | We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements. | SuperShell Games | - | Mar 18, 2026 | |
DIG Store/marketing art | Some store graphics made by AI Help. | Alkame Games | - | Mar 18, 2026 | |
Seen Before In-game content audioart | Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us. | DepthinVision | 13 | Mar 18, 2026 | |
Northwick In-game content art | Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience.
AI generated 3D models strictly limited to environmental assets. | Bombside Beach Studios LLC. | - | Mar 18, 2026 | |
Destiny Isle In-game content artaudio | Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights. | HiStory | - | Mar 18, 2026 | |
Sumigami In-game content art | We use generation AI for some of the objects that appear in the game. | kakukaku_works | - | Mar 18, 2026 | |
Trapped At Home In-game content textaudio | Use of AI for game translation and some sound effects. | manyworks | - | Mar 18, 2026 | |
Escape Haunted Mansion Store/marketing art | I used AI to create the full logo and the partial logo (texte "Escape Haunted Mansion"). | BlueAreaEntertainment | - | Mar 18, 2026 | |
MIRROR MIRROR In-game content audio | AI tools were used in the development of MIRROR MIRROR for whispering women voice. | ZeroZeroThirteen | 55 | Mar 18, 2026 | |
The Linger Unclear text | AI is used for text generation. | BlackFable | - | Mar 18, 2026 | |
Haunted Service In-game content audio | in-game TV music. | Daring Cat Studio | - | Mar 18, 2026 | |
Spank The Idle Monkey In-game content art | AI has been used to generate in game art. | Hammer Falcon LLC. | - | Mar 18, 2026 | |
Circus of Pain Store/marketing art | Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time. | ZV GAMES | 61 | Mar 18, 2026 | |
Descent Into Darkness In-game content art | Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style. | BOBAH | - | Mar 18, 2026 | |
Journey Through the Undead In-game content audioart | AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers. | Dazzling Divine | - | Mar 18, 2026 | |
Zombie Blocks: Pixel Shooter Gun Unclear | AI-generated artifacts | Grizzly Games | - | Mar 18, 2026 | |
Secret Seeker In-game content arttextaudio | During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools. | Radikate | - | Mar 18, 2026 | |
Project Enceladus In-game content audio | Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay. | Tamás Fülöp | - | Mar 18, 2026 | |
Smile, you're being filmed together In-game content art | We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access. | BlackCrow | - | Mar 18, 2026 | |
2nd EVE In-game content audiotext | All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue. | Gamer Cloud | 20 | Mar 18, 2026 | |
Quadrofriend In-game content audioart | The game uses AI voice acting and generated images of loading screens. | Nightmare Forge | - | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
Interstice - Journey into Darkness In-game content art | Generative AI was used during development to upscale certain textures for improved visual quality. | Havock Studios | - | Mar 18, 2026 | |
Lost Balls In-game content audio | intro video, ending video
intro video voice, ending video voice | Kim D | - | Mar 18, 2026 | |
ヴィクトルズ・テスト・ナイト レーヴス Unclear | Some assets were originally generated using AI. | 727 Not Hound | 34 | Mar 18, 2026 | |
Paranormal Torment Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 108 | Mar 18, 2026 | |
Forest Asylum In-game content artaudio | Some images are AI generated
Some music is AI generated | Michal Piotrowski | 46 | Mar 18, 2026 | |
Cursed Bloodline Store/marketing art | Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements. | Infinite Games Studio | - | Mar 18, 2026 |