In-game sprites and materials were generated by AI
- Creator
- Vladimir Pliashkun
- Reviews
- 45
- Added
- Mar 18, 2026
Public Steam disclosure research 26,628 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
In-game sprites and materials were generated by AI
"My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game."
- some artwork was created/edited with AI tools
Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors. Kanji Grinder contains no AI-generated artistic assets.
Music that uses voices is AI generated. Music that is non vocal is handmade by me.
Text to voice for NPCs
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
The game may use pre-rendered music and voiceovers made by AI
Almost all the art is AI based, then heavily edited.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
This game's English and German translations were done using artificial intelligence.
The characters and NPCS image in the game are generated by AI and then modified.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo. 2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others. 3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
This game uses some AI-generated textures.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API. Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand. No GenAI systems interact with players during gameplay and no visual content is live-generated. The game also does not collect or use player data for AI training or adaptive behavior.
The Cover art is an AI generated rendition of the characters inside the game .
Icons and some artworks generated by AI
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters).
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
Some store art was generated online.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
Some of the graphics and sound effects in the game are generated by AI
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI Use in Final Fall for Players: In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue.
Code Assistance: AI tools such as ChatGPT and Cursor were used to assist with program construction and debugging.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art. It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models. We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
Storepage and Game translated by AI
Generative AI tools were used to help develop a few in game textures for the portraits and playing cards.
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
This game uses AI-generated image assets, but the text and story content are not AI-generated.
Some non-VTuber-related cards use AI-generated assets. Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine. All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted.
The skill icons and some background images in the game are generated by AI.
Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals.
Some assets in the game are generated by AI
The game uses ai for the cover art and some assets in the game.
I use generative AI to create assets for my game.
icons, background and some code
角色立绘及游戏图标部分使用AI生成
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
The non-Japanese store page and in-game text are automatically translated by AI. Some parts of the program were created using GitHub Copilot.
The title of this game is provided by AI.
The images of store page and start menu in game were designed with AI assistance.
AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs.
Some music tracks in the game were created using AI-based tools such as Suno AI.
Concept art for the ship in the capsule images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Favela Kick: The Final Goal In-game content art | In-game sprites and materials were generated by AI | Vladimir Pliashkun | 45 | Mar 18, 2026 | |
Lost Luminosity In-game content audio | "My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game." | Ember Wing Games | 201 | Mar 18, 2026 | |
The Vigilante In-game content art | - some artwork was created/edited with AI tools | Nexus Media | - | Mar 18, 2026 | |
Kanji Grinder In-game content textaudio | Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors.
Kanji Grinder contains no AI-generated artistic assets. | 預流プロデュース | - | Mar 18, 2026 | |
BIORAGE In-game content audio | Music that uses voices is AI generated. Music that is non vocal is handmade by me. | Phantomahawk | - | Mar 18, 2026 | |
Rise Of Transport In-game content audio | Text to voice for NPCs | Softdimension Games | - | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
The Life Together Online In-game content audio | The game may use pre-rendered music and voiceovers made by AI | One Man Behind | - | Mar 18, 2026 | |
Sepulcrum In-game content art | Almost all the art is AI based, then heavily edited. | MDH Software | - | Mar 18, 2026 | |
Vegas Craps by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 62 | Mar 18, 2026 | |
Casino Roulette: Roulettist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 176 | Mar 18, 2026 | |
Don't breathe in! In-game content text | This game's English and German translations were done using artificial intelligence. | Kadir AKKAS | - | Mar 18, 2026 | |
大落大起 Hard jump In-game content art | The characters and NPCS image in the game are generated by AI and then modified. | liangzixiaoqiang | - | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
Couch Detective Live AI text | 1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game. | Gamtropy | 18 | Mar 18, 2026 | |
Banshee In-game content art | This game uses some AI-generated textures. | ChronoX | 92 | Mar 18, 2026 | |
The Last Reunion Live AI text | This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation. | 제이게임즈 | - | Mar 18, 2026 | |
Texas Twist Poker 3: Bandit's Run In-game content art | This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior. | Spontaneous QuirK | - | Mar 18, 2026 | |
Animal Games In-game content art | The Cover art is an AI generated rendition of the characters inside the game . | Christopher V. Costello | - | Mar 18, 2026 | |
Serious Survivors In-game content art | Icons and some artworks generated by AI | Cherkasov Alexander | 172 | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
Phonkside Killers In-game content art | Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters). | MB Pentakodas | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
Mandated Fate In-game content audio | - Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :) | Thibaut Billerot | - | Mar 18, 2026 | |
Chopper Extractor Store/marketing art | Some store art was generated online. | Awesome Rockets LLC | - | Mar 18, 2026 | |
Forest Factory In-game content artaudio | In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players. | Samle Indie Studio | 14 | Mar 18, 2026 | |
颠市健康中心 In-game content artaudio | Some of the graphics and sound effects in the game are generated by AI | 星火燎猎 | - | Mar 18, 2026 | |
WonderLang Polyglot Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 34 | Mar 18, 2026 | |
Final Fall In-game content audiotext | AI Use in Final Fall for Players:
In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue. | Emmanouil Kaparos Kaparakis | 10 | Mar 18, 2026 | |
IZEA:10puzzle Rogue-Lite RPG Dev only code | Code Assistance: AI tools such as ChatGPT and Cursor were used to assist with program construction and debugging. | 本質のおもちゃ箱 | - | Mar 18, 2026 | |
Infinite Mansion In-game content art | In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use. | Noreasta Games | - | Mar 18, 2026 | |
Calypso In-game content text | Storepage and Game translated by AI | Jaromir Mulders | - | Mar 18, 2026 | |
A Story of Questions In-game content art | Generative AI tools were used to help develop a few in game textures for the portraits and playing cards. | Under the Bridge Games by Tim Hertel | - | Mar 18, 2026 | |
LuonTile Store/marketing text | Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials. | Thinking of Moths | - | Mar 18, 2026 | |
秋之轻语 In-game content art | This game uses AI-generated image assets, but the text and story content are not AI-generated. | Bite Cake Game | - | Mar 18, 2026 | |
Virtual Frenzy - Nexus Corps In-game content art | Some non-VTuber-related cards use AI-generated assets.
Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine.
All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted. | Ninth Games Co., Ltd | 18 | Mar 18, 2026 | |
谶纬破云者 In-game content art | The skill icons and some background images in the game are generated by AI. | TianDuan | - | Mar 18, 2026 | |
奥法探秘团 Store/marketing art | Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals. | CaraSail | - | Mar 18, 2026 | |
赛博拼好团! In-game content artaudiocodetext | Some assets in the game are generated by AI | 普雷丽亚工作室 | 65 | Mar 18, 2026 | |
Penguin's Dark Ascent: Rise of the Penguins 2 In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | - | Mar 18, 2026 | |
Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
Defracted In-game content artcode | icons, background and some code | Big Bird Games | - | Mar 18, 2026 | |
Reincarnator In-game content art | 角色立绘及游戏图标部分使用AI生成 | YuoHira | - | Mar 18, 2026 | |
Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 | |
Dungeon Destroyer In-game content textcode | The non-Japanese store page and in-game text are automatically translated by AI.
Some parts of the program were created using GitHub Copilot. | TUKUCHAU-OJISAN | 28 | Mar 18, 2026 | |
Show Me The Money:Desktop Gold Rush general | The title of this game is provided by AI. | LN | - | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
City of Spells Live AI text | AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs. | Lando Ringel | - | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
SPACEROCKS In-game content art | Concept art for the ship in the capsule images. | Super-V | - | Mar 18, 2026 |