25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Cold Bed on RouteSteam
Disclosure

We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality.

Creator
Old Retina Museum
Reviews
40
Added
Mar 18, 2026
Ellingby HouseSteam
Disclosure

All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI.

Creator
Jepfore Games Ltd.
Reviews
55
Added
Mar 18, 2026
AiphobiaSteam
Disclosure

A very small part of the environment textures is generated by AI.

Creator
Andes Interactive
Reviews
-
Added
Mar 18, 2026
Adventure TimeSteam
Disclosure

I used generative AI as part of my process for creating images and text for monsters and NPCs. To do so, I have a proprietary way I generate and tune the prompt that feed the system, followed by multiple-post processing steps to generate the images and text you see in the game.

Creator
SupaFloof Games
Reviews
-
Added
Mar 18, 2026
The Empty DeskSteam
Disclosure

Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!

Creator
CheesecakeGames
Reviews
-
Added
Mar 18, 2026
Tutien PathSteam
Disclosure

In our game, AI is used to generate pre-rendered content, specifically for creating descriptive texts for in-game items. These AI-generated descriptions provide detailed explanations, lore, and attributes for various game elements such as weapons, potions, and resources. All AI-generated content is finalized and embedded into the game during development, ensuring that no dynamic AI processes are run during gameplay.

Creator
Truong Thanh Triet
Reviews
16
Added
Mar 18, 2026
CareSteam
Disclosure

We used AI tools for the following elements in the game: - Translation of the experimental in-game languages - Some textures (primarily wall pictures and item icons) - Three sound effects Why We Used AI: We are two developers working with limited resources and without external funding or a publisher. All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us. Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision.

Creator
The Pocket Dimension
Reviews
65
Added
Mar 18, 2026
Game FactorySteam
Disclosure

Game Factory use AI to generate pre-rendered content for game, store page and marketing materials.

Creator
MultimediaFi Limited
Reviews
-
Added
Mar 18, 2026
Blight NightSteam
Disclosure

Two music tracks accompanying the in-game radio were created using generative AI.

Creator
Famous Games LLC
Reviews
-
Added
Mar 18, 2026
LIMSCAPESteam
Disclosure

Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora).

Creator
SMOOTHEA
Reviews
158
Added
Mar 18, 2026
BelatorisSteam
Disclosure

Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations.

Creator
Adrian Labudzki
Reviews
-
Added
Mar 18, 2026
Bistro BraveSteam
Disclosure

AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.

Creator
NRNR STUDIO
Reviews
-
Added
Mar 18, 2026
Signed MarySteam
Disclosure

The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.

Creator
Moț Andrei Laurențiu
Reviews
21
Added
Mar 18, 2026
AéroMultiverseSteam
Disclosure

AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.

Creator
Alexandre Molina
Reviews
18
Added
Mar 18, 2026
The Last DigSteam
Disclosure

Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI.

Creator
Chuckle Interactive
Reviews
-
Added
Mar 18, 2026
Welcome to Doll TownSteam
Disclosure

AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game. The entire localization has been done by hired native translators. There is not a single image generated with AI in the latest build of the game, every images have been commissioned.

Creator
Bad Wish Games
Reviews
306
Added
Mar 18, 2026
The Gods of the Red PlanetSteam
Disclosure

AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.

Creator
Aurora Way Studios
Reviews
-
Added
Mar 18, 2026
Shadows Of SerenitySteam
Disclosure

Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).

Creator
NoumeNoir Games
Reviews
-
Added
Mar 18, 2026
Mens ReaSteam
Disclosure

This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations.

Creator
Mens Rea Developer
Reviews
-
Added
Mar 18, 2026
Distant TrailsSteam
Disclosure

All voices heard in the game are generated by ElevenLabs AI audio. ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game.

Creator
Two Acres Inc
Reviews
-
Added
Mar 18, 2026
Zly.ii: The Hacked StationSteam
Disclosure

Although the game's soundtrack was composed by artist Python Blue, some filler music was generated by AI to facilitate development work. The few dubbing voices present in the game were also generated by AI. The game was made almost single-handedly and on a shoestring budget, and the use of AI helped bring it to life and celebrate the series' 10th anniversary.

Creator
Simon Says: Play!
Reviews
-
Added
Mar 18, 2026
Our AscentSteam
Disclosure

The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!

Creator
Noobilator7
Reviews
29
Added
Mar 18, 2026
月光のソードブレイカー ユリヒメ編Steam
Disclosure

AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.

Creator
あいあんそぉど
Reviews
-
Added
Mar 18, 2026
TerrorbytesSteam
Disclosure

There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.

Creator
Treetop
Reviews
47
Added
Mar 18, 2026
Morvyn GutterSteam
Disclosure

Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.

Creator
LuN
Reviews
17
Added
Mar 18, 2026
Noir : Dead On ArrivalSteam
Disclosure

Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.

Creator
AGORA:GAMEPLAY
Reviews
-
Added
Mar 18, 2026
The Path of VeinsSteam
Disclosure

All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.

Creator
Repairer of Reputations
Reviews
-
Added
Mar 18, 2026
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