AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Sep 22, 2026
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AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Generative AI tools were used during development to assist with the creation of some visual assets and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. No content is generated by AI during gameplay.
the game generates nothing while you play, AI was used during development in some in game text like word lists which all were checked by a human afterwards
Some visual and art assets in the game were created with the assistance of generative AI, combined with live-action materials and human-created artwork and editing.
采用AI美术素材及AI编程
This game uses a locally running AI model to analyze music added by the player and generate playable rhythm-game note charts. The AI generates only note timing, lanes, types, and durations; it does not generate music, images, voices, text, or code. Music added by the player is not sent to any external AI service or developer-operated server.
Some of STACKPUNK's 2D pixel art — including boss portraits, card artwork, background scenes, UI ornaments and achievement icons — was created with the assistance of a generative AI pixel-art tool during development. All AI-assisted images were generated ahead of time, then reviewed, edited and hand-finished by us before being shipped as fixed image files in the game. STACKPUNK does not generate any content live while you play, and the game never connects to an AI service. All gameplay, code, design, music and sound are authored by us or sourced from properly licensed/CC0 material.
Generative AI tools were used during development to assist in creating some pre-generated 2D game artwork, promotional artwork, and Steam store and community assets. All AI-assisted outputs were reviewed and edited by the developer. The game does not generate content using AI while it is running.
Generative AI was used only in the preparation of selected promotional images for the game’s Steam page. It assisted with creating and refining background artwork in the game’s visual style. The developer reviewed the results, adapted them to the required dimensions, and added the official SkillHouse logo. The game does not generate any content using AI during gameplay.
Generative AI was used as a supporting tool for the creation and refinement of text content and graphical assets used in the game and/or on the Steam store page.
The game is made with: Ai generated 2D sprite images Ai generated code Ai generated video
Generative AI tools were used to assist with the translation and localization of the Steam store page text. All AI-assisted content was reviewed and edited before publication. No AI-generated content is created during gameplay.
Some visual assets in this game (including monster illustrations and store page / marketing artwork) were created with generative AI image tools and then reviewed and edited by our team. All gameplay, code, text and design are human-made. No AI content is generated at runtime, and the game does not connect to any external AI service.
Generative AI tools were used during development to assist with programming, concept development, and the creation or refinement of some visual assets. All AI-assisted content included in the game was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
Certain 2D textures, sound effects and music assets have been created with the assistance of AI.
This game uses generative AI to assist in the creation of some visual assets, including character illustrations, backgrounds, UI elements, and event artwork, as well as in the creation, editing, and localization of some text content. AI-generated content is reviewed, selected, adjusted, and edited by the developer before being included in the game. The game does not use generative AI to create content in real time during gameplay.
Generative AI was used to assist with content creation, including text and graphical materials used in the game and/or on the store page.
Generative AI assisted some promotional artwork, including Steam capsule images.
Generative AI tools were used extensively during development to assist with original fictional adult character artwork, pool-hall environments, UI decoration, video and animation assets, background music, ambient audio, sound effects, worldbuilding, character concepts, dialogue, gameplay descriptions, localization, and promotional copy. AI tools also assisted with gameplay ideation, balance simulation, programming, debugging, and test design. All player-facing AI-assisted content was generated before release, then selected, edited, integrated, and reviewed by the developer before being shipped as fixed game assets. The developer remains responsible for the final content. The game does not use generative AI at runtime, does not generate images, audio, text, or dialogue during play, and does not submit player input, save data, or multiplayer content to any AI service.
We use artificial intelligence solely as a supporting tool. Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals.
Generative AI used for UV editing, and slight modifications to existing works. (80's arcade video game posters modified to avoid using trademarked content)
We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team.
I've used AI to generate some of the game's code and some visual assets.
Some visual assets, including certain 3D models, textures, UI icons, and promotional artwork, were created with the assistance of generative AI tools. All generated content was reviewed, selected, and edited by the developer before inclusion in the game. The game does not generate AI content during gameplay
We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page.
Generative AI was used during development to create some visual artwork and background music. The generated content was reviewed by the development team before being included in the game. The game does not generate AI content during gameplay.
本游戏在开发过程中使用了生成式人工智能辅助创作部分游戏内容,包括部分美术资源和视觉素材。生成的内容经过人工筛选、修改和整合,并由开发者进行最终设计与制作。
Generative AI was used to create or edit selected artwork, including title and menu illustrations, world-map scenery, and promotional images. No content is generated by AI during gameplay.
