Some art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization.
- Creator
- tititto
- Reviews
- -
- Added
- Aug 22, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization.
Generative AI tools were used during development to assist in creating pre-generated visual assets for the game, including character and hero artwork, team logos, backgrounds, interface elements, and other decorative assets. All generated content is reviewed, selected, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay.
I’m a broke college student and don’t have the budget to hire a professional artist for everything, so generative AI was used to help create some marketing and promotional artwork for the game do forgive me.
AI tools were used to assist with translation and text polishing (localization) in this game.
Generative AI is used for coding, graphics, text and localization.
Some of Shrimpscape's assets were produced with generative AI. The shrimp, plant and hardscape artwork was generated with AI image tools and then hand-edited, colour-corrected and assembled by the developer. The 3D hardscape models were generated with an AI mesh tool and then cleaned up and textured by hand in Blender. Store page and capsule art was made the same way. Text outside English is machine-translated. Nothing is generated while you play — everything shipped in the game is fixed and reviewed before release.
Some promotional artwork on the store page (capsule images and logo) was created with the assistance of generative AI tools, based on the game's own original key art and branding. The game itself contains no AI-generated content: all gameplay, music, visuals, and levels are hand-crafted.
AI was used as an assistant for programming.
Pre-generated content: Some promotional and store-page visual assets, including logo variations, were created or enhanced with generative AI during development. No generative AI is used at runtime. The game does not generate AI content for players.
This game uses generative AI tools for parts of its 3D model creation and music/sound effect production. Core elements of the game experience — including the scenario, game design, AI logic design and implementation, and part balance adjustments — are created and decided primarily by the developer himself. In keeping with the game's own concept of "designing AI logic to fight," the development process itself also actively incorporates collaboration with AI. This game was completed by using dialogue with AI to work around the limitations of a one-person team.
Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation.
AI tools were used in the creation of some promotional renderings and in-game scene assets. All AI-generated visual content was reviewed, edited, and finalized by the development team to ensure consistency with the game's artistic direction.
Artwork was created with the help of ai. Music and sound was created with the help of ai.
Generative AI used for products box textures.
Generative AI tools were used during development to create and refine selected 2D artwork and UI elements, and to assist with some narrative text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate content using AI during gameplay.
Generative AI technologies were used during certain stages of development to assist in creating select art, audio, text, or design assets. All final content has been reviewed, refined, and integrated by our team to ensure overall experience and product quality.
The game does not contain any AI-generated content. AI was used only to create the logo on our Steam store page.
AI is used to help with code and assets. The game is still mostly human built, especially all game mechanics.
This game uses generative AI for all types of illustration assets, programming, audio assets, Steam Community assets, and marketing materials.
Marble Mill's text was written with generative AI assistance — the in-game strings, the achievement and perk descriptions, and this store page. Nothing else is AI-generated. The mill is drawn by the game's own renderer rather than from image files: the build contains no art assets beyond the window icon, which a script in the project generates. Every chime is synthesised in code as it plays, so the game ships no audio files at all. And nothing is generated while you play — there is no AI model in the game and no calls out to one.
No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code.
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
Some photos and textures in the game are generated using AI technology.
Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game.
AI was used for help with minor assets and some copy. The AI content will get removed throughout the timeline of this game up until full release.
Some pre-rendered assets in this game and its store presence were created with the assistance of generative AI tools: portions of the 2D artwork (such as backdrop and ramp textures, marketing and capsule images) and some sound effects. All AI-assisted assets were reviewed, selected, and edited by the developer before inclusion. The game's design, code, gameplay systems, writing, and balance are entirely human-made. No content is generated by AI at runtime.
Some store, library, and marketing images were created with a generative image tool, then cropped and composited to Steam sizes. The playable game does not generate AI content at runtime. In-game planets, textures, and simulation are not live AI.
Generative AI was used to assist with some promotional artwork for the Steam store page. All gameplay screenshots and trailer footage are captured from the actual game. The game itself does not contain AI-generated content.
