This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets.
- Creator
- shimmer
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets.
bgm and some sfx use ai shop and plot scene use ai we tend to replaced it as early as we can
Some of the game's art assets were created with the assistance of generative AI tools.
Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding
AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration.
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
游戏在概念设计、Demo阶段及图标、动画、代码等辅助系统中,分别借助AI完成了部分创意构思与初步创作。
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
The game is self-funded at this stage, and your support helps us afford professional human-made services. Thank you! Content made with AI help: - Store capsule - Store localization - Player character 3D model.
We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization).
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
The English translation is primarily based on Japanese and largely uses machine translation No art assets were used at all.
Some of the artwork was hand‑drawn and re‑created after initial AI generation.
BGMや一部アイコンの生成 3Dモデルの生成
📝 AI Generation Transparency (Steam Store Page) 1. Real-Time Narrative Gameplay (LLM): The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines. 2. Pre-Production Creative Assistance: We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property.
During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team.
The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer.
Some visual content used in the game and on its store page was created with the assistance of generative AI. All such content was selected, reviewed, and implemented by the developer. The game does not generate AI content during gameplay.
AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI.
Base-Translations, Code Support, Pipelining
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed. Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated. Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers. The core game design, gameplay logic, and final integration were all completed manually.
How does this game use generative AI? -Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes. -Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style.
Some visual assets in this game, such as the capsule art, were generated with the assistance of AI tools and then edited and refined by the developer. No gameplay, mechanics, or code were generated by AI.
AI tools were utilized to assist with text correction and translation. Additionally, AI was used to refine certain artwork, as well as to generate certain audio elements. All other aspects of the project, from creative direction and story to core gameplay and scripting, represent the dedicated, hand-crafted effort of a solo developer.
The developer has used Generative AI slop to create this game, and now, so can you!
Part of the promotional content uses generative ai.
Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release.
Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer.
Generative AI tools were used to assist with localization translations. All AI-generated translations were reviewed and edited by the development team.
Used AI to aid in the process of generating images, audio, and some text (dialog and names).
The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature.
The store capsule images and some in-game icons were generated by artificial intelligence.
This game uses AI-generated promotional images.
The background images and fairies pictures are pre-rendered AI art
Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience. Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics. Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements. Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights. All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay
We use Ai-generated Character Concept
UI and Logo
"During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic."
Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay.
AI was used in the generation of different assets in the game including some background imagery and character design.
Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime.
Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created.
This game uses generative AI in the following limited ways: AI tools were used during development to assist in generating and organizing vocabulary word data. AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer. No generative AI is used in real-time gameplay, player interaction, or runtime content generation. This game does not use external AI services during gameplay.
This game uses generative AI for the creation of some graphic and sound assets.
Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision.
Generative tools were used in the creation of the graphics, sound, translation, and trailer movies for this game.
Translation is assisted by generative AI, revised and proofread by the arthor.
Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
Ai used for store page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arcane Towerline In-game content artaudio | This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets. | shimmer | - | May 23, 2026 | |
失光 In-game content audiotext | bgm and some sfx use ai
shop and plot scene use ai
we tend to replaced it as early as we can | LunarEat Studio | - | May 23, 2026 | |
BULLET GIRL:ZOMBIE DEFENSE In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | May 23, 2026 | |
Shapemonger In-game content artaudiocode | Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding | Topito Games | - | May 23, 2026 | |
GummyGom Delivery In-game content text | AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration. | NEONORI | - | May 23, 2026 | |
Unbox your Workspace In-game content art | The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components. | STARFALL STUDIO SRL | 34 | May 23, 2026 | |
最后的妙笔人 In-game content artcode | 游戏在概念设计、Demo阶段及图标、动画、代码等辅助系统中,分别借助AI完成了部分创意构思与初步创作。 | FU TAO | - | May 23, 2026 | |
The Office Cat In-game content art | The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements. | SCRAPIEDEE S.R.L. | - | May 23, 2026 | |
My Little Ocean In-game content arttext | The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model. | Palmirion Games | - | May 23, 2026 | |
Egg Smash In-game content audiotext | We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization). | Layoff Studio | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
Information conveyed Information received In-game content text | The English translation is primarily based on Japanese and largely uses machine translation
No art assets were used at all. | ほんわかふわふわ | - | May 23, 2026 | |
DottyBead闪闪拼豆 | Some of the artwork was hand‑drawn and re‑created after initial AI generation. | Happy Fish | 36 | May 23, 2026 | |
卑怯な勇者を許さない!~魔王の娘とダンジョン作り~ In-game content audioart | BGMや一部アイコンの生成
3Dモデルの生成 | MeteorWing | - | May 23, 2026 | |
Hostage Down Live AI arttext | 📝 AI Generation Transparency (Steam Store Page)
1. Real-Time Narrative Gameplay (LLM):
The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines.