This game uses generative AI tools to assist in the creation of pre-rendered visual assets (concept art, textures, background illustrations, key visuals), sound effects, and background music. All AI-generated content is reviewed, edited, and curated by the developer before being included in the final build. No AI generation occurs during gameplay, and no external AI services are connected at runtime.
Some 3D models and sound effects in this game were created using generative AI tools.
All game content was created using generative AI, including visuals, 3D models, textures, music, sound effects, and text. Generative AI was also used to create the store descriptions and marketing materials. The game does not generate AI content during play or connect to external AI services.
Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay.
Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author.
Some of Voxitect's promotional artwork was created with the assistance of generative AI image tools. The game itself contains no generative AI: it generates nothing at runtime, sends nothing to any AI service, and requires no AI account or API key.
AI was used in the marketing materials for this game.
AI-generated art object
The key art and store capsule images were generated with an AI image tool and then revised by hand, and translations were made with AI assistance
Some game assets, such as ship and crew images, were created with the help of generative AI tools and subsequently reviewed and edited by the development team.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
We use AI tools to assist with creating promotional materials and translations.
Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by our development team. This applies to portions of the 2D artwork, such as UI elements, decorative frames, backgrounds, and illustrations, as well as some localized text. All AI-assisted content was pre-generated during development. The live-action video footage features real actors filmed by our production team, and no content is generated by AI during gameplay.
Generative AI was used during development to assist with programming and the creation of some visual assets. AI-generated and AI-assisted content may be included in the final game.
Generative AI tools were used throughout development: the game's code and its in-game text, the paintings, achievement icons and interface art, the 3D models, and the music and sound effects. Everything was reviewed, edited and tested, and ships as fixed content. Nothing is generated while you play: the game runs no model and makes no network call.
Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay.
我们使用了AI生成美术资产。剧情无任何AI生成内容。
English localization text in the game was produced with AI assistance and reviewed by the developer. Parts of the store page description were also drafted with AI assistance.
Some assets is generated with the help of generative AI as well as the translations.
This game includes assets created with generative AI. Artists are working to replace generated content.
Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grocery Store Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 22, 2026 | |
Farmer Life Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 22, 2026 | |
CROVA CHAIN In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. No content is generated by AI during gameplay. | 방구석 개발진 | - | Sep 22, 2026 | |
DUBHouse In-game content text | the game generates nothing while you play, AI was used during development in some in game text like word lists which all were checked by a human afterwards | NAB Studios | - | Sep 22, 2026 | |
无基之谈2D In-game content art | Some visual and art assets in the game were created with the assistance of generative AI, combined with live-action materials and human-created artwork and editing. | 疯兔传媒 | - | Sep 22, 2026 | |
宗门轮回 In-game content artcode | 采用AI美术素材及AI编程 | yemanren | - | Sep 22, 2026 | |
AutoChart Live AI audio | This game uses a locally running AI model to analyze music added by the player and generate playable rhythm-game note charts. The AI generates only note timing, lanes, types, and durations; it does not generate music, images, voices, text, or code. Music added by the player is not sent to any external AI service or developer-operated server. | 1rwy | - | Sep 22, 2026 | |
STACKPUNK In-game content art | Some of STACKPUNK's 2D pixel art — including boss portraits, card artwork, background scenes, UI ornaments and achievement icons — was created with the assistance of a generative AI pixel-art tool during development. All AI-assisted images were generated ahead of time, then reviewed, edited and hand-finished by us before being shipped as fixed image files in the game. STACKPUNK does not generate any content live while you play, and the game never connects to an AI service. All gameplay, code, design, music and sound are authored by us or sourced from properly licensed/CC0 material. | Jinx Arcade | - | Sep 22, 2026 | |
Tactica Arena Store/marketing art | Generative AI tools were used during development to assist in creating some pre-generated 2D game artwork, promotional artwork, and Steam store and community assets. All AI-assisted outputs were reviewed and edited by the developer. The game does not generate content using AI while it is running. | TEAM MKM | - | Sep 22, 2026 | |
SkillHouse: Founder’s Journey Store/marketing art | Generative AI was used only in the preparation of selected promotional images for the game’s Steam page. It assisted with creating and refining background artwork in the game’s visual style. The developer reviewed the results, adapted them to the required dimensions, and added the official SkillHouse logo. The game does not generate any content using AI during gameplay. | JacOb | - | Sep 22, 2026 | |
Shift Happens: Together Unclear textart | Generative AI was used as a supporting tool for the creation and refinement of text content and graphical assets used in the game and/or on the Steam store page. | Estudio20 | - | Sep 22, 2026 | |
Kaelith and Lycan In-game content artcode | The game is made with:
Ai generated 2D sprite images