Modelling, coding
イラスト素材の作成、コーディングの補助に使用。
Some 2D user interface images in PACTUM (such as icons and UI elements) were created with the assistance of generative AI tools. All AI-generated images were reviewed and curated by the developer.
The voice acting was mostly generated. Some minor graphics were generated when needed.
We use AI to generate plants reference and some of the sound effects, then we polish and animate them in Photoshop and Spine to get formal assets
Generative AI tools were used during development to assist with selected 2D visual assets, UI artwork, and initial drafts of interface and localization text. All AI-assisted content included in the game was reviewed, edited, and approved by the developer before release. The game does not generate content during gameplay and does not connect to external AI services.
We use generative AI tools to assist in creating visual artwork. All content was reviewed and edited by the developer.
Ebru Artist Simulator uses generative AI-assisted artwork for a small number of textures and UI icons. AI is not used in any other aspect of the game, and we are currently working to replace these AI-assisted visuals before the full release.
本作では、一部のアートワークの制作に生成AIツール(ChatGPT / OpenAI)を使用しています。 対象は武将の立ち絵、シナリオのキャッチ画像、および天候エフェクト画像で、いずれも 開発時に事前生成した静的な画像です。ゲームプレイ中に生成AIが呼び出されることはありません。 音楽・効果音・地図素材・フォントには生成AIを使用していません。
Generative AI was used during development to assist with the creation of some visual assets, including concept exploration, initial image generation, and partial redraws. All such assets were reviewed, edited, integrated, and finalized by the developer. The game does not use generative AI at runtime and does not generate any content live.
We use generative AI tools in the following ways: - In-game art: Loading screen images and some in-game UI artwork were produced with the assistance of generative AI image tools, then reviewed and edited by our art team before shipping. - Localization: In-game text for supported languages other than English is translated using machine translation (AI) tools. - Store assets: Some store page images and marketing artwork are created using generative AI image tools. No AI content is generated live during gameplay. All AI-assisted content is pre-generated and reviewed before release.
a note on AI: this game is one bloke working very closely with AI tools. the store art and achievement icons are AI-generated images. the code, the procedural music, and the scripts that build the 3D models were written in hands-on AI-assisted sessions. everything is hand-curated - every asset, mechanic and line got reviewed, redone or binned by the developer, usually several times. the robot is never left to its own devices. nothing is generated by AI while you play.
Some textures and audio assets within this game are AI‑generated.
Chat: replies in the in-game messenger MoChat are generated by a small language model running locally on your PC — characters follow hand-written, all-ages personas and safety rules, and in local mode no chat data ever leaves your machine. Some assets began as AI-generated drafts (3D base models, some icons)
I used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there!
Generative AI tools were used during development to assist with programming and implementation. The developer created the original game and codebase, with AI assistance used to modify and expand portions of the code, including implementation of the graphics and other visual/gameplay elements.
Commentary was generated via ElevenLabs scripts.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Generative AI tools were used during development to assist with visual artwork and programming. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion in the game. No generative AI content is created during gameplay.
Artificial intelligence was used to aim the creation of the game's certain art assets.
Generative AI was used for in-game text localization with human supervision.
