AI used for some of the 2D graphics.
- Creator
- DM Soft
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI used for some of the 2D graphics.
We used AI generated contents just for steam capsule images.
Snatched uses large language models (LLMs) to generate dialog trees for in-game characters.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
AI image generation support is used in the museum's painting anomaly.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
Most of the pictures for the puzzles are AI-generated images.
Generative AI is used for a few select elements in this game: - It is used to make race track background visuals that are then blurred and used as a background for the game. - It is used for some background images used in news screens. - It is used for some UI sound effects. - It is used for the designers' helmet mesh.
"GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay."
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
We used AI tools to generate the store page capsules and some in-game visual assets.
The card graphics were initially designed using AI.
The promo art on this page was generated using AI.
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
Some texture maps in this game are generated by AI (less than 15 images).Three songs in the music player are generated by AI.
We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans.
- We've only used AI to generate Capsule Images.
AI was used to help create in-game brands and also the main logo image
AI-generated content is used for translation and some images.
The specific images appearing in the game were created by a generative AI.
Some character images and portraits were generated using AI
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds.
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Some of the trading card assets were created with the help of artificial intelligence during the design process.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
AI has been used to generate steam store page visuals only.
The game uses a small amount of AI-generated textures, materials as assets.
AI was used to create the background images, and characters.
The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
AI generated content has been used for some marketing assets, and in-game posters.
AI was only used to create the in-game table images and the background of the banner on our store page.
We used AI to Create Models Texture.
It is used to generate multiple textures.
TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness.
ai used to aid in generating store text and in-game code
We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.
・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation. ・Localization of English
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
AI-generated images were used for the game menu icon and Steam achievement icon. An AI-generated image was used for the background of the Steam store capsule.
text to speech voices
Game logo and clan images generated by AI
We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
Images for store, marketing, and announcement pages are AI-Supported creations.
We have inclusions that contain a small amount of use of AI, described below: 1. The background of the "city wall" after the game login interface is an image generated using AI. 2. The Icon in the game is an image generated by AI. 3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Welding Simulator In-game content art | AI used for some of the 2D graphics. | DM Soft | - | Mar 18, 2026 | |
Bazaar Simulator Prologue Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 197 | Mar 18, 2026 | |
Snatched In-game content text | Snatched uses large language models (LLMs) to generate dialog trees for in-game characters. | yonder.gg | - | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
9to9 Museum In-game content art | AI image generation support is used in the museum's painting anomaly. | YTCRAFT | 17 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
Scifi Racing Team In-game content artaudio | Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh. | Delicious Lines | - | Mar 18, 2026 | |
GreenGrocer Simulator In-game content artaudio | "GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay." | Grafiker Dayı | - | Mar 18, 2026 | |
Metro Rivals®: New York In-game content audio | We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors. | Dovetail Games | - | Mar 18, 2026 | |
Horse Farm Simulator In-game content art | We used AI tools to generate the store page capsules and some in-game visual assets. | Glow Egg Games | 43 | Mar 18, 2026 | |
直播间开卡模拟器 In-game content art | The card graphics were initially designed using AI. | B33 Game | - | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
Bopp File In-game content artaudio | Some texture maps in this game are generated by AI (less than 15 images).Three songs in the music player are generated by AI. | 阿鹿的alu | 31 | Mar 18, 2026 | |
Joe Biden Vs. Jeo Boden - Escape From MAGA Chapter 2 In-game content art | We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans. | Quest Helper Studios | - | Mar 18, 2026 | |
Shooting Range Simulator Store/marketing art | - We've only used AI to generate Capsule Images. | Simulate Studios | - | Mar 18, 2026 | |
Pub Sim In-game content art | AI was used to help create in-game brands and also the main logo image | 1st impact games | 112 | Mar 18, 2026 | |
Whisper Forest In-game content arttext | AI-generated content is used for translation and some images. | Actor | 22 | Mar 18, 2026 | |
10秒ルール In-game content art | The specific images appearing in the game were created by a generative AI. | のさん/nosan | - | Mar 18, 2026 | |
皇帝 In-game content art | Some character images and portraits were generated using AI | realfun studio | 31 | Mar 18, 2026 | |
逐鹿问鼎:君王成长计划/Strive for power:King Growth Program In-game content art | During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game. | Flatfish Games | 80 | Mar 18, 2026 | |
Sejm The Game In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.5k | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Body of Mine Dev only artcode | Generative AI helped our indie development team generate code, environmental concept art, and 3D assets. | Cameron Kostopoulos | 12 | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
The Art Collector In-game content arttextaudio | The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno. | Shyborg Games | - | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
Illegal Simulator In-game content art | AI was only used to create the in-game table images and the background of the banner on our store page. | Lost Nexus Studio | 19 | Mar 18, 2026 | |
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
School Bathroom In-game content art | It is used to generate multiple textures. | Hanahito Apps | - | Mar 18, 2026 | |
TV Show Tycoon In-game content arttext | TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness. | ORDA | 13 | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
Redvery Space In-game content audio | We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound.
Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you. | REDVERY e.K. | - | Mar 18, 2026 | |
M.E.M.O In-game content arttext | ・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation.
・Localization of English | TeamVeister | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
Undersea 8 In-game content art | AI-generated images were used for the game menu icon and Steam achievement icon.
An AI-generated image was used for the background of the Steam store capsule. | Kaleido | 10 | Mar 18, 2026 | |
ARISING Unclear audio | text to speech voices | Cold Capacitor | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
Star Chef Simulator In-game content arttextaudio | We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio. | Division Software | 13 | Mar 18, 2026 | |
Unity-Chan: Desktop Companion Live AI text | Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments. | Jacopo Dev | - | Mar 18, 2026 | |
Train Simulator Store/marketing art | Images for store, marketing, and announcement pages are AI-Supported creations. | Sentric | - | Mar 18, 2026 | |
中国式网游:序章 In-game content art | We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images. | 648工作室 | - | Mar 18, 2026 |