Ai generated code
Ai generated video | Thais Uggerholm | - | Sep 22, 2026 | |
Flow Water 3D Puzzle Store/marketing text | Generative AI tools were used to assist with the translation and localization of the Steam store page text. All AI-assisted content was reviewed and edited before publication. No AI-generated content is created during gameplay. | Frasinapp Games | - | Sep 22, 2026 | |
Mobsweeper In-game content art | Some visual assets in this game (including monster illustrations and store page / marketing artwork) were created with generative AI image tools and then reviewed and edited by our team. All gameplay, code, text and design are human-made. No AI content is generated at runtime, and the game does not connect to any external AI service. | Odd Hour Games | - | Sep 22, 2026 | |
The Last Anchor In-game content artcode | Generative AI tools were used during development to assist with programming, concept development, and the creation or refinement of some visual assets. All AI-assisted content included in the game was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service. | Perceptum Robotics | - | Sep 22, 2026 | |
Dusted In-game content artaudio | Certain 2D textures, sound effects and music assets have been created with the assistance of AI. | DustedVR Limited | - | Sep 22, 2026 | |
Beyond Opening Day In-game content arttext | This game uses generative AI to assist in the creation of some visual assets, including character illustrations, backgrounds, UI elements, and event artwork, as well as in the creation, editing, and localization of some text content. AI-generated content is reviewed, selected, adjusted, and edited by the developer before being included in the game.
The game does not use generative AI to create content in real time during gameplay. | JukaStudio | - | Sep 22, 2026 | |
My Summer Project Together Unclear textart | Generative AI was used to assist with content creation, including text and graphical materials used in the game and/or on the store page. | Outsource Console Games | - | Sep 22, 2026 | |
HEX: You Are It Store/marketing art | Generative AI assisted some promotional artwork, including Steam capsule images. | Ilez Badurgov | - | Sep 22, 2026 | |
Project 9 In-game content artaudiotext | Generative AI tools were used extensively during development to assist with original fictional adult character artwork, pool-hall environments, UI decoration, video and animation assets, background music, ambient audio, sound effects, worldbuilding, character concepts, dialogue, gameplay descriptions, localization, and promotional copy. AI tools also assisted with gameplay ideation, balance simulation, programming, debugging, and test design.
All player-facing AI-assisted content was generated before release, then selected, edited, integrated, and reviewed by the developer before being shipped as fixed game assets. The developer remains responsible for the final content.
The game does not use generative AI at runtime, does not generate images, audio, text, or dialogue during play, and does not submit player input, save data, or multiplayer content to any AI service. | No.6 Creation | - | Sep 22, 2026 | |
Supercar Collection Together In-game content textart | We use artificial intelligence solely as a supporting tool.
Artificial intelligence was used for grammar corrections in in-game text and the preparation of store visuals. | Kiki Games | - | Sep 22, 2026 | |
The Arcade In-game content art | Generative AI used for UV editing, and slight modifications to existing works. (80's arcade video game posters modified to avoid using trademarked content) | Colourplay Games | - | Sep 22, 2026 | |
SPIN HEROES: Paths of Evolution In-game content artaudiocode | We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team. | OneShot Studio | - | Sep 22, 2026 | |
Dawn of Empires In-game content artcode | I've used AI to generate some of the game's code and some visual assets. | Maian Games | - | Sep 22, 2026 | |
Modern Crisis In-game content art | Some visual assets, including certain 3D models, textures, UI icons, and promotional artwork, were created with the assistance of generative AI tools. All generated content was reviewed, selected, and edited by the developer before inclusion in the game. The game does not generate AI content during gameplay | ZAIT TEAM | - | Sep 22, 2026 | |
Gohan : companion Store/marketing art | We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page. | YGGDRAZIL GROUP PUBLIC COMPANY LIMITED | - | Sep 22, 2026 | |
FACTORIZE: 1 In-game content artaudio | Generative AI was used during development to create some visual artwork and background music. The generated content was reviewed by the development team before being included in the game. The game does not generate AI content during gameplay. | Fermat Freaks co., Ltd | - | Sep 22, 2026 | |
妖灵棋局 In-game content art | 本游戏在开发过程中使用了生成式人工智能辅助创作部分游戏内容,包括部分美术资源和视觉素材。生成的内容经过人工筛选、修改和整合,并由开发者进行最终设计与制作。 | Star | - | Sep 22, 2026 | |
Lenimals In-game content art | Generative AI was used to create or edit selected artwork, including title and menu illustrations, world-map scenery, and promotional images. No content is generated by AI during gameplay. | PadoGames | - | Sep 22, 2026 | |
EXODUSER: HELL LORD In-game content artaudio | This game uses generative AI tools to assist in the creation of pre-rendered visual assets (concept art, textures, background illustrations, key visuals), sound effects, and background music. All AI-generated content is reviewed, edited, and curated by the developer before being included in the final build. No AI generation occurs during gameplay, and no external AI services are connected at runtime. | FOR DEAR GAMERS | - | Sep 22, 2026 | |
A Weird Game About Sausage In-game content artaudio | Some 3D models and sound effects in this game were created using generative AI tools. | Madman's Cheese | 159 | Sep 22, 2026 | |
Believe In-game content artaudiotext | All game content was created using generative AI, including visuals, 3D models, textures, music, sound effects, and text. Generative AI was also used to create the store descriptions and marketing materials.