No AI was used to create the artwork, animation, or sound effects. All of it is made by human hands. The game's English text is almost completely written by my hand. The other supported languages are partially AI-translated from my English source. Native-speaker review is ongoing, and corrected translations ship in updates. The soundtrack is original music that I've written over the last 30 years. I used AI to produce the final compositions.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Will This Do? In-game content arttext | Some art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization. | tititto | - | Aug 22, 2026 | |
Esports Dynasty Manager In-game content art | Generative AI tools were used during development to assist in creating pre-generated visual assets for the game, including character and hero artwork, team logos, backgrounds, interface elements, and other decorative assets. All generated content is reviewed, selected, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay. | Porcanelson Games | - | Aug 22, 2026 | |
Please Stop Breeding the Ducks In-game content art | I’m a broke college student and don’t have the budget to hire a professional artist for everything, so generative AI was used to help create some marketing and promotional artwork for the game do forgive me. | Solarice Interactives | - | Aug 22, 2026 | |
ANT SIMULATOR: stock market game In-game content text | AI tools were used to assist with translation and text polishing (localization) in this game. | Cocomodo25 | - | Aug 22, 2026 | |
SPACE JK Unclear arttext | Generative AI is used for coding, graphics, text and localization. | FaSPel | - | Aug 22, 2026 | |
Shrimpscape In-game content arttext | Some of Shrimpscape's assets were produced with generative AI. The shrimp, plant and hardscape artwork was generated with AI image tools and then hand-edited, colour-corrected and assembled by the developer. The 3D hardscape models were generated with an AI mesh tool and then cleaned up and textured by hand in Blender. Store page and capsule art was made the same way. Text outside English is machine-translated. Nothing is generated while you play — everything shipped in the game is fixed and reviewed before release. | Umbriel Games | - | Aug 22, 2026 | |
Note Bounce – Sheet Music Game & Video Creator In-game content art | Some promotional artwork on the store page (capsule images and logo) was created with the assistance of generative AI tools, based on the game's own original key art and branding. The game itself contains no AI-generated content: all gameplay, music, visuals, and levels are hand-crafted. | Cihad Turhan | - | Aug 22, 2026 | |
Carve The Cave Together Dev only code | AI was used as an assistant for programming. | Gooder Games | - | Aug 22, 2026 | |
Dwellune: A Cozy Focus Room Store/marketing art | Pre-generated content: Some promotional and store-page visual assets, including logo variations, were created or enhanced with generative AI during development. No generative AI is used at runtime. The game does not generate AI content for players. | IvanLau | - | Aug 22, 2026 | |
SIGNOS: AI Robot Builder In-game content artaudio | This game uses generative AI tools for parts of its 3D model creation and music/sound effect production.
Core elements of the game experience — including the scenario, game design, AI logic design and implementation, and part balance adjustments — are created and decided primarily by the developer himself.
In keeping with the game's own concept of "designing AI logic to fight," the development process itself also actively incorporates collaboration with AI. This game was completed by using dialogue with AI to work around the limitations of a one-person team. | zeoperdise | - | Aug 22, 2026 | |
お探しの物件は! In-game content text | Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation. | Naoki Odate | - | Aug 22, 2026 | |
熊猫钓鱼:台钓问道之旅 In-game content art | AI tools were used in the creation of some promotional renderings and in-game scene assets. All AI-generated visual content was reviewed, edited, and finalized by the development team to ensure consistency with the game's artistic direction. | BoLiZha Studio | - | Aug 22, 2026 | |
Blackwire In-game content artaudio | Artwork was created with the help of ai. Music and sound was created with the help of ai. | Victoria Rasmussen | - | Aug 22, 2026 | |
Electronics Depot Simulator In-game content art | Generative AI used for products box textures. | Last Bullet Games | - | Aug 22, 2026 | |
Brew & Boom In-game content arttext | Generative AI tools were used during development to create and refine selected 2D artwork and UI elements, and to assist with some narrative text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate content using AI during gameplay. | Zocke_Peter | - | Aug 22, 2026 | |
meowtopia In-game content artaudiotext | Generative AI technologies were used during certain stages of development to assist in creating select art, audio, text, or design assets. All final content has been reviewed, refined, and integrated by our team to ensure overall experience and product quality. | 李菠萝 | - | Aug 22, 2026 | |
Ciao Pizza: Cooking Chaos Store/marketing art | The game does not contain any AI-generated content. AI was used only to create the logo on our Steam store page. | AxlPlay | - | Aug 22, 2026 | |
Keepshore Dev only codeart | AI is used to help with code and assets. The game is still mostly human built, especially all game mechanics. | fp32.ai LLC | - | Aug 22, 2026 | |
Happy Project 12 In-game content artaudiocode | This game uses generative AI for all types of illustration assets, programming, audio assets, Steam Community assets, and marketing materials. | waikei | - | Aug 22, 2026 | |
Marble Mill In-game content text | Marble Mill's text was written with generative AI assistance — the in-game strings, the achievement and perk descriptions, and this store page.
