Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
Although the game's soundtrack was composed by artist Python Blue, some filler music was generated by AI to facilitate development work. The few dubbing voices present in the game were also generated by AI. The game was made almost single-handedly and on a shoestring budget, and the use of AI helped bring it to life and celebrate the series' 10th anniversary.
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience.
Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic.
Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood.
Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision.
All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
Although the game's soundtrack was composed by artist Python Blue, some filler music was generated by AI to facilitate development work. The few dubbing voices present in the game were also generated by AI. The game was made almost single-handedly and on a shoestring budget, and the use of AI helped bring it to life and celebrate the series' 10th anniversary.
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience.
Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic.
Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood.
Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision.
All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.