2. Pre-Production Creative Assistance:
We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property. | Pooandplay | - | May 23, 2026 | |
Herb Garden Dev only | During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team. | Horsepower Interactive | - | May 23, 2026 | |
Rope Up! In-game content text | The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer. | Elpoco | - | May 23, 2026 | |
GatherCalm Store/marketing art | Some visual content used in the game and on its store page was created with the assistance of generative AI. All such content was selected, reviewed, and implemented by the developer. The game does not generate AI content during gameplay. | 1chelove4k1 Ink | - | May 23, 2026 | |
Inspector Pug: The Furrious Murder Case In-game content artaudio | AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI. | Wardrobe Entertainment | - | May 23, 2026 | |
Novus Terminus: First Flags Unclear code | Base-Translations, Code Support, Pipelining | BlackStreamGames | - | May 23, 2026 | |
CatToySimulator In-game content artaudiocode | Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually. | YellowDaGame | - | May 23, 2026 | |
Sylv and the Ancient Tree In-game content audioart | How does this game use generative AI?
-Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes.
-Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style. | Kelkorne | - | May 23, 2026 | |
BUTTON Store/marketing art | Some visual assets in this game, such as the capsule art, were generated with the assistance of AI tools and then edited and refined by the developer. No gameplay, mechanics, or code were generated by AI. | YOUng Games | - | May 23, 2026 | |
Barely a Hero In-game content textartaudio | AI tools were utilized to assist with text correction and translation. Additionally, AI was used to refine certain artwork, as well as to generate certain audio elements.
All other aspects of the project, from creative direction and story to core gameplay and scripting, represent the dedicated, hand-crafted effort of a solo developer. | Adorable Abyss Studio | - | May 23, 2026 | |
AI Slop Simulator Unclear | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
Ultimate super boy 超级至尊男孩 Store/marketing art | Part of the promotional content uses generative ai. | WaterGames | - | May 23, 2026 | |
쓰까냥 (Mix a Meow) In-game content artaudio | Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release. | BLANK ANSWER | - | May 23, 2026 | |
Jump King Clicker In-game content art | Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer. | Antique Box Studio | - | May 23, 2026 | |
The Lost Froglins In-game content text | Generative AI tools were used to assist with localization translations. All AI-generated translations were reviewed and edited by the development team. | Emanuele Pavarotti | - | May 23, 2026 | |
Adventure Springs Bakery In-game content artaudiotext | Used AI to aid in the process of generating images, audio, and some text (dialog and names). | Dylan Robinson | - | May 23, 2026 | |
Hide and Shoot In-game content art | The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature. | Eneas Wollbekk-Grande | - | May 23, 2026 | |
Only Driving - Cozy Car Journey In-game content art | The store capsule images and some in-game icons were generated by artificial intelligence. | Musa GUNGOR | 16 | May 23, 2026 | |
猫鼠地牢 In-game content art | This game uses AI-generated promotional images. | Xunx | - | May 23, 2026 | |
Space Memory: Fairies In-game content art | The background images and fairies pictures are pre-rendered AI art | Quantum Quiver Games | - | May 23, 2026 | |
Exonie Online In-game content artaudiocode | Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience.
Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics.
Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements.
Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights.
All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay | Xenie Gaming | 14 | May 23, 2026 | |
Brainrot Survivor Store/marketing art | We use Ai-generated Character Concept | Shakesbee Studio Inc. | - | May 23, 2026 | |
Nail It Or Fail It art | UI and Logo | PoderGames | - | May 23, 2026 | |
MunchKing In-game content art | "During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic." | MunchKing Studio | - | May 23, 2026 | |
Bow-wow Battle In-game content artaudio | Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay. | M.Katsu | 135 | May 23, 2026 | |
Stomper In-game content art | AI was used in the generation of different assets in the game including some background imagery and character design. | Dakota Hughes | - | May 23, 2026 | |
JUMP & MOW In-game content artaudiocode | Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime. | SparklingFishStudio | - | May 23, 2026 | |
Izakaya Diaries - Sushi Restaurant Simulator In-game content arttext | Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created. | Space Muffins | - | May 23, 2026 | |
English Vocab Rush Dev only text | This game uses generative AI in the following limited ways:
AI tools were used during development to assist in generating and organizing vocabulary word data.
AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer.
No generative AI is used in real-time gameplay, player interaction, or runtime content generation.
This game does not use external AI services during gameplay. | Binary Logic Games | - | May 23, 2026 | |
Dungeon Stew In-game content artaudio | This game uses generative AI for the creation of some graphic and sound assets. | Cave Witches Studio | - | May 23, 2026 | |
COURIER GUILD In-game content artaudiotext | Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision. | TunderWunder | - | May 23, 2026 | |
Fu-Fu-Chan -way up!- In-game content artaudiotext | Generative tools were used in the creation of the graphics, sound, translation, and trailer movies for this game. | PURESO_STUDIO | - | May 23, 2026 | |
A Rhapsody in Steam In-game content text | Translation is assisted by generative AI, revised and proofread by the arthor. | meteor008 | - | May 23, 2026 | |
Bugorama In-game content art | Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html | Ferdinand Dervieux | - | May 23, 2026 | |
시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
Sussy Cat Store/marketing arttext | Ai used for store page | csngames | - | May 23, 2026 |