Nothing else is AI-generated. The mill is drawn by the game's own renderer rather than from image files: the build contains no art assets beyond the window icon, which a script in the project generates. Every chime is synthesised in code as it plays, so the game ships no audio files at all. And nothing is generated while you play — there is no AI model in the game and no calls out to one. | StoneForge Labs | - | Aug 22, 2026 | |
Carpet Daddy Dev only code | No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code. | Cheltenham Interactive LTD | - | Aug 22, 2026 | |
Museum 8 textaudio | Portions of the localization, textures, and sound effects in this product were created with the assistance of
artificial intelligence (AI). | Overay Inc. | - | Aug 22, 2026 | |
泯灭 In-game content art | Some photos and textures in the game are generated using AI technology. | Gameloop | - | Aug 22, 2026 | |
Video Game Store Simulator In-game content artcodetext | Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game. | luuuuyang | - | Aug 22, 2026 | |
Keycap Co In-game content arttext | AI was used for help with minor assets and some copy. The AI content will get removed throughout the timeline of this game up until full release. | Pixel Galaxies s.r.o | - | Aug 22, 2026 | |
Close the Sky In-game content artaudio | Some pre-rendered assets in this game and its store presence were created with the assistance of generative AI tools: portions of the 2D artwork (such as backdrop and ramp textures, marketing and capsule images) and some sound effects. All AI-assisted assets were reviewed, selected, and edited by the developer before inclusion. The game's design, code, gameplay systems, writing, and balance are entirely human-made. No content is generated by AI at runtime. | Iron Trident Games | - | Aug 22, 2026 | |
Absolute Sol In-game content art | Some store, library, and marketing images were created with a generative image tool, then cropped and composited to Steam sizes. The playable game does not generate AI content at runtime. In-game planets, textures, and simulation are not live AI. | Absolute Sol | - | Aug 22, 2026 | |
Dawnstead In-game content art | Generative AI was used to assist with some promotional artwork for the Steam store page. All gameplay screenshots and trailer footage are captured from the actual game. The game itself does not contain AI-generated content. | Dawnstead Games | - | Aug 22, 2026 | |
UNLISTED Unclear artcode | Modelling, coding | rhtmdals04 | - | Aug 22, 2026 | |
Clicker Inc.~世代交代で目指す巨大企業~ In-game content artcode | イラスト素材の作成、コーディングの補助に使用。 | sasamigamedev | - | Aug 22, 2026 | |
Pactum In-game content art | Some 2D user interface images in PACTUM (such as icons and UI elements) were created with the assistance of generative AI tools. All AI-generated images were reviewed and curated by the developer. | NoMiStudio | - | Aug 22, 2026 | |
Rude Supermarket Simulator In-game content audioart | The voice acting was mostly generated. Some minor graphics were generated when needed. | Buder Games | - | Aug 22, 2026 | |
可以看看你的...植物嘛? In-game content artaudio | We use AI to generate plants reference and some of the sound effects, then we polish and animate them in Photoshop and Spine to get formal assets | mindora games | - | Aug 22, 2026 | |
Calcio 98 In-game content arttext | Generative AI tools were used during development to assist with selected 2D visual assets, UI artwork, and initial drafts of interface and localization text. All AI-assisted content included in the game was reviewed, edited, and approved by the developer before release. The game does not generate content during gameplay and does not connect to external AI services. | Vertigo srl | - | Aug 22, 2026 | |
Desk Top Racer In-game content art | We use generative AI tools to assist in creating visual artwork. All content was reviewed and edited by the developer. | BRHP | - | Aug 22, 2026 | |
Ebru Artist Simulator In-game content art | Ebru Artist Simulator uses generative AI-assisted artwork for a small number of textures and UI icons. AI is not used in any other aspect of the game, and we are currently working to replace these AI-assisted visuals before the full release. | Stillwater Studio | - | Aug 22, 2026 | |
Worldline Simulator In-game content art | 本作では、一部のアートワークの制作に生成AIツール(ChatGPT / OpenAI)を使用しています。
対象は武将の立ち絵、シナリオのキャッチ画像、および天候エフェクト画像で、いずれも
開発時に事前生成した静的な画像です。ゲームプレイ中に生成AIが呼び出されることはありません。
音楽・効果音・地図素材・フォントには生成AIを使用していません。 | TANUKICODE | - | Aug 22, 2026 | |
Puttiverse In-game content art | Generative AI was used during development to assist with the creation of some visual assets, including concept exploration, initial image generation, and partial redraws. All such assets were reviewed, edited, integrated, and finalized by the developer.
