Parts of graphics are generated with AI.
- Creator
- Eino Tuominen Oy
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Parts of graphics are generated with AI.
Help with translations and copywriting.
In-game background art.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Cosmetics like logos
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI is used to generate questions. Some animations were done using AI.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build.
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
In the game, there are three book-like covers, or large background images, that are generated by ai.
Help received for store content
Some capsule images are a mixture of AI generated and human generated content.
Some card faces are generated using AI
Music is generated by AI
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
For character creation. We use it as inspiration to redraw later.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
Some of the concept art in the steam page is generated by ai.
Artificial intelligence has only been used in marketing visuals.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
“Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.”
Some of the textures used in game are AI generated.
All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate. The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated.
Some soundtracks are generated by AI
Some content in this game was created with the assistance of AI tools. This includes: Library Hero image (partially generated using AI-based image generation tools) Certain background music and sound effects (created or enhanced using AI composition tools) A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
Using AI models for generating pictures, 3d models e.t.c
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
Some images or sound effects are generated by AI.
This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human.
This game used AI tools to draft concept versions of character and background art. All final assets were carefully created and refined by our in-house artists, using those drafts only as references. In addition, no generative AI was used for the character creatives in the Aogiri High School collaboration.
Some of the backgrounds are AI generated.
Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Logo was created using generative AI
音乐有ai生成
Just use AI to make place holder art for cards.
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
独立玩家,用AI辅助设计后端。
Some game assets are generated using AI.
We’re just a small team of broke developers using AI to help us code
We used AI-generated content only for pre-rendered background illustrations in the game. No dynamic or live-generated content or code is created during gameplay. All AI-generated assets are static and were finalized before release.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
Use the Suno version to create music Use Chat GPT to create main screen background
Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code.
As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Caveflyer: Rift War In-game content art | Parts of graphics are generated with AI. | Eino Tuominen Oy | - | Mar 18, 2026 | |
Mitos.is: The Game OG Unclear text | Help with translations and copywriting. | Freakinware Studios | 109 | Mar 18, 2026 | |
Silver In-game content art | In-game background art. | Bezier Games | - | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
Fireteam Breach In-game content art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 | |
Reversi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 | |
Magic Quiz In-game content textart | AI is used to generate questions. Some animations were done using AI. | Studija 3 | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic In-game content audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
Crossed Tiles In-game content art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
Brainrot Wars Dev only art | For character creation. We use it as inspiration to redraw later. | TechnoGods | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
The Wizards Arena Store/marketing art | Some of the concept art in the steam page is generated by ai. | Raven Perception | - | Mar 18, 2026 | |
Moonvile In-game content art | Artificial intelligence has only been used in marketing visuals. | Moonreach | - | Mar 18, 2026 | |
Зельеварение: Путь Алхимика In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
MadFall Store/marketing art | “Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.” | ALDOR GAMES | - | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
Electoral Carnage In-game content audioart | All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate.
The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated. | Bomb Sequitur Games | 2.1k | Mar 18, 2026 | |
SLIDEFORCE In-game content audio | Some soundtracks are generated by AI | sourcelocation | - | Mar 18, 2026 | |
Sanitism In-game content artaudiotext | Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters) | Hachimi Studio | - | Mar 18, 2026 | |
Italian Brainrot: Arena Unclear art | Using AI models for generating pictures, 3d models e.t.c | Exbyte Studios | - | Mar 18, 2026 | |
Arcane Limbo Store/marketing art | I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually. | Sadress Entertainment | - | Mar 18, 2026 | |
FallingBattle In-game content artaudio | Some images or sound effects are generated by AI. | syhdaniel | - | Mar 18, 2026 | |
TicTacTix In-game content art | This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human. | The Lag Factory | - | Mar 18, 2026 | |
雀エボライブ Dev only art | This game used AI tools to draft concept versions of character and background art.
All final assets were carefully created and refined by our in-house artists, using those drafts only as references.
In addition, no generative AI was used for the character creatives in the Aogiri High School collaboration. | enish,inc. | 18 | Mar 18, 2026 | |
Raidbound In-game content art | Some of the backgrounds are AI generated. | Rustin Robinson | - | Mar 18, 2026 | |
Galacia Auto Card Live AI art | Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface. | 游心雕龙 | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
Velocity Arena Store/marketing art | Logo was created using generative AI | Tyler Zuver | - | Mar 18, 2026 | |
Boom Cube In-game content audio | 音乐有ai生成 | peter | - | Mar 18, 2026 | |
Titan Core In-game content art | Just use AI to make place holder art for cards. | Why I Salty | - | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
轮回江湖 Dev only code | 独立玩家,用AI辅助设计后端。 | JIEGE | - | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
Breaking Deck Dev only code | We’re just a small team of broke developers using AI to help us code | Wayanjo | - | Mar 18, 2026 | |
東方凸凹遊戯 In-game content art | We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release. | 電話帳の右端 | - | Mar 18, 2026 | |
Baccarat online: Baccarist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 66 | Mar 18, 2026 | |
Vegas Casino & Slots: Slottist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 473 | Mar 18, 2026 | |
One-In In-game content art | In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay. | Tidecrest Studios | 10 | Mar 18, 2026 | |
The Others In-game content audioart | Use the Suno version to create music
Use Chat GPT to create main screen background | Team JPO | 14 | Mar 18, 2026 | |
ddz Online In-game content arttextcode | Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code. | zxck | - | Mar 18, 2026 | |
Luna Cove Dev only art | As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us. | AlgoX Interactive | - | Mar 18, 2026 | |
Gomoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 |