Voice generation
- Creator
- Grupo Axertia
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,629 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Voice generation
The game uses AI tools for translations.
AI was used to voice the character and create the game logo.
The promotional images and achievements of the store page are made using AI Vincennes charts
AI used for art and music prototyping.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
I use gpt chat to test and debug code and check text for errors.
AI as been used for temporary placeholder images
For the images that represent the game in various sections of the Steam store
Some of the pictures are made by AI
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
Some of the images featured in the game are AI-generated.
Promotional image generated by discord
Store description and promotional graphics generated using AI tools.
The background of the promotional image was generated using AI.
The game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Since I developed this on my own, I took advantage of opportunities to speed up the process.
Game Assets
Capsule Image Created with AI
The AI generates responses to the player's spell creation.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
This game implements NPC intelligent dialogue function through DeepSeek artificial intelligence service, enabling characters to generate real-time natural language responses based on player input. All AI generated content is temporary text that automatically clears and does not store any records after exiting the conversation.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music. The following AI-generated content is included in the Steam Playtest version: - 28 types of in-game narration voiceovers - Over 40 tracks of in-game and out-of-game BGM
AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI.
We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics?
Store description and promotional graphics generated using AI tools.
Store description and promotional graphics generated using AI tools.
Store description and promotional graphics generated using AI tools.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
This game use AI-generated background music.
Artificial intelligence was used in some parts of the game development phase,
AI is used for museum-level painting and some music generation
We used AI to enchant the logo and equal store assets for the game.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
Voice characterizations are generated using AI technology.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
少部分美术资产基于AI生成的结果进行优化。
The game's store promotional images and some in-game scene asset are generated by AI
Some of the game graphics in this work utilize generative AI.
Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us.
Artificial intelligence was used in the game's store page design and in several images within the game.
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated.
Our team used artificial intelligence to create the initial segment of the product’s promotional video
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials.
Images in the paintings
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Galleons of Fortune: Pioneers Unclear audio | Voice generation | Grupo Axertia | - | Mar 18, 2026 | |
Robbing Time In-game content text | The game uses AI tools for translations. | Monday Squid | 16 | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
Hollowroot In-game content artaudio | AI used for art and music prototyping. | Cmrak | - | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Six Chambers Dev only art | AI as been used for temporary placeholder images | BojGames | - | Mar 18, 2026 | |
Bloomcraft Store/marketing art | For the images that represent the game in various sections of the Steam store | Sad Hare Games | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Brain Workout – 15 Puzzles for Memory, Math & Logic | IQ Test Games In-game content art | Some of the images featured in the game are AI-generated. | Aleksa Racovic | - | Mar 18, 2026 | |
Dark Erosion: Endless Siege Store/marketing art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
Launch Dude Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 15 | Mar 18, 2026 | |
PalWar Store/marketing art | The background of the promotional image was generated using AI. | Fish Game Studio | - | Mar 18, 2026 | |
Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice. | Riding Turtles | - | Mar 18, 2026 | |
Mysterious Treasure Dev only | Since I developed this on my own, I took advantage of opportunities to speed up the process. | Gürkan Gür | - | Mar 18, 2026 | |
Argonauts Agency: Gorgon Medusa Unclear | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
ZCurse Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
AI創作呪文 Live AI text | The AI generates responses to the player's spell creation. | MONO ENTERTAINMENT | 117 | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
桃夭 Live AI text | This game implements NPC intelligent dialogue function through DeepSeek artificial intelligence service, enabling characters to generate real-time natural language responses based on player input. All AI generated content is temporary text that automatically clears and does not store any records after exiting the conversation. | Next | - | Mar 18, 2026 | |
Black Vultures: Prey of Greed In-game content audio | Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM | ThisMeansWar Studio | - | Mar 18, 2026 | |
Coincremental In-game content art | AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI. | Fractal Forge Gaming | 14 | Mar 18, 2026 | |
Burger Rush Simulator Store/marketing art | We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics? | Yolo Games Studio | - | Mar 18, 2026 | |
Cut it! Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
Impossible Moto Sim Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
House of Terror Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
Adventures & Quests - The black Crystal In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
Wind Tunnel Simulator In-game content audio | This game use AI-generated background music. | Magerux Game | - | Mar 18, 2026 | |
Never Let Go Buddy Dev only | Artificial intelligence was used in some parts of the game development phase, | Stairs Studios | - | Mar 18, 2026 | |
QuattroMan In-game content artaudio | AI is used for museum-level painting and some music generation | natamigame | 49 | Mar 18, 2026 | |
siMarket Cloth Store Simulator Store/marketing art | We used AI to enchant the logo and equal store assets for the game. | HALVA Studio | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Nietzsche's Shadow In-game content audio | Voice characterizations are generated using AI technology. | Philosophica Games | 18 | Mar 18, 2026 | |
Find Cats 4 女神与猫 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | - | Mar 18, 2026 | |
Before Peace In-game content text | There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM. | Michael Lewis | - | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 | |
Busy Cowboy In-game content art | The game's store promotional images and some in-game scene asset are generated by AI | Town Mayor Studio | - | Mar 18, 2026 | |
EXIT PANIC In-game content art | Some of the game graphics in this work utilize generative AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Night Shift at the Museum In-game content audioart | Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us. | Infinity Pixel Games | - | Mar 18, 2026 | |
Eternal Voyager In-game content art | Artificial intelligence was used in the game's store page design and in several images within the game. | - | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
ESC4PE! In-game content artaudio | Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated. | Rest Games | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Gun Center Simulator In-game content art | AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials. | Digital Melody | 55 | Mar 18, 2026 | |
Dreadfull Death Unclear art | Images in the paintings | JDF GAMES | - | Mar 18, 2026 |