The game does not use generative AI at runtime and does not generate any content live. | ColdGoats | - | Aug 22, 2026 | |
Havfun In-game content arttext | We use generative AI tools in the following ways:
- In-game art: Loading screen images and some in-game UI artwork were
produced with the assistance of generative AI image tools, then reviewed
and edited by our art team before shipping.
- Localization: In-game text for supported languages other than English is
translated using machine translation (AI) tools.
- Store assets: Some store page images and marketing artwork are created
using generative AI image tools.
No AI content is generated live during gameplay. All AI-assisted content is
pre-generated and reviewed before release. | NURIWORKS | - | Aug 22, 2026 | |
ur round In-game content artaudiocode | a note on AI: this game is one bloke working very closely with AI tools. the store art and achievement icons are AI-generated images. the code, the procedural music, and the scripts that build the 3D models were written in hands-on AI-assisted sessions. everything is hand-curated - every asset, mechanic and line got reviewed, redone or binned by the developer, usually several times. the robot is never left to its own devices. nothing is generated by AI while you play. | ur developer | - | Aug 22, 2026 | |
Food delivery: I’m the top dog, making two hundred a day audio | Some textures and audio assets within this game are AI‑generated. | 桐哥仔 | - | Aug 22, 2026 | |
Idle Pixel Maids Live AI textart | Chat: replies in the in-game messenger MoChat are generated by a small language model running locally on your PC — characters follow hand-written, all-ages personas and safety rules, and in local mode no chat data ever leaves your machine. Some assets began as AI-generated drafts (3D base models, some icons) | WhyDuck Studio | - | Aug 22, 2026 | |
Bastards Dev only code | I used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there! | Tomorrow Software | - | Aug 22, 2026 | |
Aussie Rules Legend In-game content codeart | Generative AI tools were used during development to assist with programming and implementation. The developer created the original game and codebase, with AI assistance used to modify and expand portions of the code, including implementation of the graphics and other visual/gameplay elements. | GDR Software | - | Aug 22, 2026 | |
Pro Strategy Football 2027 In-game content audio | Commentary was generated via ElevenLabs scripts. | Kerry Batts | - | Aug 22, 2026 | |
Sim builder Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Aug 22, 2026 | |
Freewake In-game content artcode | Generative AI tools were used during development to assist with visual artwork and programming. All AI-assisted outputs were reviewed, edited, and integrated by the developer before inclusion in the game. No generative AI content is created during gameplay. | Oakshore Studios | - | Aug 22, 2026 | |
Pickup Station Simulator In-game content art | Artificial intelligence was used to aim the creation of the game's certain art assets. | BlazinFinity | - | Aug 22, 2026 | |
電脳防衛戦記 In-game content text | Generative AI was used for in-game text localization with human supervision. | HiPe Studio | - | Aug 22, 2026 | |
8bit Salvage In-game content audiotext | No AI was used to create the artwork, animation, or sound effects. All of it is made by human hands.
The game's English text is almost completely written by my hand. The other supported languages are partially AI-translated from my English source. Native-speaker review is ongoing, and corrected translations ship in updates.
The soundtrack is original music that I've written over the last 30 years. I used AI to produce the final compositions. | Fertile Soil Productions | - | Aug 22, 2026 |