AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI has been used to help develop the game's cover art.
Gen-AI graphics, music and text
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Image Generation, Music Generation
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Store page art is AI generated.
I used local art generation (tiles, background) and audio generation (music).
AI supported in graphics, music, sounds, and voice acting
App Icon created by generative AI.
AI-generated content used only for Steam page
AI-generated art objects
All music in this game was created using generative AI tools and does not contain any copyrighted material. No AI is used during gameplay.
Dear Users, Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience. The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority. If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback. Thank you for your support! Sincerely, Enginar Games
AI has been used to help develop the game's cover art.
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
AI-generated art objects
AI-generated art objects
The voice over in the game generated by artificial intelligence.
- The images of films, series and shows were created using AI. - The English translations and descriptions of the movies and TV shows were generated with the help of AI.
Game has some AI generated UI images and Store Page Materials.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
Menu images & loading screen images are AI generated.
AI generated game icon, and some in-game icons
Some game packages are generated with the help of AI
Used AI to create placeholder CGs for endings and marketing materials.
Some assets from Waste Time Lotto have been generated by AI.
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
AI is used in for several art aspects of the game, many 3D models are AI generated, as well as 2D textures in the UI/menus
Some AI Generated background images.
Use of some AI-assisted/inspired icons.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
AI-generated art object
A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing)
AI was used to assist in translating the game's store page.
AI was used to assist with text creation and translation / localization.
It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content. We aim to remove all the AI content post release.
Some Graphics, icons or design
We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work. Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression.
AI is sometimes used in Steam page design
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
All our puzzles are created from 3D scans of real world places or modelled by human 3D artists. Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects. We will never use any fully AI generated content directly in the game.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
The capsule image was created using AI-generated art as a base
AI has been used to help develop the game's cover art.
Infinilearn uses artificial intelligence-based input moderation to ensure appropriate educational interactions.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Pre-rendered, AI-generated images are used in the game and store page! There is no live AI-generated content or code during gameplay!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stickman Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Life Dash In-game content artaudiotext | Gen-AI graphics, music and text | Nadav Samet | - | Mar 18, 2026 | |
Chubby Cats audio | In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution. | Just L Studio | - | Mar 18, 2026 | |
Get'TRUMP`ed Trivia Unclear artaudio | Image Generation, Music Generation | OutLandishly Crafted | - | Mar 18, 2026 | |
Dice Battle: 3D Board Game Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mahjong Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Timber Wars Store/marketing art | Store page art is AI generated. | Priyam Jain | - | Mar 18, 2026 | |
Hex and Chill In-game content artaudio | I used local art generation (tiles, background) and audio generation (music). | WantagameMakeagame | - | Mar 18, 2026 | |
Luna and the Sea In-game content artaudio | AI supported in graphics, music, sounds, and voice acting | Voidance | 44 | Mar 18, 2026 | |
Midway 1981 In-game content art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Wrap House Simulator: Prologue Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 1.5k | Mar 18, 2026 | |
It was beautiful In-game content art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
Chess Quest: A Cozy Puzzle In-game content audio | All music in this game was created using generative AI tools and does not contain any copyrighted material. No AI is used during gameplay. | Knightosaur Games | - | Mar 18, 2026 | |
Cargo Shop Simulator Store/marketing art | Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games | Enginar Games | 25 | Mar 18, 2026 | |
Gallery Theft Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pocket Thief Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Mad Television Tycoon In-game content arttext | - The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI. | Eggcode | 252 | Mar 18, 2026 | |
Chef's Journey Store/marketing art | Game has some AI generated UI images and Store Page Materials. | Miu Games | - | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
Store Life Simulator In-game content art | AI generated game icon, and some in-game icons | Insight Game Studio | - | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
Raising Niziiro: Albion's Witch Store/marketing art | Used AI to create placeholder CGs for endings and marketing materials. | Sleepy Cat Software | - | Mar 18, 2026 | |
Waste Time Lotto In-game content art | Some assets from Waste Time Lotto have been generated by AI. | Software24601 | 21 | Mar 18, 2026 | |
Through The Trees Store/marketing art | We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand. | Nitrox Nova | - | Mar 18, 2026 | |
Dawnhelm Defense In-game content art | AI is used in for several art aspects of the game, many 3D models are AI generated, as well as 2D textures in the UI/menus | DeckTronic | - | Mar 18, 2026 | |
Puzzle Crossing In-game content art | Some AI Generated background images. | INIT-DOT-D INC. | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Colors of the Past In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
Lawn Havoc Store/marketing art | AI-generated art object | Lumisync Studios | - | Mar 18, 2026 | |
Camel Keeper In-game content art | A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing) | StrawberryElk | - | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Bayaya In-game content text | AI was used to assist with text creation and translation / localization. | Orbis Fabula | - | Mar 18, 2026 | |
High Above In-game content arttext | It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content.
We aim to remove all the AI content post release. | DVision Games | 28 | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Staged In-game content audiotext | We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work.
Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression. | Project Sunset | - | Mar 18, 2026 | |
Rhythm Town: Music Visualizer Store/marketing art | AI is sometimes used in Steam page design | RhythmTownGroup | - | Mar 18, 2026 | |
WonderLang Korean Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Puzzling Places - 3D Jigsaw Sim In-game content art | All our puzzles are created from 3D scans of real world places or modelled by human 3D artists.
Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects.
We will never use any fully AI generated content directly in the game. | Realities.io Inc | 141 | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
The Gallery In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 48 | Mar 18, 2026 | |
Fantasy Shop Simulator ⚔️ Store/marketing art | The capsule image was created using AI-generated art as a base | One More Time | - | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Infinilearn Dev only | Infinilearn uses artificial intelligence-based input moderation to ensure appropriate educational interactions. | Adrian Martinez | - | Mar 18, 2026 | |
Finger Soccer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Real Estate Tycoon! Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Brainkilled In-game content art | Pre-rendered, AI-generated images are used in the game and store page!
There is no live AI-generated content or code during gameplay! | Brainkilled Games | 20 | Mar 18, 2026 |