Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE.
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
In order to speed up the production level and progress of a small portion of posters and photos within frames, I used AI tools to generate this small piece. I maintain a cautious attitude towards using AI. It can only assist me with a small part of my art work, and the vast majority still require human brain design. For a highly creative game, I think there should still be human brain to complete the vast majority. AI can only do some art assistance work.
Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE.
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
In order to speed up the production level and progress of a small portion of posters and photos within frames, I used AI tools to generate this small piece. I maintain a cautious attitude towards using AI. It can only assist me with a small part of my art work, and the vast majority still require human brain design. For a highly creative game, I think there should still be human brain to complete the vast majority. AI can only do some art assistance work.
Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.