The game does not generate AI content during play or connect to external AI services. | NorrbackaFrans | - | Sep 22, 2026 | |
取经人 In-game content artaudiotext | Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay. | SvenFish Games | - | Sep 22, 2026 | |
THE BOY'S WORD In-game content art | Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author. | featherbyte | - | Sep 22, 2026 | |
Voxitect Store/marketing art | Some of Voxitect's promotional artwork was created with the assistance of generative AI image tools. The game itself contains no generative AI: it generates nothing at runtime, sends nothing to any AI service, and requires no AI account or API key. | Voxitect | - | Sep 22, 2026 | |
Scriven Mage Store/marketing arttext | AI was used in the marketing materials for this game. | Lost Our Box | - | Sep 22, 2026 | |
Survival Float Simulator - Crocodile Waters Craft, Raft, Build In-game content art | AI-generated art object | SimulatorMaker Studio | - | Sep 22, 2026 | |
Evergrowing In-game content arttext | The key art and store capsule images were generated with an AI image tool and then revised by hand, and translations were made with AI assistance | Sworeborn | - | Sep 22, 2026 | |
KRONITE VOID In-game content art | Some game assets, such as ship and crew images, were created with the help of generative AI tools and subsequently reviewed and edited by the development team. | MurzaGames | - | Sep 22, 2026 | |
Breadwinner - The Loaf Life Simulator In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | SoftwareWizard | - | Sep 22, 2026 | |
Popup Clicker In-game content arttext | We use AI tools to assist with creating promotional materials and translations. | LOG51 | - | Sep 21, 2026 | |
The 3AM Convenience Store In-game content arttext | Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by our development team. This applies to portions of the 2D artwork, such as UI elements, decorative frames, backgrounds, and illustrations, as well as some localized text. All AI-assisted content was pre-generated during development. The live-action video footage features real actors filmed by our production team, and no content is generated by AI during gameplay. | SKYPLUS | - | Sep 21, 2026 | |
AfterRoach In-game content art | Generative AI was used during development to assist with programming and the creation of some visual assets. AI-generated and AI-assisted content may be included in the final game. | Gavlt | - | Sep 21, 2026 | |
Bressnath In-game content arttextcodeaudio | Generative AI tools were used throughout development: the game's code and its in-game text, the paintings, achievement icons and interface art, the 3D models, and the music and sound effects. Everything was reviewed, edited and tested, and ships as fixed content. Nothing is generated while you play: the game runs no model and makes no network call. | Morass | - | Sep 21, 2026 | |
The Demon Lurking in Osaka Castle – Episode 1 In-game content arttextcode | Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay. | Osaka Games | - | Sep 21, 2026 | |
水浒:无限江山 In-game content art | 我们使用了AI生成美术资产。剧情无任何AI生成内容。 | 梁山工作室 | - | Sep 21, 2026 | |
A Little Robot's Journey In-game content text | English localization text in the game was produced with AI assistance and reviewed by the developer. Parts of the store page description were also drafted with AI assistance. | Teliha, inc | - | Sep 21, 2026 | |
MORTISCRIPT: Undead Auto Battler In-game content arttext | Some assets is generated with the help of generative AI as well as the translations. | Paper Falcon Games | - | Sep 21, 2026 | |
Finsanity In-game content art | This game includes assets created with generative AI. Artists are working to replace generated content. | Brutus | - | Sep 21, 2026 | |
Idle Miner Dev only code | Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service. | SneakFox | - | Sep 21, 2026 |