AI Create Photo
- Creator
- SomeTimesAtNight
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI Create Photo
Some supporter assets feature AI-generated images.
Texture Upscaling and Logo Creation
Generative artificial intelligence was used to create pre-rendered images for the game and store page.
A very small part of the environment textures is generated by AI
Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography.
Generative AI has been used for texturing, 3D models, sound effects and coding assistance.
Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience.
Contains some AI generated images
The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.
AI has been used to help develop the game's cover art.
AI support was provided for our game's poster and capsule designs.
AI might be used in production for content generation
I used AI to generate images for the store and some of the in-game decorations
We use AI to create store page and some in-game render assets
Translation help, Audio voices
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
Our game utilizes AI in various aspects. Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level. Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions. Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal. Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events. Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes.
We used AI to create the capsules for the game's store page.
A selection of the Avatars in game are AI generated.
AI has been used to help develop the game's cover art.
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue.
We used AI to create the capsules for the game's store page.
AI-generated art object
AI-generated art object
I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights.
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.
The Steam cover, capsule, and promotional visuals have been generated using Generative AI.
Image banners in ABOUT THIS GAME section of store page, and game icon. Not used within game.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
We used AI to generate some of the background images for our game.
We used AI to create the Steam Capsule of the game
We only use artificial intelligence on the marketing art side
A part of the backgrounds and scenes. Some elements of the user interface.
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
We utilized AI to design the capsules for the game's store page.
AI is used in 3D models, videos, images, programs, music and more.
Some Paintings.
AI-generated art objects
Just used for steam page art.
This game uses AI only for demonstration or character preview
The header capsule, library header, and loading screen use AI generated images
We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design.
In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI.
With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows of the Past Unclear art | AI Create Photo | SomeTimesAtNight | - | Mar 18, 2026 | |
だる絡み背後霊 Store/marketing art | Some supporter assets feature AI-generated images. | AlleyInn | 79 | Mar 18, 2026 | |
Perfect Sword In-game content art | Texture Upscaling and Logo Creation | Pixel-ate Bytes | - | Mar 18, 2026 | |
STAY ALIVE Store/marketing art | Generative artificial intelligence was used to create pre-rendered images for the game and store page. | Eric Bruno | 22 | Mar 18, 2026 | |
Millennium Dream In-game content art | A very small part of the environment textures is generated by AI | LucidDreamLab | 2.1k | Mar 18, 2026 | |
Journey to Impossible In-game content audioart | Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography. | JTI Production | - | Mar 18, 2026 | |
BLIND_SITE In-game content artaudiocode | Generative AI has been used for texturing, 3D models, sound effects and coding assistance. | Enigma Forge | - | Mar 18, 2026 | |
App Empire Tycoon In-game content text | Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience. | LuminousLagoon | - | Mar 18, 2026 | |
Obscura Protocol art | Contains some AI generated images | OneTwoSecond | - | Mar 18, 2026 | |
Tactical Ghost In-game content art | The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets. | Michael Richard Lannon | - | Mar 18, 2026 | |
Phantom House Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Factory Life Store/marketing art | AI support was provided for our game's poster and capsule designs. | FreeMind S.A. | - | Mar 18, 2026 | |
WAR DUST : STORM Unclear | AI might be used in production for content generation | raptor lab | - | Mar 18, 2026 | |
Game Room In-game content art | I used AI to generate images for the store and some of the in-game decorations | Games For Humans | - | Mar 18, 2026 | |
Blitzpoint In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Dreadcore : Locked Unit In-game content audiotext | Translation help, Audio voices | Vladislav Lukyantsev | - | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
DIMENSION RANGER In-game content artaudiotextcode | Our game utilizes AI in various aspects.
Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level.
Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions.
Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal.
Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events.
Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes. | 游际线 | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
Pure Pool Pro In-game content art | A selection of the Avatars in game are AI generated. | Rockwater | 203 | Mar 18, 2026 | |
Pinball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Seller Simulator In-game content art | Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay. | Borz Games | - | Mar 18, 2026 | |
Faereld: Old Blood Live AI textcodeart | We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue. | Grimmwyrd Studios | - | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
Time Travel Simulator Store/marketing art | AI-generated art object | Mai Van Thinh | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
Boutique Builder Simulator Store/marketing art | I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights. | Dartcom IT | - | Mar 18, 2026 | |
Champions City Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | Mayhem Universe | - | Mar 18, 2026 | |
GCS: Salvage Rat In-game content art | Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material.
All rights are retained by the developer. | Stellar Forge Works | - | Mar 18, 2026 | |
Somnus Store/marketing art | The Steam cover, capsule, and promotional visuals have been generated using Generative AI. | Karahan | - | Mar 18, 2026 | |
Get a midnight snack without mom knowing In-game content art | Image banners in ABOUT THIS GAME section of store page, and game icon.
Not used within game. | Broken Toilet Games | 70 | Mar 18, 2026 | |
Chicken Shop Simulator - Fast Food Empire Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Bakery Cafe Simulator Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 347 | Mar 18, 2026 | |
Barracks Simulator In-game content art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
Love Letters: First Bloom Unclear art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Photographer's Life Simulator In-game content artaudio | We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI. | Poisonic Studio | 23 | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
HorrorCore: Maze And Pools of Horror In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 46 | Mar 18, 2026 | |
Amaroo's Christmas Shop Simulator: Prologue Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
Ghost Infinite Labyrinth Unclear | Some Paintings. | riinwin | 16 | Mar 18, 2026 | |
Clothing Supermarket Store Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
Broken Pact Unclear | This game uses AI only for demonstration or character preview | Samuka Gomes | - | Mar 18, 2026 | |
Gas Giant Voyage Store/marketing art | The header capsule, library header, and loading screen use AI generated images | 1023 Technology | 61 | Mar 18, 2026 | |
FearPark Chapter 1 In-game content art | We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design. | tristan | - | Mar 18, 2026 | |
Misterios Ocultos Store/marketing art | In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI. | Angel Hidalgo | 11 | Mar 18, 2026 | |
Metascapes Unclear art | With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements. | VaivalTech | - | Mar 18, 2026 |