AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
- Creator
- Cluck Games, LLC
- Reviews
- 17
- Added
- Mar 18, 2026
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AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
AI (DALL-E by OpenAI: ChatGPT) was used to: - generate the game logo; - generate textures for physical materials (rocks, wood, etc.); - generate shields, bushes, flags, gold chains, mosaics, and a sword; - generate dynamite, rods, enemies, and bonuses; This game does not use AI to live-generate content or code during gameplay. All AI assets have undergone human post-processing.
Voiceovers and in-game music are partially created by generative AI
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
KI is used to generate images/visual art for backgrounds or emotes.
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
AI images are used to show the what the driver of the computer controlled cars look like if they win.
Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.
I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.
AI was used to generate player avatars, banners, and an image for the loading screen.
We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players. Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality
The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
Crunch AI is the Driving force behind DCF. Check out our Youtube and you can learn a lot more.
AI used to generate the steam library images
Some of the textures in the game use AI-generated images sold on Adobe Stock.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game). The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets. All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Some images in the game were generated using AI
"I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen."
Some art assets and code has been made using AI
Backgrounds and Store Page assets.
We are using AI for object generation within the game.
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
AI used in generation of content for Store Page
The game is using AI generated poster in the store listing.
The textures of some assets in the background were enhanced using an ai-pipeline.
The game and the store page use AI-generated images and meshes.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
In-game BGM is generated by AI
AI was used to create concept arts.
AI was used to generate voicelines.
Some sound effects such as doors and footsteps are created by AI
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
AI was specifically used for the cover artwork of this game. That is the only AI used.
AI was used to assist with basic concept art for some content.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
The game includes enhanced images and generated text-to-speech audio.
I used artificial intelligence only to write item descriptions.
Pictures on the wall
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
some images are generated by ai
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
The Steam capsule has been altered using AI for the store page.
Generated images for some paintings and photographs using AI.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
This game uses AI to generate the following contents ・Background image of the title screen ・Game logo ・Gamepad image on the instruction screen
The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone.
AI is used for some of the artwork and scripts.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VHScape Store/marketing art | AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity. | Cluck Games, LLC | 17 | Mar 18, 2026 | |
Match3Tower In-game content art | AI (DALL-E by OpenAI: ChatGPT) was used to:
- generate the game logo;
- generate textures for physical materials (rocks, wood, etc.);
- generate shields, bushes, flags, gold chains, mosaics, and a sword;
- generate dynamite, rods, enemies, and bonuses;
This game does not use AI to live-generate content or code during gameplay.
All AI assets have undergone human post-processing. | GraphXGames | - | Mar 18, 2026 | |
Remonstrator In-game content audio | Voiceovers and in-game music are partially created by generative AI | Rev Team | - | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
Over Tooned art | AI images are used to show the what the driver of the computer controlled cars look like if they win. | Esper Cat Studios | - | Mar 18, 2026 | |
Morvyn Gutter In-game content artaudio | Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game. | LuN | 17 | Mar 18, 2026 | |
DOLL is BACK Store/marketing art | I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page. | RomaWorks | 28 | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
The Adventures of Astel and the Dark Curse In-game content art | We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players.
Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality | PandaRick | - | Mar 18, 2026 | |
Dead Beats Survivors In-game content art | The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,ltd. | - | Mar 18, 2026 | |
Digital Creative Framework general | Crunch AI is the Driving force behind DCF.
Check out our Youtube and you can learn a lot more. | Oranje 44 Studio | - | Mar 18, 2026 | |
Ninja Former Store/marketing art | AI used to generate the steam library images | atCanis | - | Mar 18, 2026 | |
CalorieMate LIQUID FOR GAME CREATORS In-game content art | Some of the textures in the game use AI-generated images sold on Adobe Stock. | CalorieMate Games | 274 | Mar 18, 2026 | |
CREAMARE - The Game In-game content audioart | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools. | 3D Research Srl | 31 | Mar 18, 2026 | |
Mush Dash In-game content textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players. | Lv.B | - | Mar 18, 2026 | |
幸存者联盟 In-game content art | Some images in the game were generated using AI | LV WEI | - | Mar 18, 2026 | |
BlowHi In-game content art | "I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen." | BIGXL | - | Mar 18, 2026 | |
Jenny's Adventures Unclear artcode | Some art assets and code has been made using AI | Pranav Gaur | 18 | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
8幡入口 In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Scrap Age: Survivors Dev only art | AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used. | Fractal Blue Entertainment | 10 | Mar 18, 2026 | |
UnPlugged Store/marketing arttext | AI used in generation of content for Store Page | DemonLabs Interactive | 20 | Mar 18, 2026 | |
Carnival Heroes Store/marketing art | The game is using AI generated poster in the store listing. | LAN - GAMES LTD | 40 | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
The Golden Retreat In-game content audio | AI was used to generate voicelines. | PR Digital Art | - | Mar 18, 2026 | |
シシテナオ -Even in Death- In-game content audio | Some sound effects such as doors and footsteps are created by AI | Mugen Daraku | 74 | Mar 18, 2026 | |
Baguette Wars Live AI textartaudio | We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player. | Askip Studio | - | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
IDUN Prologue - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 81 | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
Horror at the Harpers Unclear | Pictures on the wall | Asilo Studios | - | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
Chiral Store/marketing art | The Steam capsule has been altered using AI for the store page. | The Lonely Game Dev | - | Mar 18, 2026 | |
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Big Jays Rattastic Adventure In-game content audio | AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose. | Merriman Games | - | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
Survival Soldier In-game content art | This game uses AI to generate the following contents
・Background image of the title screen
・Game logo
・Gamepad image on the instruction screen | ARAKI | - | Mar 18, 2026 | |
Queen Slayer In-game content audioart | The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone. | Mantaray161 | 23 | Mar 18, 2026 | |
Streamer VS Zombie In-game content artcode | AI is used for some of the artwork and scripts. | ArachniGAMES | - | Mar 18, 2026 |