Some art assets were created using AI image generation
- Creator
- Sturmjager Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art assets were created using AI image generation
Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
Game logo has been created by AI.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
AI used in generation of content for Store Page
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
The trailer in the store page uses an A.I voice over.
We used AI to generate some of the Steam Store graphical assets.
AI was used to handle translation of all text in game, on the Steam page and in announcements.
Generative AI was used to assist with small portions of code and I used it to help me spell check.
AI was used to assist with basic concept art for some content.
Some of the art texture is generated by AI.
Text to voice, scenario construction, 3D assets creation
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
Using AI-generated images for the background in the gameplay.
The music for the radio stations was mostly generated by Suno.
AI has been used for the voiceover and some images in game opening only.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
Image generators have been used to create initial versions of the game covers and some screens.
AI used for voice assistant in the game Some promo items contain AI elements
A few selection of 2D, 3D and audio assets are AI generated.
AI was used to generate some images
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.
AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited.
Many images used in the game were created with an AI image generator, which are copyright-free.
AI Generated voices
Capsule Image Created with AI
In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements. The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision.
some in game music was generated with Udio
Uses image generation AI
Within the game, there are several images that I created with the help of artificial intelligence.
Modified images generated by the generation AI are used in some of the textures of the background 3D objects. (e.g., spider thread ball)
Only to main art
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
Music Orchestration
for the character illustration.
Part of the musical score was created using Suno AI.
A few selection of 2D, 3D and audio assets are AI generated.
Most of the pictures for the puzzles are AI-generated images.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
We use artificial intelligence to produce the game's store images
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
Some of textures, logo's and character images / character avatars were created using A.I.
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Brickade In-game content art | Some art assets were created using AI image generation | Sturmjager Studios | - | Mar 18, 2026 | |
AI Peace Protocol In-game content art | Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items. | Star Natrolith Games | - | Mar 18, 2026 | |
Skyrift: The Shattered Sky Store/marketing textcode | Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game. | Cosma Daniel | - | Mar 18, 2026 | |
Proportions In-game content audiotext | We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english. | Killian Cartelier | 22 | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
UnPlugged Store/marketing arttext | AI used in generation of content for Store Page | DemonLabs Interactive | 20 | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 | |
Cargo Delivery Simulator Store/marketing art | We used AI to generate some of the Steam Store graphical assets. | Spectra Forge | - | Mar 18, 2026 | |
Bean There Won That In-game content text | AI was used to handle translation of all text in game, on the Steam page and in announcements. | RemRem Studios | 108 | Mar 18, 2026 | |
Moments Dev only codetext | Generative AI was used to assist with small portions of code and I used it to help me spell check. | Toofane | - | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Lips Breaker-绣口吐珠 In-game content art | Some of the art texture is generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Metaenga — XR Training Platform In-game content audiotextart | Text to voice, scenario construction, 3D assets creation | Digital Engineering and Magic | - | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
ドロップクッキング In-game content art | Using AI-generated images for the background in the gameplay. | Taka_Games | - | Mar 18, 2026 | |
General Purpose Trucker In-game content audio | The music for the radio stations was mostly generated by Suno. | Fantastic Systems | - | Mar 18, 2026 | |
Attrax audioart | AI has been used for the voiceover and some images in game opening only. | FluffyGameDev | - | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
Fight School Simulator: Prologue In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page. | Queen | 61 | Mar 18, 2026 | |
Thrift Store Simulator Store/marketing art | Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform. | Illumate Studios | - | Mar 18, 2026 | |
The Cruciball In-game content art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
City Bus Simulator 2024 Prologue Unclear audio | AI Generated voices | OTTO Games | 48 | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Peach In-game content audioart | In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements.
The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision. | Yakno | 70 | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
Glow up 2 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Old Coin Pusher Friends 3 In-game content art | Modified images generated by the generation AI are used in some of the textures of the background 3D objects.
(e.g., spider thread ball) | STP WORKS | 206 | Mar 18, 2026 | |
Cooking Simulator 2: Prologue Store/marketing art | Only to main art | Big Cheese Studio | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
Bass Defense In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 17 | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 | |
Turbo Bullets In-game content art | Some of textures, logo's and character images / character avatars were created using A.I. | Carrramba Entertainment | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 |