Some code and other small assets had AI assistance.
- Creator
- Final Boss Editing's Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some code and other small assets had AI assistance.
Very limited use of AI for minor assets and music support
This game makes limited use of generative AI tools during development and marketing. Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character. All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions.
AI-generated visuals.
Game logo and game puzzle images made with ai tools
The background images and plums pictures are pre-rendered AI art.
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
AI-generated illustrations are used in some of the game screen backgrounds.
Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay.
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
Aided by claude code to make the game. Helped me speed up development a lot.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte.
Large Language Models were used for the non-English Translations
Some of the images in this game are created using artificial intelligence.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game.
- Voice acting modulated from human speakers - Localization and Text proofreading
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
The puzzle images pre-rendered AI art
Use AI to generate some store page introductions.
Images and/or audio within game may contain AI generated images or audio.
Some of the images used throughout the game are AI-generated
To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the Steam page. All actual game content, gameplay and in-game assets were made without using AI.
Some images in this game are generated using AI.
The background images and girls pictures are pre-rendered AI art
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
此游戏代码和美术均有AI生成
storepage capsule
AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited
Generative AI was used to modify a couple of textures.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials. All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer. The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments. AI was also used to perform quick image processing edits and to generate boiler plate code.
We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists.
Several drawings of inventory items are provided by AI.
We use AI to power dynamic conversations with hand-crafted NPCs. Each character has a unique personality, backstory, and knowledge base. Their dialogue is generated in real-time based on your questions, creating authentic interview experiences that feel natural and unpredictable. The AI runs completely offline on your machine. No internet connection required, and your conversations remain private.
I used AI generated content for the Steam page.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: Frame-by-frame adjustments for detail consistency. Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay.
We use artificial intelligence to localize the game into some languages.
Some assets are AI generated and subsequently polished manually.
AI has been used to translate the store page as well as in-game text.
AI was used to create the voice for the ship's AI.
Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions.
Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional images and graphical materials). All gameplay elements, in-game content, mechanics, design, and implementation were created and finalized by the developer. No generative AI was used in the development of the game itself. Generative AI was used solely as a visual asset creation tool for marketing materials displayed on the store page.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development. From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 | |
In Vino Veritas In-game content artaudio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Nexus The Exception In-game content artaudio | This game makes limited use of generative AI tools during development and marketing.
Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character.
All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions. | Tris Games | - | Mar 18, 2026 | |
La Mystérieuse Résidence Unclear art | AI-generated visuals. | city85_studio | - | Mar 18, 2026 | |
Saylor Animals Puzzle Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: Violet Plum In-game content art | The background images and plums pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 | |
Tidal Break In-game content arttext | Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay. | Chad Tarbutton | - | Mar 18, 2026 | |
Depengate In-game content art | Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay. | infirsoft | - | Mar 18, 2026 | |
μFab Dev only code | Aided by claude code to make the game. Helped me speed up development a lot. | Flirp | 16 | Mar 18, 2026 | |
Lost Lands: Stories about the Sorceress, the Prince and the Minotaur In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Mar 18, 2026 | |
Amanecer Store/marketing art | El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte. | Abner Noé Ramírez | - | Mar 18, 2026 | |
Health Audit Simulator In-game content text | Large Language Models were used for the non-English Translations | Ryan Mcleod | - | Mar 18, 2026 | |
Grim Hammer In-game content art | Some of the images in this game are created using artificial intelligence. | kazakovstudios | 12 | Mar 18, 2026 | |
Minesweeper Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 19 | Mar 18, 2026 | |
Cliché Horror 2000s: The Witch’s Lair Store/marketing art | AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game. | High Room Game studio | - | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
Color Splash: Reptiles In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Cat Minesweeper Store/marketing text | Use AI to generate some store page introductions. | Happy Lunch Time | - | Mar 18, 2026 | |
Only Clone In-game content artaudio | Images and/or audio within game may contain AI generated images or audio. | King Tiger Studio | - | Mar 18, 2026 | |
Crystal Garden In-game content art | Some of the images used throughout the game are AI-generated | Aleksa Racovic | - | Mar 18, 2026 | |
MAZY Store/marketing art | To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the Steam page. All actual game content, gameplay and in-game assets were made without using AI. | Pierpiero | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Summer In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
五行侠录 In-game content artcode | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 | |
Undo My Seal, Senpai! Store/marketing art | storepage capsule | Steve Rambo and Gang | - | Mar 18, 2026 | |
WriteNor In-game content audioarttext | AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited | Terawww | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Grinnel In-game content art | Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines. | Reaskgames | - | Mar 18, 2026 | |
T-Drum In-game content artcode | AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code. | LV Studio | - | Mar 18, 2026 | |
PERFECT SNAP: Ultimate Jigsaw Puzzles In-game content textaudio | We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists. | Anemone Games | - | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
ZeroPrompt Live AI text | We use AI to power dynamic conversations with hand-crafted NPCs. Each character has a unique personality, backstory, and knowledge base. Their dialogue is generated in real-time based on your questions, creating authentic interview experiences that feel natural and unpredictable.
The AI runs completely offline on your machine. No internet connection required, and your conversations remain private. | Batuhan Ayhan | - | Mar 18, 2026 | |
Cozy Paradox Fixer: Twin Realities Store/marketing arttext | I used AI generated content for the Steam page. | Bancal Games | - | Mar 18, 2026 | |
ZHITEN In-game content artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running. | Black Bear | - | Mar 18, 2026 | |
The Undermall In-game content art | AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans. | Dreamsmith Studio | - | Mar 18, 2026 | |
窥视 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
Renascor In-game content art | We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay. | Isole Games | - | Mar 18, 2026 | |
Sokocat: Castaway In-game content text | We use artificial intelligence to localize the game into some languages. | Rising Moon Games | - | Mar 18, 2026 | |
Waifu Match! In-game content art | Some assets are AI generated and subsequently polished manually. | Punchroll Studios | - | Mar 18, 2026 | |
THE ANOMALY UNIT In-game content text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Protocol Solari: Escape Room In-game content audio | AI was used to create the voice for the ship's AI. | Overbrook Games | 13 | Mar 18, 2026 | |
Family of Choice In-game content art | Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions. | ecevilgames | - | Mar 18, 2026 | |
MYTRA: No Escape Protocol In-game content art | Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional images and graphical materials).
All gameplay elements, in-game content, mechanics, design, and implementation were created and finalized by the developer. No generative AI was used in the development of the game itself.
Generative AI was used solely as a visual asset creation tool for marketing materials displayed on the store page. | Mytra Games | - | Mar 18, 2026 | |
Green Button In-game content artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights. | FANTOM INK | - | Mar 18, 2026 |